Fix var name and spacing
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7c8f515108
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@ -508,7 +508,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
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{
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if (sides < 3) sides = 3;
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const float angle_step = 360.0f / sides;
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const float angleStep = 360.0f/sides;
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rlPushMatrix();
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rlTranslatef(position.x, position.y, position.z);
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@ -521,21 +521,21 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
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// Draw Body -------------------------------------------------------------------------------------
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for (int i = 0; i < sides; i++)
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{
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom); //Bottom Left
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rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom); //Bottom Right
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rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop); //Top Right
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); //Bottom Left
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rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom); //Bottom Right
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rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); //Top Right
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop); //Top Left
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom); //Bottom Left
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rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop); //Top Right
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop); //Top Left
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); //Bottom Left
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rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); //Top Right
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}
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// Draw Cap --------------------------------------------------------------------------------------
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for (int i = 0; i < sides; i++)
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{
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rlVertex3f(0, height, 0);
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop);
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}
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}
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else
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@ -544,8 +544,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
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for (int i = 0; i < sides; i++)
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{
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rlVertex3f(0, height, 0);
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
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}
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}
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@ -553,8 +553,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
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for (int i = 0; i < sides; i++)
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{
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rlVertex3f(0, 0, 0);
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
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}
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rlEnd();
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@ -626,7 +626,7 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
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{
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if (sides < 3) sides = 3;
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const float angle_step = 360.0f / sides;
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const float angleStep = 360.0f/sides;
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rlPushMatrix();
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rlTranslatef(position.x, position.y, position.z);
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@ -636,17 +636,17 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
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for (int i = 0; i < sides; i++)
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{
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom);
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop);
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rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
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}
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rlEnd();
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rlPopMatrix();
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