Fix var name and spacing
This commit is contained in:
parent
7c8f515108
commit
66e037010e
|
|
@ -508,7 +508,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
|
||||||
{
|
{
|
||||||
if (sides < 3) sides = 3;
|
if (sides < 3) sides = 3;
|
||||||
|
|
||||||
const float angle_step = 360.0f / sides;
|
const float angleStep = 360.0f/sides;
|
||||||
|
|
||||||
rlPushMatrix();
|
rlPushMatrix();
|
||||||
rlTranslatef(position.x, position.y, position.z);
|
rlTranslatef(position.x, position.y, position.z);
|
||||||
|
|
@ -521,21 +521,21 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
|
||||||
// Draw Body -------------------------------------------------------------------------------------
|
// Draw Body -------------------------------------------------------------------------------------
|
||||||
for (int i = 0; i < sides; i++)
|
for (int i = 0; i < sides; i++)
|
||||||
{
|
{
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom); //Bottom Left
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); //Bottom Left
|
||||||
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom); //Bottom Right
|
rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom); //Bottom Right
|
||||||
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop); //Top Right
|
rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); //Top Right
|
||||||
|
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop); //Top Left
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop); //Top Left
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom); //Bottom Left
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); //Bottom Left
|
||||||
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop); //Top Right
|
rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); //Top Right
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw Cap --------------------------------------------------------------------------------------
|
// Draw Cap --------------------------------------------------------------------------------------
|
||||||
for (int i = 0; i < sides; i++)
|
for (int i = 0; i < sides; i++)
|
||||||
{
|
{
|
||||||
rlVertex3f(0, height, 0);
|
rlVertex3f(0, height, 0);
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop);
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop);
|
||||||
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop);
|
rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -544,8 +544,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
|
||||||
for (int i = 0; i < sides; i++)
|
for (int i = 0; i < sides; i++)
|
||||||
{
|
{
|
||||||
rlVertex3f(0, height, 0);
|
rlVertex3f(0, height, 0);
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom);
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
|
||||||
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom);
|
rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -553,8 +553,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
|
||||||
for (int i = 0; i < sides; i++)
|
for (int i = 0; i < sides; i++)
|
||||||
{
|
{
|
||||||
rlVertex3f(0, 0, 0);
|
rlVertex3f(0, 0, 0);
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom);
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom);
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
|
||||||
}
|
}
|
||||||
|
|
||||||
rlEnd();
|
rlEnd();
|
||||||
|
|
@ -626,7 +626,7 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
|
||||||
{
|
{
|
||||||
if (sides < 3) sides = 3;
|
if (sides < 3) sides = 3;
|
||||||
|
|
||||||
const float angle_step = 360.0f / sides;
|
const float angleStep = 360.0f/sides;
|
||||||
|
|
||||||
rlPushMatrix();
|
rlPushMatrix();
|
||||||
rlTranslatef(position.x, position.y, position.z);
|
rlTranslatef(position.x, position.y, position.z);
|
||||||
|
|
@ -636,17 +636,17 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
|
||||||
|
|
||||||
for (int i = 0; i < sides; i++)
|
for (int i = 0; i < sides; i++)
|
||||||
{
|
{
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom);
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
|
||||||
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom);
|
rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
|
||||||
|
|
||||||
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom);
|
rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
|
||||||
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop);
|
rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop);
|
||||||
|
|
||||||
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop);
|
rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop);
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop);
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop);
|
||||||
|
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop);
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop);
|
||||||
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom);
|
rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
|
||||||
}
|
}
|
||||||
rlEnd();
|
rlEnd();
|
||||||
rlPopMatrix();
|
rlPopMatrix();
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user