fix drm with rlsw
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@ -837,14 +837,8 @@ void SwapScreenBuffer(void)
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uint32_t height = mode->vdisplay;
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// Dumb buffers use a fixed format based on bpp
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#if SW_COLOR_BUFFER_BITS == 24
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const uint32_t bpp = 32; // 32 bits per pixel (XRGB8888 format)
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const uint32_t depth = 24; // Color depth, here only 24 bits, alpha is not used
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#else
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// REVIEW: Not sure how it will be interpreted (RGB or RGBA?)
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const uint32_t bpp = SW_COLOR_BUFFER_BITS;
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const uint32_t depth = SW_COLOR_BUFFER_BITS;
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#endif
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// Create a dumb buffer for software rendering
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struct drm_mode_create_dumb creq = { 0 };
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@ -899,7 +893,7 @@ void SwapScreenBuffer(void)
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// Copy the software rendered buffer to the dumb buffer with scaling if needed
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// NOTE: RLSW will make a simple copy if the dimensions match
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swBlitFramebuffer(0, 0, width, height, 0, 0, width, height, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
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swBlitPixels(0, 0, width, height, 0, 0, width, height, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
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// Unmap the buffer
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munmap(dumbBuffer, creq.size);
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