Fix var name and spacing

This commit is contained in:
Paul Melis 2024-06-04 08:59:57 +02:00
parent 7c8f515108
commit 66e037010e

View File

@ -508,7 +508,7 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
{ {
if (sides < 3) sides = 3; if (sides < 3) sides = 3;
const float angle_step = 360.0f / sides; const float angleStep = 360.0f/sides;
rlPushMatrix(); rlPushMatrix();
rlTranslatef(position.x, position.y, position.z); rlTranslatef(position.x, position.y, position.z);
@ -521,21 +521,21 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
// Draw Body ------------------------------------------------------------------------------------- // Draw Body -------------------------------------------------------------------------------------
for (int i = 0; i < sides; i++) for (int i = 0; i < sides; i++)
{ {
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom); //Bottom Left rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); //Bottom Left
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom); //Bottom Right rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom); //Bottom Right
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop); //Top Right rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); //Top Right
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop); //Top Left rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop); //Top Left
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom); //Bottom Left rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom); //Bottom Left
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop); //Top Right rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop); //Top Right
} }
// Draw Cap -------------------------------------------------------------------------------------- // Draw Cap --------------------------------------------------------------------------------------
for (int i = 0; i < sides; i++) for (int i = 0; i < sides; i++)
{ {
rlVertex3f(0, height, 0); rlVertex3f(0, height, 0);
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop); rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop);
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop); rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop);
} }
} }
else else
@ -544,8 +544,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
for (int i = 0; i < sides; i++) for (int i = 0; i < sides; i++)
{ {
rlVertex3f(0, height, 0); rlVertex3f(0, height, 0);
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom); rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom); rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
} }
} }
@ -553,8 +553,8 @@ void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float h
for (int i = 0; i < sides; i++) for (int i = 0; i < sides; i++)
{ {
rlVertex3f(0, 0, 0); rlVertex3f(0, 0, 0);
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom); rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom); rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
} }
rlEnd(); rlEnd();
@ -626,7 +626,7 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
{ {
if (sides < 3) sides = 3; if (sides < 3) sides = 3;
const float angle_step = 360.0f / sides; const float angleStep = 360.0f/sides;
rlPushMatrix(); rlPushMatrix();
rlTranslatef(position.x, position.y, position.z); rlTranslatef(position.x, position.y, position.z);
@ -636,17 +636,17 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
for (int i = 0; i < sides; i++) for (int i = 0; i < sides; i++)
{ {
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom); rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom); rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angle_step)*radiusBottom); rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusBottom, 0, cosf(DEG2RAD*(i+1)*angleStep)*radiusBottom);
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop); rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop);
rlVertex3f(sinf(DEG2RAD*(i+1)*angle_step)*radiusTop, height, cosf(DEG2RAD*(i+1)*angle_step)*radiusTop); rlVertex3f(sinf(DEG2RAD*(i+1)*angleStep)*radiusTop, height, cosf(DEG2RAD*(i+1)*angleStep)*radiusTop);
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop); rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop);
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusTop, height, cosf(DEG2RAD*i*angle_step)*radiusTop); rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusTop, height, cosf(DEG2RAD*i*angleStep)*radiusTop);
rlVertex3f(sinf(DEG2RAD*i*angle_step)*radiusBottom, 0, cosf(DEG2RAD*i*angle_step)*radiusBottom); rlVertex3f(sinf(DEG2RAD*i*angleStep)*radiusBottom, 0, cosf(DEG2RAD*i*angleStep)*radiusBottom);
} }
rlEnd(); rlEnd();
rlPopMatrix(); rlPopMatrix();