PR feedback, comply with C standards
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@ -1220,8 +1220,8 @@ RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, f
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// NOTE: It can be useful when using basic shapes and one single font,
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// NOTE: It can be useful when using basic shapes and one single font,
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// defining a font char white rectangle would allow drawing everything in a single draw call
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// defining a font char white rectangle would allow drawing everything in a single draw call
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RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
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RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
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RLAPI Texture2D GetShapesTexture(); // Get texture that is used for shapes drawing
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RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
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RLAPI Rectangle GetShapesTextureRectangle(); // Get texture source rectangle that is used for shapes drawing
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RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
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// Basic shapes drawing functions
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// Basic shapes drawing functions
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RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
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@ -113,13 +113,14 @@ void SetShapesTexture(Texture2D texture, Rectangle source)
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}
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}
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// Get texture that is used for shapes drawing
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// Get texture that is used for shapes drawing
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Texture2D GetShapesTexture()
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Texture2D GetShapesTexture(void)
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{
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{
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return texShapes;
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return texShapes;
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}
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}
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// Get texture source rectangle that is used for shapes drawing
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// Get texture source rectangle that is used for shapes drawing
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Rectangle GetShapesTextureRectangle()
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Rectangle GetShapesTextureRectangle(void)
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Rectangle GetShapesTextureRectangle(void)
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{
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{
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return texShapesRec;
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return texShapesRec;
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}
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}
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