Expose FBO aspect
So we can customize the 3d mode if desired.
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@ -988,6 +988,7 @@ RLAPI int GetScreenWidth(void); // Get current
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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RLAPI float GetCurrentAspect(); // Get current aspect (from the current FBO)
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetCurrentMonitor(void); // Get current connected monitor
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RLAPI int GetCurrentMonitor(void); // Get current connected monitor
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RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
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RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
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@ -788,6 +788,12 @@ int GetRenderHeight(void)
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return height;
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return height;
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}
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}
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// Get current aspect (from the current FBO)
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float GetCurrentAspect()
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{
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return (float)CORE.Window.currentFbo.width/(float)CORE.Window.currentFbo.height;
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}
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// Enable waiting for events on EndDrawing(), no automatic event polling
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// Enable waiting for events on EndDrawing(), no automatic event polling
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void EnableEventWaiting(void)
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void EnableEventWaiting(void)
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{
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{
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