Merge branch 'raysan5:master' into master

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@ -21,6 +21,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
| [claw-raylib](https://github.com/bohonghuang/claw-raylib) | **auto** | [Common Lisp](https://common-lisp.net) | Apache-2.0 |
| [raylib](https://github.com/fosskers/raylib) | 5.5 | [Common Lisp](https://common-lisp.net) | MPL-2.0 |
| [chez-raylib](https://github.com/Yunoinsky/chez-raylib) | **auto** | [Chez Scheme](https://cisco.github.io/ChezScheme) | GPLv3 |
| [chicken-raylib](https://github.com/meowstr/chicken-raylib) | 5.5 | [CHICKEN Scheme](https://wiki.call-cc.org) | MIT |
| [CLIPSraylib](https://github.com/mrryanjohnston/CLIPSraylib) | **auto** | [CLIPS](https://www.clipsrules.net/) | MIT |
| [raylib-cr](https://github.com/sol-vin/raylib-cr) | 4.6-dev (5e1a81) | [Crystal](https://crystal-lang.org) | Apache-2.0 |
| [ray-cyber](https://github.com/fubark/ray-cyber) | **5.0** | [Cyber](https://cyberscript.dev) | MIT |
@ -28,6 +29,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
| [bindbc-raylib3](https://github.com/o3o/bindbc-raylib3) | **5.0** | [D](https://dlang.org) | BSL-1.0 |
| [dray](https://github.com/redthing1/dray) | **5.0** | [D](https://dlang.org) | Apache-2.0 |
| [raylib-d](https://github.com/schveiguy/raylib-d) | **5.5** | [D](https://dlang.org) | Zlib |
| [DenoRaylib550](https://github.com/JJLDonley/DenoRaylib550) | **5.5** | [Deno](https://deno.land) | MIT |
| [rayex](https://github.com/shiryel/rayex) | 3.7 | [elixir](https://elixir-lang.org) | Apache-2.0 |
| [raylib-elle](https://github.com/acquitelol/elle/blob/rewrite/std/raylib.le) | **5.5** | [Elle](https://github.com/acquitelol/elle) | GPL-3.0 |
| [raylib-factor](https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor) | 4.5 | [Factor](https://factorcode.org) | BSD |

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@ -1,4 +1,4 @@
Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
This software is provided "as-is", without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this software.

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@ -140,7 +140,7 @@ contributors
------------
<a href="https://github.com/raysan5/raylib/graphs/contributors">
<img src="https://contrib.rocks/image?repo=raysan5/raylib&max=500&columns=20&anon=1" />
<img src="https://contrib.rocks/image?repo=raysan5/raylib&max=800&columns=24&anon=0" />
</a>
license

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@ -15,13 +15,13 @@ _Current version of raylib is complete and functional but there is always room f
**raylib 5.x**
- [ ] `rcore`: Support additional platforms: iOS, consoles?
- [ ] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK
- [x] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK
- [ ] `rlgl`: Review GLSL shaders naming conventions for consistency
- [ ] `textures`: Improve compressed textures support, loading and saving
- [ ] `rmodels`: Improve 3d objects loading, specially animations (obj, gltf)
- [ ] `raudio`: Implement miniaudio high-level provided features
- [ ] `examples`: Review all examples, add more and better code explanations
- [ ] Software renderer backend? Maybe using `Image` provided API
- [x] `examples`: Review all examples, add more and better code explanations
- [x] Software renderer backend? Maybe using `Image` provided API
**raylib 4.x**
- [x] Split core module into separate platforms?

18
SECURITY.md Normal file
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@ -0,0 +1,18 @@
# Security Policy
## Supported Versions
Most considerations of errors and defects can be handled using the project Issues and/or Discussions.
| Version | Supported |
| ------- | ------------------ |
| 6.0.x | :white_check_mark: |
| < 5.5 | :x: |
## Reporting a Vulnerability
Discovered vulnerability can be directly reported using the project Issues and/or Discussions.
_TODO: Tell them where to go, how often they can expect to get an update on a
reported vulnerability, what to expect if the vulnerability is accepted or
declined, etc._

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@ -197,7 +197,7 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
}
var c_source_files: std.ArrayList([]const u8) = try .initCapacity(b.allocator, 2);
c_source_files.appendSliceAssumeCapacity(&.{ "src/rcore.c", "src/utils.c" });
c_source_files.appendSliceAssumeCapacity(&.{ "src/rcore.c" });
if (options.rshapes) {
try c_source_files.append(b.allocator, "src/rshapes.c");
@ -348,7 +348,7 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
}
},
.freebsd, .openbsd, .netbsd, .dragonfly => {
try c_source_files.append(b.allocator, "rglfw.c");
try c_source_files.append(b.allocator, "src/rglfw.c");
raylib.root_module.linkSystemLibrary("GL", .{});
raylib.root_module.linkSystemLibrary("rt", .{});
raylib.root_module.linkSystemLibrary("dl", .{});

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@ -30,7 +30,7 @@
# > PLATFORM_ANDROID:
# - Android (ARM, ARM64)
#
# Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
# Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@ -205,15 +205,17 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
ifeq ($(PLATFORM_OS),WINDOWS)
MAKE = mingw32-make
endif
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(OS),Windows_NT)
ifeq ($(PLATFORM_OS),WINDOWS)
MAKE = mingw32-make
else
EMMAKE != type emmake
EMMAKE := $(shell command -v emmake)
ifneq (, $(EMMAKE))
MAKE = emmake make
MAKE = $(EMMAKE) make
else
MAKE = mingw32-make
endif
@ -542,6 +544,7 @@ CORE = \
core/core_input_mouse_wheel \
core/core_input_multitouch \
core/core_input_virtual_controls \
core/core_keyboard_testbed \
core/core_monitor_detector \
core/core_random_sequence \
core/core_random_values \
@ -575,6 +578,7 @@ SHAPES = \
shapes/shapes_easings_box \
shapes/shapes_easings_rectangles \
shapes/shapes_following_eyes \
shapes/shapes_hilbert_curve \
shapes/shapes_kaleidoscope \
shapes/shapes_lines_bezier \
shapes/shapes_lines_drawing \
@ -605,6 +609,7 @@ TEXTURES = \
textures/textures_bunnymark \
textures/textures_cellular_automata \
textures/textures_fog_of_war \
textures/textures_framebuffer_rendering \
textures/textures_gif_player \
textures/textures_image_channel \
textures/textures_image_drawing \

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@ -30,7 +30,7 @@
# > PLATFORM_ANDROID:
# - Android (ARM, ARM64)
#
# Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
# Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@ -208,12 +208,12 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(OS),Windows_NT)
ifeq ($(PLATFORM_OS),WINDOWS)
MAKE = mingw32-make
else
EMMAKE != type emmake
EMMAKE := $(shell command -v emmake)
ifneq (, $(EMMAKE))
MAKE = emmake make
MAKE = $(EMMAKE) make
else
MAKE = mingw32-make
endif
@ -530,6 +530,7 @@ CORE = \
core/core_input_mouse_wheel \
core/core_input_multitouch \
core/core_input_virtual_controls \
core/core_keyboard_testbed \
core/core_monitor_detector \
core/core_random_sequence \
core/core_random_values \
@ -563,6 +564,7 @@ SHAPES = \
shapes/shapes_easings_box \
shapes/shapes_easings_rectangles \
shapes/shapes_following_eyes \
shapes/shapes_hilbert_curve \
shapes/shapes_kaleidoscope \
shapes/shapes_lines_bezier \
shapes/shapes_lines_drawing \
@ -593,6 +595,7 @@ TEXTURES = \
textures/textures_bunnymark \
textures/textures_cellular_automata \
textures/textures_fog_of_war \
textures/textures_framebuffer_rendering \
textures/textures_gif_player \
textures/textures_image_channel \
textures/textures_image_drawing \
@ -818,6 +821,9 @@ core/core_input_multitouch: core/core_input_multitouch.c
core/core_input_virtual_controls: core/core_input_virtual_controls.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_keyboard_testbed: core/core_keyboard_testbed.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_monitor_detector: core/core_monitor_detector.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -914,6 +920,9 @@ shapes/shapes_easings_rectangles: shapes/shapes_easings_rectangles.c
shapes/shapes_following_eyes: shapes/shapes_following_eyes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_hilbert_curve: shapes/shapes_hilbert_curve.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_kaleidoscope: shapes/shapes_kaleidoscope.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -1005,6 +1014,9 @@ textures/textures_cellular_automata: textures/textures_cellular_automata.c
textures/textures_fog_of_war: textures/textures_fog_of_war.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
textures/textures_framebuffer_rendering: textures/textures_framebuffer_rendering.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
textures/textures_gif_player: textures/textures_gif_player.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/scarfy_run.gif@resources/scarfy_run.gif
@ -1367,15 +1379,15 @@ shaders/shaders_fog_rendering: shaders/shaders_fog_rendering.c
shaders/shaders_game_of_life: shaders/shaders_game_of_life.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/game_of_life.fs@resources/shaders/glsl100/game_of_life.fs \
--preload-file shaders/resources/game_of_life/acorn.png@resources/game_of_life/acorn.png \
--preload-file shaders/resources/game_of_life/breeder.png@resources/game_of_life/breeder.png \
--preload-file shaders/resources/game_of_life/r_pentomino.png@resources/game_of_life/r_pentomino.png \
--preload-file shaders/resources/game_of_life/glider.png@resources/game_of_life/glider.png \
--preload-file shaders/resources/game_of_life/glider_gun.png@resources/game_of_life/glider_gun.png \
--preload-file shaders/resources/game_of_life/acorn.png@resources/game_of_life/acorn.png \
--preload-file shaders/resources/game_of_life/spaceships.png@resources/game_of_life/spaceships.png \
--preload-file shaders/resources/game_of_life/still_lifes.png@resources/game_of_life/still_lifes.png \
--preload-file shaders/resources/game_of_life/oscillators.png@resources/game_of_life/oscillators.png \
--preload-file shaders/resources/game_of_life/puffer_train.png@resources/game_of_life/puffer_train.png \
--preload-file shaders/resources/game_of_life/r_pentomino.png@resources/game_of_life/r_pentomino.png \
--preload-file shaders/resources/game_of_life/spaceships.png@resources/game_of_life/spaceships.png \
--preload-file shaders/resources/game_of_life/still_lifes.png@resources/game_of_life/still_lifes.png
--preload-file shaders/resources/game_of_life/glider_gun.png@resources/game_of_life/glider_gun.png \
--preload-file shaders/resources/game_of_life/breeder.png@resources/game_of_life/breeder.png
shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \

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@ -17,9 +17,9 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
## EXAMPLES COLLECTION [TOTAL: 205]
## EXAMPLES COLLECTION [TOTAL: 208]
### category: core [47]
### category: core [48]
Examples using raylib [core](../src/rcore.c) module platform functionality: window creation, inputs, drawing modes and system functionality.
@ -69,11 +69,12 @@ Examples using raylib [core](../src/rcore.c) module platform functionality: wind
| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
| [core_highdpi_testbed](core/core_highdpi_testbed.c) | <img src="core/core_highdpi_testbed.png" alt="core_highdpi_testbed" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
| [core_screen_recording](core/core_screen_recording.c) | <img src="core/core_screen_recording.png" alt="core_screen_recording" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆ | 5.6-dev | 5.6-dev | [Ananth S](https://github.com/Ananth1839) |
| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆ | 5.6-dev | 5.6-dev | [Ananth S](https://github.com/Ananth1839) |
| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
| [core_compute_hash](core/core_compute_hash.c) | <img src="core/core_compute_hash.png" alt="core_compute_hash" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
| [core_keyboard_testbed](core/core_keyboard_testbed.c) | <img src="core/core_keyboard_testbed.png" alt="core_keyboard_testbed" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
### category: shapes [38]
### category: shapes [39]
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
@ -117,8 +118,9 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
| [shapes_rlgl_triangle](shapes/shapes_rlgl_triangle.c) | <img src="shapes/shapes_rlgl_triangle.png" alt="shapes_rlgl_triangle" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
| [shapes_ball_physics](shapes/shapes_ball_physics.c) | <img src="shapes/shapes_ball_physics.png" alt="shapes_ball_physics" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
| [shapes_penrose_tile](shapes/shapes_penrose_tile.c) | <img src="shapes/shapes_penrose_tile.png" alt="shapes_penrose_tile" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
| [shapes_hilbert_curve](shapes/shapes_hilbert_curve.c) | <img src="shapes/shapes_hilbert_curve.png" alt="shapes_hilbert_curve" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
### category: textures [29]
### category: textures [30]
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/rtextures.c) module.
@ -153,6 +155,7 @@ Examples using raylib textures functionality, including image/textures loading/g
| [textures_textured_curve](textures/textures_textured_curve.c) | <img src="textures/textures_textured_curve.png" alt="textures_textured_curve" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jeffery Myers](https://github.com/JeffM2501) |
| [textures_sprite_stacking](textures/textures_sprite_stacking.c) | <img src="textures/textures_sprite_stacking.png" alt="textures_sprite_stacking" width="80"> | ⭐⭐☆☆ | 5.6-dev | 6.0 | [Robin](https://github.com/RobinsAviary) |
| [textures_cellular_automata](textures/textures_cellular_automata.c) | <img src="textures/textures_cellular_automata.png" alt="textures_cellular_automata" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
| [textures_framebuffer_rendering](textures/textures_framebuffer_rendering.c) | <img src="textures/textures_framebuffer_rendering.png" alt="textures_framebuffer_rendering" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jack Boakes](https://github.com/jackboakes) |
### category: text [16]

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@ -113,7 +113,7 @@ int main(void)
DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, DARKBLUE);
DrawRectangle(300, 100, 200, 12, LIGHTGRAY);
DrawRectangleLines(300, 100, 200, 12, GRAY);
DrawRectangle(300 + (pan + 1.0)/2.0f*200 - 5, 92, 10, 28, DARKGRAY);
DrawRectangle((int)(300 + (pan + 1.0f)/2.0f*200 - 5), 92, 10, 28, DARKGRAY);
DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
@ -125,7 +125,7 @@ int main(void)
DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, DARKGREEN);
DrawRectangle(300, 360, 200, 12, LIGHTGRAY);
DrawRectangleLines(300, 360, 200, 12, GRAY);
DrawRectangle(300 + volume*200 - 5, 352, 10, 28, DARKGRAY);
DrawRectangle((int)(300 + volume*200 - 5), 352, 10, 28, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------

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@ -27,12 +27,13 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_RESIZABLE);
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_WINDOW_HIGHDPI);
InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi testbed");
Vector2 scaleDpi = GetWindowScaleDPI();
Vector2 mousePos = GetMousePosition();
int currentMonitor = GetCurrentMonitor();
Vector2 windowPos = GetWindowPosition();
int gridSpacing = 40; // Grid spacing in pixels
@ -47,8 +48,10 @@ int main(void)
mousePos = GetMousePosition();
currentMonitor = GetCurrentMonitor();
scaleDpi = GetWindowScaleDPI();
windowPos = GetWindowPosition();
if (IsKeyPressed(KEY_SPACE)) ToggleBorderlessWindowed();
if (IsKeyPressed(KEY_F)) ToggleFullscreen();
//----------------------------------------------------------------------------------
// Draw
@ -58,12 +61,12 @@ int main(void)
ClearBackground(RAYWHITE);
// Draw grid
for (int h = 0; h < 20; h++)
for (int h = 0; h < GetScreenHeight()/gridSpacing + 1; h++)
{
DrawText(TextFormat("%02i", h*gridSpacing), 4, h*gridSpacing - 4, 10, GRAY);
DrawLine(24, h*gridSpacing, GetScreenWidth(), h*gridSpacing, LIGHTGRAY);
}
for (int v = 0; v < 40; v++)
for (int v = 0; v < GetScreenWidth()/gridSpacing + 1; v++)
{
DrawText(TextFormat("%02i", v*gridSpacing), v*gridSpacing - 10, 4, 10, GRAY);
DrawLine(v*gridSpacing, 20, v*gridSpacing, GetScreenHeight(), LIGHTGRAY);
@ -72,9 +75,14 @@ int main(void)
// Draw UI info
DrawText(TextFormat("CURRENT MONITOR: %i/%i (%ix%i)", currentMonitor + 1, GetMonitorCount(),
GetMonitorWidth(currentMonitor), GetMonitorHeight(currentMonitor)), 50, 50, 20, DARKGRAY);
DrawText(TextFormat("SCREEN SIZE: %ix%i", GetScreenWidth(), GetScreenHeight()), 50, 90, 20, DARKGRAY);
DrawText(TextFormat("RENDER SIZE: %ix%i", GetRenderWidth(), GetRenderHeight()), 50, 130, 20, DARKGRAY);
DrawText(TextFormat("SCALE FACTOR: %.1fx%.1f", scaleDpi.x, scaleDpi.y), 50, 170, 20, GRAY);
DrawText(TextFormat("WINDOW POSITION: %ix%i", (int)windowPos.x, (int)windowPos.y), 50, 90, 20, DARKGRAY);
DrawText(TextFormat("SCREEN SIZE: %ix%i", GetScreenWidth(), GetScreenHeight()), 50, 130, 20, DARKGRAY);
DrawText(TextFormat("RENDER SIZE: %ix%i", GetRenderWidth(), GetRenderHeight()), 50, 170, 20, DARKGRAY);
DrawText(TextFormat("SCALE FACTOR: %.1fx%.1f", scaleDpi.x, scaleDpi.y), 50, 210, 20, GRAY);
// Draw reference rectangles, top-left and bottom-right corners
DrawRectangle(0, 0, 30, 60, RED);
DrawRectangle(GetScreenWidth() - 30, GetScreenHeight() - 60, 30, 60, BLUE);
// Draw mouse position
DrawCircleV(GetMousePosition(), 20, MAROON);

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@ -67,7 +67,7 @@ int main(void)
if (IsKeyPressed(KEY_RIGHT)) gamepad++;
Vector2 mousePosition = GetMousePosition();
vibrateButton = (Rectangle){ 10, 70 + 20*GetGamepadAxisCount(gamepad) + 20, 75, 24 };
vibrateButton = (Rectangle){ 10, 70.0f + 20*GetGamepadAxisCount(gamepad) + 20, 75, 24 };
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mousePosition, vibrateButton)) SetGamepadVibration(gamepad, 1.0, 1.0, 1.0);
//----------------------------------------------------------------------------------
@ -262,7 +262,7 @@ int main(void)
// Draw vibrate button
DrawRectangleRec(vibrateButton, SKYBLUE);
DrawText("VIBRATE", vibrateButton.x + 14, vibrateButton.y + 1, 10, DARKGRAY);
DrawText("VIBRATE", (int)(vibrateButton.x + 14), (int)(vibrateButton.y + 1), 10, DARKGRAY);
if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);

View File

@ -0,0 +1,333 @@
/*******************************************************************************************
*
* raylib [core] example - keyboard testbed
*
* Example complexity rating: [] 2/4
*
* NOTE: raylib defined keys refer to ENG-US Keyboard layout,
* mapping to other layouts is up to the user
*
* Example originally created with raylib 5.6, last time updated with raylib 5.6
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2026 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define KEY_REC_SPACING 4 // Space in pixels between key rectangles
//------------------------------------------------------------------------------------
// Module Functions Declaration
//------------------------------------------------------------------------------------
static const char *GetKeyText(int key);
static void GuiKeyboardKey(Rectangle bounds, int key);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard testbed");
SetExitKey(KEY_NULL); // Avoid exit on KEY_ESCAPE
// Keyboard line 01
int line01KeyWidths[15] = { 0 };
for (int i = 0; i < 15; i++) line01KeyWidths[i] = 45;
line01KeyWidths[13] = 62; // PRINTSCREEN
int line01Keys[15] = {
KEY_ESCAPE, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5,
KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11,
KEY_F12, KEY_PRINT_SCREEN, KEY_PAUSE
};
// Keyboard line 02
int line02KeyWidths[15] = { 0 };
for (int i = 0; i < 15; i++) line02KeyWidths[i] = 45;
line02KeyWidths[0] = 25; // GRAVE
line02KeyWidths[13] = 82; // BACKSPACE
int line02Keys[15] = {
KEY_GRAVE, KEY_ONE, KEY_TWO, KEY_THREE, KEY_FOUR,
KEY_FIVE, KEY_SIX, KEY_SEVEN, KEY_EIGHT, KEY_NINE,
KEY_ZERO, KEY_MINUS, KEY_EQUAL, KEY_BACKSPACE, KEY_DELETE };
// Keyboard line 03
int line03KeyWidths[15] = { 0 };
for (int i = 0; i < 15; i++) line03KeyWidths[i] = 45;
line03KeyWidths[0] = 50; // TAB
line03KeyWidths[13] = 57; // BACKSLASH
int line03Keys[15] = {
KEY_TAB, KEY_Q, KEY_W, KEY_E, KEY_R, KEY_T, KEY_Y,
KEY_U, KEY_I, KEY_O, KEY_P, KEY_LEFT_BRACKET,
KEY_RIGHT_BRACKET, KEY_BACKSLASH, KEY_INSERT
};
// Keyboard line 04
int line04KeyWidths[14] = { 0 };
for (int i = 0; i < 14; i++) line04KeyWidths[i] = 45;
line04KeyWidths[0] = 68; // CAPS
line04KeyWidths[12] = 88; // ENTER
int line04Keys[14] = {
KEY_CAPS_LOCK, KEY_A, KEY_S, KEY_D, KEY_F, KEY_G,
KEY_H, KEY_J, KEY_K, KEY_L, KEY_SEMICOLON,
KEY_APOSTROPHE, KEY_ENTER, KEY_PAGE_UP
};
// Keyboard line 05
int line05KeyWidths[14] = { 0 };
for (int i = 0; i < 14; i++) line05KeyWidths[i] = 45;
line05KeyWidths[0] = 80; // LSHIFT
line05KeyWidths[11] = 76; // RSHIFT
int line05Keys[14] = {
KEY_LEFT_SHIFT, KEY_Z, KEY_X, KEY_C, KEY_V, KEY_B,
KEY_N, KEY_M, KEY_COMMA, KEY_PERIOD, /*KEY_MINUS*/
KEY_SLASH, KEY_RIGHT_SHIFT, KEY_UP, KEY_PAGE_DOWN
};
// Keyboard line 06
int line06KeyWidths[11] = { 0 };
for (int i = 0; i < 11; i++) line06KeyWidths[i] = 45;
line06KeyWidths[0] = 80; // LCTRL
line06KeyWidths[3] = 208; // SPACE
line06KeyWidths[7] = 60; // RCTRL
int line06Keys[11] = {
KEY_LEFT_CONTROL, KEY_LEFT_SUPER, KEY_LEFT_ALT,
KEY_SPACE, KEY_RIGHT_ALT, 162, KEY_NULL,
KEY_RIGHT_CONTROL, KEY_LEFT, KEY_DOWN, KEY_RIGHT
};
Vector2 keyboardOffset = { 26, 80 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
int key = GetKeyPressed(); // Get pressed keycode
if (key > 0) TraceLog(LOG_INFO, "KEYBOARD TESTBED: KEY PRESSED: %d", key);
int ch = GetCharPressed(); // Get pressed char for text input, using OS mapping
if (ch > 0) TraceLog(LOG_INFO, "KEYBOARD TESTBED: CHAR PRESSED: %c (%d)", ch, ch);
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("KEYBOARD LAYOUT: ENG-US", 26, 38, 20, LIGHTGRAY);
// Keyboard line 01 - 15 keys
// ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, IMP, CLOSE
for (int i = 0, recOffsetX = 0; i < 15; i++)
{
GuiKeyboardKey((Rectangle){ keyboardOffset.x + recOffsetX, keyboardOffset.y, line01KeyWidths[i], 30 }, line01Keys[i]);
recOffsetX += line01KeyWidths[i] + KEY_REC_SPACING;
}
// Keyboard line 02 - 15 keys
// `, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, =, BACKSPACE, DEL
for (int i = 0, recOffsetX = 0; i < 15; i++)
{
GuiKeyboardKey((Rectangle){ keyboardOffset.x + recOffsetX, keyboardOffset.y + 30 + KEY_REC_SPACING, line02KeyWidths[i], 38 }, line02Keys[i]);
recOffsetX += line02KeyWidths[i] + KEY_REC_SPACING;
}
// Keyboard line 03 - 15 keys
// TAB, Q, W, E, R, T, Y, U, I, O, P, [, ], \, INS
for (int i = 0, recOffsetX = 0; i < 15; i++)
{
GuiKeyboardKey((Rectangle){ keyboardOffset.x + recOffsetX, keyboardOffset.y + 30 + 38 + KEY_REC_SPACING*2, line03KeyWidths[i], 38 }, line03Keys[i]);
recOffsetX += line03KeyWidths[i] + KEY_REC_SPACING;
}
// Keyboard line 04 - 14 keys
// MAYUS, A, S, D, F, G, H, J, K, L, ;, ', ENTER, REPAG
for (int i = 0, recOffsetX = 0; i < 14; i++)
{
GuiKeyboardKey((Rectangle){ keyboardOffset.x + recOffsetX, keyboardOffset.y + 30 + 38*2 + KEY_REC_SPACING*3, line04KeyWidths[i], 38 }, line04Keys[i]);
recOffsetX += line04KeyWidths[i] + KEY_REC_SPACING;
}
// Keyboard line 05 - 14 keys
// LSHIFT, Z, X, C, V, B, N, M, ,, ., /, RSHIFT, UP, AVPAG
for (int i = 0, recOffsetX = 0; i < 14; i++)
{
GuiKeyboardKey((Rectangle){ keyboardOffset.x + recOffsetX, keyboardOffset.y + 30 + 38*3 + KEY_REC_SPACING*4, line05KeyWidths[i], 38 }, line05Keys[i]);
recOffsetX += line05KeyWidths[i] + KEY_REC_SPACING;
}
// Keyboard line 06 - 11 keys
// LCTRL, WIN, LALT, SPACE, ALTGR, \, FN, RCTRL, LEFT, DOWN, RIGHT
for (int i = 0, recOffsetX = 0; i < 11; i++)
{
GuiKeyboardKey((Rectangle){ keyboardOffset.x + recOffsetX, keyboardOffset.y + 30 + 38*4 + KEY_REC_SPACING*5, line06KeyWidths[i], 38 }, line06Keys[i]);
recOffsetX += line06KeyWidths[i] + KEY_REC_SPACING;
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//------------------------------------------------------------------------------------
// Module Functions Definition
//------------------------------------------------------------------------------------
// Get keyboard keycode as text (US keyboard)
// NOTE: Mapping for other keyboard layouts can be done here
static const char *GetKeyText(int key)
{
switch (key)
{
case KEY_APOSTROPHE : return "'"; // Key: '
case KEY_COMMA : return ","; // Key: ,
case KEY_MINUS : return "-"; // Key: -
case KEY_PERIOD : return "."; // Key: .
case KEY_SLASH : return "/"; // Key: /
case KEY_ZERO : return "0"; // Key: 0
case KEY_ONE : return "1"; // Key: 1
case KEY_TWO : return "2"; // Key: 2
case KEY_THREE : return "3"; // Key: 3
case KEY_FOUR : return "4"; // Key: 4
case KEY_FIVE : return "5"; // Key: 5
case KEY_SIX : return "6"; // Key: 6
case KEY_SEVEN : return "7"; // Key: 7
case KEY_EIGHT : return "8"; // Key: 8
case KEY_NINE : return "9"; // Key: 9
case KEY_SEMICOLON : return ";"; // Key: ;
case KEY_EQUAL : return "="; // Key: =
case KEY_A : return "A"; // Key: A | a
case KEY_B : return "B"; // Key: B | b
case KEY_C : return "C"; // Key: C | c
case KEY_D : return "D"; // Key: D | d
case KEY_E : return "E"; // Key: E | e
case KEY_F : return "F"; // Key: F | f
case KEY_G : return "G"; // Key: G | g
case KEY_H : return "H"; // Key: H | h
case KEY_I : return "I"; // Key: I | i
case KEY_J : return "J"; // Key: J | j
case KEY_K : return "K"; // Key: K | k
case KEY_L : return "L"; // Key: L | l
case KEY_M : return "M"; // Key: M | m
case KEY_N : return "N"; // Key: N | n
case KEY_O : return "O"; // Key: O | o
case KEY_P : return "P"; // Key: P | p
case KEY_Q : return "Q"; // Key: Q | q
case KEY_R : return "R"; // Key: R | r
case KEY_S : return "S"; // Key: S | s
case KEY_T : return "T"; // Key: T | t
case KEY_U : return "U"; // Key: U | u
case KEY_V : return "V"; // Key: V | v
case KEY_W : return "W"; // Key: W | w
case KEY_X : return "X"; // Key: X | x
case KEY_Y : return "Y"; // Key: Y | y
case KEY_Z : return "Z"; // Key: Z | z
case KEY_LEFT_BRACKET : return "["; // Key: [
case KEY_BACKSLASH : return "\\"; // Key: '\'
case KEY_RIGHT_BRACKET : return "]"; // Key: ]
case KEY_GRAVE : return "`"; // Key: `
case KEY_SPACE : return "SPACE"; // Key: Space
case KEY_ESCAPE : return "ESC"; // Key: Esc
case KEY_ENTER : return "ENTER"; // Key: Enter
case KEY_TAB : return "TAB"; // Key: Tab
case KEY_BACKSPACE : return "BACK"; // Key: Backspace
case KEY_INSERT : return "INS"; // Key: Ins
case KEY_DELETE : return "DEL"; // Key: Del
case KEY_RIGHT : return "RIGHT"; // Key: Cursor right
case KEY_LEFT : return "LEFT"; // Key: Cursor left
case KEY_DOWN : return "DOWN"; // Key: Cursor down
case KEY_UP : return "UP"; // Key: Cursor up
case KEY_PAGE_UP : return "PGUP"; // Key: Page up
case KEY_PAGE_DOWN : return "PGDOWN"; // Key: Page down
case KEY_HOME : return "HOME"; // Key: Home
case KEY_END : return "END"; // Key: End
case KEY_CAPS_LOCK : return "CAPS"; // Key: Caps lock
case KEY_SCROLL_LOCK : return "LOCK"; // Key: Scroll down
case KEY_NUM_LOCK : return "NUMLOCK"; // Key: Num lock
case KEY_PRINT_SCREEN : return "PRINTSCR"; // Key: Print screen
case KEY_PAUSE : return "PAUSE"; // Key: Pause
case KEY_F1 : return "F1"; // Key: F1
case KEY_F2 : return "F2"; // Key: F2
case KEY_F3 : return "F3"; // Key: F3
case KEY_F4 : return "F4"; // Key: F4
case KEY_F5 : return "F5"; // Key: F5
case KEY_F6 : return "F6"; // Key: F6
case KEY_F7 : return "F7"; // Key: F7
case KEY_F8 : return "F8"; // Key: F8
case KEY_F9 : return "F9"; // Key: F9
case KEY_F10 : return "F10"; // Key: F10
case KEY_F11 : return "F11"; // Key: F11
case KEY_F12 : return "F12"; // Key: F12
case KEY_LEFT_SHIFT : return "LSHIFT"; // Key: Shift left
case KEY_LEFT_CONTROL : return "LCTRL"; // Key: Control left
case KEY_LEFT_ALT : return "LALT"; // Key: Alt left
case KEY_LEFT_SUPER : return "WIN"; // Key: Super left
case KEY_RIGHT_SHIFT : return "RSHIFT"; // Key: Shift right
case KEY_RIGHT_CONTROL : return "RCTRL"; // Key: Control right
case KEY_RIGHT_ALT : return "ALTGR"; // Key: Alt right
case KEY_RIGHT_SUPER : return "RSUPER"; // Key: Super right
case KEY_KB_MENU : return "KBMENU"; // Key: KB menu
case KEY_KP_0 : return "KP0"; // Key: Keypad 0
case KEY_KP_1 : return "KP1"; // Key: Keypad 1
case KEY_KP_2 : return "KP2"; // Key: Keypad 2
case KEY_KP_3 : return "KP3"; // Key: Keypad 3
case KEY_KP_4 : return "KP4"; // Key: Keypad 4
case KEY_KP_5 : return "KP5"; // Key: Keypad 5
case KEY_KP_6 : return "KP6"; // Key: Keypad 6
case KEY_KP_7 : return "KP7"; // Key: Keypad 7
case KEY_KP_8 : return "KP8"; // Key: Keypad 8
case KEY_KP_9 : return "KP9"; // Key: Keypad 9
case KEY_KP_DECIMAL : return "KPDEC"; // Key: Keypad .
case KEY_KP_DIVIDE : return "KPDIV"; // Key: Keypad /
case KEY_KP_MULTIPLY : return "KPMUL"; // Key: Keypad *
case KEY_KP_SUBTRACT : return "KPSUB"; // Key: Keypad -
case KEY_KP_ADD : return "KPADD"; // Key: Keypad +
case KEY_KP_ENTER : return "KPENTER"; // Key: Keypad Enter
case KEY_KP_EQUAL : return "KPEQU"; // Key: Keypad =
default: return "";
}
}
// Draw keyboard key
static void GuiKeyboardKey(Rectangle bounds, int key)
{
if (key == KEY_NULL) DrawRectangleLinesEx(bounds, 2.0f, LIGHTGRAY);
else
{
if (IsKeyDown(key))
{
DrawRectangleLinesEx(bounds, 2.0f, MAROON);
DrawText(GetKeyText(key), bounds.x + 4, bounds.y + 4, 10, MAROON);
}
else
{
DrawRectangleLinesEx(bounds, 2.0f, DARKGRAY);
DrawText(GetKeyText(key), bounds.x + 4, bounds.y + 4, 10, DARKGRAY);
}
}
if (CheckCollisionPointRec(GetMousePosition(), bounds))
{
DrawRectangleRec(bounds, Fade(RED, 0.2f));
DrawRectangleLinesEx(bounds, 3.0f, RED);
}
}

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@ -112,16 +112,16 @@ int main(void)
if (CheckCollisionPointRec(mousePosition, decreaseResolutionButton) && mousePressed)
{
resolutionIndex = (resolutionIndex + RESOLUTION_COUNT - 1)%RESOLUTION_COUNT;
gameWidth = resolutionList[resolutionIndex].x;
gameHeight = resolutionList[resolutionIndex].y;
gameWidth = (int)resolutionList[resolutionIndex].x;
gameHeight = (int)resolutionList[resolutionIndex].y;
ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target);
}
if (CheckCollisionPointRec(mousePosition, increaseResolutionButton) && mousePressed)
{
resolutionIndex = (resolutionIndex + 1)%RESOLUTION_COUNT;
gameWidth = resolutionList[resolutionIndex].x;
gameHeight = resolutionList[resolutionIndex].y;
gameWidth = (int)resolutionList[resolutionIndex].x;
gameHeight = (int)resolutionList[resolutionIndex].y;
ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target);
}
@ -145,7 +145,7 @@ int main(void)
// Draw our scene to the render texture
BeginTextureMode(target);
ClearBackground(WHITE);
DrawCircle(textureMousePosition.x, textureMousePosition.y, 20.0f, LIME);
DrawCircleV(textureMousePosition, 20.0f, LIME);
EndTextureMode();
// Draw render texture to main framebuffer
@ -159,7 +159,7 @@ int main(void)
// Draw info box
Rectangle infoRect = (Rectangle){5, 5, 330, 105};
DrawRectangleRec(infoRect, Fade(LIGHTGRAY, 0.7f));
DrawRectangleLines(infoRect.x, infoRect.y, infoRect.width, infoRect.height, BLUE);
DrawRectangleLinesEx(infoRect, 1, BLUE);
DrawText(TextFormat("Window Resolution: %d x %d", screenWidth, screenHeight), 15, 15, 10, BLACK);
DrawText(TextFormat("Game Resolution: %d x %d", gameWidth, gameHeight), 15, 30, 10, BLACK);

View File

@ -1,11 +1,13 @@
#
# raylib examples list used to generate/update collection
# examples must be provided as: <example_category>;<example_name>;<example_stars>;<raylib_created_version>;<raylib_last_update_version>;<year_created>;<year_reviewed>;"<example_author_name>";<author_github_user>
# raylib examples list with available .c example files
#
# WARNING: List is not ordered by example name but by the display order on web,
# so it can not be automatically generated scanning available .c code files, only updated
# new examples are added at the end of each category; it's up to the user to reorder them as desired
#
# examples data is listed as: <example_category>;<example_name>;<example_stars>;<raylib_created_version>;<raylib_last_update_version>;<year_created>;<year_reviewed>;"<example_author_name>";<author_github_user>
#
# This list is used as the main reference by [rexm] tool for examples collection validation and management
# New examples must be added to this list and any possible rename must be made on this list first
#
# WARNING: List is not ordered by example name but by the display order on web
#
core;core_basic_window;★☆☆☆;1.0;1.0;2013;2025;"Ramon Santamaria";@raysan5
core;core_delta_time;★☆☆☆;5.5;5.6-dev;2025;2025;"Robin";@RobinsAviary
@ -54,6 +56,7 @@ core;core_screen_recording;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santama
core;core_clipboard_text;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Ananth S";@Ananth1839
core;core_text_file_loading;★☆☆☆;5.5;5.6;0;0;"Aanjishnu Bhattacharyya";@NimComPoo-04
core;core_compute_hash;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5
core;core_keyboard_testbed;★★☆☆;5.6;5.6;2026;2026;"Ramon Santamaria";@raysan5
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower
@ -92,6 +95,7 @@ shapes;shapes_rlgl_color_wheel;★★★☆;5.6-dev;5.6-dev;2025;2025;"Robin";@R
shapes;shapes_rlgl_triangle;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Robin";@RobinsAviary
shapes;shapes_ball_physics;★★☆☆;5.6-dev;5.6-dev;2025;2025;"David Buzatto";@davidbuzatto
shapes;shapes_penrose_tile;★★★★;5.5;5.6-dev;2025;2025;"David Buzatto";@davidbuzatto
shapes;shapes_hilbert_curve;★★★☆;5.6;5.6;2025;2025;"Hamza RAHAL";@hmz-rhl
textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
@ -121,6 +125,7 @@ textures;textures_screen_buffer;★★☆☆;5.5;5.5;2025;2025;"Agnis Aldiņš";
textures;textures_textured_curve;★★★☆;4.5;4.5;2022;2025;"Jeffery Myers";@JeffM2501
textures;textures_sprite_stacking;★★☆☆;5.6-dev;6.0;2025;2025;"Robin";@RobinsAviary
textures;textures_cellular_automata;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
textures;textures_framebuffer_rendering;★★☆☆;5.6;5.6;2026;2026;"Jack Boakes";@jackboakes
text;text_sprite_fonts;★☆☆☆;1.7;3.7;2017;2025;"Ramon Santamaria";@raysan5
text;text_font_spritefont;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
text;text_font_filters;★★☆☆;1.3;4.2;2015;2025;"Ramon Santamaria";@raysan5

View File

@ -45,7 +45,7 @@ static void FreeMeshBuilder(MeshBuilder *mb);
static Mesh BuildMesh(MeshBuilder *mb);
static Mesh GenMeshDecal(Model inputModel, Matrix projection, float decalSize, float decalOffset);
static Vector3 ClipSegment(Vector3 v0, Vector3 v1, Vector3 p, float s);
#define FreeDecalMeshData() GenMeshDecal((Model){ .meshCount = -1.0f }, (Matrix){ 0 }, 0.0f, 0.0f)
static void FreeDecalMeshData(void) { GenMeshDecal((Model){ .meshCount = -1 }, (Matrix){ 0 }, 0.0f, 0.0f); }
static bool GuiButton(Rectangle rec, const char *label);
//------------------------------------------------------------------------------------
@ -198,12 +198,12 @@ int main(void)
EndMode3D();
float yPos = 10;
float x0 = GetScreenWidth() - 300;
float x0 = GetScreenWidth() - 300.0f;
float x1 = x0 + 100;
float x2 = x1 + 100;
DrawText("Vertices", x1, yPos, 10, LIME);
DrawText("Triangles", x2, yPos, 10, LIME);
DrawText("Vertices", (int)x1, (int)yPos, 10, LIME);
DrawText("Triangles", (int)x2, (int)yPos, 10, LIME);
yPos += 15;
int vertexCount = 0;
@ -215,24 +215,24 @@ int main(void)
triangleCount += model.meshes[i].triangleCount;
}
DrawText("Main model", x0, yPos, 10, LIME);
DrawText(TextFormat("%d", vertexCount), x1, yPos, 10, LIME);
DrawText(TextFormat("%d", triangleCount), x2, yPos, 10, LIME);
DrawText("Main model", (int)x0, (int)yPos, 10, LIME);
DrawText(TextFormat("%d", vertexCount), (int)x1, (int)yPos, 10, LIME);
DrawText(TextFormat("%d", triangleCount), (int)x2, (int)yPos, 10, LIME);
yPos += 15;
for (int i = 0; i < decalCount; i++)
{
if (i == 20)
{
DrawText("...", x0, yPos, 10, LIME);
DrawText("...", (int)x0, (int)yPos, 10, LIME);
yPos += 15;
}
if (i < 20)
{
DrawText(TextFormat("Decal #%d", i+1), x0, yPos, 10, LIME);
DrawText(TextFormat("%d", decalModels[i].meshes[0].vertexCount), x1, yPos, 10, LIME);
DrawText(TextFormat("%d", decalModels[i].meshes[0].triangleCount), x2, yPos, 10, LIME);
DrawText(TextFormat("Decal #%d", i+1), (int)x0, (int)yPos, 10, LIME);
DrawText(TextFormat("%d", decalModels[i].meshes[0].vertexCount), (int)x1, (int)yPos, 10, LIME);
DrawText(TextFormat("%d", decalModels[i].meshes[0].triangleCount), (int)x2, (int)yPos, 10, LIME);
yPos += 15;
}
@ -240,18 +240,18 @@ int main(void)
triangleCount += decalModels[i].meshes[0].triangleCount;
}
DrawText("TOTAL", x0, yPos, 10, LIME);
DrawText(TextFormat("%d", vertexCount), x1, yPos, 10, LIME);
DrawText(TextFormat("%d", triangleCount), x2, yPos, 10, LIME);
DrawText("TOTAL", (int)x0, (int)yPos, 10, LIME);
DrawText(TextFormat("%d", vertexCount), (int)x1, (int)yPos, 10, LIME);
DrawText(TextFormat("%d", triangleCount), (int)x2, (int)yPos, 10, LIME);
yPos += 15;
DrawText("Hold RMB to move camera", 10, 430, 10, GRAY);
DrawText("(c) Character model and texture from kenney.nl", screenWidth - 260, screenHeight - 20, 10, GRAY);
// UI elements
if (GuiButton((Rectangle){ 10, screenHeight - 100, 100, 60 }, showModel ? "Hide Model" : "Show Model")) showModel = !showModel;
if (GuiButton((Rectangle){ 10, screenHeight - 1000.f, 100, 60 }, showModel ? "Hide Model" : "Show Model")) showModel = !showModel;
if (GuiButton((Rectangle){ 10 + 110, screenHeight - 100, 100, 60 }, "Clear Decals"))
if (GuiButton((Rectangle){ 10 + 110, screenHeight - 100.0f, 100, 60 }, "Clear Decals"))
{
// Clear decals, unload all decal models
for (int i = 0; i < decalCount; i++) UnloadModel(decalModels[i]);
@ -596,8 +596,8 @@ static bool GuiButton(Rectangle rec, const char *label)
DrawRectangleRec(rec, bgColor);
DrawRectangleLinesEx(rec, 2.0f, DARKGRAY);
float fontSize = 10.0f;
float textWidth = MeasureText(label, fontSize);
int fontSize = 10;
int textWidth = MeasureText(label, fontSize);
DrawText(label, (int)(rec.x + rec.width*0.5f - textWidth*0.5f), (int)(rec.y + rec.height*0.5f - fontSize*0.5f), fontSize, DARKGRAY);

View File

@ -80,12 +80,17 @@ int main(void)
if (playerCellY < 0) playerCellY = 0;
else if (playerCellY >= cubicmap.height) playerCellY = cubicmap.height - 1;
// Check map collisions using image data and player position
// TODO: Improvement: Just check player surrounding cells for collision
for (int y = 0; y < cubicmap.height; y++)
// Check map collisions using image data and player position against surrounding cells only
for (int y = playerCellY - 1; y <= playerCellY + 1; y++)
{
for (int x = 0; x < cubicmap.width; x++)
// Avoid map accessing out of bounds
if ((y < 0) || (y >= cubicmap.height)) continue;
for (int x = playerCellX - 1; x <= playerCellX + 1; x++)
{
// Avoid map accessing out of bounds
if ((x < 0) || (x >= cubicmap.width)) continue;
if ((mapPixels[y*cubicmap.width + x].r == 255) && // Collision: white pixel, only check R channel
(CheckCollisionCircleRec(playerPos, playerRadius,
(Rectangle){ mapPosition.x - 0.5f + x*1.0f, mapPosition.z - 0.5f + y*1.0f, 1.0f, 1.0f })))

View File

@ -40,13 +40,13 @@
//----------------------------------------------------------------------------------
// GBuffer data
typedef struct GBuffer {
unsigned int framebuffer;
unsigned int framebufferId;
unsigned int positionTexture;
unsigned int normalTexture;
unsigned int albedoSpecTexture;
unsigned int positionTextureId;
unsigned int normalTextureId;
unsigned int albedoSpecTextureId;
unsigned int depthRenderbuffer;
unsigned int depthRenderbufferId;
} GBuffer;
// Deferred mode passes
@ -90,15 +90,10 @@ int main(void)
// Initialize the G-buffer
GBuffer gBuffer = { 0 };
gBuffer.framebuffer = rlLoadFramebuffer();
gBuffer.framebufferId = rlLoadFramebuffer();
if (gBuffer.framebufferId == 0) TraceLog(LOG_WARNING, "Failed to create framebufferId");
if (!gBuffer.framebuffer)
{
TraceLog(LOG_WARNING, "Failed to create framebuffer");
exit(1);
}
rlEnableFramebuffer(gBuffer.framebuffer);
rlEnableFramebuffer(gBuffer.framebufferId);
// NOTE: Vertex positions are stored in a texture for simplicity. A better approach would use a depth texture
// (instead of a detph renderbuffer) to reconstruct world positions in the final render shader via clip-space position,
@ -107,35 +102,31 @@ int main(void)
// 16-bit precision ensures OpenGL ES 3 compatibility, though it may lack precision for real scenarios
// But as mentioned above, the positions could be reconstructed instead of stored. If not targeting OpenGL ES
// and you wish to maintain this approach, consider using `RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32`
gBuffer.positionTexture = rlLoadTexture(NULL, screenWidth, screenHeight, RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, 1);
gBuffer.positionTextureId = rlLoadTexture(NULL, screenWidth, screenHeight, RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, 1);
// Similarly, 16-bit precision is used for normals ensures OpenGL ES 3 compatibility
// This is generally sufficient, but a 16-bit fixed-point format offer a better uniform precision in all orientations
gBuffer.normalTexture = rlLoadTexture(NULL, screenWidth, screenHeight, RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, 1);
gBuffer.normalTextureId = rlLoadTexture(NULL, screenWidth, screenHeight, RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, 1);
// Albedo (diffuse color) and specular strength can be combined into one texture
// The color in RGB, and the specular strength in the alpha channel
gBuffer.albedoSpecTexture = rlLoadTexture(NULL, screenWidth, screenHeight, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1);
gBuffer.albedoSpecTextureId = rlLoadTexture(NULL, screenWidth, screenHeight, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1);
// Activate the draw buffers for our framebuffer
// Activate the draw buffers for our framebufferId
rlActiveDrawBuffers(3);
// Now we attach our textures to the framebuffer
rlFramebufferAttach(gBuffer.framebuffer, gBuffer.positionTexture, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D, 0);
rlFramebufferAttach(gBuffer.framebuffer, gBuffer.normalTexture, RL_ATTACHMENT_COLOR_CHANNEL1, RL_ATTACHMENT_TEXTURE2D, 0);
rlFramebufferAttach(gBuffer.framebuffer, gBuffer.albedoSpecTexture, RL_ATTACHMENT_COLOR_CHANNEL2, RL_ATTACHMENT_TEXTURE2D, 0);
// Now we attach our textures to the framebufferId
rlFramebufferAttach(gBuffer.framebufferId, gBuffer.positionTextureId, RL_ATTACHMENT_COLOR_CHANNEL0, RL_ATTACHMENT_TEXTURE2D, 0);
rlFramebufferAttach(gBuffer.framebufferId, gBuffer.normalTextureId, RL_ATTACHMENT_COLOR_CHANNEL1, RL_ATTACHMENT_TEXTURE2D, 0);
rlFramebufferAttach(gBuffer.framebufferId, gBuffer.albedoSpecTextureId, RL_ATTACHMENT_COLOR_CHANNEL2, RL_ATTACHMENT_TEXTURE2D, 0);
// Finally we attach the depth buffer
gBuffer.depthRenderbuffer = rlLoadTextureDepth(screenWidth, screenHeight, true);
rlFramebufferAttach(gBuffer.framebuffer, gBuffer.depthRenderbuffer, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0);
gBuffer.depthRenderbufferId = rlLoadTextureDepth(screenWidth, screenHeight, true);
rlFramebufferAttach(gBuffer.framebufferId, gBuffer.depthRenderbufferId, RL_ATTACHMENT_DEPTH, RL_ATTACHMENT_RENDERBUFFER, 0);
// Make sure our framebuffer is complete
// NOTE: rlFramebufferComplete() automatically unbinds the framebuffer, so we don't have
// to rlDisableFramebuffer() here
if (!rlFramebufferComplete(gBuffer.framebuffer))
{
TraceLog(LOG_WARNING, "Framebuffer is not complete");
}
// Make sure our framebufferId is complete
// NOTE: rlFramebufferComplete() automatically unbinds the framebufferId, so we don't have to rlDisableFramebuffer() here
if (!rlFramebufferComplete(gBuffer.framebufferId)) TraceLog(LOG_WARNING, "Framebuffer is not complete");
// Now we initialize the sampler2D uniform's in the deferred shader
// We do this by setting the uniform's values to the texture units that
@ -176,7 +167,7 @@ int main(void)
cubeRotations[i] = (float)(rand()%360);
}
DeferredMode mode = DEFERRED_SHADING;
int mode = DEFERRED_SHADING;
rlEnableDepthTest();
@ -215,17 +206,16 @@ int main(void)
BeginDrawing();
// Draw to the geometry buffer by first activating it
rlEnableFramebuffer(gBuffer.framebuffer);
rlEnableFramebuffer(gBuffer.framebufferId);
rlClearColor(0, 0, 0, 0);
rlClearScreenBuffers(); // Clear color and depth buffer
rlDisableColorBlend();
BeginMode3D(camera);
// NOTE: We have to use rlEnableShader here. `BeginShaderMode` or thus `rlSetShader`
// will not work, as they won't immediately load the shader program
rlEnableShader(gbufferShader.id);
// When drawing a model here, make sure that the material's shaders
// are set to the gbuffer shader!
// When drawing a model here, make sure that the material's shaders are set to the gbuffer shader!
DrawModel(model, Vector3Zero(), 1.0f, WHITE);
DrawModel(cube, (Vector3) { 0.0, 1.0f, 0.0 }, 1.0f, WHITE);
@ -234,12 +224,12 @@ int main(void)
Vector3 position = cubePositions[i];
DrawModelEx(cube, position, (Vector3) { 1, 1, 1 }, cubeRotations[i], (Vector3) { CUBE_SCALE, CUBE_SCALE, CUBE_SCALE }, WHITE);
}
rlDisableShader();
EndMode3D();
rlEnableColorBlend();
// Go back to the default framebuffer (0) and draw our deferred shading
// Go back to the default framebufferId (0) and draw our deferred shading
rlDisableFramebuffer();
rlClearScreenBuffers(); // Clear color & depth buffer
@ -254,21 +244,21 @@ int main(void)
// We are binding them to locations that we earlier set in sampler2D uniforms `gPosition`, `gNormal`,
// and `gAlbedoSpec`
rlActiveTextureSlot(texUnitPosition);
rlEnableTexture(gBuffer.positionTexture);
rlEnableTexture(gBuffer.positionTextureId);
rlActiveTextureSlot(texUnitNormal);
rlEnableTexture(gBuffer.normalTexture);
rlEnableTexture(gBuffer.normalTextureId);
rlActiveTextureSlot(texUnitAlbedoSpec);
rlEnableTexture(gBuffer.albedoSpecTexture);
rlEnableTexture(gBuffer.albedoSpecTextureId);
// Finally, we draw a fullscreen quad to our default framebuffer
// Finally, we draw a fullscreen quad to our default framebufferId
// This will now be shaded using our deferred shader
rlLoadDrawQuad();
rlDisableShader();
rlEnableColorBlend();
EndMode3D();
// As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer
rlBindFramebuffer(RL_READ_FRAMEBUFFER, gBuffer.framebuffer);
// As a last step, we now copy over the depth buffer from our g-buffer to the default framebufferId
rlBindFramebuffer(RL_READ_FRAMEBUFFER, gBuffer.framebufferId);
rlBindFramebuffer(RL_DRAW_FRAMEBUFFER, 0);
rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT
rlDisableFramebuffer();
@ -290,7 +280,7 @@ int main(void)
case DEFERRED_POSITION:
{
DrawTextureRec((Texture2D){
.id = gBuffer.positionTexture,
.id = gBuffer.positionTextureId,
.width = screenWidth,
.height = screenHeight,
}, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
@ -300,7 +290,7 @@ int main(void)
case DEFERRED_NORMAL:
{
DrawTextureRec((Texture2D){
.id = gBuffer.normalTexture,
.id = gBuffer.normalTextureId,
.width = screenWidth,
.height = screenHeight,
}, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
@ -310,7 +300,7 @@ int main(void)
case DEFERRED_ALBEDO:
{
DrawTextureRec((Texture2D){
.id = gBuffer.albedoSpecTexture,
.id = gBuffer.albedoSpecTextureId,
.width = screenWidth,
.height = screenHeight,
}, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, Vector2Zero(), RAYWHITE);
@ -331,18 +321,20 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadModel(model); // Unload the models
// Unload the models
UnloadModel(model);
UnloadModel(cube);
UnloadShader(deferredShader); // Unload shaders
// Unload shaders
UnloadShader(deferredShader);
UnloadShader(gbufferShader);
// Unload geometry buffer and all attached textures
rlUnloadFramebuffer(gBuffer.framebuffer);
rlUnloadTexture(gBuffer.positionTexture);
rlUnloadTexture(gBuffer.normalTexture);
rlUnloadTexture(gBuffer.albedoSpecTexture);
rlUnloadTexture(gBuffer.depthRenderbuffer);
rlUnloadFramebuffer(gBuffer.framebufferId);
rlUnloadTexture(gBuffer.positionTextureId);
rlUnloadTexture(gBuffer.normalTextureId);
rlUnloadTexture(gBuffer.albedoSpecTextureId);
rlUnloadTexture(gBuffer.depthRenderbufferId);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

View File

@ -46,12 +46,12 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - ball physics");
Ball balls[MAX_BALLS] = {{
.pos = { GetScreenWidth()/2, GetScreenHeight()/2 },
.pos = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f },
.vel = { 200, 200 },
.ppos = { 0 },
.radius = 40,
.friction = 0.99,
.elasticity = 0.9,
.friction = 0.99f,
.elasticity = 0.9f,
.color = BLUE,
.grabbed = false
}};
@ -110,11 +110,11 @@ int main(void)
{
balls[ballCount++] = (Ball){
.pos = mousePos,
.vel = { GetRandomValue(-300, 300), GetRandomValue(-300, 300) },
.vel = { (float)GetRandomValue(-300, 300), (float)GetRandomValue(-300, 300) },
.ppos = { 0 },
.radius = 20 + GetRandomValue(0, 30),
.friction = 0.99,
.elasticity = 0.9,
.radius = 20.0f + (float)GetRandomValue(0, 30),
.friction = 0.99f,
.elasticity = 0.9f,
.color = { GetRandomValue(0, 255), GetRandomValue(0, 255), GetRandomValue(0, 255), 255 },
.grabbed = false
};
@ -126,7 +126,7 @@ int main(void)
{
for (int i = 0; i < ballCount; i++)
{
if (!balls[i].grabbed) balls[i].vel = (Vector2){ GetRandomValue(-2000, 2000), GetRandomValue(-2000, 2000) };
if (!balls[i].grabbed) balls[i].vel = (Vector2){ (float)GetRandomValue(-2000, 2000), (float)GetRandomValue(-2000, 2000) };
}
}

View File

@ -0,0 +1,196 @@
/*******************************************************************************************
*
* raylib [shapes] example - hilbert curve
*
* Example complexity rating: [] 3/4
*
* Example originally created with raylib 5.6, last time updated with raylib 5.6
*
* Example contributed by Hamza RAHAL (@hmz-rhl) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
#include <stdlib.h> // Required for: calloc(), free()
//------------------------------------------------------------------------------------
// Module Functions Declaration
//------------------------------------------------------------------------------------
static Vector2 *LoadHilbertPath(int order, float size, int *strokeCount);
static void UnloadHilbertPath(Vector2 *hilbertPath);
static Vector2 ComputeHilbertStep(int order, int index);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - hilbert curve");
int order = 2;
float size = GetScreenHeight();
int strokeCount = 0;
Vector2 *hilbertPath = LoadHilbertPath(order, size, &strokeCount);
int prevOrder = order;
int prevSize = (int)size; // NOTE: Size from slider is float but for comparison we use int
int counter = 0;
float thick = 2.0f;
bool animate = true;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
//--------------------------------------------------------------------------------------
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Check if order or size have changed to regenerate
// NOTE: Size from slider is float but for comparison we use int
if ((prevOrder != order) || (prevSize != (int)size))
{
UnloadHilbertPath(hilbertPath);
hilbertPath = LoadHilbertPath(order, size, &strokeCount);
if (animate) counter = 0;
else counter = strokeCount;
prevOrder = order;
prevSize = size;
}
//----------------------------------------------------------------------------------
// Draw
//--------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (counter < strokeCount)
{
// Draw Hilbert path animation, one stroke every frame
for (int i = 1; i <= counter; i++)
{
DrawLineEx(hilbertPath[i], hilbertPath[i - 1], thick, ColorFromHSV(((float)i/strokeCount)*360.0f, 1.0f, 1.0f));
}
counter += 1;
}
else
{
// Draw full Hilbert path
for (int i = 1; i < strokeCount; i++)
{
DrawLineEx(hilbertPath[i], hilbertPath[i - 1], thick, ColorFromHSV(((float)i/strokeCount)*360.0f, 1.0f, 1.0f));
}
}
// Draw UI using raygui
GuiCheckBox((Rectangle){ 450, 50, 20, 20 }, "ANIMATE GENERATION ON CHANGE", &animate);
GuiSpinner((Rectangle){ 585, 100, 180, 30 }, "HILBERT CURVE ORDER: ", &order, 2, 8, false);
GuiSlider((Rectangle){ 524, 150, 240, 24 }, "THICKNESS: ", NULL, &thick, 1.0f, 10.0f);
GuiSlider((Rectangle){ 524, 190, 240, 24 }, "TOTAL SIZE: ", NULL, &size, 10.0f, GetScreenHeight()*1.5f);
EndDrawing();
//--------------------------------------------------------------------------
}
//--------------------------------------------------------------------------------------
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadHilbertPath(hilbertPath);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//------------------------------------------------------------------------------------
// Module Functions Definition
//------------------------------------------------------------------------------------
// Load the whole Hilbert Path (including each U and their link)
static Vector2 *LoadHilbertPath(int order, float size, int *strokeCount)
{
int N = 1 << order;
float len = size/N;
*strokeCount = N*N;
Vector2 *hilbertPath = (Vector2 *)RL_CALLOC(*strokeCount, sizeof(Vector2));
for (int i = 0; i < *strokeCount; i++)
{
hilbertPath[i] = ComputeHilbertStep(order, i);
hilbertPath[i].x = hilbertPath[i].x*len + len/2.0f;
hilbertPath[i].y = hilbertPath[i].y*len + len/2.0f;
}
return hilbertPath;
}
// Unload Hilbert path data
static void UnloadHilbertPath(Vector2 *hilbertPath)
{
RL_FREE(hilbertPath);
}
// Compute Hilbert path U positions
static Vector2 ComputeHilbertStep(int order, int index)
{
// Hilbert points base pattern
static const Vector2 hilbertPoints[4] = {
[0] = { .x = 0, .y = 0 },
[1] = { .x = 0, .y = 1 },
[2] = { .x = 1, .y = 1 },
[3] = { .x = 1, .y = 0 },
};
int hilbertIndex = index&3;
Vector2 vect = hilbertPoints[hilbertIndex];
float temp = 0.0f;
int len = 0;
for (int j = 1; j < order; j++)
{
index = index >> 2;
hilbertIndex = index&3;
len = 1 << j;
switch (hilbertIndex)
{
case 0:
{
temp = vect.x;
vect.x = vect.y;
vect.y = temp;
} break;
case 2: vect.x += len;
case 1: vect.y += len; break;
case 3:
{
temp = len - 1 - vect.x;
vect.x = 2*len - 1 - vect.y;
vect.y = temp;
} break;
default: break;
}
}
return vect;
}

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@ -50,9 +50,9 @@ int main(void)
int symmetry = 6;
float angle = 360.0f/(float)symmetry;
float thickness = 3.0f;
Rectangle resetButtonRec = { screenWidth - 55, 5, 50, 25 };
Rectangle backButtonRec = { screenWidth - 55, screenHeight - 30, 25, 25 };
Rectangle nextButtonRec = { screenWidth - 30, screenHeight - 30, 25, 25 };
Rectangle resetButtonRec = { screenWidth - 55.0f, 5.0f, 50, 25 };
Rectangle backButtonRec = { screenWidth - 55.0f, screenHeight - 30.0f, 25, 25 };
Rectangle nextButtonRec = { screenWidth - 30.0f, screenHeight - 30.0f, 25, 25 };
Vector2 mousePos = { 0 };
Vector2 prevMousePos = { 0 };
Vector2 scaleVector = { 1.0f, -1.0f };

View File

@ -185,12 +185,12 @@ static void BuildProductionStep(PenroseLSystem *ls)
char *newProduction = (char *)RL_MALLOC(sizeof(char)*STR_MAX_SIZE);
newProduction[0] = '\0';
int productionLength = strnlen(ls->production, STR_MAX_SIZE);
int productionLength = (int)strnlen(ls->production, STR_MAX_SIZE);
for (int i = 0; i < productionLength; i++)
{
char step = ls->production[i];
int remainingSpace = STR_MAX_SIZE - strnlen(newProduction, STR_MAX_SIZE) - 1;
int remainingSpace = STR_MAX_SIZE - (int)strnlen(newProduction, STR_MAX_SIZE) - 1;
switch (step)
{
case 'W': strncat(newProduction, ls->ruleW, remainingSpace); break;
@ -201,7 +201,7 @@ static void BuildProductionStep(PenroseLSystem *ls)
{
if (step != 'F')
{
int t = strnlen(newProduction, STR_MAX_SIZE);
int t = (int)strnlen(newProduction, STR_MAX_SIZE);
newProduction[t] = step;
newProduction[t + 1] = '\0';
}
@ -218,7 +218,7 @@ static void BuildProductionStep(PenroseLSystem *ls)
// Draw penrose tile lines
static void DrawPenroseLSystem(PenroseLSystem *ls)
{
Vector2 screenCenter = { GetScreenWidth()/2, GetScreenHeight()/2 };
Vector2 screenCenter = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
TurtleState turtle = {
.origin = { 0 },
@ -245,7 +245,7 @@ static void DrawPenroseLSystem(PenroseLSystem *ls)
Vector2 startPosScreen = { startPosWorld.x + screenCenter.x, startPosWorld.y + screenCenter.y };
Vector2 endPosScreen = { turtle.origin.x + screenCenter.x, turtle.origin.y + screenCenter.y };
DrawLineEx(startPosScreen, endPosScreen, 2, Fade(BLACK, 0.2));
DrawLineEx(startPosScreen, endPosScreen, 2, Fade(BLACK, 0.2f));
}
repeats = 1;

View File

@ -180,12 +180,12 @@ static void DrawTextStyled(Font font, const char *text, Vector2 position, float
if (text[i - 1] == 'c')
{
colFront = GetColor(colHexValue);
colFront.a *= (float)color.a/255.0f;
colFront.a = (unsigned char)(colFront.a * (float)color.a/255.0f);
}
else if (text[i - 1] == 'b')
{
colBack = GetColor(colHexValue);
colBack.a *= (float)color.a/255.0f;
colBack.a *= (unsigned char)(colFront.a * (float)color.a / 255.0f);
}
i += (colHexCount + 1); // Skip color value retrieved and ']'

View File

@ -133,7 +133,7 @@ int main(void)
{
for (int i = 0; i < particleCount; i++)
{
if (!textParticles[i].grabbed) textParticles[i].vel = (Vector2){ GetRandomValue(-2000, 2000), GetRandomValue(-2000, 2000) };
if (!textParticles[i].grabbed) textParticles[i].vel = (Vector2){ (float)GetRandomValue(-2000, 2000), (float)GetRandomValue(-2000, 2000) };
}
}
@ -233,9 +233,9 @@ int main(void)
for (int i = 0; i < particleCount; i++)
{
TextParticle *tp = &textParticles[i];
DrawRectangle(tp->rect.x-tp->borderWidth, tp->rect.y-tp->borderWidth, tp->rect.width+tp->borderWidth*2, tp->rect.height+tp->borderWidth*2, BLACK);
DrawRectangleRec((Rectangle) { tp->rect.x - tp->borderWidth, tp->rect.y - tp->borderWidth, tp->rect.width + tp->borderWidth * 2, tp->rect.height + tp->borderWidth * 2 }, BLACK);
DrawRectangleRec(tp->rect, tp->color);
DrawText(tp->text, tp->rect.x+tp->padding, tp->rect.y+tp->padding, FONT_SIZE, BLACK);
DrawText(tp->text, (int)(tp->rect.x+tp->padding), (int)(tp->rect.y+tp->padding), FONT_SIZE, BLACK);
}
DrawText("grab a text particle by pressing with the mouse and throw it by releasing", 10, 10, 10, DARKGRAY);
@ -265,8 +265,8 @@ void PrepareFirstTextParticle(const char* text, TextParticle *tps, int *particle
{
tps[0] = CreateTextParticle(
text,
GetScreenWidth()/2,
GetScreenHeight()/2,
GetScreenWidth()/2.0f,
GetScreenHeight()/2.0f,
RAYWHITE
);
*particleCount = 1;
@ -277,12 +277,12 @@ TextParticle CreateTextParticle(const char *text, float x, float y, Color color)
TextParticle tp = {
.text = "",
.rect = { x, y, 30, 30 },
.vel = { GetRandomValue(-200, 200), GetRandomValue(-200, 200) },
.vel = { (float)GetRandomValue(-200, 200), (float)GetRandomValue(-200, 200) },
.ppos = { 0 },
.padding = 5.0f,
.borderWidth = 5.0f,
.friction = 0.99,
.elasticity = 0.9,
.friction = 0.99f,
.elasticity = 0.9f,
.color = color,
.grabbed = false
};

View File

@ -19,8 +19,6 @@
#include "raymath.h" // Required for: Lerp()
#include <stdio.h>
typedef enum TextAlignment {
TEXT_ALIGN_LEFT = 0,
TEXT_ALIGN_TOP = 0,

View File

@ -0,0 +1,208 @@
/*******************************************************************************************
*
* raylib [textures] example - framebuffer rendering
*
* Example complexity rating: [] 2/4
*
* Example originally created with raylib 5.6, last time updated with raylib 5.6
*
* Example contributed by Jack Boakes (@jackboakes) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2026 Jack Boakes (@jackboakes)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
//------------------------------------------------------------------------------------
// Module Functions Declaration
//------------------------------------------------------------------------------------
static void DrawCameraPrism(Camera3D camera, float aspect, Color color);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
const int splitWidth = screenWidth/2;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - framebuffer rendering");
// Camera to look at the 3D world
Camera3D subjectCamera = { 0 };
subjectCamera.position = (Vector3){ 5.0f, 5.0f, 5.0f };
subjectCamera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
subjectCamera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
subjectCamera.fovy = 45.0f;
subjectCamera.projection = CAMERA_PERSPECTIVE;
// Camera to observe the subject camera and 3D world
Camera3D observerCamera = { 0 };
observerCamera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
observerCamera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
observerCamera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
observerCamera.fovy = 45.0f;
observerCamera.projection = CAMERA_PERSPECTIVE;
// Set up render textures
RenderTexture2D observerTarget = LoadRenderTexture(splitWidth, screenHeight);
Rectangle observerSource = { 0.0f, 0.0f, (float)observerTarget.texture.width, -(float)observerTarget.texture.height };
Rectangle observerDest = { 0.0f, 0.0f, (float)splitWidth, (float)screenHeight };
RenderTexture2D subjectTarget = LoadRenderTexture(splitWidth, screenHeight);
Rectangle subjectSource = { 0.0f, 0.0f, (float)subjectTarget.texture.width, -(float)subjectTarget.texture.height };
Rectangle subjectDest = { (float)splitWidth, 0.0f, (float)splitWidth, (float)screenHeight };
const float textureAspectRatio = (float)subjectTarget.texture.width/(float)subjectTarget.texture.height;
// Rectangles for cropping render texture
const float captureSize = 128.0f;
Rectangle cropSource = { (subjectTarget.texture.width - captureSize)/2.0f, (subjectTarget.texture.height - captureSize)/2.0f, captureSize, -captureSize };
Rectangle cropDest = { splitWidth + 20, 20, captureSize, captureSize};
SetTargetFPS(60);
DisableCursor();
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&observerCamera, CAMERA_FREE);
UpdateCamera(&subjectCamera, CAMERA_ORBITAL);
if (IsKeyPressed(KEY_R)) observerCamera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
// Build LHS observer view texture
BeginTextureMode(observerTarget);
ClearBackground(RAYWHITE);
BeginMode3D(observerCamera);
DrawGrid(10, 1.0f);
DrawCube((Vector3){ 0.0f, 0.0f, 0.0f }, 2.0f, 2.0f, 2.0f, GOLD);
DrawCubeWires((Vector3){ 0.0f, 0.0f, 0.0f }, 2.0f, 2.0f, 2.0f, PINK);
DrawCameraPrism(subjectCamera, textureAspectRatio, GREEN);
EndMode3D();
DrawText("Observer View", 10, observerTarget.texture.height - 30, 20, BLACK);
DrawText("WASD + Mouse to Move", 10, 10, 20, DARKGRAY);
DrawText("Scroll to Zoom", 10, 30, 20, DARKGRAY);
DrawText("R to Reset Observer Target", 10, 50, 20, DARKGRAY);
EndTextureMode();
// Build RHS subject view texture
BeginTextureMode(subjectTarget);
ClearBackground(RAYWHITE);
BeginMode3D(subjectCamera);
DrawCube((Vector3){ 0.0f, 0.0f, 0.0f }, 2.0f, 2.0f, 2.0f, GOLD);
DrawCubeWires((Vector3){ 0.0f, 0.0f, 0.0f }, 2.0f, 2.0f, 2.0f, PINK);
DrawGrid(10, 1.0f);
EndMode3D();
DrawRectangleLines((subjectTarget.texture.width - captureSize)/2, (subjectTarget.texture.height - captureSize)/2, captureSize, captureSize, GREEN);
DrawText("Subject View", 10, subjectTarget.texture.height - 30, 20, BLACK);
EndTextureMode();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(BLACK);
// Draw observer texture LHS
DrawTexturePro(observerTarget.texture, observerSource, observerDest, (Vector2){0.0f, 0.0f }, 0.0f, WHITE);
// Draw subject texture RHS
DrawTexturePro(subjectTarget.texture, subjectSource, subjectDest, (Vector2){ 0.0f, 0.0f }, 0.0f, WHITE);
// Draw the small crop overlay on top
DrawTexturePro(subjectTarget.texture, cropSource, cropDest, (Vector2){ 0.0f, 0.0f }, 0.0f, WHITE);
DrawRectangleLinesEx(cropDest, 2, BLACK);
// Draw split screen divider line
DrawLine(splitWidth, 0, splitWidth, screenHeight, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadRenderTexture(observerTarget);
UnloadRenderTexture(subjectTarget);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
static void DrawCameraPrism(Camera3D camera, float aspect, Color color)
{
float length = Vector3Distance(camera.position, camera.target);
// Define the 4 corners of the camera's prism plane sliced at the target in Normalized Device Coordinates
Vector3 planeNDC[4] = {
{ -1.0f, -1.0f, 1.0f }, // Bottom Left
{ 1.0f, -1.0f, 1.0f }, // Bottom Right
{ 1.0f, 1.0f, 1.0f }, // Top Right
{ -1.0f, 1.0f, 1.0f } // Top Left
};
// Build the matrices
Matrix view = GetCameraMatrix(camera);
Matrix proj = MatrixPerspective(camera.fovy * DEG2RAD, aspect, 0.05f, length);
// Combine view and projection so we can reverse the full camera transform
Matrix viewProj = MatrixMultiply(view, proj);
// Invert the view-projection matrix to unproject points from NDC space back into world space
Matrix inverseViewProj = MatrixInvert(viewProj);
// Transform the 4 plane corners from NDC into world space
Vector3 corners[4];
for (int i = 0; i < 4; i++)
{
float x = planeNDC[i].x;
float y = planeNDC[i].y;
float z = planeNDC[i].z;
// Multiply NDC position by the inverse view-projection matrix
// This produces a homogeneous (x, y, z, w) position in world space
float vx = inverseViewProj.m0*x + inverseViewProj.m4*y + inverseViewProj.m8*z + inverseViewProj.m12;
float vy = inverseViewProj.m1*x + inverseViewProj.m5*y + inverseViewProj.m9*z + inverseViewProj.m13;
float vz = inverseViewProj.m2*x + inverseViewProj.m6*y + inverseViewProj.m10*z + inverseViewProj.m14;
float vw = inverseViewProj.m3*x + inverseViewProj.m7*y + inverseViewProj.m11*z + inverseViewProj.m15;
corners[i] = (Vector3){ vx/vw, vy/vw, vz/vw };
}
// Draw the far plane sliced at the target
DrawLine3D(corners[0], corners[1], color);
DrawLine3D(corners[1], corners[2], color);
DrawLine3D(corners[2], corners[3], color);
DrawLine3D(corners[3], corners[0], color);
// Draw the prism lines from the far plane to the camera position
for (int i = 0; i < 4; i++)
{
DrawLine3D(camera.position, corners[i], color);
}
}

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@ -66,7 +66,7 @@ int main(void)
// Grow flameRoot
for (int x = 2; x < flameWidth; x++)
{
unsigned short flame = flameRootBuffer[x];
unsigned char flame = flameRootBuffer[x];
if (flame == 255) continue;
flame += GetRandomValue(0, 2);
if (flame > 255) flame = 255;

View File

@ -190,7 +190,7 @@ static void DrawTexturedCurve(void)
Vector2 normal = Vector2Normalize((Vector2){ -delta.y, delta.x });
// The v texture coordinate of the segment (add up the length of all the segments so far)
float v = previousV + Vector2Length(delta);
float v = previousV + Vector2Length(delta) / (float)(texRoad.height * 2);
// Make sure the start point has a normal
if (!tangentSet)

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@ -0,0 +1,569 @@
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<ProjectReference Include="..\raylib\raylib.vcxproj">
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -431,6 +431,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_strings_management", "
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_cellular_automata", "examples\textures_cellular_automata.vcxproj", "{0A0FC982-6E31-401F-BA77-3C5E8AB02C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_hilbert_curve", "examples\shapes_hilbert_curve.vcxproj", "{DC163251-16C3-4B72-B965-ACDBA0F02BD1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_keyboard_testbed", "examples\core_keyboard_testbed.vcxproj", "{D35D2FDA-B53F-4F70-81CA-24D95812B89C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_framebuffer_rendering", "examples\textures_framebuffer_rendering.vcxproj", "{F8DC77C0-556C-4672-B5B3-D2FA4ADC505C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug.DLL|ARM64 = Debug.DLL|ARM64
@ -5365,6 +5371,78 @@ Global
{0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release|x64.Build.0 = Release|x64
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{0A0FC982-6E31-401F-BA77-3C5E8AB02C68}.Release|x86.Build.0 = Release|Win32
{DC163251-16C3-4B72-B965-ACDBA0F02BD1}.Debug.DLL|ARM64.ActiveCfg = Debug.DLL|ARM64
{DC163251-16C3-4B72-B965-ACDBA0F02BD1}.Debug.DLL|ARM64.Build.0 = Debug.DLL|ARM64
{DC163251-16C3-4B72-B965-ACDBA0F02BD1}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{DC163251-16C3-4B72-B965-ACDBA0F02BD1}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{DC163251-16C3-4B72-B965-ACDBA0F02BD1}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{DC163251-16C3-4B72-B965-ACDBA0F02BD1}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{DC163251-16C3-4B72-B965-ACDBA0F02BD1}.Debug|ARM64.ActiveCfg = Debug|ARM64
{DC163251-16C3-4B72-B965-ACDBA0F02BD1}.Debug|ARM64.Build.0 = Debug|ARM64
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{F8DC77C0-556C-4672-B5B3-D2FA4ADC505C}.Release.DLL|x86.Build.0 = Release.DLL|Win32
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{F8DC77C0-556C-4672-B5B3-D2FA4ADC505C}.Release|ARM64.Build.0 = Release|ARM64
{F8DC77C0-556C-4672-B5B3-D2FA4ADC505C}.Release|x64.ActiveCfg = Release|x64
{F8DC77C0-556C-4672-B5B3-D2FA4ADC505C}.Release|x64.Build.0 = Release|x64
{F8DC77C0-556C-4672-B5B3-D2FA4ADC505C}.Release|x86.ActiveCfg = Release|Win32
{F8DC77C0-556C-4672-B5B3-D2FA4ADC505C}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -5532,7 +5610,7 @@ Global
{C54703BF-D68A-480D-BE27-49B62E45D582} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{9CD8BCAD-F212-4BCC-BA98-899743CE3279} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
{0981CA28-E4A5-4DF1-987F-A41D09131EFC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{6B1A933E-71B8-4C1F-9E79-02D98830E671} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{6BFF72EA-7362-4A3B-B6E5-9A3655BBBDA3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{6777EC3C-077C-42FC-B4AD-B799CE55CCE4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{A61DAD9C-271C-4E95-81AA-DB4CD58564D4} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
@ -5541,7 +5619,7 @@ Global
{3B27F358-2679-4F38-B297-17B536F580BB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{718FCBD0-591D-448C-B7D5-9F1CA8544E7B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{19CA0070-B4B2-4394-90B7-D0C259AA35BA} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {278D8859-20B1-428F-8448-064F46E1F021}
{2CCCD9E4-9058-4291-BD89-39C979F0CA1E} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
{9DB1F875-6E65-4195-B23F-ED8095C0B99C} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{52BA9067-A5FC-4CE8-82AD-7204ECFDEF9F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{8E132D5A-2C00-48D0-8747-97E41356F26F} = {278D8859-20B1-428F-8448-064F46E1F021}
@ -5582,6 +5660,9 @@ Global
{7883D076-CA8F-4FF7-8B5D-0DFF41CEF8FC} = {278D8859-20B1-428F-8448-064F46E1F021}
{1F4722E7-F78E-413F-A106-D3490211EA57} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}
{0A0FC982-6E31-401F-BA77-3C5E8AB02C68} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
{DC163251-16C3-4B72-B965-ACDBA0F02BD1} = {278D8859-20B1-428F-8448-064F46E1F021}
{D35D2FDA-B53F-4F70-81CA-24D95812B89C} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}
{F8DC77C0-556C-4672-B5B3-D2FA4ADC505C} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

View File

@ -582,7 +582,6 @@
<ClCompile Include="..\..\..\src\rshapes.c" />
<ClCompile Include="..\..\..\src\rtext.c" />
<ClCompile Include="..\..\..\src\rtextures.c" />
<ClCompile Include="..\..\..\src\utils.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\src\external\cgltf.h" />
@ -602,7 +601,6 @@
<ClInclude Include="..\..\..\src\raylib.h" />
<ClInclude Include="..\..\..\src\raymath.h" />
<ClInclude Include="..\..\..\src\rlgl.h" />
<ClInclude Include="..\..\..\src\utils.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\src\raylib.dll.rc" />

View File

@ -22,9 +22,6 @@
<ClCompile Include="..\..\..\src\rtextures.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\utils.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\platforms\rcore_android.c">
<Filter>Source Files\Platform Files</Filter>
</ClCompile>

View File

@ -15,7 +15,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
*
********************************************************************************************/

View File

@ -36,7 +36,6 @@ set(raylib_sources
rshapes.c
rtext.c
rtextures.c
utils.c
)
# <root>/cmake/GlfwImport.cmake handles the details around the inclusion of glfw

View File

@ -33,7 +33,7 @@
# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
#
# Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
# Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@ -658,8 +658,7 @@ endif
OBJS = rcore.o \
rshapes.o \
rtextures.o \
rtext.o \
utils.o
rtext.o
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
@ -758,7 +757,7 @@ endif
rcore.o : platforms/*.c
# Compile core module
rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h
rcore.o : rcore.c raylib.h rlgl.h raymath.h rcamera.h rgestures.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile rglfw module
@ -770,15 +769,11 @@ rshapes.o : rshapes.c raylib.h rlgl.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile textures module
rtextures.o : rtextures.c raylib.h rlgl.h utils.h
rtextures.o : rtextures.c raylib.h rlgl.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile text module
rtext.o : rtext.c raylib.h utils.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile utils module
utils.o : utils.c utils.h
rtext.o : rtext.c raylib.h
$(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
# Compile models module

View File

@ -6,7 +6,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2018-2025 Ahmad Fatoum & Ramon Santamaria (@raysan5)
* Copyright (c) 2018-2026 Ahmad Fatoum and Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -30,17 +30,24 @@
//------------------------------------------------------------------------------------
// Module selection - Some modules could be avoided
// Mandatory modules: rcore, rlgl, utils
// Mandatory modules: rcore, rlgl
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
#define SUPPORT_MODULE_RSHAPES 1
#define SUPPORT_MODULE_RTEXTURES 1
#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
#define SUPPORT_MODULE_RMODELS 1
#define SUPPORT_MODULE_RAUDIO 1
#endif
//------------------------------------------------------------------------------------
// Module: rcore - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Standard file io library (stdio.h) included
#define SUPPORT_STANDARD_FILEIO 1
// Show TRACELOG() output messages
#define SUPPORT_TRACELOG 1
// Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
#define SUPPORT_CAMERA_SYSTEM 1
// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
@ -69,10 +76,10 @@
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
// Enabling this flag allows manual control of the frame processes, use at your own risk
//#define SUPPORT_CUSTOM_FRAME_CONTROL 1
// Support for clipboard image loading
// NOTE: Only working on SDL3, GLFW (Windows) and RGFW (Windows)
#define SUPPORT_CLIPBOARD_IMAGE 1
#endif
// NOTE: Clipboard image loading requires support for some image file formats
// TODO: Those defines should probably be removed from here, letting the user manage them
@ -94,8 +101,15 @@
#endif
#endif
#if defined(SUPPORT_TRACELOG)
#define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__)
#else
#define TRACELOG(level, ...) (void)0
#endif
// rcore: Configuration values
//------------------------------------------------------------------------------------
#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
@ -105,7 +119,7 @@
#define MAX_GAMEPAD_AXES 8 // Maximum number of axes supported (per gamepad)
#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
@ -116,7 +130,7 @@
//------------------------------------------------------------------------------------
// Module: rlgl - Configuration values
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Enable OpenGL Debug Context (only available on OpenGL 4.3)
//#define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT 1
@ -124,6 +138,7 @@
//#define RLGL_SHOW_GL_DETAILS_INFO 1
#define RL_SUPPORT_MESH_GPU_SKINNING 1 // GPU skinning, comment if your GPU does not support more than 8 VBOs
#endif
//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
@ -173,9 +188,11 @@
//------------------------------------------------------------------------------------
// Module: rshapes - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Use QUADS instead of TRIANGLES for drawing when possible
// Some lines-based shapes could still use lines
#define SUPPORT_QUADS_DRAW_MODE 1
#endif
// rshapes: Configuration values
//------------------------------------------------------------------------------------
@ -184,6 +201,7 @@
//------------------------------------------------------------------------------------
// Module: rtextures - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Selected desired fileformats to be supported for image data loading
#define SUPPORT_FILEFORMAT_PNG 1
//#define SUPPORT_FILEFORMAT_BMP 1
@ -207,10 +225,12 @@
// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
#define SUPPORT_IMAGE_MANIPULATION 1
#endif
//------------------------------------------------------------------------------------
// Module: rtext - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Default font is loaded on window initialization to be available for the user to render simple text
// NOTE: If enabled, uses external module functions to load default raylib font
#define SUPPORT_DEFAULT_FONT 1
@ -230,6 +250,7 @@
// Support conservative font atlas size estimation
//#define SUPPORT_FONT_ATLAS_SIZE_CONSERVATIVE 1
#endif
// rtext: Configuration values
//------------------------------------------------------------------------------------
@ -240,6 +261,7 @@
//------------------------------------------------------------------------------------
// Module: rmodels - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Selected desired model fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_OBJ 1
#define SUPPORT_FILEFORMAT_MTL 1
@ -250,6 +272,7 @@
// Support procedural mesh generation functions, uses external par_shapes.h library
// NOTE: Some generated meshes DO NOT include generated texture coordinates
#define SUPPORT_MESH_GENERATION 1
#endif
// rmodels: Configuration values
//------------------------------------------------------------------------------------
@ -264,6 +287,7 @@
//------------------------------------------------------------------------------------
// Module: raudio - Configuration Flags
//------------------------------------------------------------------------------------
#if !defined(EXTERNAL_CONFIG_FLAGS)
// Desired audio fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_WAV 1
#define SUPPORT_FILEFORMAT_OGG 1
@ -272,6 +296,7 @@
//#define SUPPORT_FILEFORMAT_FLAC 1
#define SUPPORT_FILEFORMAT_XM 1
#define SUPPORT_FILEFORMAT_MOD 1
#endif
// raudio: Configuration values
//------------------------------------------------------------------------------------
@ -281,18 +306,4 @@
#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
//------------------------------------------------------------------------------------
// Module: utils - Configuration Flags
//------------------------------------------------------------------------------------
// Standard file io library (stdio.h) included
#define SUPPORT_STANDARD_FILEIO 1
// Show TRACELOG() output messages
// NOTE: By default LOG_DEBUG traces not shown
#define SUPPORT_TRACELOG 1
//#define SUPPORT_TRACELOG_DEBUG 1
// utils: Configuration values
//------------------------------------------------------------------------------------
#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
#endif // CONFIG_H

22
src/external/RGFW.h vendored
View File

@ -669,7 +669,8 @@ typedef struct RGFW_event {
typedef struct RGFW_window_src {
HWND window; /*!< source window */
HDC hdc; /*!< source HDC */
u32 hOffset; /*!< height offset for window */
i32 wOffset; /*!< width offset for window */
i32 hOffset; /*!< height offset for window */
HICON hIconSmall, hIconBig; /*!< source window icons */
#if (defined(RGFW_OPENGL)) && !defined(RGFW_OSMESA) && !defined(RGFW_EGL)
HGLRC ctx; /*!< source graphics context */
@ -6522,8 +6523,8 @@ LRESULT CALLBACK WndProcW(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
if (win->src.aspectRatio.w != 0 && win->src.aspectRatio.h != 0) {
double aspectRatio = (double)win->src.aspectRatio.w / win->src.aspectRatio.h;
int width = windowRect.right - windowRect.left;
int height = windowRect.bottom - windowRect.top;
int width = (windowRect.right - windowRect.left) - win->src.wOffset;
int height = (windowRect.bottom - windowRect.top) - win->src.hOffset;
int newHeight = (int)(width / aspectRatio);
int newWidth = (int)(height * aspectRatio);
@ -6537,11 +6538,11 @@ LRESULT CALLBACK WndProcW(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
else windowRect.bottom = windowRect.top + newHeight;
}
RGFW_window_resize(win, RGFW_AREA((windowRect.right - windowRect.left),
RGFW_window_resize(win, RGFW_AREA((u32)(windowRect.right - windowRect.left) - (u32)win->src.wOffset,
(u32)(windowRect.bottom - windowRect.top) - (u32)win->src.hOffset));
}
win->r.w = windowRect.right - windowRect.left;
win->r.w = (windowRect.right - windowRect.left) - (i32)win->src.wOffset;
win->r.h = (windowRect.bottom - windowRect.top) - (i32)win->src.hOffset;
RGFW_eventQueuePushEx(e.type = RGFW_windowResized; e._win = win);
RGFW_windowResizedCallback(win, win->r);
@ -6561,12 +6562,12 @@ LRESULT CALLBACK WndProcW(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
#endif
case WM_GETMINMAXINFO: {
MINMAXINFO* mmi = (MINMAXINFO*) lParam;
mmi->ptMinTrackSize.x = (LONG)win->src.minSize.w;
mmi->ptMinTrackSize.x = (LONG)(win->src.minSize.w + win->src.wOffset);
mmi->ptMinTrackSize.y = (LONG)(win->src.minSize.h + win->src.hOffset);
if (win->src.maxSize.w == 0 && win->src.maxSize.h == 0)
return DefWindowProcW(hWnd, message, wParam, lParam);
mmi->ptMaxTrackSize.x = (LONG)win->src.maxSize.w;
mmi->ptMaxTrackSize.x = (LONG)(win->src.maxSize.w + win->src.wOffset);
mmi->ptMaxTrackSize.y = (LONG)(win->src.maxSize.h + win->src.hOffset);
return DefWindowProcW(hWnd, message, wParam, lParam);
}
@ -6968,7 +6969,8 @@ RGFW_window* RGFW_createWindowPtr(const char* name, RGFW_rect rect, RGFW_windowF
DestroyWindow(dummyWin);
win->src.hOffset = (u32)(windowRect.bottom - windowRect.top) - (u32)(clientRect.bottom - clientRect.top);
win->src.window = CreateWindowW(Class.lpszClassName, (wchar_t*)wide_name, window_style, win->r.x, win->r.y, win->r.w, win->r.h + (i32)win->src.hOffset, 0, 0, inh, 0);
win->src.wOffset = (u32)(windowRect.right - windowRect.left) - (u32)(clientRect.right - clientRect.left);
win->src.window = CreateWindowW(Class.lpszClassName, (wchar_t*)wide_name, window_style, win->r.x, win->r.y, win->r.w + (i32)win->src.wOffset, win->r.h + (i32)win->src.hOffset, 0, 0, inh, 0);
SetPropW(win->src.window, L"RGFW", win);
RGFW_window_resize(win, RGFW_AREA(win->r.w, win->r.h)); /* so WM_GETMINMAXINFO gets called again */
@ -7064,7 +7066,7 @@ void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen) {
if (fullscreen == RGFW_FALSE) {
RGFW_window_setBorder(win, 1);
SetWindowPos(win->src.window, HWND_NOTOPMOST, win->_oldRect.x, win->_oldRect.y, win->_oldRect.w, win->_oldRect.h + (i32)win->src.hOffset,
SetWindowPos(win->src.window, HWND_NOTOPMOST, win->_oldRect.x, win->_oldRect.y, win->_oldRect.w + (i32)win->src.wOffset, win->_oldRect.h + (i32)win->src.hOffset,
SWP_NOOWNERZORDER | SWP_FRAMECHANGED);
win->_flags &= ~(u32)RGFW_windowFullscreen;
@ -7898,7 +7900,7 @@ void RGFW_window_resize(RGFW_window* win, RGFW_area a) {
win->r.w = (i32)a.w;
win->r.h = (i32)a.h;
SetWindowPos(win->src.window, HWND_TOP, 0, 0, win->r.w, win->r.h + (i32)win->src.hOffset, SWP_NOMOVE);
SetWindowPos(win->src.window, HWND_TOP, 0, 0, win->r.w + (i32)win->src.wOffset, win->r.h + (i32)win->src.hOffset, SWP_NOMOVE);
}

View File

@ -62,7 +62,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -308,7 +308,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
unsigned char alpha = 0;
// NOTE: Data comes as A1R5G5B5, it must be reordered to R5G5B5A1
for (int i = 0; i < image_pixel_size; i++)
for (int i = 0; i < data_size/sizeof(unsigned short); i++)
{
alpha = ((unsigned short *)image_data)[i] >> 15;
((unsigned short *)image_data)[i] = ((unsigned short *)image_data)[i] << 1;
@ -328,7 +328,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
unsigned char alpha = 0;
// NOTE: Data comes as A4R4G4B4, it must be reordered R4G4B4A4
for (int i = 0; i < image_pixel_size; i++)
for (int i = 0; i < data_size/sizeof(unsigned short); i++)
{
alpha = ((unsigned short *)image_data)[i] >> 12;
((unsigned short *)image_data)[i] = ((unsigned short *)image_data)[i] << 4;
@ -362,7 +362,7 @@ void *rl_load_dds_from_memory(const unsigned char *file_data, unsigned int file_
// NOTE: Data comes as A8R8G8B8, it must be reordered R8G8B8A8 (view next comment)
// DirecX understand ARGB as a 32bit DWORD but the actual memory byte alignment is BGRA
// So, we must realign B8G8R8A8 to R8G8B8A8
for (int i = 0; i < image_pixel_size*4; i += 4)
for (int i = 0; i < data_size; i += 4)
{
blue = ((unsigned char *)image_data)[i];
((unsigned char *)image_data)[i] = ((unsigned char *)image_data)[i + 2];

View File

@ -54,6 +54,12 @@
// 'Ask where to save each file before downloading' - which you can set true/false.
// If you enable this setting it would always ask you and bring the SaveAsDialog
saveAs(blob, localFSname);
// Alternative implementation to avoid FileSaver.js
//const link = document.createElement("a");
//link.href = URL.createObjectURL(blob);
//link.download = localFSname;
//link.click();
}
</script>
</head>

View File

@ -13,9 +13,6 @@
* - Improvement 01
* - Improvement 02
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
*
* CONFIGURATION:
* #define RCORE_PLATFORM_CUSTOM_FLAG
* Custom flag for rcore on target platform -not used-
@ -27,7 +24,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -48,7 +45,11 @@
#include <android_native_app_glue.h> // Required for: android_app struct and activity management
#include <android/window.h> // Required for: AWINDOW_FLAG_FULLSCREEN definition and others
#include <android/log.h> // Required for: Android log system: __android_log_vprint()
#include <android/asset_manager.h> // Required for: AAssetManager
//#include <android/sensor.h> // Required for: Android sensors functions (accelerometer, gyroscope, light...)
#include <errno.h> // Required for: error types
#include <jni.h> // Required for: JNIEnv and JavaVM [Used in OpenURL() and GetCurrentMonitor()]
#include <EGL/egl.h> // Native platform windowing system interface
@ -267,6 +268,19 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd);
static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event); // Process Android inputs
static GamepadButton AndroidTranslateGamepadButton(int button); // Map Android gamepad button to raylib gamepad button
static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform())
static int android_read(void *cookie, char *buf, int size);
static int android_write(void *cookie, const char *buf, int size);
static fpos_t android_seek(void *cookie, fpos_t offset, int whence);
static int android_close(void *cookie);
FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!
FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int), int (*writefn)(void *, const char *, int),
fpos_t (*seekfn)(void *, fpos_t, int), int (*closefn)(void *));
#define fopen(name, mode) android_fopen(name, mode)
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
@ -360,7 +374,7 @@ void SetWindowState(unsigned int flags)
if (!CORE.Window.ready) TRACELOG(LOG_WARNING, "WINDOW: SetWindowState does nothing before window initialization, Use \"SetConfigFlags\" instead");
// State change: FLAG_WINDOW_ALWAYS_RUN
if (!FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN);
if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN)) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_ALWAYS_RUN);
}
// Clear window configuration state flags
@ -817,8 +831,6 @@ int InitPlatform(void)
// Initialize storage system
//----------------------------------------------------------------------------
InitAssetManager(platform.app->activity->assetManager, platform.app->activity->internalDataPath); // Initialize assets manager
CORE.Storage.basePath = platform.app->activity->internalDataPath; // Define base path for storage
//----------------------------------------------------------------------------
@ -885,7 +897,6 @@ void ClosePlatform(void)
// NOTE: returns false in case graphic device could not be created
static int InitGraphicsDevice(void)
{
CORE.Window.fullscreen = true;
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
EGLint samples = 0;
@ -919,6 +930,7 @@ static int InitGraphicsDevice(void)
// Get an EGL device connection
platform.device = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (platform.device == EGL_NO_DISPLAY)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
@ -1238,8 +1250,11 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
//int32_t AKeyEvent_getMetaState(event);
// Handle gamepad button presses and releases
if (FLAG_IS_SET(source, AINPUT_SOURCE_JOYSTICK) ||
FLAG_IS_SET(source, AINPUT_SOURCE_GAMEPAD))
// NOTE: Skip gamepad handling if this is a keyboard event, as some devices
// report both AINPUT_SOURCE_KEYBOARD and AINPUT_SOURCE_GAMEPAD flags
if ((FLAG_IS_SET(source, AINPUT_SOURCE_JOYSTICK) ||
FLAG_IS_SET(source, AINPUT_SOURCE_GAMEPAD)) &&
!FLAG_IS_SET(source, AINPUT_SOURCE_KEYBOARD))
{
// For now we'll assume a single gamepad which we "detect" on its input event
CORE.Input.Gamepad.ready[0] = true;
@ -1332,30 +1347,17 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
}
}
if ((flags == AMOTION_EVENT_ACTION_POINTER_UP) || (flags == AMOTION_EVENT_ACTION_UP) || (flags == AMOTION_EVENT_ACTION_HOVER_EXIT))
{
// One of the touchpoints is released, remove it from touch point arrays
if (flags == AMOTION_EVENT_ACTION_HOVER_EXIT)
{
// If the touchPoint is hover, remove it from hoverPoints
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (touchRaw.hoverPoints[i] == touchRaw.pointId[pointerIndex])
{
touchRaw.hoverPoints[i] = -1;
break;
}
}
}
for (int i = pointerIndex; (i < touchRaw.pointCount - 1) && (i < MAX_TOUCH_POINTS - 1); i++)
{
touchRaw.pointId[i] = touchRaw.pointId[i+1];
touchRaw.position[i] = touchRaw.position[i+1];
}
touchRaw.pointCount--;
}
#if defined(SUPPORT_GESTURES_SYSTEM)
GestureEvent gestureEvent = { 0 };
gestureEvent.pointCount = 0;
// Register touch actions
if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_ACTION_UP;
else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE;
else if (flags == AMOTION_EVENT_ACTION_CANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
int pointCount = 0;
for (int i = 0; (i < touchRaw.pointCount) && (i < MAX_TOUCH_POINTS); i++)
{
// If the touchPoint is hover, Ignore it
@ -1371,35 +1373,62 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
}
if (hover) continue;
CORE.Input.Touch.pointId[pointCount] = touchRaw.pointId[i];
CORE.Input.Touch.position[pointCount] = touchRaw.position[i];
pointCount++;
}
CORE.Input.Touch.pointCount = pointCount;
#if defined(SUPPORT_GESTURES_SYSTEM)
GestureEvent gestureEvent = { 0 };
gestureEvent.pointCount = CORE.Input.Touch.pointCount;
// Register touch actions
if (flags == AMOTION_EVENT_ACTION_DOWN) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
else if (flags == AMOTION_EVENT_ACTION_UP) gestureEvent.touchAction = TOUCH_ACTION_UP;
else if (flags == AMOTION_EVENT_ACTION_MOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE;
else if (flags == AMOTION_EVENT_ACTION_CANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
{
gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i];
gestureEvent.position[i] = CORE.Input.Touch.position[i];
gestureEvent.position[i].x /= (float)GetScreenWidth();
gestureEvent.position[i].y /= (float)GetScreenHeight();
gestureEvent.pointId[gestureEvent.pointCount] = touchRaw.pointId[i];
gestureEvent.position[gestureEvent.pointCount] = touchRaw.position[i];
gestureEvent.position[gestureEvent.pointCount].x /= (float)GetScreenWidth();
gestureEvent.position[gestureEvent.pointCount].y /= (float)GetScreenHeight();
gestureEvent.pointCount++;
}
// Gesture data is sent to gestures system for processing
ProcessGestureEvent(gestureEvent);
#endif
if (flags == AMOTION_EVENT_ACTION_HOVER_EXIT)
{
// Hover exited. So, remove it from hoverPoints
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (touchRaw.hoverPoints[i] == touchRaw.pointId[pointerIndex])
{
touchRaw.hoverPoints[i] = -1;
break;
}
}
}
if ((flags == AMOTION_EVENT_ACTION_POINTER_UP) || (flags == AMOTION_EVENT_ACTION_UP))
{
// One of the touchpoints is released, remove it from touch point arrays
for (int i = pointerIndex; (i < touchRaw.pointCount - 1) && (i < MAX_TOUCH_POINTS - 1); i++)
{
touchRaw.pointId[i] = touchRaw.pointId[i+1];
touchRaw.position[i] = touchRaw.position[i+1];
}
touchRaw.pointCount--;
}
CORE.Input.Touch.pointCount = 0;
for (int i = 0; (i < touchRaw.pointCount) && (i < MAX_TOUCH_POINTS); i++)
{
// If the touchPoint is hover, Ignore it
bool hover = false;
for (int j = 0; j < MAX_TOUCH_POINTS; j++)
{
// Check if the touchPoint is in hoverPointers
if (touchRaw.hoverPoints[j] == touchRaw.pointId[i])
{
hover = true;
break;
}
}
if (hover) continue;
CORE.Input.Touch.pointId[CORE.Input.Touch.pointCount] = touchRaw.pointId[i];
CORE.Input.Touch.position[CORE.Input.Touch.pointCount] = touchRaw.position[i];
CORE.Input.Touch.pointCount++;
}
// When all touchpoints are tapped and released really quickly, this event is generated
if (flags == AMOTION_EVENT_ACTION_CANCEL) CORE.Input.Touch.pointCount = 0;
@ -1417,4 +1446,144 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
return 0;
}
// Compute framebuffer size relative to screen size and display size
// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified
static void SetupFramebuffer(int width, int height)
{
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
{
TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
// Downscaling to fit display with border-bars
float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width;
float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height;
if (widthRatio <= heightRatio)
{
CORE.Window.render.width = CORE.Window.display.width;
CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio);
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height);
}
else
{
CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio);
CORE.Window.render.height = CORE.Window.display.height;
CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width);
CORE.Window.renderOffset.y = 0;
}
// Screen scaling required
float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width;
CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f);
// NOTE: We render to full display resolution!
// We just need to calculate above parameters for downscale matrix and offsets
CORE.Window.render.width = CORE.Window.display.width;
CORE.Window.render.height = CORE.Window.display.height;
TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height);
}
else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height))
{
// Required screen size is smaller than display size
TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
{
CORE.Window.screen.width = CORE.Window.display.width;
CORE.Window.screen.height = CORE.Window.display.height;
}
// Upscaling to fit display with border-bars
float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height;
float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
if (displayRatio <= screenRatio)
{
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio);
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height);
}
else
{
CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio);
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width);
CORE.Window.renderOffset.y = 0;
}
}
else
{
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = 0;
}
}
// Replacement for fopen()
// REF: https://developer.android.com/ndk/reference/group/asset
FILE *android_fopen(const char *fileName, const char *mode)
{
FILE *file = NULL;
if (mode[0] == 'w')
{
// NOTE: fopen() is mapped to android_fopen() that only grants read access to
// assets directory through AAssetManager but we want to also be able to
// write data when required using the standard stdio FILE access functions
// REF: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only
#undef fopen
file = fopen(TextFormat("%s/%s", platform.app->activity->internalDataPath, fileName), mode);
#define fopen(name, mode) android_fopen(name, mode)
}
else
{
// NOTE: AAsset provides access to read-only asset
AAsset *asset = AAssetManager_open(platform.app->activity->assetManager, fileName, AASSET_MODE_UNKNOWN);
if (asset != NULL)
{
// Get pointer to file in the assets
file = funopen(asset, android_read, android_write, android_seek, android_close);
}
else
{
#undef fopen
// Just do a regular open if file is not found in the assets
file = fopen(TextFormat("%s/%s", platform.app->activity->internalDataPath, fileName), mode);
if (file == NULL) file = fopen(fileName, mode);
#define fopen(name, mode) android_fopen(name, mode)
}
}
return file;
}
static int android_read(void *cookie, char *data, int dataSize)
{
return AAsset_read((AAsset *)cookie, data, dataSize);
}
static int android_write(void *cookie, const char *data, int dataSize)
{
TRACELOG(LOG_WARNING, "ANDROID: Failed to provide write access to APK");
return EACCES;
}
static fpos_t android_seek(void *cookie, fpos_t offset, int whence)
{
return AAsset_seek((AAsset *)cookie, offset, whence);
}
static int android_close(void *cookie)
{
AAsset_close((AAsset *)cookie);
return 0;
}
// EOF

View File

@ -16,9 +16,6 @@
* - Improvement 01
* - Improvement 02
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
*
* CONFIGURATION:
* #define RCORE_PLATFORM_CUSTOM_FLAG
* Custom flag for rcore on target platform -not used-
@ -30,7 +27,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -176,45 +173,72 @@ bool WindowShouldClose(void)
// Toggle fullscreen mode
void ToggleFullscreen(void)
{
if (!CORE.Window.fullscreen)
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
// Store previous window position (in case we exit fullscreen)
// Store previous screen data (in case exiting fullscreen)
CORE.Window.previousPosition = CORE.Window.position;
CORE.Window.previousScreen = CORE.Window.screen;
// Use current monitor the window is on to get fullscreen required size
int monitorCount = 0;
int monitorIndex = GetCurrentMonitor();
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
// Use current monitor, so we correctly get the display the window is on
GLFWmonitor *monitor = (monitorIndex < monitorCount)? monitors[monitorIndex] : NULL;
if (monitor == NULL)
if (monitor != NULL)
{
TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor");
// Get current monitor video mode
const GLFWvidmode *mode = glfwGetVideoMode(monitors[monitorIndex]);
CORE.Window.display.width = mode->width;
CORE.Window.display.height = mode->height;
CORE.Window.fullscreen = false;
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
CORE.Window.position = (Point){ 0, 0 };
CORE.Window.screen = CORE.Window.display;
glfwSetWindowMonitor(platform.handle, NULL, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
}
else
{
CORE.Window.fullscreen = true;
// Set fullscreen flag to be processed on FramebufferSizeCallback() accordingly
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
// NOTE: X11 requires undecorating the window before switching to
// fullscreen to avoid issues with framebuffer scaling
glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_FALSE);
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
#endif
// WARNING: This function launches FramebufferSizeCallback()
glfwSetWindowMonitor(platform.handle, monitor, 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
}
else TRACELOG(LOG_WARNING, "GLFW: Failed to get monitor");
}
else
{
CORE.Window.fullscreen = false;
// Restore previous window position and size
CORE.Window.position = CORE.Window.previousPosition;
CORE.Window.screen = CORE.Window.previousScreen;
// Set fullscreen flag to be processed on FramebufferSizeCallback() accordingly
// and considered by GetWindowScaleDPI()
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.previousPosition.x, CORE.Window.previousPosition.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
#if !defined(__APPLE__)
// Make sure to restore render size considering HighDPI scaling
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
Vector2 scaleDpi = GetWindowScaleDPI();
CORE.Window.screen.width = (unsigned int)(CORE.Window.screen.width * scaleDpi.x);
CORE.Window.screen.height = (unsigned int)(CORE.Window.screen.height * scaleDpi.y);
}
#endif
// we update the window position right away
CORE.Window.position.x = CORE.Window.previousPosition.x;
CORE.Window.position.y = CORE.Window.previousPosition.y;
// WARNING: This function launches FramebufferSizeCallback()
glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y,
CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
// NOTE: X11 requires restoring the decorated window after switching from
// fullscreen to avoid issues with framebuffer scaling
glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE);
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
#endif
}
// Try to enable GPU V-Sync, so frames are limited to screen refresh rate (60Hz -> 60 FPS)
@ -226,13 +250,8 @@ void ToggleFullscreen(void)
void ToggleBorderlessWindowed(void)
{
// Leave fullscreen before attempting to set borderless windowed mode
bool wasOnFullscreen = false;
if (CORE.Window.fullscreen)
{
// Fullscreen already saves the previous position so it does not need to be set here again
ToggleFullscreen();
wasOnFullscreen = true;
}
// NOTE: Fullscreen already saves the previous position so it does not need to be set again later
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) ToggleFullscreen();
int monitorCount = 0;
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
@ -248,7 +267,7 @@ void ToggleBorderlessWindowed(void)
{
// Store screen position and size
// NOTE: If it was on fullscreen, screen position was already stored, so skip setting it here
if (!wasOnFullscreen) CORE.Window.previousPosition = CORE.Window.position;
CORE.Window.previousPosition = CORE.Window.position;
CORE.Window.previousScreen = CORE.Window.screen;
// Set undecorated flag
@ -256,22 +275,13 @@ void ToggleBorderlessWindowed(void)
FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
// Get monitor position and size
int monitorPosX = 0;
int monitorPosY = 0;
glfwGetMonitorPos(monitors[monitor], &monitorPosX, &monitorPosY);
const int monitorWidth = mode->width;
const int monitorHeight = mode->height;
glfwGetMonitorPos(monitors[monitor], &CORE.Window.position.x, &CORE.Window.position.y);
CORE.Window.screen.width = mode->width;
CORE.Window.screen.height = mode->height;
// Set screen position and size
glfwSetWindowMonitor(
platform.handle,
monitors[monitor],
monitorPosX,
monitorPosY,
monitorWidth,
monitorHeight,
mode->refreshRate
);
glfwSetWindowMonitor(platform.handle, monitors[monitor], CORE.Window.position.x, CORE.Window.position.y,
CORE.Window.screen.width, CORE.Window.screen.height, mode->refreshRate);
// Refocus window
glfwFocusWindow(platform.handle);
@ -280,39 +290,32 @@ void ToggleBorderlessWindowed(void)
}
else
{
// Restore previous screen values
CORE.Window.position = CORE.Window.previousPosition;
CORE.Window.screen = CORE.Window.previousScreen;
// Remove undecorated flag
glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE);
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
#if !defined(__APPLE__)
// Make sure to restore size to HighDPI
// Make sure to restore size considering HighDPI scaling
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
Vector2 scaleDpi = GetWindowScaleDPI();
CORE.Window.previousScreen.width *= scaleDpi.x;
CORE.Window.previousScreen.height *= scaleDpi.y;
CORE.Window.screen.width = (unsigned int)(CORE.Window.screen.width * scaleDpi.x);
CORE.Window.screen.height = (unsigned int)(CORE.Window.screen.height * scaleDpi.y);
}
#endif
// Return previous screen size and position
// NOTE: The order matters here, it must set size first, then set position, otherwise the screen will be positioned incorrectly
glfwSetWindowMonitor(
platform.handle,
NULL,
CORE.Window.previousPosition.x,
CORE.Window.previousPosition.y,
CORE.Window.previousScreen.width,
CORE.Window.previousScreen.height,
mode->refreshRate
);
// Return to previous screen size and position
glfwSetWindowMonitor(platform.handle, NULL, CORE.Window.position.x, CORE.Window.position.y,
CORE.Window.screen.width, CORE.Window.screen.height, mode->refreshRate);
// Refocus window
glfwFocusWindow(platform.handle);
FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
CORE.Window.position.x = CORE.Window.previousPosition.x;
CORE.Window.position.y = CORE.Window.previousPosition.y;
}
}
else TRACELOG(LOG_WARNING, "GLFW: Failed to find video mode for selected monitor");
@ -666,7 +669,7 @@ void SetWindowMonitor(int monitor)
if ((monitor >= 0) && (monitor < monitorCount))
{
if (CORE.Window.fullscreen)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
TRACELOG(LOG_INFO, "GLFW: Selected fullscreen monitor: [%i] %s", monitor, glfwGetMonitorName(monitors[monitor]));
@ -1013,19 +1016,15 @@ const char *GetMonitorName(int monitor)
// Get window position XY on monitor
Vector2 GetWindowPosition(void)
{
int x = 0;
int y = 0;
glfwGetWindowPos(platform.handle, &x, &y);
return (Vector2){ (float)x, (float)y };
return (Vector2){ (float)CORE.Window.position.x, (float)CORE.Window.position.y };
}
// Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void)
{
Vector2 scale = { 1.0f, 1.0f };
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)) glfwGetWindowContentScale(platform.handle, &scale.x, &scale.y);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI) && !FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
glfwGetWindowContentScale(platform.handle, &scale.x, &scale.y);
return scale;
}
@ -1266,7 +1265,13 @@ void PollInputEvents(void)
// Get current gamepad state
// NOTE: There is no callback available, so we get it manually
GLFWgamepadstate state = { 0 };
glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller
int result = glfwGetGamepadState(i, &state); // This remaps all gamepads so they have their buttons mapped like an xbox controller
if (result == GLFW_FALSE) // No joystick is connected, no gamepad mapping or an error occurred
{
// Setting axes to expected resting value instead of GLFW 0.0f default when gamepad is not connected
state.axes[GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
state.axes[GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
}
const unsigned char *buttons = state.buttons;
@ -1356,7 +1361,6 @@ void PollInputEvents(void)
//----------------------------------------------------------------------------------
// Function wrappers around RL_*alloc macros, used by glfwInitAllocator() inside of InitPlatform()
// We need to provide these because GLFWallocator expects function pointers with specific signatures
// Similar wrappers exist in utils.c but we cannot reuse them here due to declaration mismatch
// REF: https://www.glfw.org/docs/latest/intro_guide.html#init_allocator
static void *AllocateWrapper(size_t size, void *user)
{
@ -1416,8 +1420,6 @@ int InitPlatform(void)
unsigned int requestedWindowFlags = CORE.Window.flags;
// Check window creation flags
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) CORE.Window.fullscreen = true;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
@ -1530,11 +1532,14 @@ int InitPlatform(void)
// REF: https://github.com/raysan5/raylib/issues/1554
glfwSetJoystickCallback(NULL);
GLFWmonitor *monitor = NULL;
if (CORE.Window.fullscreen)
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0)) FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
// Init window in fullscreen mode if requested
// NOTE: Keeping original screen size for toggle
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
// NOTE: Fullscreen applications default to the primary monitor
monitor = glfwGetPrimaryMonitor();
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
if (!monitor)
{
TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
@ -1548,80 +1553,40 @@ int InitPlatform(void)
CORE.Window.display.width = mode->width;
CORE.Window.display.height = mode->height;
// Set screen width/height to the display width/height if they are 0
// Check if user requested some screen size
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
{
// Set some default screen size in case user decides to exit fullscreen mode
CORE.Window.previousScreen.width = 800;
CORE.Window.previousScreen.height = 450;
CORE.Window.previousPosition.x = CORE.Window.display.width/2 - 800/2;
CORE.Window.previousPosition.y = CORE.Window.display.height/2 - 450/2;
// Set screen width/height to the display width/height
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
// Remember center for switching from fullscreen to window
if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
{
// If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed
// Toggling full-screened/windowed with pos(0, 0) can cause problems in some platforms, such as X11
CORE.Window.position.x = CORE.Window.display.width/4;
CORE.Window.position.y = CORE.Window.display.height/4;
}
else
{
CORE.Window.position.x = CORE.Window.display.width/2 - CORE.Window.screen.width/2;
CORE.Window.position.y = CORE.Window.display.height/2 - CORE.Window.screen.height/2;
CORE.Window.previousScreen = CORE.Window.screen;
CORE.Window.screen = CORE.Window.display;
}
if (CORE.Window.position.x < 0) CORE.Window.position.x = 0;
if (CORE.Window.position.y < 0) CORE.Window.position.y = 0;
// Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor
int count = 0;
const GLFWvidmode *modes = glfwGetVideoModes(monitor, &count);
// Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height
for (int i = 0; i < count; i++)
{
if ((unsigned int)modes[i].width >= CORE.Window.screen.width)
{
if ((unsigned int)modes[i].height >= CORE.Window.screen.height)
{
CORE.Window.display.width = modes[i].width;
CORE.Window.display.height = modes[i].height;
break;
}
}
}
TRACELOG(LOG_INFO, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
// NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example,
// for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3),
// framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched
// by the sides to fit all monitor space...
// Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight
// It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset)
// Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale
// TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed...
// HighDPI monitors are properly considered in a following similar function: SetupViewport()
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", monitor, NULL);
platform.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", monitor, NULL);
if (!platform.handle)
{
glfwTerminate();
TRACELOG(LOG_WARNING, "GLFW: Failed to initialize Window");
return -1;
}
// NOTE: Full-screen change, not working properly...
//glfwSetWindowMonitor(platform.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
}
else
{
// No-fullscreen window creation
bool requestWindowedFullscreen = (CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0);
// Default to at least one pixel in size, as creation with a zero dimension is not allowed
int creationWidth = (CORE.Window.screen.width != 0)? CORE.Window.screen.width : 1;
int creationHeight = (CORE.Window.screen.height != 0)? CORE.Window.screen.height : 1;
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = 1;
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = 1;
platform.handle = glfwCreateWindow(creationWidth, creationHeight, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL);
platform.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL);
if (!platform.handle)
{
glfwTerminate();
@ -1630,7 +1595,7 @@ int InitPlatform(void)
}
// After the window was created, determine the monitor that the window manager assigned
// Derive display sizes, and, if possible, window size in case it was zero at beginning
// Derive display sizes and, if possible, window size in case it was zero at beginning
int monitorCount = 0;
int monitorIndex = GetCurrentMonitor();
@ -1638,7 +1603,7 @@ int InitPlatform(void)
if (monitorIndex < monitorCount)
{
monitor = monitors[monitorIndex];
GLFWmonitor *monitor = monitors[monitorIndex];
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
// Default display resolution to that of the current mode
@ -1649,7 +1614,7 @@ int InitPlatform(void)
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
if (requestWindowedFullscreen) glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height);
glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height);
}
else
{
@ -1666,11 +1631,11 @@ int InitPlatform(void)
glfwMakeContextCurrent(platform.handle);
result = glfwGetError(NULL);
if ((result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR)) CORE.Window.ready = true; // Checking context activation
// Check context activation
if ((result != GLFW_NO_WINDOW_CONTEXT) && (result != GLFW_PLATFORM_ERROR))
if (CORE.Window.ready)
{
CORE.Window.ready = true;
// Setup additional windows configs and register required window size info
glfwSwapInterval(0); // No V-Sync by default
@ -1691,6 +1656,8 @@ int InitPlatform(void)
{
// NOTE: On APPLE platforms system should manage window/input scaling and also framebuffer scaling
// Framebuffer scaling is activated with: glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE);
// Get current framebuffer size, on high-dpi it could be bigger than screen size
glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
// Screen scaling matrix is required in case desired screen area is different from display area
@ -1711,37 +1678,34 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
else
{
// Try to center window on screen but avoiding window-bar outside of screen
int monitorCount = 0;
int monitorIndex = GetCurrentMonitor();
GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
GLFWmonitor *monitor = monitors[monitorIndex];
int monitorX = 0;
int monitorY = 0;
int monitorWidth = 0;
int monitorHeight = 0;
glfwGetMonitorWorkarea(monitor, &monitorX, &monitorY, &monitorWidth, &monitorHeight);
// Here CORE.Window.render.width/height should be used instead of
// TODO: Here CORE.Window.render.width/height should be used instead of
// CORE.Window.screen.width/height to center the window correctly when the high dpi flag is enabled
int posX = monitorX + (monitorWidth - (int)CORE.Window.render.width)/2;
int posY = monitorY + (monitorHeight - (int)CORE.Window.render.height)/2;
if (posX < monitorX) posX = monitorX;
if (posY < monitorY) posY = monitorY;
SetWindowPosition(posX, posY);
CORE.Window.position.x = monitorX + (monitorWidth - (int)CORE.Window.screen.width)/2;
CORE.Window.position.y = monitorY + (monitorHeight - (int)CORE.Window.screen.height)/2;
//if (CORE.Window.position.x < monitorX) CORE.Window.position.x = monitorX;
//if (CORE.Window.position.y < monitorY) CORE.Window.position.y = monitorY;
// Update CORE.Window.position here so it is correct from the start
CORE.Window.position.x = posX;
CORE.Window.position.y = posY;
SetWindowPosition(CORE.Window.position.x, CORE.Window.position.y);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
}
else
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
// Apply window flags requested previous to initialization
@ -1868,6 +1832,19 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
CORE.Window.currentFbo.height = height;
CORE.Window.resizedLastFrame = true;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
// On fullscreen mode, strategy is ignoring high-dpi and
// use the all available display size
// Set screen size to render size (physical pixel size)
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
CORE.Window.screenScale = MatrixScale(1.0f, 1.0f, 1.0f);
SetMouseScale(1.0f, 1.0f);
}
else // Window mode (including borderless window)
{
// Check if render size was actually scaled for high-dpi
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
@ -1875,6 +1852,11 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
Vector2 scaleDpi = GetWindowScaleDPI();
CORE.Window.screen.width = (int)((float)width/scaleDpi.x);
CORE.Window.screen.height = (int)((float)height/scaleDpi.y);
CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
#if !defined(__APPLE__)
// Mouse input scaling for the new screen size
SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
#endif
}
else
{
@ -1882,6 +1864,7 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
}
}
// WARNING: If using a render texture, it is not scaled to new size
}
@ -1890,7 +1873,7 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
// WARNING: If FLAG_WINDOW_HIGHDPI is not set, this function is not called
static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley)
{
TRACELOG(LOG_INFO, "GLFW3: Window content scale changed, scale: [%.2f,%.2f]", scalex, scaley);
//TRACELOG(LOG_INFO, "GLFW3: Window content scale changed, scale: [%.2f,%.2f]", scalex, scaley);
float fbWidth = (float)CORE.Window.screen.width*scalex;
float fbHeight = (float)CORE.Window.screen.height*scaley;
@ -1901,13 +1884,12 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s
#if !defined(__APPLE__)
// Mouse input scaling for the new screen size
SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight);
SetMouseScale(1.0f/scalex, 1.0f/scaley);
#endif
CORE.Window.render.width = (int)fbWidth;
CORE.Window.render.height = (int)fbHeight;
CORE.Window.currentFbo.width = (int)fbWidth;
CORE.Window.currentFbo.height = (int)fbHeight;
CORE.Window.currentFbo = CORE.Window.render;
}
// GLFW3: Window position callback, runs when window position changes
@ -1962,7 +1944,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
{
CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(CORE.Window.dropFilepaths[i], paths[i]);
strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
}
}
}

View File

@ -13,10 +13,7 @@
* - TODO
*
* POSSIBLE IMPROVEMENTS:
* - TODO
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
* - TBD
*
* CONFIGURATION:
* #define RCORE_PLATFORM_RGFW
@ -29,7 +26,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5), Colleague Riley and contributors
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5), Colleague Riley and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -290,14 +287,13 @@ bool WindowShouldClose(void)
// Toggle fullscreen mode
void ToggleFullscreen(void)
{
if (!CORE.Window.fullscreen)
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
// Store previous window position (in case we exit fullscreen)
CORE.Window.previousPosition = CORE.Window.position;
CORE.Window.previousScreen = CORE.Window.screen;
platform.mon = RGFW_window_getMonitor(platform.window);
CORE.Window.fullscreen = true;
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
RGFW_monitor_scaleToWindow(platform.mon, platform.window);
@ -305,7 +301,6 @@ void ToggleFullscreen(void)
}
else
{
CORE.Window.fullscreen = false;
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
if (platform.mon.mode.area.w)
@ -331,7 +326,9 @@ void ToggleFullscreen(void)
// Toggle borderless windowed mode
void ToggleBorderlessWindowed(void)
{
if (CORE.Window.fullscreen)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) ToggleFullscreen();
if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
CORE.Window.previousPosition = CORE.Window.position;
CORE.Window.previousScreen = CORE.Window.screen;
@ -348,8 +345,6 @@ void ToggleBorderlessWindowed(void)
CORE.Window.position = CORE.Window.previousPosition;
RGFW_window_resize(platform.window, RGFW_AREA(CORE.Window.previousScreen.width, CORE.Window.previousScreen.height));
}
CORE.Window.fullscreen = !CORE.Window.fullscreen;
}
// Set window state: maximized, if resizable
@ -385,7 +380,7 @@ void SetWindowState(unsigned int flags)
}
if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
{
if (!CORE.Window.fullscreen) ToggleFullscreen();
ToggleFullscreen();
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
{
@ -459,7 +454,7 @@ void ClearWindowState(unsigned int flags)
}
if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
{
if (CORE.Window.fullscreen) ToggleFullscreen();
ToggleFullscreen();
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
{
@ -510,7 +505,7 @@ void ClearWindowState(unsigned int flags)
}
if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
if (CORE.Window.fullscreen) ToggleBorderlessWindowed();
ToggleBorderlessWindowed();
}
if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))
{
@ -522,46 +517,15 @@ void ClearWindowState(unsigned int flags)
}
}
int RGFW_formatToChannels(int format)
{
switch (format)
{
case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
case PIXELFORMAT_UNCOMPRESSED_R16: // 16 bpp (1 channel - half float)
case PIXELFORMAT_UNCOMPRESSED_R32: // 32 bpp (1 channel - float)
return 1;
case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: // 8*2 bpp (2 channels)
case PIXELFORMAT_UNCOMPRESSED_R5G6B5: // 16 bpp
case PIXELFORMAT_UNCOMPRESSED_R8G8B8: // 24 bpp
case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: // 16 bpp (1 bit alpha)
case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: // 16 bpp (4 bit alpha)
case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: // 32 bpp
return 2;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32: // 32*3 bpp (3 channels - float)
case PIXELFORMAT_UNCOMPRESSED_R16G16B16: // 16*3 bpp (3 channels - half float)
case PIXELFORMAT_COMPRESSED_DXT1_RGB: // 4 bpp (no alpha)
case PIXELFORMAT_COMPRESSED_ETC1_RGB: // 4 bpp
case PIXELFORMAT_COMPRESSED_ETC2_RGB: // 4 bpp
case PIXELFORMAT_COMPRESSED_PVRT_RGB: // 4 bpp
return 3;
case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: // 32*4 bpp (4 channels - float)
case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: // 16*4 bpp (4 channels - half float)
case PIXELFORMAT_COMPRESSED_DXT1_RGBA: // 4 bpp (1 bit alpha)
case PIXELFORMAT_COMPRESSED_DXT3_RGBA: // 8 bpp
case PIXELFORMAT_COMPRESSED_DXT5_RGBA: // 8 bpp
case PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: // 8 bpp
case PIXELFORMAT_COMPRESSED_PVRT_RGBA: // 4 bpp
case PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: // 8 bpp
case PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: // 2 bpp
return 4;
default: return 4;
}
}
// Set icon for window
void SetWindowIcon(Image image)
{
RGFW_window_setIcon(platform.window, (u8 *)image.data, RGFW_AREA(image.width, image.height), RGFW_formatToChannels(image.format));
if (image.format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
{
TRACELOG(LOG_WARNING, "RGFW: Window icon image must be in R8G8B8A8 pixel format");
return;
}
RGFW_window_setIcon(platform.window, (u8 *)image.data, RGFW_AREA(image.width, image.height), 4);
}
// Set icon for window
@ -578,12 +542,17 @@ void SetWindowIcons(Image *images, int count)
for (int i = 0; i < count; i++)
{
if (images[i].format != PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
{
TRACELOG(LOG_WARNING, "RGFW: Window icon image must be in R8G8B8A8 pixel format");
continue;
}
if ((bigIcon == NULL) || ((images[i].width > bigIcon->width) && (images[i].height > bigIcon->height))) bigIcon = &images[i];
if ((smallIcon == NULL) || ((images[i].width < smallIcon->width) && (images[i].height > smallIcon->height))) smallIcon = &images[i];
}
if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)smallIcon->data, RGFW_AREA(smallIcon->width, smallIcon->height), RGFW_formatToChannels(smallIcon->format), RGFW_iconWindow);
if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)bigIcon->data, RGFW_AREA(bigIcon->width, bigIcon->height), RGFW_formatToChannels(bigIcon->format), RGFW_iconTaskbar);
if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)smallIcon->data, RGFW_AREA(smallIcon->width, smallIcon->height), 4, RGFW_iconWindow);
if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)bigIcon->data, RGFW_AREA(bigIcon->width, bigIcon->height), 4, RGFW_iconTaskbar);
}
}
@ -1284,13 +1253,11 @@ int InitPlatform(void)
// Check window creation flags
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
CORE.Window.fullscreen = true;
FLAG_SET(flags, RGFW_windowFullscreen);
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE))
{
CORE.Window.fullscreen = true;
FLAG_SET(flags, RGFW_windowedFullscreen);
}
@ -1341,10 +1308,6 @@ int InitPlatform(void)
CORE.Window.display.width = CORE.Window.screen.width;
CORE.Window.display.height = CORE.Window.screen.height;
#endif
// TODO: Is this needed by raylib now?
// If so, rcore_desktop_sdl should be updated too
//SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_VSYNC_HINT)) RGFW_window_swapInterval(platform.window, 1);
RGFW_window_makeCurrent(platform.window);

View File

@ -15,9 +15,6 @@
* - Improvement 01
* - Improvement 02
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
*
* CONFIGURATION:
* #define RCORE_PLATFORM_CUSTOM_FLAG
* Custom flag for rcore on target platform -not used-
@ -29,7 +26,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -472,13 +469,11 @@ void ToggleFullscreen(void)
{
SDL_SetWindowFullscreen(platform.window, 0);
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
CORE.Window.fullscreen = false;
}
else
{
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
CORE.Window.fullscreen = true;
}
}
else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
@ -554,7 +549,7 @@ void SetWindowState(unsigned int flags)
#endif
{
SDL_SetWindowFullscreen(platform.window, SDL_WINDOW_FULLSCREEN);
CORE.Window.fullscreen = true;
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
}
else TRACELOG(LOG_WARNING, "SDL: Failed to find selected monitor");
}
@ -644,7 +639,6 @@ void ClearWindowState(unsigned int flags)
if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
{
SDL_SetWindowFullscreen(platform.window, 0);
CORE.Window.fullscreen = false;
}
if (FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
{
@ -1431,9 +1425,9 @@ void PollInputEvents(void)
// Event memory is now managed by SDL, so you should not free the data in SDL_EVENT_DROP_FILE,
// and if you want to hold onto the text in SDL_EVENT_TEXT_EDITING and SDL_EVENT_TEXT_INPUT events,
// you should make a copy of it. SDL_TEXTINPUTEVENT_TEXT_SIZE is no longer necessary and has been removed
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data, MAX_FILEPATH_LENGTH - 1);
#else
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file, MAX_FILEPATH_LENGTH - 1);
SDL_free(event.drop.file);
#endif
@ -1444,9 +1438,9 @@ void PollInputEvents(void)
CORE.Window.dropFilepaths[CORE.Window.dropFileCount] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
#if defined(USING_VERSION_SDL3)
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data);
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.data, MAX_FILEPATH_LENGTH - 1);
#else
strcpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file);
strncpy(CORE.Window.dropFilepaths[CORE.Window.dropFileCount], event.drop.file, MAX_FILEPATH_LENGTH - 1);
SDL_free(event.drop.file);
#endif
@ -1937,11 +1931,7 @@ int InitPlatform(void)
FLAG_SET(flags, SDL_WINDOW_MOUSE_CAPTURE); // Window has mouse captured
// Check window creation flags
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
CORE.Window.fullscreen = true;
FLAG_SET(flags, SDL_WINDOW_FULLSCREEN);
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) FLAG_SET(flags, SDL_WINDOW_FULLSCREEN);
//if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, SDL_WINDOW_HIDDEN);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) FLAG_SET(flags, SDL_WINDOW_BORDERLESS);

View File

@ -13,9 +13,6 @@
* - Improvement 01
* - Improvement 02
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
*
* CONFIGURATION:
* #define RCORE_PLATFORM_CUSTOM_FLAG
* Custom flag for rcore on target platform -not used-
@ -26,7 +23,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -1877,14 +1874,24 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
} break;
case WM_DPICHANGED:
{
// Get current dpi scale factor
float scalex = HIWORD(wParam)/96.0f;
float scaley = LOWORD(wParam)/96.0f;
RECT *suggestedRect = (RECT *)lparam;
// Never set the window size to anything other than the suggested rect here
// Doing so can cause a window to stutter between monitors when transitioning between them
int result = (int)SetWindowPos(hwnd, NULL, suggestedRect->left, suggestedRect->top,
suggestedRect->right - suggestedRect->left, suggestedRect->bottom - suggestedRect->top, SWP_NOZORDER | SWP_NOACTIVATE);
int result = (int)SetWindowPos(hwnd, NULL,
suggestedRect->left, suggestedRect->top,
suggestedRect->right - suggestedRect->left,
suggestedRect->bottom - suggestedRect->top,
SWP_NOZORDER | SWP_NOACTIVATE);
if (result == 0) TRACELOG(LOG_ERROR, "Failed to set window position [ERROR: %lu]", GetLastError());
// TODO: Update screen data, render size, screen scaling, viewport...
} break;
case WM_SETCURSOR:
{
@ -2039,8 +2046,7 @@ static void HandleWindowResize(HWND hwnd, int *width, int *height)
// TODO: Update framebuffer on resize
CORE.Window.currentFbo.width = (int)clientSize.cx;
CORE.Window.currentFbo.height = (int)clientSize.cy;
//glViewport(0, 0, clientSize.cx, clientSize.cy);
//SetupFramebuffer(0, 0);
//SetupViewport(0, 0, clientSize.cx, clientSize.cy);
SetupViewport(clientSize.cx, clientSize.cy);
CORE.Window.resizedLastFrame = true;

View File

@ -13,9 +13,6 @@
* - Improvement 01
* - Improvement 02
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
*
* CONFIGURATION:
* #define SUPPORT_SSH_KEYBOARD_RPI (Raspberry Pi only)
* Reconfigure standard input to receive key inputs, works with SSH connection
@ -29,7 +26,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -89,6 +86,10 @@
#define EGL_OPENGL_ES3_BIT 0x40
#endif
#ifndef EGL_PLATFORM_GBM_KHR
#define EGL_PLATFORM_GBM_KHR 0x31D7
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -135,8 +136,12 @@ typedef struct {
char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
bool cursorRelative; // Relative cursor mode
int mouseFd; // File descriptor for the evdev mouse/touch/gestures
bool mouseIsTouch; // Check if the current mouse device is actually a touchscreen
Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
bool touchActive[MAX_TOUCH_POINTS]; // Track which touch points are currently active
Vector2 touchPosition[MAX_TOUCH_POINTS]; // Track touch positions for each slot
int touchId[MAX_TOUCH_POINTS]; // Track touch IDs for each slot
// Gamepad data
int gamepadStreamFd[MAX_GAMEPADS]; // Gamepad device file descriptor
@ -265,6 +270,8 @@ static int FindMatchingConnectorMode(const drmModeConnector *connector, const dr
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform())
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
@ -1113,9 +1120,6 @@ void PollInputEvents(void)
// Register previous touch states
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
// Reset touch positions to invalid state
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ -1, -1 };
// Map touch position to mouse position for convenience
// NOTE: For DRM touchscreen devices, this mapping is disabled to avoid false touch detection
// CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
@ -1147,7 +1151,6 @@ int InitPlatform(void)
// Initialize graphic device: display/window and graphic context
//----------------------------------------------------------------------------
CORE.Window.fullscreen = true;
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
#if defined(DEFAULT_GRAPHIC_DEVICE_DRM)
@ -1412,9 +1415,27 @@ int InitPlatform(void)
};
EGLint numConfigs = 0;
const char *eglClientExtensions = NULL;
// Get an EGL device connection
platform.device = eglGetDisplay((EGLNativeDisplayType)platform.gbmDevice);
// NOTE: eglGetPlatformDisplay() is preferred over eglGetDisplay() legacy call
platform.device = EGL_NO_DISPLAY;
#if defined(EGL_VERSION_1_5)
platform.device = eglGetPlatformDisplay(EGL_PLATFORM_GBM_KHR, platform.gbmDevice, NULL);
#else
// Check if extension is available for eglGetPlatformDisplayEXT()
// NOTE: Better compatibility with some drivers (e.g. Mali Midgard)
eglClientExtensions = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if ((eglClientExtensions != NULL) && (strstr(eglClientExtensions, "EGL_EXT_platform_base") != NULL))
{
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
if (eglGetPlatformDisplayEXT != NULL) platform.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_KHR, platform.gbmDevice, NULL);
}
// In case extension not found or display could not be retrieved, try useing legacy version
if (platform.device == EGL_NO_DISPLAY) platform.device = eglGetDisplay((EGLNativeDisplayType)platform.gbmDevice);
#endif
if (platform.device == EGL_NO_DISPLAY)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to initialize EGL device");
@ -1494,8 +1515,21 @@ int InitPlatform(void)
}
// Create an EGL window surface
platform.surface = EGL_NO_SURFACE;
if ((eglClientExtensions != NULL) && (strstr(eglClientExtensions, "EGL_EXT_platform_base") != NULL))
{
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
if (eglCreatePlatformWindowSurfaceEXT != NULL) platform.surface = eglCreatePlatformWindowSurfaceEXT(platform.device, platform.config, platform.gbmSurface, NULL);
}
if (platform.surface == EGL_NO_SURFACE)
{
platform.surface = eglCreateWindowSurface(platform.device, platform.config, (EGLNativeWindowType)platform.gbmSurface, NULL);
if (EGL_NO_SURFACE == platform.surface)
}
if (platform.surface == EGL_NO_SURFACE)
{
TRACELOG(LOG_WARNING, "DISPLAY: Failed to create EGL window surface: 0x%04x", eglGetError());
return -1;
@ -1564,7 +1598,11 @@ int InitPlatform(void)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
// If graphic device is no properly initialized, we end program
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
if (!CORE.Window.ready)
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device");
return -1;
}
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
// Set some default window flags
@ -1882,8 +1920,15 @@ static void InitEvdevInput(void)
{
CORE.Input.Touch.position[i].x = -1;
CORE.Input.Touch.position[i].y = -1;
platform.touchActive[i] = false;
platform.touchPosition[i].x = -1;
platform.touchPosition[i].y = -1;
platform.touchId[i] = -1;
}
// Initialize touch slot
platform.touchSlot = 0;
// Reset keyboard key state
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
{
@ -2046,9 +2091,32 @@ static void ConfigureEvdevDevice(char *device)
const char *deviceKindStr = "unknown";
if (isMouse || isTouch)
{
deviceKindStr = "mouse";
if (platform.mouseFd != -1) close(platform.mouseFd);
bool prioritize = false;
// Priority logic: touchscreens override Mice
// 1. No device set yet? Take it
if (platform.mouseFd == -1) prioritize = true;
// 2. Current is mouse, new is touch? Upgrade to touch
else if (isTouch && !platform.mouseIsTouch) prioritize = true;
// 3. Current is touch, new is touch? Use the new one (last one found wins, standard behavior)
else if (isTouch && platform.mouseIsTouch) prioritize = true;
// 4. Current is mouse, new is mouse? Use the new one
else if (!isTouch && !platform.mouseIsTouch) prioritize = true;
// 5. Current is touch, new is mouse? Ignore the mouse, keep the touchscreen
else prioritize = false;
if (prioritize)
{
deviceKindStr = isTouch? "touchscreen" : "mouse";
if (platform.mouseFd != -1)
{
TRACELOG(LOG_INFO, "INPUT: Overwriting previous input device with new %s", deviceKindStr);
close(platform.mouseFd);
}
platform.mouseFd = fd;
platform.mouseIsTouch = isTouch;
if (absAxisCount > 0)
{
@ -2058,6 +2126,15 @@ static void ConfigureEvdevDevice(char *device)
platform.absRange.y = absinfo[ABS_Y].info.minimum;
platform.absRange.height = absinfo[ABS_Y].info.maximum - absinfo[ABS_Y].info.minimum;
}
TRACELOG(LOG_INFO, "INPUT: Initialized input device %s as %s", device, deviceKindStr);
}
else
{
TRACELOG(LOG_INFO, "INPUT: Ignoring device %s (keeping higher priority %s device)", device, platform.mouseIsTouch ? "touchscreen" : "mouse");
close(fd);
return;
}
}
else if (isGamepad && !isMouse && !isKeyboard && (platform.gamepadCount < MAX_GAMEPADS))
{
@ -2127,18 +2204,15 @@ static void PollKeyboardEvents(void)
// If the event was a key, we know a working keyboard is connected, so disable the SSH keyboard
platform.eventKeyboardMode = true;
#endif
// Keyboard keys appear for codes 1 to 255, ignore everthing else
if ((event.code >= 1) && (event.code <= 255))
{
// Lookup the scancode in the keymap to get a keycode
keycode = linuxToRaylibMap[event.code];
// Make sure we got a valid keycode
if ((keycode > 0) && (keycode < MAX_KEYBOARD_KEYS))
{
// WARNING: https://www.kernel.org/doc/Documentation/input/input.txt
// Event interface: 'value' is the value the event carries. Either a relative change for EV_REL,
// absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for release, 1 for keypress and 2 for autorepeat
@ -2187,16 +2261,15 @@ static void PollGamepadEvents(void)
{
if (event.code < KEYMAP_SIZE)
{
short keycodeRaylib = linuxToRaylibMap[event.code];
short keycode = linuxToRaylibMap[event.code]; // raylib keycode
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0)? "UP" : "DOWN", event.code, keycodeRaylib);
TRACELOG(LOG_DEBUG, "INPUT: Gamepad %2i: KEY_%s Keycode(linux): %4i Keycode(raylib): %4i", i, (event.value == 0)? "UP" : "DOWN", event.code, keycode);
if ((keycodeRaylib != 0) && (keycodeRaylib < MAX_GAMEPAD_BUTTONS))
if ((keycode != 0) && (keycode < MAX_GAMEPAD_BUTTONS))
{
// 1 - button pressed, 0 - button released
CORE.Input.Gamepad.currentButtonState[i][keycodeRaylib] = event.value;
CORE.Input.Gamepad.lastButtonPressed = (event.value == 1)? keycodeRaylib : GAMEPAD_BUTTON_UNKNOWN;
CORE.Input.Gamepad.currentButtonState[i][keycode] = event.value;
CORE.Input.Gamepad.lastButtonPressed = (event.value == 1)? keycode : GAMEPAD_BUTTON_UNKNOWN;
}
}
}
@ -2230,6 +2303,7 @@ static void PollMouseEvents(void)
struct input_event event = { 0 };
int touchAction = -1; // 0-TOUCH_ACTION_UP, 1-TOUCH_ACTION_DOWN, 2-TOUCH_ACTION_MOVE
static bool isMultitouch = false; // Detect if device supports MT events
// Try to read data from the mouse/touch/gesture and only continue if successful
while (read(fd, &event, sizeof(event)) == (int)sizeof(event))
@ -2275,39 +2349,102 @@ static void PollMouseEvents(void)
if (event.code == ABS_X)
{
CORE.Input.Mouse.currentPosition.x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
CORE.Input.Touch.position[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
touchAction = 2; // TOUCH_ACTION_MOVE
// Update single touch position only if it's active and no MT events are being used
if (platform.touchActive[0] && !isMultitouch)
{
platform.touchPosition[0].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
if (touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
}
}
if (event.code == ABS_Y)
{
CORE.Input.Mouse.currentPosition.y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
CORE.Input.Touch.position[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
touchAction = 2; // TOUCH_ACTION_MOVE
// Update single touch position only if it's active and no MT events are being used
if (platform.touchActive[0] && !isMultitouch)
{
platform.touchPosition[0].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
if (touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
}
}
// Multitouch movement
if (event.code == ABS_MT_SLOT) platform.touchSlot = event.value; // Remember the slot number for the folowing events
if (event.code == ABS_MT_SLOT)
{
platform.touchSlot = event.value;
isMultitouch = true;
}
if (event.code == ABS_MT_POSITION_X)
{
if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width; // Scale according to absRange
isMultitouch = true;
if (platform.touchSlot < MAX_TOUCH_POINTS)
{
platform.touchPosition[platform.touchSlot].x = (event.value - platform.absRange.x)*CORE.Window.screen.width/platform.absRange.width;
// If this slot is active, it's a move. If not, we are just updating the buffer for when it becomes active.
// Only set to MOVE if we haven't already detected a DOWN or UP event this frame
if (platform.touchActive[platform.touchSlot] && touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
}
}
if (event.code == ABS_MT_POSITION_Y)
{
if (platform.touchSlot < MAX_TOUCH_POINTS) CORE.Input.Touch.position[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height; // Scale according to absRange
if (platform.touchSlot < MAX_TOUCH_POINTS)
{
platform.touchPosition[platform.touchSlot].y = (event.value - platform.absRange.y)*CORE.Window.screen.height/platform.absRange.height;
// If this slot is active, it's a move. If not, we are just updating the buffer for when it becomes active.
// Only set to MOVE if we haven't already detected a DOWN or UP event this frame
if (platform.touchActive[platform.touchSlot] && touchAction == -1) touchAction = 2; // TOUCH_ACTION_MOVE
}
}
if (event.code == ABS_MT_TRACKING_ID)
{
if ((event.value < 0) && (platform.touchSlot < MAX_TOUCH_POINTS))
if (platform.touchSlot < MAX_TOUCH_POINTS)
{
if (event.value >= 0)
{
platform.touchActive[platform.touchSlot] = true;
platform.touchId[platform.touchSlot] = event.value; // Use Tracking ID for unique IDs
touchAction = 1; // TOUCH_ACTION_DOWN
}
else
{
// Touch has ended for this point
CORE.Input.Touch.position[platform.touchSlot].x = -1;
CORE.Input.Touch.position[platform.touchSlot].y = -1;
platform.touchActive[platform.touchSlot] = false;
platform.touchPosition[platform.touchSlot].x = -1;
platform.touchPosition[platform.touchSlot].y = -1;
platform.touchId[platform.touchSlot] = -1;
// Force UP action if we haven't already set a DOWN action
// (DOWN takes priority over UP if both happen in one frame, though rare)
if (touchAction != 1) touchAction = 0; // TOUCH_ACTION_UP
}
}
}
// Handle ABS_MT_PRESSURE (0x3a) if available, as some devices use it for lift-off
#ifndef ABS_MT_PRESSURE
#define ABS_MT_PRESSURE 0x3a
#endif
if (event.code == ABS_MT_PRESSURE)
{
if (platform.touchSlot < MAX_TOUCH_POINTS)
{
if (event.value <= 0) // Pressure 0 means lift
{
platform.touchActive[platform.touchSlot] = false;
platform.touchPosition[platform.touchSlot].x = -1;
platform.touchPosition[platform.touchSlot].y = -1;
platform.touchId[platform.touchSlot] = -1;
if (touchAction != 1) touchAction = 0; // TOUCH_ACTION_UP
}
}
}
@ -2319,7 +2456,7 @@ static void PollMouseEvents(void)
if (!event.value && previousMouseLeftButtonState)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = 0;
touchAction = 0; // TOUCH_ACTION_UP
if (touchAction != 1) touchAction = 0; // TOUCH_ACTION_UP
}
if (event.value && !previousMouseLeftButtonState)
@ -2328,7 +2465,6 @@ static void PollMouseEvents(void)
touchAction = 1; // TOUCH_ACTION_DOWN
}
}
}
// Button parsing
@ -2339,8 +2475,43 @@ static void PollMouseEvents(void)
{
platform.currentButtonStateEvdev[MOUSE_BUTTON_LEFT] = event.value;
if (event.value > 0) touchAction = 1; // TOUCH_ACTION_DOWN
else touchAction = 0; // TOUCH_ACTION_UP
if (event.value > 0)
{
bool activateSlot0 = false;
if (event.code == BTN_LEFT) activateSlot0 = true; // Mouse click always activates
else if (event.code == BTN_TOUCH)
{
bool anyActive = false;
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (platform.touchActive[i]) { anyActive = true; break; }
}
if (!anyActive) activateSlot0 = true;
}
if (activateSlot0)
{
platform.touchActive[0] = true;
platform.touchId[0] = 0;
}
touchAction = 1; // TOUCH_ACTION_DOWN
}
else
{
// Only clear touch 0 for actual mouse clicks (BTN_LEFT)
if (event.code == BTN_LEFT)
{
platform.touchActive[0] = false;
platform.touchPosition[0].x = -1;
platform.touchPosition[0].y = -1;
}
else if (event.code == BTN_TOUCH) platform.touchSlot = 0; // Reset slot index to 0
touchAction = 0; // TOUCH_ACTION_UP
}
}
if (event.code == BTN_RIGHT) platform.currentButtonStateEvdev[MOUSE_BUTTON_RIGHT] = event.value;
@ -2355,24 +2526,40 @@ static void PollMouseEvents(void)
if (!CORE.Input.Mouse.cursorLocked)
{
if (CORE.Input.Mouse.currentPosition.x < 0) CORE.Input.Mouse.currentPosition.x = 0;
if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
if (CORE.Input.Mouse.currentPosition.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x)
CORE.Input.Mouse.currentPosition.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
if (CORE.Input.Mouse.currentPosition.y < 0) CORE.Input.Mouse.currentPosition.y = 0;
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
if (CORE.Input.Mouse.currentPosition.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y)
CORE.Input.Mouse.currentPosition.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
}
// Update touch point count
CORE.Input.Touch.pointCount = 0;
// Repack active touches into CORE.Input.Touch
int k = 0;
for (int i = 0; i < MAX_TOUCH_POINTS; i++)
{
if (CORE.Input.Touch.position[i].x >= 0) CORE.Input.Touch.pointCount++;
if (platform.touchActive[i])
{
CORE.Input.Touch.position[k] = platform.touchPosition[i];
CORE.Input.Touch.pointId[k] = platform.touchId[i];
k++;
}
}
CORE.Input.Touch.pointCount = k;
// Clear remaining slots
for (int i = k; i < MAX_TOUCH_POINTS; i++)
{
CORE.Input.Touch.position[i].x = -1;
CORE.Input.Touch.position[i].y = -1;
CORE.Input.Touch.pointId[i] = -1;
}
#if defined(SUPPORT_GESTURES_SYSTEM)
if (touchAction > -1)
{
GestureEvent gestureEvent = { 0 };
gestureEvent.touchAction = touchAction;
gestureEvent.pointCount = CORE.Input.Touch.pointCount;
@ -2383,7 +2570,6 @@ static void PollMouseEvents(void)
}
ProcessGestureEvent(gestureEvent);
touchAction = -1;
}
#endif
@ -2479,4 +2665,82 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
return nearestIndex;
}
// Compute framebuffer size relative to screen size and display size
// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified
static void SetupFramebuffer(int width, int height)
{
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
{
TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
// Downscaling to fit display with border-bars
float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width;
float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height;
if (widthRatio <= heightRatio)
{
CORE.Window.render.width = CORE.Window.display.width;
CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio);
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height);
}
else
{
CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio);
CORE.Window.render.height = CORE.Window.display.height;
CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width);
CORE.Window.renderOffset.y = 0;
}
// Screen scaling required
float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width;
CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f);
// NOTE: We render to full display resolution!
// We just need to calculate above parameters for downscale matrix and offsets
CORE.Window.render.width = CORE.Window.display.width;
CORE.Window.render.height = CORE.Window.display.height;
TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height);
}
else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height))
{
// Required screen size is smaller than display size
TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
{
CORE.Window.screen.width = CORE.Window.display.width;
CORE.Window.screen.height = CORE.Window.display.height;
}
// Upscaling to fit display with border-bars
float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height;
float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
if (displayRatio <= screenRatio)
{
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio);
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height);
}
else
{
CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio);
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width);
CORE.Window.renderOffset.y = 0;
}
}
else
{
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = 0;
}
}
// EOF

View File

@ -13,9 +13,6 @@
* - Improvement 01
* - Improvement 02
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
*
* CONFIGURATION:
* #define RCORE_PLATFORM_CUSTOM_FLAG
* Custom flag for rcore on target platform -not used-
@ -27,7 +24,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2025 Ramon Santamaria (@raysan5) and contributors
* Copyright (c) 2025-2026 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.

View File

@ -27,7 +27,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -454,7 +454,6 @@ int InitPlatform(void)
// raylib uses OpenGL so, platform should create that kind of connection
// Below example illustrates that process using EGL library
//----------------------------------------------------------------------------
CORE.Window.fullscreen = true;
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT))

View File

@ -12,9 +12,6 @@
* POSSIBLE IMPROVEMENTS:
* - Replace glfw3 dependency by direct browser API calls (same as library_glfw3.js)
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
*
* CONFIGURATION:
* #define RCORE_PLATFORM_CUSTOM_FLAG
* Custom flag for rcore on target platform -not used-
@ -26,7 +23,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -204,7 +201,6 @@ void ToggleFullscreen(void)
EM_ASM(document.exitFullscreen(););
CORE.Window.fullscreen = false;
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
}
@ -213,14 +209,12 @@ void ToggleFullscreen(void)
if (enterFullscreen)
{
// NOTE: The setTimeouts handle the browser mode change delay
EM_ASM
(
setTimeout(function()
{
EM_ASM(
setTimeout(function(){
Module.requestFullscreen(false, false);
}, 100);
);
CORE.Window.fullscreen = true;
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
}
@ -238,7 +232,7 @@ void ToggleFullscreen(void)
*/
// EM_ASM(Module.requestFullscreen(false, false););
/*
if (!CORE.Window.fullscreen)
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
// Option 1: Request fullscreen for the canvas element
// This option does not seem to work at all:
@ -274,7 +268,6 @@ void ToggleFullscreen(void)
emscripten_get_canvas_element_size(platform.canvasId, &width, &height);
TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height);
CORE.Window.fullscreen = true; // Toggle fullscreen flag
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
}
else
@ -286,7 +279,6 @@ void ToggleFullscreen(void)
emscripten_get_canvas_element_size(platform.canvasId, &width, &height);
TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
CORE.Window.fullscreen = false; // Toggle fullscreen flag
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
}
*/
@ -313,7 +305,6 @@ void ToggleBorderlessWindowed(void)
EM_ASM(document.exitFullscreen(););
CORE.Window.fullscreen = false;
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
}
@ -545,7 +536,6 @@ void ClearWindowState(unsigned int flags)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE) || (canvasStyleWidth > canvasWidth)) EM_ASM(document.exitFullscreen(););
}
CORE.Window.fullscreen = false;
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
}
@ -1111,7 +1101,7 @@ void PollInputEvents(void)
else CORE.Input.Gamepad.currentButtonState[i][button] = 0;
}
//TRACELOGD("INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]);
//TRACELOG(LOG_DEBUG, "INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]);
}
// Register axis data for every connected gamepad
@ -1155,8 +1145,6 @@ int InitPlatform(void)
// glfwWindowHint(GLFW_AUX_BUFFERS, 0); // Number of auxiliar buffers
// Check window creation flags
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) CORE.Window.fullscreen = true;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
@ -1260,7 +1248,7 @@ int InitPlatform(void)
// TODO: Consider requesting another type of canvas, not a WebGL one --> Replace GLFW-web by Emscripten?
platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(unsigned int));
#else
if (CORE.Window.fullscreen)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
// remember center for switchinging from fullscreen to window
if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
@ -1299,18 +1287,6 @@ int InitPlatform(void)
TRACELOG(LOG_WARNING, "SYSTEM: Closest fullscreen videomode: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
// NOTE: ISSUE: Closest videomode could not match monitor aspect-ratio, for example,
// for a desired screen size of 800x450 (16:9), closest supported videomode is 800x600 (4:3),
// framebuffer is rendered correctly but once displayed on a 16:9 monitor, it gets stretched
// by the sides to fit all monitor space...
// Try to setup the most appropriate fullscreen framebuffer for the requested screenWidth/screenHeight
// It considers device display resolution mode and setups a framebuffer with black bars if required (render size/offset)
// Modified global variables: CORE.Window.screen.width/CORE.Window.screen.height - CORE.Window.render.width/CORE.Window.render.height - CORE.Window.renderOffset.x/CORE.Window.renderOffset.y - CORE.Window.screenScale
// TODO: It is a quite cumbersome solution to display size vs requested size, it should be reviewed or removed...
// HighDPI monitors are properly considered in a following similar function: SetupViewport()
SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL);
// NOTE: Full-screen change, not working properly...
@ -1531,7 +1507,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
{
CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
strcpy(CORE.Window.dropFilepaths[i], paths[i]);
strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
}
}
}
@ -1716,12 +1692,12 @@ static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPoin
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
{
/*
TRACELOGD("%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"",
TRACELOG(LOG_DEBUG, "%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"",
eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state",
gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping);
for (int i = 0; i < gamepadEvent->numAxes; i++) TRACELOGD("Axis %d: %g", i, gamepadEvent->axis[i]);
for (int i = 0; i < gamepadEvent->numButtons; i++) TRACELOGD("Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
for (int i = 0; i < gamepadEvent->numAxes; i++) TRACELOG(LOG_DEBUG, "Axis %d: %g", i, gamepadEvent->axis[i]);
for (int i = 0; i < gamepadEvent->numButtons; i++) TRACELOG(LOG_DEBUG, "Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
*/
if (gamepadEvent->connected && (gamepadEvent->index < MAX_GAMEPADS))
@ -1830,7 +1806,6 @@ static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const Emscripte
const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
if (!wasFullscreen)
{
CORE.Window.fullscreen = false;
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
}

File diff suppressed because it is too large Load Diff

View File

@ -50,7 +50,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -74,12 +74,8 @@
#else
#include "raylib.h" // Declares module functions
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#endif
#include "utils.h" // Required for: fopen() Android mapping
#endif
#if defined(SUPPORT_MODULE_RAUDIO) || defined(RAUDIO_STANDALONE)
@ -1134,7 +1130,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n");
byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2025 Ramon Santamaria (@raysan5) //\n");
byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2026 Ramon Santamaria (@raysan5) //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "//////////////////////////////////////////////////////////////////////////////////\n\n");
@ -1249,7 +1245,7 @@ void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
frameCount = (ma_uint32)ma_convert_frames(data, frameCount, formatOut, channels, sampleRate, wave->data, frameCountIn, formatIn, wave->channels, wave->sampleRate);
if (frameCount == 0)
{
RL_FREE(wave->data);
RL_FREE(data);
TRACELOG(LOG_WARNING, "WAVE: Failed format conversion");
return;
}

View File

@ -62,7 +62,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -570,8 +570,7 @@ typedef enum {
} TraceLogLevel;
// Keyboard keys (US keyboard layout)
// NOTE: Use GetKeyPressed() to allow redefining
// required keys for alternative layouts
// NOTE: Use GetKeyPressed() to allow redefining required keys for alternative layouts
typedef enum {
KEY_NULL = 0, // Key: NULL, used for no key pressed
// Alphanumeric keys
@ -1099,23 +1098,17 @@ RLAPI void TakeScreenshot(const char *fileName); // Takes a scr
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
// NOTE: Following functions implemented in module [utils]
//------------------------------------------------------------------
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
// Logging system
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
// Memory management, using internal allocators
RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
RLAPI void MemFree(void *ptr); // Internal memory free
// Set custom callbacks
// WARNING: Callbacks setup is intended for advanced users
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
// Files management functions
// File system management functions
RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
@ -1123,9 +1116,14 @@ RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
RLAPI bool SaveFileText(const char *fileName, const char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
//------------------------------------------------------------------
// File system functions
// File access custom callbacks
// WARNING: Callbacks setup is intended for advanced users
RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
RLAPI int FileRename(const char *fileName, const char *fileRename); // Rename file (if exists)
RLAPI int FileRemove(const char *fileName); // Remove file (if exists)
RLAPI int FileCopy(const char *srcPath, const char *dstPath); // Copy file from one path to another, dstPath created if it doesn't exist

View File

@ -19,20 +19,25 @@
*
* CONFIGURATION:
* #define RAYMATH_IMPLEMENTATION
* Generates the implementation of the library into the included file.
* Generates the implementation of the library into the included file
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation.
* or source files without problems. But only ONE file should hold the implementation
*
* #define RAYMATH_STATIC_INLINE
* Define static inline functions code, so #include header suffices for use.
* This may use up lots of memory.
* Define static inline functions code, so #include header suffices for use
* This may use up lots of memory
*
* #define RAYMATH_DISABLE_CPP_OPERATORS
* Disables C++ operator overloads for raymath types.
*
* #define RAYMATH_USE_SIMD_INTRINSICS
* Try to enable SIMD intrinsics for MatrixMultiply()
* Note that users enabling it must be aware of the target platform where application will
* run to support the selected SIMD intrinsic, for now, only SSE is supported
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2015-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -79,7 +84,6 @@
#endif
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -170,6 +174,35 @@ typedef struct float16 {
#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf()
#if defined(RAYMATH_USE_SIMD_INTRINSICS)
// SIMD is used on the most costly raymath function MatrixMultiply()
// NOTE: Only SSE intrinsics support implemented
// TODO: Consider support for other SIMD instrinsics:
// - SSEx, AVX, AVX2, FMA, NEON, RVV
/*
#if defined(__SSE4_2__)
#include <nmmintrin.h>
#define RAYMATH_SSE42_ENABLED
#elif defined(__SSE4_1__)
#include <smmintrin.h>
#define RAYMATH_SSE41_ENABLED
#elif defined(__SSSE3__)
#include <tmmintrin.h>
#define RAYMATH_SSSE3_ENABLED
#elif defined(__SSE3__)
#include <pmmintrin.h>
#define RAYMATH_SSE3_ENABLED
#elif defined(__SSE2__) || (defined(_M_AMD64) || defined(_M_X64)) // SSE2 x64
#include <emmintrin.h>
#define RAYMATH_SSE2_ENABLED
#endif
*/
#if defined(__SSE__) || defined(_M_X64) || (defined(_M_IX86_FP) && (_M_IX86_FP >= 1))
#include <xmmintrin.h>
#define RAYMATH_SSE_ENABLED
#endif
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition - Utils math
//----------------------------------------------------------------------------------
@ -1648,6 +1681,63 @@ RMAPI Matrix MatrixMultiply(Matrix left, Matrix right)
{
Matrix result = { 0 };
#if defined(RAYMATH_SSE_ENABLED)
// Load left side and right side
__m128 c0 = _mm_set_ps(right.m12, right.m8, right.m4, right.m0);
__m128 c1 = _mm_set_ps(right.m13, right.m9, right.m5, right.m1);
__m128 c2 = _mm_set_ps(right.m14, right.m10, right.m6, right.m2);
__m128 c3 = _mm_set_ps(right.m15, right.m11, right.m7, right.m3);
// Transpose so c0..c3 become *rows* of the right matrix in semantic order
_MM_TRANSPOSE4_PS(c0, c1, c2, c3);
float tmp[4] = { 0 };
__m128 row;
// Row 0 of result: [m0, m1, m2, m3]
row = _mm_mul_ps(_mm_set1_ps(left.m0), c0);
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m1), c1));
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m2), c2));
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m3), c3));
_mm_storeu_ps(tmp, row);
result.m0 = tmp[0];
result.m1 = tmp[1];
result.m2 = tmp[2];
result.m3 = tmp[3];
// Row 1 of result: [m4, m5, m6, m7]
row = _mm_mul_ps(_mm_set1_ps(left.m4), c0);
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m5), c1));
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m6), c2));
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m7), c3));
_mm_storeu_ps(tmp, row);
result.m4 = tmp[0];
result.m5 = tmp[1];
result.m6 = tmp[2];
result.m7 = tmp[3];
// Row 2 of result: [m8, m9, m10, m11]
row = _mm_mul_ps(_mm_set1_ps(left.m8), c0);
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m9), c1));
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m10), c2));
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m11), c3));
_mm_storeu_ps(tmp, row);
result.m8 = tmp[0];
result.m9 = tmp[1];
result.m10 = tmp[2];
result.m11 = tmp[3];
// Row 3 of result: [m12, m13, m14, m15]
row = _mm_mul_ps(_mm_set1_ps(left.m12), c0);
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m13), c1));
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m14), c2));
row = _mm_add_ps(row, _mm_mul_ps(_mm_set1_ps(left.m15), c3));
_mm_storeu_ps(tmp, row);
result.m12 = tmp[0];
result.m13 = tmp[1];
result.m14 = tmp[2];
result.m15 = tmp[3];
#else
result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12;
result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13;
result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14;
@ -1664,6 +1754,7 @@ RMAPI Matrix MatrixMultiply(Matrix left, Matrix right)
result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13;
result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14;
result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15;
#endif
return result;
}

View File

@ -20,7 +20,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2022-2025 Christoph Wagner (@Crydsch) & Ramon Santamaria (@raysan5)
* Copyright (c) 2022-2026 Christoph Wagner (@Crydsch) and Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -192,6 +192,8 @@ RLAPI Matrix GetCameraProjectionMatrix(Camera *camera, float aspect);
// IsKeyPressed()
// GetFrameTime()
#include <math.h> // Required for: fabsf()
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -252,8 +254,11 @@ void CameraMoveForward(Camera *camera, float distance, bool moveInWorldPlane)
if (moveInWorldPlane)
{
// Project vector onto world plane
forward.y = 0;
// Project vector onto world plane (the plane defined by the up vector)
if (fabsf(camera->up.z) > 0.7071f) forward.z = 0;
else if (fabsf(camera->up.x) > 0.7071f) forward.x = 0;
else forward.y = 0;
forward = Vector3Normalize(forward);
}
@ -285,8 +290,11 @@ void CameraMoveRight(Camera *camera, float distance, bool moveInWorldPlane)
if (moveInWorldPlane)
{
// Project vector onto world plane
right.y = 0;
// Project vector onto world plane (the plane defined by the up vector)
if (fabsf(camera->up.z) > 0.7071f) right.z = 0;
else if (fabsf(camera->up.x) > 0.7071f) right.x = 0;
else right.y = 0;
right = Vector3Normalize(right);
}
@ -345,7 +353,7 @@ void CameraYaw(Camera *camera, float angle, bool rotateAroundTarget)
// - lockView prevents camera overrotation (aka "somersaults")
// - rotateAroundTarget defines if rotation is around target or around its position
// - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
// NOTE: angle must be provided in radians
// NOTE: [angle] must be provided in radians
void CameraPitch(Camera *camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp)
{
// Up direction
@ -382,7 +390,7 @@ void CameraPitch(Camera *camera, float angle, bool lockView, bool rotateAroundTa
// Move position relative to target
camera->position = Vector3Subtract(camera->target, targetPosition);
}
else // rotate around camera.position
else // Rotate around camera.position
{
// Move target relative to position
camera->target = Vector3Add(camera->position, targetPosition);

View File

@ -70,7 +70,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) and contributors
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -104,16 +104,12 @@
#include "raylib.h" // Declares module functions
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#endif
#include "utils.h" // Required for: TRACELOG() macros
#include <stdlib.h> // Required for: srand(), rand(), atexit()
#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
#include <string.h> // Required for: strlen(), strncpy(), strcmp(), strrchr(), memset()
#include <stdlib.h> // Required for: srand(), rand(), atexit(), exit()
#include <stdio.h> // Required for: FILE, fopen(), fseek(), ftell(), fread(), fwrite(), fprintf(), vprintf(), fclose(), sprintf() [Used in OpenURL()]
#include <string.h> // Required for: strlen(), strncpy(), strcmp(), strrchr(), memset(), strcat()
#include <stdarg.h> // Required for: va_list, va_start(), va_end() [Used in TraceLog()]
#include <time.h> // Required for: time() [Used in InitTimer()]
#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
@ -205,16 +201,22 @@
#define GETCWD _getcwd // NOTE: MSDN recommends not to use getcwd(), chdir()
#define CHDIR _chdir
#define MKDIR(dir) _mkdir(dir)
#define ACCESS(fn) _access(fn, 0)
#else
#include <unistd.h> // Required for: getch(), chdir(), mkdir(), access()
#define GETCWD getcwd
#define CHDIR chdir
#define MKDIR(dir) mkdir(dir, 0777)
#define ACCESS(fn) access(fn, F_OK)
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#ifndef MAX_TRACELOG_MSG_LENGTH
#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
#endif
#ifndef MAX_FILEPATH_CAPACITY
#define MAX_FILEPATH_CAPACITY 8192 // Maximum capacity for filepath
#endif
@ -273,7 +275,7 @@
#define FLAG_SET(n, f) ((n) |= (f))
#define FLAG_CLEAR(n, f) ((n) &= ~(f))
#define FLAG_TOGGLE(n, f) ((n) ^= (f))
#define FLAG_IS_SET(n, f) (((n) & (f)) > 0)
#define FLAG_IS_SET(n, f) (((n) & (f)) == (f))
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -287,20 +289,19 @@ typedef struct CoreData {
const char *title; // Window text title const pointer
unsigned int flags; // Configuration flags (bit based), keeps window state
bool ready; // Check if window has been initialized successfully
bool fullscreen; // Check if fullscreen mode is enabled
bool shouldClose; // Check if window set for closing
bool resizedLastFrame; // Check if window has been resized last frame
bool eventWaiting; // Wait for events before ending frame
bool usingFbo; // Using FBO (RenderTexture) for rendering instead of default framebuffer
Point position; // Window position (required on fullscreen toggle)
Point previousPosition; // Window previous position (required on borderless windowed toggle)
Size display; // Display width and height (monitor, device-screen, LCD, ...)
Size screen; // Screen width and height (used render area)
Size previousScreen; // Screen previous width and height (required on borderless windowed toggle)
Size currentFbo; // Current render width and height (depends on active fbo)
Size render; // Framebuffer width and height (render area, including black bars if required)
Point renderOffset; // Offset from render area (must be divided by 2)
Size screen; // Screen current width and height
Point position; // Window current position
Size previousScreen; // Screen previous width and height (required on fullscreen/borderless-windowed toggle)
Point previousPosition; // Window previous position (required on fullscreeen/borderless-windowed toggle)
Size render; // Screen framebuffer width and height
Point renderOffset; // Screen framebuffer render offset (Not required anymore?)
Size currentFbo; // Current framebuffer render width and height (depends on active render texture)
Size screenMin; // Screen minimum width and height (for resizable window)
Size screenMax; // Screen maximum width and height (for resizable window)
Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
@ -352,6 +353,7 @@ typedef struct CoreData {
int pointCount; // Number of touch points active
int pointId[MAX_TOUCH_POINTS]; // Point identifiers
Vector2 position[MAX_TOUCH_POINTS]; // Touch position on screen
Vector2 previousPosition[MAX_TOUCH_POINTS]; // Previous touch position on screen
char currentTouchState[MAX_TOUCH_POINTS]; // Registers current touch state
char previousTouchState[MAX_TOUCH_POINTS]; // Registers previous touch state
@ -387,6 +389,14 @@ RLAPI const char *raylib_version = RAYLIB_VERSION; // raylib version exported s
CoreData CORE = { 0 }; // Global CORE state context
static int logTypeLevel = LOG_INFO; // Minimum log type level
static TraceLogCallback traceLog = NULL; // TraceLog callback function pointer
static LoadFileDataCallback loadFileData = NULL; // LoadFileData callback function pointer
static SaveFileDataCallback saveFileData = NULL; // SaveFileText callback function pointer
static LoadFileTextCallback loadFileText = NULL; // LoadFileText callback function pointer
static SaveFileTextCallback saveFileText = NULL; // SaveFileText callback function pointer
#if defined(SUPPORT_SCREEN_CAPTURE)
static int screenshotCounter = 0; // Screenshots counter
#endif
@ -493,7 +503,6 @@ extern int InitPlatform(void); // Initialize platform (graphics, inputs
extern void ClosePlatform(void); // Close platform
static void InitTimer(void); // Initialize timer, hi-resolution if available (required by InitPlatform())
static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform())
static void SetupViewport(int width, int height); // Set viewport for a provided width and height
static void ScanDirectoryFiles(const char *basePath, FilePathList *list, const char *filter); // Scan all files and directories in a base path
@ -762,31 +771,31 @@ bool IsWindowReady(void)
// Check if window is currently fullscreen
bool IsWindowFullscreen(void)
{
return CORE.Window.fullscreen;
return FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
}
// Check if window is currently hidden
bool IsWindowHidden(void)
{
return (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN));
return FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN);
}
// Check if window has been minimized
bool IsWindowMinimized(void)
{
return (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED));
return FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED);
}
// Check if window has been maximized
bool IsWindowMaximized(void)
{
return (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED));
return FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
}
// Check if window has the focus
bool IsWindowFocused(void)
{
return (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED));
return !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED);
}
// Check if window has been resizedLastFrame
@ -798,7 +807,7 @@ bool IsWindowResized(void)
// Check if one specific window flag is enabled
bool IsWindowState(unsigned int flag)
{
return (FLAG_IS_SET(CORE.Window.flags, flag));
return FLAG_IS_SET(CORE.Window.flags, flag);
}
// Get current screen width
@ -1100,7 +1109,7 @@ void BeginScissorMode(int x, int y, int width, int height)
rlScissor((int)(x*scale.x), (int)(GetScreenHeight()*scale.y - (((y + height)*scale.y))), (int)(width*scale.x), (int)(height*scale.y));
}
#else
if (!CORE.Window.usingFbo && (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)))
if (!CORE.Window.usingFbo && FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
Vector2 scale = GetWindowScaleDPI();
rlScissor((int)(x*scale.x), (int)(CORE.Window.currentFbo.height - (y + height)*scale.y), (int)(width*scale.x), (int)(height*scale.y));
@ -1856,9 +1865,389 @@ void SetConfigFlags(unsigned int flags)
FLAG_SET(CORE.Window.flags, flags);
}
// void OpenURL(const char *url); // Defined per platform
//----------------------------------------------------------------------------------
// Module Functions Definition: File system
// Module Functions Definition: Logging system
//----------------------------------------------------------------------------------
// Set the current threshold (minimum) log level
void SetTraceLogLevel(int logType) { logTypeLevel = logType; }
// Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
void TraceLog(int logType, const char *text, ...)
{
#if defined(SUPPORT_TRACELOG)
// Message has level below current threshold, don't emit
if ((logType < logTypeLevel) || (text == NULL)) return;
va_list args;
va_start(args, text);
if (traceLog)
{
traceLog(logType, text, args);
va_end(args);
return;
}
#if defined(PLATFORM_ANDROID)
switch (logType)
{
case LOG_TRACE: __android_log_vprint(ANDROID_LOG_VERBOSE, "raylib", text, args); break;
case LOG_DEBUG: __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", text, args); break;
case LOG_INFO: __android_log_vprint(ANDROID_LOG_INFO, "raylib", text, args); break;
case LOG_WARNING: __android_log_vprint(ANDROID_LOG_WARN, "raylib", text, args); break;
case LOG_ERROR: __android_log_vprint(ANDROID_LOG_ERROR, "raylib", text, args); break;
case LOG_FATAL: __android_log_vprint(ANDROID_LOG_FATAL, "raylib", text, args); break;
default: break;
}
#else
char buffer[MAX_TRACELOG_MSG_LENGTH] = { 0 };
switch (logType)
{
case LOG_TRACE: strncpy(buffer, "TRACE: ", 8); break;
case LOG_DEBUG: strncpy(buffer, "DEBUG: ", 8); break;
case LOG_INFO: strncpy(buffer, "INFO: ", 7); break;
case LOG_WARNING: strncpy(buffer, "WARNING: ", 10); break;
case LOG_ERROR: strncpy(buffer, "ERROR: ", 8); break;
case LOG_FATAL: strncpy(buffer, "FATAL: ", 8); break;
default: break;
}
unsigned int textLength = (unsigned int)strlen(text);
memcpy(buffer + strlen(buffer), text, (textLength < (MAX_TRACELOG_MSG_LENGTH - 12))? textLength : (MAX_TRACELOG_MSG_LENGTH - 12));
strcat(buffer, "\n");
vprintf(buffer, args);
fflush(stdout);
#endif
va_end(args);
if (logType == LOG_FATAL) exit(EXIT_FAILURE); // If fatal logging, exit program
#endif // SUPPORT_TRACELOG
}
// Set custom trace log
void SetTraceLogCallback(TraceLogCallback callback)
{
traceLog = callback;
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Memory management
//----------------------------------------------------------------------------------
// Internal memory allocator
// NOTE: Initializes to zero by default
void *MemAlloc(unsigned int size)
{
void *ptr = RL_CALLOC(size, 1);
return ptr;
}
// Internal memory reallocator
void *MemRealloc(void *ptr, unsigned int size)
{
void *ret = RL_REALLOC(ptr, size);
return ret;
}
// Internal memory free
void MemFree(void *ptr)
{
RL_FREE(ptr);
}
//----------------------------------------------------------------------------------
// Module Functions Definition: File System management
//----------------------------------------------------------------------------------
// Load data from file into a buffer
unsigned char *LoadFileData(const char *fileName, int *dataSize)
{
unsigned char *data = NULL;
*dataSize = 0;
if (fileName != NULL)
{
if (loadFileData)
{
data = loadFileData(fileName, dataSize);
return data;
}
#if defined(SUPPORT_STANDARD_FILEIO)
FILE *file = fopen(fileName, "rb");
if (file != NULL)
{
// WARNING: On binary streams SEEK_END could not be found,
// using fseek() and ftell() could not work in some (rare) cases
fseek(file, 0, SEEK_END);
int size = ftell(file); // WARNING: ftell() returns 'long int', maximum size returned is INT_MAX (2147483647 bytes)
fseek(file, 0, SEEK_SET);
if (size > 0)
{
data = (unsigned char *)RL_CALLOC(size, sizeof(unsigned char));
if (data != NULL)
{
// NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
size_t count = fread(data, sizeof(unsigned char), size, file);
// WARNING: fread() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation)
// dataSize is unified along raylib as a 'int' type, so, for file-sizes > INT_MAX (2147483647 bytes) we have a limitation
if (count > 2147483647)
{
TRACELOG(LOG_WARNING, "FILEIO: [%s] File is bigger than 2147483647 bytes, avoid using LoadFileData()", fileName);
RL_FREE(data);
data = NULL;
}
else
{
*dataSize = (int)count;
if ((*dataSize) != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded (%i bytes out of %i)", fileName, dataSize, count);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName);
}
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to allocated memory for file reading", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read file", fileName);
fclose(file);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
#else
TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback");
#endif
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return data;
}
// Unload file data allocated by LoadFileData()
void UnloadFileData(unsigned char *data)
{
RL_FREE(data);
}
// Save data to file from buffer
bool SaveFileData(const char *fileName, void *data, int dataSize)
{
bool success = false;
if (fileName != NULL)
{
if (saveFileData)
{
return saveFileData(fileName, data, dataSize);
}
#if defined(SUPPORT_STANDARD_FILEIO)
FILE *file = fopen(fileName, "wb");
if (file != NULL)
{
// WARNING: fwrite() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation)
// and expects a size_t input value but as dataSize is limited to INT_MAX (2147483647 bytes), there shouldn't be a problem
int count = (int)fwrite(data, sizeof(unsigned char), dataSize, file);
if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName);
else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName);
int result = fclose(file);
if (result == 0) success = true;
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
#else
TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback");
#endif
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return success;
}
// Export data to code (.h), returns true on success
bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName)
{
bool success = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
#endif
// NOTE: Text data buffer size is estimated considering raw data size in bytes
// and requiring 6 char bytes for every byte: "0x00, "
char *txtData = (char *)RL_CALLOC(dataSize*6 + 2000, sizeof(char));
int byteCount = 0;
byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "// DataAsCode exporter v1.0 - Raw data exported as an array of bytes //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n");
byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2022-2026 Ramon Santamaria (@raysan5) //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n");
// Get file name from path
char varFileName[256] = { 0 };
strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1);
for (int i = 0; varFileName[i] != '\0'; i++)
{
// Convert variable name to uppercase
if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; }
// Replace non valid character for C identifier with '_'
else if (varFileName[i] == '.' || varFileName[i] == '-' || varFileName[i] == '?' || varFileName[i] == '!' || varFileName[i] == '+') { varFileName[i] = '_'; }
}
byteCount += sprintf(txtData + byteCount, "#define %s_DATA_SIZE %i\n\n", varFileName, dataSize);
byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%s_DATA_SIZE] = { ", varFileName, varFileName);
for (int i = 0; i < (dataSize - 1); i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), data[i]);
byteCount += sprintf(txtData + byteCount, "0x%x };\n", data[dataSize - 1]);
// NOTE: Text data size exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
RL_FREE(txtData);
if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Data as code exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export data as code", fileName);
return success;
}
// Load text data from file, returns a '\0' terminated string
// NOTE: text chars array should be freed manually
char *LoadFileText(const char *fileName)
{
char *text = NULL;
if (fileName != NULL)
{
if (loadFileText)
{
text = loadFileText(fileName);
return text;
}
#if defined(SUPPORT_STANDARD_FILEIO)
FILE *file = fopen(fileName, "rt");
if (file != NULL)
{
// WARNING: When reading a file as 'text' file,
// text mode causes carriage return-linefeed translation...
// ...but using fseek() should return correct byte-offset
fseek(file, 0, SEEK_END);
unsigned int size = (unsigned int)ftell(file);
fseek(file, 0, SEEK_SET);
if (size > 0)
{
text = (char *)RL_CALLOC(size + 1, sizeof(char));
if (text != NULL)
{
unsigned int count = (unsigned int)fread(text, sizeof(char), size, file);
// WARNING: \r\n is converted to \n on reading, so,
// read bytes count gets reduced by the number of lines
if (count < size) text = (char *)RL_REALLOC(text, count + 1);
// Zero-terminate the string
text[count] = '\0';
TRACELOG(LOG_INFO, "FILEIO: [%s] Text file loaded successfully", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to allocated memory for file reading", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read text file", fileName);
fclose(file);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
#else
TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback");
#endif
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return text;
}
// Unload file text data allocated by LoadFileText()
void UnloadFileText(char *text)
{
RL_FREE(text);
}
// Save text data to file (write), string must be '\0' terminated
bool SaveFileText(const char *fileName, const char *text)
{
bool success = false;
if (fileName != NULL)
{
if (saveFileText)
{
return saveFileText(fileName, text);
}
#if defined(SUPPORT_STANDARD_FILEIO)
FILE *file = fopen(fileName, "wt");
if (file != NULL)
{
int count = fprintf(file, "%s", text);
if (count < 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName);
int result = fclose(file);
if (result == 0) success = true;
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
#else
TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback");
#endif
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return success;
}
// File access custom callbacks
// WARNING: Callbacks setup is intended for advanced users
// Set custom file binary data loader
void SetLoadFileDataCallback(LoadFileDataCallback callback)
{
loadFileData = callback;
}
// Set custom file binary data saver
void SetSaveFileDataCallback(SaveFileDataCallback callback)
{
saveFileData = callback;
}
// Set custom file text data loader
void SetLoadFileTextCallback(LoadFileTextCallback callback)
{
loadFileText = callback;
}
// Set custom file text data saver
void SetSaveFileTextCallback(SaveFileTextCallback callback)
{
saveFileText = callback;
}
// Rename file (if exists)
// NOTE: Only rename file name required, not full path
@ -1974,11 +2363,7 @@ bool FileExists(const char *fileName)
{
bool result = false;
#if defined(_WIN32)
if (_access(fileName, 0) != -1) result = true;
#else
if (access(fileName, F_OK) != -1) result = true;
#endif
if (ACCESS(fileName) != -1) result = true;
// NOTE: Alternatively, stat() can be used instead of access()
//#include <sys/stat.h>
@ -3233,14 +3618,23 @@ bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
#if defined(SUPPORT_AUTOMATION_EVENTS)
// Export events as binary file
// TODO: Save to memory buffer and SaveFileData()
// NOTE: Code not used, only for reference if required in the future
/*
unsigned char fileId[4] = "rAE ";
FILE *raeFile = fopen(fileName, "wb");
fwrite(fileId, sizeof(unsigned char), 4, raeFile);
fwrite(&eventCount, sizeof(int), 1, raeFile);
fwrite(events, sizeof(AutomationEvent), eventCount, raeFile);
fclose(raeFile);
if (list.count > 0)
{
int binarySize = 4 + sizeof(int) + sizeof(AutomationEvent)*list.count;
unsigned char *binBuffer = (unsigned char *)RL_CALLOC(binarySize, 1);
int offset = 0;
memcpy(binBuffer + offset, "rAE ", 4);
offset += 4;
memcpy(binBuffer + offset, &list.count, sizeof(int));
offset += sizeof(int);
memcpy(binBuffer + offset, list.events, sizeof(AutomationEvent)*list.count);
offset += sizeof(AutomationEvent)*list.count;
success = SaveFileData(TextFormat("%s.rae",fileName), binBuffer, binarySize);
RL_FREE(binBuffer);
}
*/
// Export events as text
@ -3257,7 +3651,7 @@ bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
byteCount += sprintf(txtData + byteCount, "# more info and bugs-report: github.com/raysan5/raylib\n");
byteCount += sprintf(txtData + byteCount, "# feedback and support: ray[at]raylib.com\n");
byteCount += sprintf(txtData + byteCount, "#\n");
byteCount += sprintf(txtData + byteCount, "# Copyright (c) 2023-2025 Ramon Santamaria (@raysan5)\n");
byteCount += sprintf(txtData + byteCount, "# Copyright (c) 2023-2026 Ramon Santamaria (@raysan5)\n");
byteCount += sprintf(txtData + byteCount, "#\n\n");
// Add events data
@ -3828,84 +4222,6 @@ void SetupViewport(int width, int height)
rlLoadIdentity(); // Reset current matrix (modelview)
}
// Compute framebuffer size relative to screen size and display size
// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified
void SetupFramebuffer(int width, int height)
{
// Calculate CORE.Window.render.width and CORE.Window.render.height, we have the display size (input params) and the desired screen size (global var)
if ((CORE.Window.screen.width > CORE.Window.display.width) || (CORE.Window.screen.height > CORE.Window.display.height))
{
TRACELOG(LOG_WARNING, "DISPLAY: Downscaling required: Screen size (%ix%i) is bigger than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
// Downscaling to fit display with border-bars
float widthRatio = (float)CORE.Window.display.width/(float)CORE.Window.screen.width;
float heightRatio = (float)CORE.Window.display.height/(float)CORE.Window.screen.height;
if (widthRatio <= heightRatio)
{
CORE.Window.render.width = CORE.Window.display.width;
CORE.Window.render.height = (int)round((float)CORE.Window.screen.height*widthRatio);
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = (CORE.Window.display.height - CORE.Window.render.height);
}
else
{
CORE.Window.render.width = (int)round((float)CORE.Window.screen.width*heightRatio);
CORE.Window.render.height = CORE.Window.display.height;
CORE.Window.renderOffset.x = (CORE.Window.display.width - CORE.Window.render.width);
CORE.Window.renderOffset.y = 0;
}
// Screen scaling required
float scaleRatio = (float)CORE.Window.render.width/(float)CORE.Window.screen.width;
CORE.Window.screenScale = MatrixScale(scaleRatio, scaleRatio, 1.0f);
// NOTE: We render to full display resolution!
// We just need to calculate above parameters for downscale matrix and offsets
CORE.Window.render.width = CORE.Window.display.width;
CORE.Window.render.height = CORE.Window.display.height;
TRACELOG(LOG_WARNING, "DISPLAY: Downscale matrix generated, content will be rendered at (%ix%i)", CORE.Window.render.width, CORE.Window.render.height);
}
else if ((CORE.Window.screen.width < CORE.Window.display.width) || (CORE.Window.screen.height < CORE.Window.display.height))
{
// Required screen size is smaller than display size
TRACELOG(LOG_INFO, "DISPLAY: Upscaling required: Screen size (%ix%i) smaller than display size (%ix%i)", CORE.Window.screen.width, CORE.Window.screen.height, CORE.Window.display.width, CORE.Window.display.height);
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
{
CORE.Window.screen.width = CORE.Window.display.width;
CORE.Window.screen.height = CORE.Window.display.height;
}
// Upscaling to fit display with border-bars
float displayRatio = (float)CORE.Window.display.width/(float)CORE.Window.display.height;
float screenRatio = (float)CORE.Window.screen.width/(float)CORE.Window.screen.height;
if (displayRatio <= screenRatio)
{
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = (int)round((float)CORE.Window.screen.width/displayRatio);
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = (CORE.Window.render.height - CORE.Window.screen.height);
}
else
{
CORE.Window.render.width = (int)round((float)CORE.Window.screen.height*displayRatio);
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.renderOffset.x = (CORE.Window.render.width - CORE.Window.screen.width);
CORE.Window.renderOffset.y = 0;
}
}
else
{
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.renderOffset.x = 0;
CORE.Window.renderOffset.y = 0;
}
}
// Scan all files and directories in a base path
// WARNING: files.paths[] must be previously allocated and
// contain enough space to store all required paths
@ -4187,21 +4503,19 @@ static void RecordAutomationEvent(void)
if (currentEventList->count == currentEventList->capacity) return; // Security check
// Event type: INPUT_TOUCH_POSITION
// TODO: It requires the id!
/*
if (((int)CORE.Input.Touch.currentPosition[id].x != (int)CORE.Input.Touch.previousPosition[id].x) ||
((int)CORE.Input.Touch.currentPosition[id].y != (int)CORE.Input.Touch.previousPosition[id].y))
if (((int)CORE.Input.Touch.position[id].x != (int)CORE.Input.Touch.previousPosition[id].x) ||
((int)CORE.Input.Touch.position[id].y != (int)CORE.Input.Touch.previousPosition[id].y))
{
currentEventList->events[currentEventList->count].frame = CORE.Time.frameCounter;
currentEventList->events[currentEventList->count].type = INPUT_TOUCH_POSITION;
currentEventList->events[currentEventList->count].params[0] = id;
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Touch.currentPosition[id].x;
currentEventList->events[currentEventList->count].params[2] = (int)CORE.Input.Touch.currentPosition[id].y;
currentEventList->events[currentEventList->count].params[1] = (int)CORE.Input.Touch.position[id].x;
currentEventList->events[currentEventList->count].params[2] = (int)CORE.Input.Touch.position[id].y;
TRACELOG(LOG_INFO, "AUTOMATION: Frame: %i | Event type: INPUT_TOUCH_POSITION | Event parameters: %i, %i, %i", currentEventList->events[currentEventList->count].frame, currentEventList->events[currentEventList->count].params[0], currentEventList->events[currentEventList->count].params[1], currentEventList->events[currentEventList->count].params[2]);
currentEventList->count++;
}
*/
if (currentEventList->count == currentEventList->capacity) return; // Security check
}

View File

@ -21,7 +21,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.

View File

@ -7,7 +7,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2017-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2017-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.

View File

@ -37,10 +37,6 @@
* If not defined, the library is in header only mode and can be included in other headers
* or source files without problems. But only ONE file should hold the implementation
*
* #define RLGL_RENDER_TEXTURES_HINT
* Enable framebuffer objects (fbo) support (enabled by default)
* Some GPUs could not support them despite the OpenGL version
*
* #define RLGL_SHOW_GL_DETAILS_INFO
* Show OpenGL extensions and capabilities detailed logs on init
*
@ -89,7 +85,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -132,7 +128,6 @@
// Support TRACELOG macros
#ifndef TRACELOG
#define TRACELOG(level, ...) (void)0
#define TRACELOGD(...) (void)0
#endif
// Allow custom memory allocators
@ -197,10 +192,6 @@
#define GRAPHICS_API_OPENGL_ES2
#endif
// Support framebuffer objects by default
// NOTE: Some driver implementation do not support it, despite they should
#define RLGL_RENDER_TEXTURES_HINT
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@ -1864,7 +1855,7 @@ void rlDisableShader(void)
// Enable rendering to texture (fbo)
void rlEnableFramebuffer(unsigned int id)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
glBindFramebuffer(GL_FRAMEBUFFER, id);
#endif
}
@ -1873,7 +1864,7 @@ void rlEnableFramebuffer(unsigned int id)
unsigned int rlGetActiveFramebuffer(void)
{
GLint fboId = 0;
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3))
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId);
#endif
return fboId;
@ -1882,7 +1873,7 @@ unsigned int rlGetActiveFramebuffer(void)
// Disable rendering to texture
void rlDisableFramebuffer(void)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
}
@ -1890,7 +1881,7 @@ void rlDisableFramebuffer(void)
// Blit active framebuffer to main framebuffer
void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3))
glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST);
#endif
}
@ -1898,7 +1889,7 @@ void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX
// Bind framebuffer object (fbo)
void rlBindFramebuffer(unsigned int target, unsigned int framebuffer)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
glBindFramebuffer(target, framebuffer);
#endif
}
@ -1907,7 +1898,7 @@ void rlBindFramebuffer(unsigned int target, unsigned int framebuffer)
// NOTE: One color buffer is always active by default
void rlActiveDrawBuffers(int count)
{
#if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3))
// NOTE: Maximum number of draw buffers supported is implementation dependant,
// it can be queried with glGet*() but it must be at least 8
//GLint maxDrawBuffers = 0;
@ -3324,7 +3315,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
TRACELOG(RL_LOG_DEBUG, "TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
if (glInternalFormat != 0)
{
@ -3827,7 +3818,7 @@ unsigned int rlLoadFramebuffer(void)
unsigned int fboId = 0;
if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return fboId; }
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
glGenFramebuffers(1, &fboId); // Create the framebuffer object
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer
#endif
@ -3839,7 +3830,7 @@ unsigned int rlLoadFramebuffer(void)
// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture
void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
glBindFramebuffer(GL_FRAMEBUFFER, fboId);
switch (attachType)
@ -3879,7 +3870,7 @@ bool rlFramebufferComplete(unsigned int id)
{
bool result = false;
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
glBindFramebuffer(GL_FRAMEBUFFER, id);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@ -3910,7 +3901,7 @@ bool rlFramebufferComplete(unsigned int id)
// NOTE: All attached textures/cubemaps/renderbuffers are also deleted
void rlUnloadFramebuffer(unsigned int id)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT)
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2))
// Query depth attachment to automatically delete texture/renderbuffer
int depthType = 0, depthId = 0;
glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type
@ -4246,7 +4237,7 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode)
glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name);
name[namelen] = 0;
TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name));
TRACELOG(RL_LOG_DEBUG, "SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name));
}
}
*/

View File

@ -21,7 +21,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -42,14 +42,10 @@
#include "raylib.h" // Declares module functions
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#endif
#if defined(SUPPORT_MODULE_RMODELS)
#include "utils.h" // Required for: TRACELOG(), LoadFileData(), LoadFileText(), SaveFileText()
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
#include "raymath.h" // Required for: Vector3, Quaternion and Matrix functionality
@ -1762,12 +1758,15 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
instancesVboId = rlLoadVertexBuffer(instanceTransforms, instances*sizeof(float16), false);
// Instances transformation matrices are sent to shader attribute location: SHADER_LOC_VERTEX_INSTANCE_TX
if (material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] != -1)
{
for (unsigned int i = 0; i < 4; i++)
{
rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i);
rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i, 4, RL_FLOAT, 0, sizeof(Matrix), i*sizeof(Vector4));
rlSetVertexAttributeDivisor(material.shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] + i, 1);
}
}
rlDisableVertexBuffer();
rlDisableVertexArray();
@ -1987,7 +1986,7 @@ bool ExportMesh(Mesh mesh, const char *fileName)
byteCount += sprintf(txtData + byteCount, "# // more info and bugs-report: github.com/raysan5/raylib //\n");
byteCount += sprintf(txtData + byteCount, "# // feedback and support: ray[at]raylib.com //\n");
byteCount += sprintf(txtData + byteCount, "# // //\n");
byteCount += sprintf(txtData + byteCount, "# // Copyright (c) 2018-2025 Ramon Santamaria (@raysan5) //\n");
byteCount += sprintf(txtData + byteCount, "# // Copyright (c) 2018-2026 Ramon Santamaria (@raysan5) //\n");
byteCount += sprintf(txtData + byteCount, "# // //\n");
byteCount += sprintf(txtData + byteCount, "# //////////////////////////////////////////////////////////////////////////////////\n\n");
byteCount += sprintf(txtData + byteCount, "# Vertex Count: %i\n", mesh.vertexCount);
@ -6353,7 +6352,7 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_
return true;
}
#define GLTF_ANIMDELAY 17 // Animation frames delay, (~1000 ms/60 FPS = 16.666666* ms)
#define GLTF_FRAMERATE 60.0f // glTF animation framerate (frames per second)
static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCount)
{
@ -6473,13 +6472,13 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
if (animData.name != NULL) strncpy(animations[i].name, animData.name, sizeof(animations[i].name) - 1);
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY) + 1;
animations[i].frameCount = (int)(animDuration*GLTF_FRAMERATE) + 1;
animations[i].framePoses = (Transform **)RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
for (int j = 0; j < animations[i].frameCount; j++)
{
animations[i].framePoses[j] = (Transform *)RL_MALLOC(animations[i].boneCount*sizeof(Transform));
float time = ((float) j*GLTF_ANIMDELAY)/1000.0f;
float time = (float)j / GLTF_FRAMERATE;
for (int k = 0; k < animations[i].boneCount; k++)
{
@ -7042,8 +7041,8 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
else TRACELOG(LOG_INFO, "MODEL: [%s] M3D data loaded successfully: %i animations, %i bones, %i skins", fileName,
m3d->numaction, m3d->numbone, m3d->numskin);
// No animation or bone+skin?
if (!m3d->numaction || !m3d->numbone || !m3d->numskin)
// No animation or bones, exit out. skins are not required because some people use one animation for N models
if (!m3d->numaction || !m3d->numbone)
{
m3d_free(m3d);
UnloadFileData(fileData);

View File

@ -25,7 +25,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -46,10 +46,7 @@
#include "raylib.h" // Declares module functions
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#endif
#if defined(SUPPORT_MODULE_RSHAPES)

View File

@ -34,7 +34,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -55,14 +55,10 @@
#include "raylib.h" // Declares module functions
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#endif
#if defined(SUPPORT_MODULE_RTEXT)
#include "utils.h" // Required for: LoadFile*()
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2 -> Only DrawTextPro()
#include <stdlib.h> // Required for: malloc(), free()
@ -744,13 +740,17 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
glyphs[k].advanceX = (int)((float)glyphs[k].advanceX*scaleFactor);
Image imSpace = {
.data = RL_CALLOC(glyphs[k].advanceX*fontSize, 2),
.data = NULL,
.width = glyphs[k].advanceX,
.height = fontSize,
.mipmaps = 1,
.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
};
// Only allocate space image if required
if (glyphs[k].advanceX > 0) imSpace.data = RL_CALLOC(glyphs[k].advanceX*fontSize, 1);
else glyphs[k].advanceX = 0;
glyphs[k].image = imSpace;
}
@ -853,7 +853,8 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp
}
#endif
atlas.data = (unsigned char *)RL_CALLOC(1, atlas.width*atlas.height); // Create a bitmap to store characters (8 bpp)
int atlasDataSize = atlas.width*atlas.height; // Save total size for bounds checking
atlas.data = (unsigned char *)RL_CALLOC(atlasDataSize, 1); // Create a bitmap to store characters (8 bpp)
atlas.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
atlas.mipmaps = 1;
@ -898,7 +899,15 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp
{
for (int x = 0; x < glyphs[i].image.width; x++)
{
((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)glyphs[i].image.data)[y*glyphs[i].image.width + x];
int destX = offsetX + x;
int destY = offsetY + y;
// Security: check both lower and upper bounds
if ((destX >= 0) && (destX < atlas.width) && (destY >= 0) && (destY < atlas.height))
{
((unsigned char *)atlas.data)[destY*atlas.width + destX] =
((unsigned char *)glyphs[i].image.data)[y*glyphs[i].image.width + x];
}
}
}
@ -946,7 +955,15 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp
{
for (int x = 0; x < glyphs[i].image.width; x++)
{
((unsigned char *)atlas.data)[(rects[i].y + padding + y)*atlas.width + (rects[i].x + padding + x)] = ((unsigned char *)glyphs[i].image.data)[y*glyphs[i].image.width + x];
int destX = rects[i].x + padding + x;
int destY = rects[i].y + padding + y;
// Security fix: check both lower and upper bounds
if (destX >= 0 && destX < atlas.width && destY >= 0 && destY < atlas.height)
{
((unsigned char *)atlas.data)[destY * atlas.width + destX] =
((unsigned char *)glyphs[i].image.data)[y * glyphs[i].image.width + x];
}
}
}
}
@ -960,8 +977,10 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp
#if defined(SUPPORT_FONT_ATLAS_WHITE_REC)
// Add a 3x3 white rectangle at the bottom-right corner of the generated atlas,
// useful to use as the white texture to draw shapes with raylib, using this rectangle
// shapes and text can be backed into a single draw call: SetShapesTexture()
// useful to use as the white texture to draw shapes with raylib
// Security: ensure the atlas is large enough to hold a 3x3 rectangle
if ((atlas.width >= 3) && (atlas.height >= 3))
{
for (int i = 0, k = atlas.width*atlas.height - 1; i < 3; i++)
{
((unsigned char *)atlas.data)[k - 0] = 255;
@ -969,6 +988,7 @@ Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyp
((unsigned char *)atlas.data)[k - 2] = 255;
k -= atlas.width;
}
}
#endif
// Convert image data from GRAYSCALE to GRAY_ALPHA
@ -1011,7 +1031,7 @@ void UnloadFont(Font font)
UnloadTexture(font.texture);
RL_FREE(font.recs);
TRACELOGD("FONT: Unloaded font data from RAM and VRAM");
TRACELOG(LOG_DEBUG, "FONT: Unloaded font data from RAM and VRAM");
}
}
@ -1042,7 +1062,7 @@ bool ExportFontAsCode(Font font, const char *fileName)
byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n");
byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2025 Ramon Santamaria (@raysan5) //\n");
byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2026 Ramon Santamaria (@raysan5) //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "// ---------------------------------------------------------------------------------- //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
@ -1597,14 +1617,13 @@ float TextToFloat(const char *text)
#if defined(SUPPORT_TEXT_MANIPULATION)
// Copy one string to another, returns bytes copied
// NOTE: Alternative implementation to strcpy(dst, src) from C standard library
int TextCopy(char *dst, const char *src)
{
int bytes = 0;
if ((src != NULL) && (dst != NULL))
{
// NOTE: Alternative: use strcpy(dst, src)
while (*src != '\0')
{
*dst = *src;
@ -1717,11 +1736,13 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
{
char *insertPoint = NULL; // Next insert point
char *temp = NULL; // Temp pointer
int textLen = 0; // Text string length
int searchLen = 0; // Search string length of (the string to remove)
int replaceLen = 0; // Replacement length (the string to replace by)
int lastReplacePos = 0; // Distance between next search and end of last replace
int count = 0; // Number of replacements
textLen = TextLength(text);
searchLen = TextLength(search);
if (searchLen == 0) return NULL; // Empty search causes infinite loop during count
@ -1732,7 +1753,8 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
for (count = 0; (temp = strstr(insertPoint, search)); count++) insertPoint = temp + searchLen;
// Allocate returning string and point temp to it
temp = result = (char *)RL_MALLOC(TextLength(text) + (replaceLen - searchLen)*count + 1);
int tempLen = textLen + (replaceLen - searchLen)*count + 1;
temp = result = (char *)RL_MALLOC(tempLen);
if (!result) return NULL; // Memory could not be allocated
@ -1744,13 +1766,23 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
{
insertPoint = (char *)strstr(text, search);
lastReplacePos = (int)(insertPoint - text);
// TODO: Review logic to avoid strcpy()
// OK - Those lines work
temp = strncpy(temp, text, lastReplacePos) + lastReplacePos;
temp = strcpy(temp, replacement) + replaceLen;
// WRONG - But not those ones
//temp = strncpy(temp, text, tempLen - 1) + lastReplacePos;
//tempLen -= lastReplacePos;
//temp = strncpy(temp, replacement, tempLen - 1) + replaceLen;
//tempLen -= replaceLen;
text += lastReplacePos + searchLen; // Move to next "end of replace"
}
// Copy remaind text part after replacement to result (pointed by moving temp)
strcpy(temp, text);
strcpy(temp, text); // OK
//strncpy(temp, text, tempLen - 1); // WRONG
}
return result;
@ -2090,7 +2122,7 @@ int *LoadCodepoints(const char *text, int *count)
int textLength = TextLength(text);
// Allocate a big enough buffer to store as many codepoints as text bytes
int *codepoints = (int *)RL_CALLOC(textLength, sizeof(int));
codepoints = (int *)RL_CALLOC(textLength, sizeof(int));
int codepointSize = 0;
for (int i = 0; i < textLength; codepointCount++)

View File

@ -42,7 +42,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -63,14 +63,10 @@
#include "raylib.h" // Declares module functions
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#endif
#if defined(SUPPORT_MODULE_RTEXTURES)
#include "utils.h" // Required for: TRACELOG()
#include "rlgl.h" // OpenGL abstraction layer to multiple versions
#include <stdlib.h> // Required for: malloc(), calloc(), free()
@ -765,7 +761,7 @@ bool ExportImageAsCode(Image image, const char *fileName)
byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n");
byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2025 Ramon Santamaria (@raysan5) //\n");
byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2026 Ramon Santamaria (@raysan5) //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n");
@ -2395,7 +2391,7 @@ void ImageMipmaps(Image *image)
if (mipWidth < 1) mipWidth = 1;
if (mipHeight < 1) mipHeight = 1;
TRACELOGD("IMAGE: Next mipmap level: %i x %i - current size %i", mipWidth, mipHeight, mipSize);
TRACELOG(LOG_DEBUG, "IMAGE: Next mipmap level: %i x %i - current size %i", mipWidth, mipHeight, mipSize);
mipCount++;
mipSize += GetPixelDataSize(mipWidth, mipHeight, image->format); // Add mipmap size (in bytes)
@ -2432,7 +2428,7 @@ void ImageMipmaps(Image *image)
if (i < image->mipmaps) continue;
TRACELOGD("IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip);
TRACELOG(LOG_DEBUG, "IMAGE: Generating mipmap level: %i (%i x %i) - size: %i - offset: 0x%x", i, mipWidth, mipHeight, mipSize, nextmip);
ImageResize(&imCopy, mipWidth, mipHeight); // Uses internally Mitchell cubic downscale filter
memcpy(nextmip, imCopy.data, mipSize);
}

View File

@ -179,7 +179,7 @@ jwE50AGjLCVuS8Yt4H7OgZLKK5EKOsLviEWJSL/+0uMi7gLUSBseYwqEbXvSHCec1CJvZPyHCmYQffaB
<span id='controls'>
<span><input type="button" value="📜 SOURCE CODE" onclick="location.href='https://github.com/raysan5/raylib';"/></span>
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.requestFullscreen(false, false)"></span>
<span><input type="button" value="🖵 FULLSCREEN" onclick="Module.canvas.requestFullscreen(false, false)"></span>
<span><input type="button" id="btn-audio" value="🔇 MUTE" onclick="toggleAudio()"></span>
</span>

View File

@ -1,509 +0,0 @@
/**********************************************************************************************
*
* raylib.utils - Some common utility functions
*
* CONFIGURATION:
* #define SUPPORT_TRACELOG
* Show TraceLog() output messages
* NOTE: By default LOG_DEBUG traces not shown
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#include "raylib.h" // WARNING: Required for: LogType enum
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#endif
#include "utils.h"
#if defined(PLATFORM_ANDROID)
#include <errno.h> // Required for: Android error types
#include <android/log.h> // Required for: Android log system: __android_log_vprint()
#include <android/asset_manager.h> // Required for: Android assets manager: AAsset, AAssetManager_open()...
#endif
#include <stdlib.h> // Required for: exit()
#include <stdio.h> // Required for: FILE, fopen(), fseek(), ftell(), fread(), fwrite(), fprintf(), vprintf(), fclose()
#include <stdarg.h> // Required for: va_list, va_start(), va_end()
#include <string.h> // Required for: strcpy(), strcat()
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#ifndef MAX_TRACELOG_MSG_LENGTH
#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static int logTypeLevel = LOG_INFO; // Minimum log type level
static TraceLogCallback traceLog = NULL; // TraceLog callback function pointer
static LoadFileDataCallback loadFileData = NULL; // LoadFileData callback function pointer
static SaveFileDataCallback saveFileData = NULL; // SaveFileText callback function pointer
static LoadFileTextCallback loadFileText = NULL; // LoadFileText callback function pointer
static SaveFileTextCallback saveFileText = NULL; // SaveFileText callback function pointer
//----------------------------------------------------------------------------------
// Functions to set internal callbacks
//----------------------------------------------------------------------------------
void SetTraceLogCallback(TraceLogCallback callback) { traceLog = callback; } // Set custom trace log
void SetLoadFileDataCallback(LoadFileDataCallback callback) { loadFileData = callback; } // Set custom file data loader
void SetSaveFileDataCallback(SaveFileDataCallback callback) { saveFileData = callback; } // Set custom file data saver
void SetLoadFileTextCallback(LoadFileTextCallback callback) { loadFileText = callback; } // Set custom file text loader
void SetSaveFileTextCallback(SaveFileTextCallback callback) { saveFileText = callback; } // Set custom file text saver
#if defined(PLATFORM_ANDROID)
static AAssetManager *assetManager = NULL; // Android assets manager pointer
static const char *internalDataPath = NULL; // Android internal data path
#endif
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
FILE *funopen(const void *cookie, int (*readfn)(void *, char *, int), int (*writefn)(void *, const char *, int),
fpos_t (*seekfn)(void *, fpos_t, int), int (*closefn)(void *));
static int android_read(void *cookie, char *buf, int size);
static int android_write(void *cookie, const char *buf, int size);
static fpos_t android_seek(void *cookie, fpos_t offset, int whence);
static int android_close(void *cookie);
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
// Set the current threshold (minimum) log level
void SetTraceLogLevel(int logType) { logTypeLevel = logType; }
// Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
void TraceLog(int logType, const char *text, ...)
{
#if defined(SUPPORT_TRACELOG)
// Message has level below current threshold, don't emit
if ((logType < logTypeLevel) || (text == NULL)) return;
va_list args;
va_start(args, text);
if (traceLog)
{
traceLog(logType, text, args);
va_end(args);
return;
}
#if defined(PLATFORM_ANDROID)
switch (logType)
{
case LOG_TRACE: __android_log_vprint(ANDROID_LOG_VERBOSE, "raylib", text, args); break;
case LOG_DEBUG: __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", text, args); break;
case LOG_INFO: __android_log_vprint(ANDROID_LOG_INFO, "raylib", text, args); break;
case LOG_WARNING: __android_log_vprint(ANDROID_LOG_WARN, "raylib", text, args); break;
case LOG_ERROR: __android_log_vprint(ANDROID_LOG_ERROR, "raylib", text, args); break;
case LOG_FATAL: __android_log_vprint(ANDROID_LOG_FATAL, "raylib", text, args); break;
default: break;
}
#else
char buffer[MAX_TRACELOG_MSG_LENGTH] = { 0 };
switch (logType)
{
case LOG_TRACE: strcpy(buffer, "TRACE: "); break;
case LOG_DEBUG: strcpy(buffer, "DEBUG: "); break;
case LOG_INFO: strcpy(buffer, "INFO: "); break;
case LOG_WARNING: strcpy(buffer, "WARNING: "); break;
case LOG_ERROR: strcpy(buffer, "ERROR: "); break;
case LOG_FATAL: strcpy(buffer, "FATAL: "); break;
default: break;
}
unsigned int textLength = (unsigned int)strlen(text);
memcpy(buffer + strlen(buffer), text, (textLength < (MAX_TRACELOG_MSG_LENGTH - 12))? textLength : (MAX_TRACELOG_MSG_LENGTH - 12));
strcat(buffer, "\n");
vprintf(buffer, args);
fflush(stdout);
#endif
va_end(args);
if (logType == LOG_FATAL) exit(EXIT_FAILURE); // If fatal logging, exit program
#endif // SUPPORT_TRACELOG
}
// Internal memory allocator
// NOTE: Initializes to zero by default
void *MemAlloc(unsigned int size)
{
void *ptr = RL_CALLOC(size, 1);
return ptr;
}
// Internal memory reallocator
void *MemRealloc(void *ptr, unsigned int size)
{
void *ret = RL_REALLOC(ptr, size);
return ret;
}
// Internal memory free
void MemFree(void *ptr)
{
RL_FREE(ptr);
}
// Load data from file into a buffer
unsigned char *LoadFileData(const char *fileName, int *dataSize)
{
unsigned char *data = NULL;
*dataSize = 0;
if (fileName != NULL)
{
if (loadFileData)
{
data = loadFileData(fileName, dataSize);
return data;
}
#if defined(SUPPORT_STANDARD_FILEIO)
FILE *file = fopen(fileName, "rb");
if (file != NULL)
{
// WARNING: On binary streams SEEK_END could not be found,
// using fseek() and ftell() could not work in some (rare) cases
fseek(file, 0, SEEK_END);
int size = ftell(file); // WARNING: ftell() returns 'long int', maximum size returned is INT_MAX (2147483647 bytes)
fseek(file, 0, SEEK_SET);
if (size > 0)
{
data = (unsigned char *)RL_CALLOC(size, sizeof(unsigned char));
if (data != NULL)
{
// NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
size_t count = fread(data, sizeof(unsigned char), size, file);
// WARNING: fread() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation)
// dataSize is unified along raylib as a 'int' type, so, for file-sizes > INT_MAX (2147483647 bytes) we have a limitation
if (count > 2147483647)
{
TRACELOG(LOG_WARNING, "FILEIO: [%s] File is bigger than 2147483647 bytes, avoid using LoadFileData()", fileName);
RL_FREE(data);
data = NULL;
}
else
{
*dataSize = (int)count;
if ((*dataSize) != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded (%i bytes out of %i)", fileName, dataSize, count);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName);
}
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to allocated memory for file reading", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read file", fileName);
fclose(file);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
#else
TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback");
#endif
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return data;
}
// Unload file data allocated by LoadFileData()
void UnloadFileData(unsigned char *data)
{
RL_FREE(data);
}
// Save data to file from buffer
bool SaveFileData(const char *fileName, void *data, int dataSize)
{
bool success = false;
if (fileName != NULL)
{
if (saveFileData)
{
return saveFileData(fileName, data, dataSize);
}
#if defined(SUPPORT_STANDARD_FILEIO)
FILE *file = fopen(fileName, "wb");
if (file != NULL)
{
// WARNING: fwrite() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation)
// and expects a size_t input value but as dataSize is limited to INT_MAX (2147483647 bytes), there shouldn't be a problem
int count = (int)fwrite(data, sizeof(unsigned char), dataSize, file);
if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName);
else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName);
int result = fclose(file);
if (result == 0) success = true;
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
#else
TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback");
#endif
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return success;
}
// Export data to code (.h), returns true on success
bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName)
{
bool success = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
#endif
// NOTE: Text data buffer size is estimated considering raw data size in bytes
// and requiring 6 char bytes for every byte: "0x00, "
char *txtData = (char *)RL_CALLOC(dataSize*6 + 2000, sizeof(char));
int byteCount = 0;
byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "// DataAsCode exporter v1.0 - Raw data exported as an array of bytes //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n");
byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2022-2025 Ramon Santamaria (@raysan5) //\n");
byteCount += sprintf(txtData + byteCount, "// //\n");
byteCount += sprintf(txtData + byteCount, "////////////////////////////////////////////////////////////////////////////////////////\n\n");
// Get file name from path
char varFileName[256] = { 0 };
strncpy(varFileName, GetFileNameWithoutExt(fileName), 256 - 1);
for (int i = 0; varFileName[i] != '\0'; i++)
{
// Convert variable name to uppercase
if ((varFileName[i] >= 'a') && (varFileName[i] <= 'z')) { varFileName[i] = varFileName[i] - 32; }
// Replace non valid character for C identifier with '_'
else if (varFileName[i] == '.' || varFileName[i] == '-' || varFileName[i] == '?' || varFileName[i] == '!' || varFileName[i] == '+') { varFileName[i] = '_'; }
}
byteCount += sprintf(txtData + byteCount, "#define %s_DATA_SIZE %i\n\n", varFileName, dataSize);
byteCount += sprintf(txtData + byteCount, "static unsigned char %s_DATA[%s_DATA_SIZE] = { ", varFileName, varFileName);
for (int i = 0; i < (dataSize - 1); i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), data[i]);
byteCount += sprintf(txtData + byteCount, "0x%x };\n", data[dataSize - 1]);
// NOTE: Text data size exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
RL_FREE(txtData);
if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Data as code exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export data as code", fileName);
return success;
}
// Load text data from file, returns a '\0' terminated string
// NOTE: text chars array should be freed manually
char *LoadFileText(const char *fileName)
{
char *text = NULL;
if (fileName != NULL)
{
if (loadFileText)
{
text = loadFileText(fileName);
return text;
}
#if defined(SUPPORT_STANDARD_FILEIO)
FILE *file = fopen(fileName, "rt");
if (file != NULL)
{
// WARNING: When reading a file as 'text' file,
// text mode causes carriage return-linefeed translation...
// ...but using fseek() should return correct byte-offset
fseek(file, 0, SEEK_END);
unsigned int size = (unsigned int)ftell(file);
fseek(file, 0, SEEK_SET);
if (size > 0)
{
text = (char *)RL_CALLOC(size + 1, sizeof(char));
if (text != NULL)
{
unsigned int count = (unsigned int)fread(text, sizeof(char), size, file);
// WARNING: \r\n is converted to \n on reading, so,
// read bytes count gets reduced by the number of lines
if (count < size) text = (char *)RL_REALLOC(text, count + 1);
// Zero-terminate the string
text[count] = '\0';
TRACELOG(LOG_INFO, "FILEIO: [%s] Text file loaded successfully", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to allocated memory for file reading", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read text file", fileName);
fclose(file);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
#else
TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback");
#endif
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return text;
}
// Unload file text data allocated by LoadFileText()
void UnloadFileText(char *text)
{
RL_FREE(text);
}
// Save text data to file (write), string must be '\0' terminated
bool SaveFileText(const char *fileName, const char *text)
{
bool success = false;
if (fileName != NULL)
{
if (saveFileText)
{
return saveFileText(fileName, text);
}
#if defined(SUPPORT_STANDARD_FILEIO)
FILE *file = fopen(fileName, "wt");
if (file != NULL)
{
int count = fprintf(file, "%s", text);
if (count < 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName);
int result = fclose(file);
if (result == 0) success = true;
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
#else
TRACELOG(LOG_WARNING, "FILEIO: Standard file io not supported, use custom file callback");
#endif
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return success;
}
#if defined(PLATFORM_ANDROID)
// Initialize asset manager from android app
void InitAssetManager(AAssetManager *manager, const char *dataPath)
{
assetManager = manager;
internalDataPath = dataPath;
}
// Replacement for fopen()
// REF: https://developer.android.com/ndk/reference/group/asset
FILE *android_fopen(const char *fileName, const char *mode)
{
if (mode[0] == 'w')
{
// NOTE: fopen() is mapped to android_fopen() that only grants read access to
// assets directory through AAssetManager but we want to also be able to
// write data when required using the standard stdio FILE access functions
// REF: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only
#undef fopen
return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode);
#define fopen(name, mode) android_fopen(name, mode)
}
else
{
// NOTE: AAsset provides access to read-only asset
AAsset *asset = AAssetManager_open(assetManager, fileName, AASSET_MODE_UNKNOWN);
if (asset != NULL)
{
// Get pointer to file in the assets
return funopen(asset, android_read, android_write, android_seek, android_close);
}
else
{
#undef fopen
// Just do a regular open if file is not found in the assets
return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode);
#define fopen(name, mode) android_fopen(name, mode)
}
}
}
#endif // PLATFORM_ANDROID
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
static int android_read(void *cookie, char *data, int dataSize)
{
return AAsset_read((AAsset *)cookie, data, dataSize);
}
static int android_write(void *cookie, const char *data, int dataSize)
{
TRACELOG(LOG_WARNING, "ANDROID: Failed to provide write access to APK");
return EACCES;
}
static fpos_t android_seek(void *cookie, fpos_t offset, int whence)
{
return AAsset_seek((AAsset *)cookie, offset, whence);
}
static int android_close(void *cookie)
{
AAsset_close((AAsset *)cookie);
return 0;
}
#endif // PLATFORM_ANDROID

View File

@ -1,81 +0,0 @@
/**********************************************************************************************
*
* raylib.utils - Some common utility functions
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2025 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#ifndef UTILS_H
#define UTILS_H
#if defined(PLATFORM_ANDROID)
#include <stdio.h> // Required for: FILE
#include <android/asset_manager.h> // Required for: AAssetManager
#endif
#if defined(SUPPORT_TRACELOG)
#define TRACELOG(level, ...) TraceLog(level, __VA_ARGS__)
#if defined(SUPPORT_TRACELOG_DEBUG)
#define TRACELOGD(...) TraceLog(LOG_DEBUG, __VA_ARGS__)
#else
#define TRACELOGD(...) (void)0
#endif
#else
#define TRACELOG(level, ...) (void)0
#define TRACELOGD(...) (void)0
#endif
//----------------------------------------------------------------------------------
// Some basic Defines
//----------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
#define fopen(name, mode) android_fopen(name, mode)
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// Nop...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
#if defined(PLATFORM_ANDROID)
void InitAssetManager(AAssetManager *manager, const char *dataPath); // Initialize asset manager from android app
FILE *android_fopen(const char *fileName, const char *mode); // Replacement for fopen() -> Read-only!
#endif
#if defined(__cplusplus)
}
#endif
#endif // UTILS_H

View File

@ -102,4 +102,4 @@ char *TextReplaceBetween(const char *text, const char *begin, const char *end, c
`rexm` is an **open source** project, licensed under an unmodified [zlib/libpng license](LICENSE)
*Copyright (c) 2025 Ramon Santamaria ([@raysan5](https://github.com/raysan5))*
*Copyright (c) 2025-2026 Ramon Santamaria ([@raysan5](https://github.com/raysan5))*

View File

@ -312,7 +312,6 @@
<ClCompile Include="$(RaylibSrcPath)\rshapes.c" />
<ClCompile Include="$(RaylibSrcPath)\rtext.c" />
<ClCompile Include="$(RaylibSrcPath)\rtextures.c" />
<ClCompile Include="$(RaylibSrcPath)\utils.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(RaylibSrcPath)\config.h" />
@ -320,7 +319,6 @@
<ClInclude Include="$(RaylibSrcPath)\raylib.h" />
<ClInclude Include="$(RaylibSrcPath)\raymath.h" />
<ClInclude Include="$(RaylibSrcPath)\rlgl.h" />
<ClInclude Include="$(RaylibSrcPath)\utils.h" />
<ClInclude Include="$(RaylibSrcPath)\rcamera.h" />
<ClInclude Include="$(RaylibSrcPath)\external\glad.h" />
<ClInclude Include="$(RaylibSrcPath)\external\jar_mod.h" />

View File

@ -8,7 +8,6 @@
<ClCompile Include="$(RaylibSrcPath)\rshapes.c" />
<ClCompile Include="$(RaylibSrcPath)\rtext.c" />
<ClCompile Include="$(RaylibSrcPath)\rtextures.c" />
<ClCompile Include="$(RaylibSrcPath)\utils.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="$(RaylibSrcPath)\config.h" />
@ -16,7 +15,6 @@
<ClInclude Include="$(RaylibSrcPath)\raylib.h" />
<ClInclude Include="$(RaylibSrcPath)\raymath.h" />
<ClInclude Include="$(RaylibSrcPath)\rlgl.h" />
<ClInclude Include="$(RaylibSrcPath)\utils.h" />
<ClInclude Include="$(RaylibSrcPath)\rcamera.h" />
<ClInclude Include="$(RaylibSrcPath)\external\cgltf.h">
<Filter>external</Filter>

View File

@ -21,10 +21,9 @@ Example elements validated:
| **EXAMPLE NAME** | [C] | [CAT]| [INFO]|[PNG]|[WPNG]| [RES]| [MK] |[MKWEB]| [VCX]| [SOL]|[RDME]|[JS] | [WOUT]|[WMETA]|
|:---------------------------------|:---:|:----:|:-----:|:---:|:----:|:----:|:----:|:-----:|:----:|:----:|:----:|:---:|:-----:|:-----:|
| core_highdpi_testbed | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_game_of_life | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ |
| rlgl_standalone | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ |
| rlgl_compute_shader | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ |
| easings_testbed | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ❌ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ |
| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| rlgl_standalone | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| rlgl_compute_shader | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -56,7 +56,7 @@ Example elements validated:
| core_smooth_pixelperfect | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_random_sequence | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_automation_events | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_high_dpi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_highdpi_demo | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_render_texture | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_undo_redo | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_viewport_scaling | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -67,6 +67,7 @@ Example elements validated:
| core_clipboard_text | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_text_file_loading | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_compute_hash | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| core_keyboard_testbed | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_basic_shapes | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bouncing_ball | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_bullet_hell | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -105,6 +106,7 @@ Example elements validated:
| shapes_rlgl_triangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_ball_physics | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_penrose_tile | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shapes_hilbert_curve | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_logo_raylib | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_srcrec_dstrec | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_image_drawing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -134,6 +136,7 @@ Example elements validated:
| textures_textured_curve | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_sprite_stacking | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_cellular_automata | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| textures_framebuffer_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_sprite_fonts | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_font_spritefont | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| text_font_filters | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -209,7 +212,7 @@ Example elements validated:
| shaders_lightmap_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_rounded_rectangle | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_depth_rendering | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_game_of_life | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ |
| shaders_game_of_life | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_module_playing | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_music_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_raw_stream | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
@ -219,9 +222,9 @@ Example elements validated:
| audio_sound_multi | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_sound_positioning | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| audio_spectrum_visualizer | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| rlgl_standalone | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ |
| rlgl_compute_shader | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ |
| easings_testbed | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ❌ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ❌ | ✔ | ✔ | ❌ | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ |
| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| rlgl_standalone | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| rlgl_compute_shader | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| easings_testbed | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| raylib_opengl_interop | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ |
| embedded_files_loading | ✔ | ❌ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| web_basic_window | ✔ | ❌ | ❌ | ✔ | ✔ | ✔ | ✔ | | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |

View File

@ -30,7 +30,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2025 Ramon Santamaria (@raysan5)
* Copyright (c) 2025-2026 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -207,8 +207,8 @@ static void UpdateSourceMetadata(const char *exSrcPath, const rlExampleInfo *inf
// Update generated Web example .html file metadata
static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath);
// Check if text string is a list of strings
static bool TextInList(const char *text, const char **list, int listCount);
// Check if text string is in a list of strings and get index, -1 if not found
static int GetTextListIndex(const char *text, const char **list, int listCount);
//------------------------------------------------------------------------------------
// Program main entry point
@ -570,7 +570,7 @@ int main(int argc, char *argv[])
// -----------------------------------------------------------------------------------------
// Add example to the collection list, if not already there
// NOTE: Required format: shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ray";@raysan5
// NOTE: Required format: shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2026;"Ray";@raysan5
//------------------------------------------------------------------------------------------------
char *exCollectionList = LoadFileText(exCollectionFilePath);
if (TextFindIndex(exCollectionList, exName) == -1) // Example not found
@ -660,7 +660,8 @@ int main(int argc, char *argv[])
// we must store provided file paths because pointers will be overwriten
// TODO: It seems projects are added to solution BUT not to required solution folder,
// that process still requires to be done manually
LOG("INFO: [%s] Adding project to raylib solution (.sln)\n", TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName));
LOG("INFO: [%s] Adding project to raylib solution (.sln)\n",
TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName));
AddVSProjectToSolution(exVSProjectSolutionFile,
TextFormat("%s/../projects/VS2022/examples/%s.vcxproj", exBasePath, exName), exCategory);
//------------------------------------------------------------------------------------------------
@ -1003,6 +1004,9 @@ int main(int argc, char *argv[])
VALID_INVALID_CATEGORY
*/
// Validate and update examples collection list
// NOTE: New .c examples found are added at the end of its category
//---------------------------------------------------------------------------------------------------
// Scan available example .c files and add to collection missing ones
// NOTE: Source of truth is what we have in the examples directories (on validation/update)
LOG("INFO: Scanning available example (.c) files to be added to collection...\n");
@ -1010,14 +1014,66 @@ int main(int argc, char *argv[])
// Load examples collection list file (raylib/examples/examples_list.txt)
char *exList = LoadFileText(exCollectionFilePath);
int exListLen = (int)strlen(exList);
char *exListUpdated = (char *)RL_CALLOC(REXM_MAX_BUFFER_SIZE, 1);
bool listUpdated = false;
int exListLen = (int)strlen(exList);
strcpy(exListUpdated, exList);
// Add new examples to the collection list if not found
// WARNING: Added to the end of category, order defines place on raylib webpage
for (unsigned int i = 0; i < clist.count; i++)
{
// NOTE: Skipping "examples_template" from checks
if (!TextIsEqual(GetFileNameWithoutExt(clist.paths[i]), "examples_template") &&
(TextFindIndex(exList, GetFileNameWithoutExt(clist.paths[i])) == -1))
{
// Get new example data
rlExampleInfo *exInfo = LoadExampleInfo(clist.paths[i]);
// Copy examples list into an update list
// NOTE: Checking and removing duplicate entries
// Get example category, -1 if not found in list
int catIndex = GetTextListIndex(exInfo->category, exCategories, REXM_MAX_EXAMPLE_CATEGORIES);
if (catIndex > -1)
{
int nextCatIndex = catIndex + 1;
if (nextCatIndex > (REXM_MAX_EXAMPLE_CATEGORIES - 1)) nextCatIndex = -1; // EOF
// Find position to add new example on list, just before the following category
// Category order: core, shapes, textures, text, models, shaders, audio, [others]
int exListNextCatIndex = -1;
if (nextCatIndex != -1) exListNextCatIndex = TextFindIndex(exList, exCategories[nextCatIndex]);
else exListNextCatIndex = exListLen; // EOF
strncpy(exListUpdated, exList, exListNextCatIndex);
// Get example difficulty stars
char starsText[16] = { 0 };
for (int s = 0; s < 4; s++)
{
// NOTE: Every UTF-8 star are 3 bytes
if (s < exInfo->stars) strcpy(starsText + 3*s, "");
else strcpy(starsText + 3*s, "");
}
// Add new example to the list
int exListNewExLen = sprintf(exListUpdated + exListNextCatIndex,
TextFormat("%s;%s;%s;%s;%s;%i;%i;\"%s\";@%s\n",
exInfo->category, exInfo->name, starsText, exInfo->verCreated,
exInfo->verUpdated, exInfo->yearCreated, exInfo->yearReviewed,
exInfo->author, exInfo->authorGitHub));
// Add the following examples to the end of collection list
strncpy(exListUpdated + exListNextCatIndex + exListNewExLen, exList + exListNextCatIndex, exListLen - exListNextCatIndex);
listUpdated = true;
}
UnloadExampleInfo(exInfo);
}
}
/*
// Check and remove duplicate example entries
int lineCount = 0;
char **exListLines = LoadTextLines(exList, &lineCount);
int exListUpdatedOffset = 0;
@ -1031,46 +1087,7 @@ int main(int argc, char *argv[])
}
UnloadTextLines(exListLines, lineCount);
for (unsigned int i = 0; i < clist.count; i++)
{
// NOTE: Skipping "examples_template" from checks
if (!TextIsEqual(GetFileNameWithoutExt(clist.paths[i]), "examples_template") &&
(TextFindIndex(exList, GetFileNameWithoutExt(clist.paths[i])) == -1))
{
// TODO: Examples to be added in the list should be added at the end of their categories,
// not at the end of the file...
// Add example to the examples collection list
// WARNING: Added to the end of the list, order must be set by users and
// defines placement on raylib webpage
rlExampleInfo *exInfo = LoadExampleInfo(clist.paths[i]);
// Validate example category
// TODO: Should [others] category be considered?
if (TextInList(exInfo->category, exCategories, REXM_MAX_EXAMPLE_CATEGORIES))// && !TextIsEqual(exInfo->category, "others"))
{
// Get example difficulty stars
char starsText[16] = { 0 };
for (int s = 0; s < 4; s++)
{
// NOTE: Every UTF-8 star are 3 bytes
if (s < exInfo->stars) strcpy(starsText + 3*s, "");
else strcpy(starsText + 3*s, "");
}
exListLen += sprintf(exListUpdated + exListLen,
TextFormat("%s;%s;%s;%s;%s;%i;%i;\"%s\";@%s\n",
exInfo->category, exInfo->name, starsText, exInfo->verCreated,
exInfo->verUpdated, exInfo->yearCreated, exInfo->yearReviewed,
exInfo->author, exInfo->authorGitHub));
listUpdated = true;
}
UnloadExampleInfo(exInfo);
}
}
*/
if (listUpdated) SaveFileText(exCollectionFilePath, exListUpdated);
@ -1078,6 +1095,7 @@ int main(int argc, char *argv[])
RL_FREE(exListUpdated);
UnloadDirectoryFiles(clist);
//---------------------------------------------------------------------------------------------------
// Check all examples in collection [examples_list.txt] -> Source of truth!
LOG("INFO: Validating examples in collection...\n");
@ -1226,6 +1244,18 @@ int main(int argc, char *argv[])
// Actions to fix/review anything possible from validation results
//------------------------------------------------------------------------------------------------
// Update files: Makefile, Makefile.Web, README.md, examples.js
// Solves: VALID_NOT_IN_MAKEFILE, VALID_NOT_IN_MAKEFILE_WEB, VALID_NOT_IN_README, VALID_NOT_IN_JS
// WARNING: Makefile.Web needs to be updated before trying to rebuild web example!
UpdateRequiredFiles();
for (int i = 0; i < exCollectionCount; i++)
{
exCollection[i].status &= ~VALID_NOT_IN_MAKEFILE;
exCollection[i].status &= ~VALID_NOT_IN_MAKEFILE_WEB;
exCollection[i].status &= ~VALID_NOT_IN_README;
exCollection[i].status &= ~VALID_NOT_IN_JS;
}
// Check examples "status" information
for (int i = 0; i < exCollectionCount; i++)
{
@ -1325,17 +1355,6 @@ int main(int argc, char *argv[])
}
}
}
// Update files: Makefile, Makefile.Web, README.md, examples.js
// Solves: VALID_NOT_IN_MAKEFILE, VALID_NOT_IN_MAKEFILE_WEB, VALID_NOT_IN_README, VALID_NOT_IN_JS
UpdateRequiredFiles();
for (int i = 0; i < exCollectionCount; i++)
{
exCollection[i].status &= ~VALID_NOT_IN_MAKEFILE;
exCollection[i].status &= ~VALID_NOT_IN_MAKEFILE_WEB;
exCollection[i].status &= ~VALID_NOT_IN_README;
exCollection[i].status &= ~VALID_NOT_IN_JS;
}
//------------------------------------------------------------------------------------------------
}
@ -1591,11 +1610,16 @@ int main(int argc, char *argv[])
FileRemove(TextFormat("%s/%s/%s.original.c", exBasePath, exCategory, exName));
// STEP 3: Run example on browser
if (FileExists(TextFormat("%s/%s/%s.html", exBasePath, exCategory, exName)) &&
FileExists(TextFormat("%s/%s/%s.wasm", exBasePath, exCategory, exName)) &&
FileExists(TextFormat("%s/%s/%s.js", exBasePath, exCategory, exName)))
{
// WARNING: Example download is asynchronous so reading fails on next step
// when looking for a file that could not have been downloaded yet
ChangeDirectory(TextFormat("%s", exBasePath));
if (i == 0) system("start python -m http.server 8080"); // Init localhost just once
system(TextFormat("start explorer \"http:\\localhost:8080/%s/%s.html", exCategory, exName));
}
// NOTE: Example .log is automatically downloaded into system Downloads directory on browser-example exectution
@ -1858,7 +1882,7 @@ int main(int argc, char *argv[])
printf("// rexm [raylib examples manager] - A simple command-line tool to manage raylib examples //\n");
printf("// powered by raylib v5.6-dev //\n");
printf("// //\n");
printf("// Copyright (c) 2025 Ramon Santamaria (@raysan5) //\n");
printf("// Copyright (c) 2025-2026 Ramon Santamaria (@raysan5) //\n");
printf("// //\n");
printf("////////////////////////////////////////////////////////////////////////////////////////////\n\n");
@ -2417,7 +2441,7 @@ static void UnloadExampleInfo(rlExampleInfo *exInfo)
}
// raylib example line info parser
// Parses following line format: core;core_basic_window;★☆☆☆;1.0;1.0;2013;2025;"Ray";@raysan5
// Parses following line format: core;core_basic_window;★☆☆☆;1.0;1.0;2013;2026;"Ray";@raysan5
static int ParseExampleInfoLine(const char *line, rlExampleInfo *entry)
{
#define MAX_EXAMPLE_INFO_LINE_LEN 512
@ -2429,7 +2453,10 @@ static int ParseExampleInfoLine(const char *line, rlExampleInfo *entry)
int tokenCount = 0;
char **tokens = TextSplit(line, ';', &tokenCount);
if (tokenCount != 9) LOG("REXM: WARNING: Example collection line contains invalid number of tokens: %i\n", tokenCount);
if (tokenCount != 9)
{
LOG("REXM: WARNING: Example collection line contains invalid number of tokens: %i\n", tokenCount);
}
// Get category and name
strcpy(entry->category, tokens[0]);
@ -2587,7 +2614,7 @@ static int AddVSProjectToSolution(const char *slnFile, const char *projFile, con
int result = 0;
// WARNING: Function uses extensively TextFormat(),
// *projFile ptr will be overwriten after a while
// *projFile ptr could be overwriten after a while -> Use copied string
// Generate unique UUID
const char *uuid = GenerateUUIDv4();
@ -2671,14 +2698,22 @@ static int AddVSProjectToSolution(const char *slnFile, const char *projFile, con
// Add project folder line
// NOTE: Folder uuid depends on category
if (strcmp(category, "core") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}\n", uuid));
else if (strcmp(category, "shapes") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s} = {278D8859-20B1-428F-8448-064F46E1F021}\n", uuid));
else if (strcmp(category, "textures") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}\n", uuid));
else if (strcmp(category, "text") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}\n", uuid));
else if (strcmp(category, "models") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}\n", uuid));
else if (strcmp(category, "shaders") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}\n", uuid));
else if (strcmp(category, "audio") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}\n", uuid));
else if (strcmp(category, "other") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex, TextFormat("\t\t{%s} = {E9D708A5-9C1F-4B84-A795-C5F191801762}\n", uuid));
if (strcmp(category, "core") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex,
TextFormat("\t\t{%s} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035}\n", uuid));
else if (strcmp(category, "shapes") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex,
TextFormat("\t\t{%s} = {278D8859-20B1-428F-8448-064F46E1F021}\n", uuid));
else if (strcmp(category, "textures") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex,
TextFormat("\t\t{%s} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}\n", uuid));
else if (strcmp(category, "text") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex,
TextFormat("\t\t{%s} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}\n", uuid));
else if (strcmp(category, "models") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex,
TextFormat("\t\t{%s} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}\n", uuid));
else if (strcmp(category, "shaders") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex,
TextFormat("\t\t{%s} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}\n", uuid));
else if (strcmp(category, "audio") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex,
TextFormat("\t\t{%s} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}\n", uuid));
else if (strcmp(category, "other") == 0) offsetIndex += sprintf(slnTextUpdated + offsetIndex,
TextFormat("\t\t{%s} = {E9D708A5-9C1F-4B84-A795-C5F191801762}\n", uuid));
else LOG("WARNING: Provided category is not valid: %s\n", category);
//----------------------------------------------------------------------------------------
@ -2817,7 +2852,7 @@ static void UpdateSourceMetadata(const char *exSrcPath, const rlExampleInfo *inf
if (exTextUpdated[2] != NULL) exTextUpdatedPtr = exTextUpdated[2];
// Update copyright message
// String: "* Copyright (c) 2019-2025 Contributor Name (@github_user) and Ramon Santamaria (@raysan5)"
// String: "* Copyright (c) 2019-2026 Contributor Name (@github_user) and Ramon Santamaria (@raysan5)"
if (info->yearCreated == info->yearReviewed)
{
exTextUpdated[3] = TextReplaceBetween(exTextUpdatedPtr, "Copyright (c) ", ")",
@ -2871,8 +2906,8 @@ static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath)
// Get example name: replace underscore by spaces
strncpy(exName, GetFileNameWithoutExt(exHtmlPathCopy), 64 - 1);
strncpy(exTitle, exName, 64 - 1);
for (int i = 0; (i < 256) && (exTitle[i] != '\0'); i++) { if (exTitle[i] == '_') exTitle[i] = ' '; }
strcpy(exTitle, exName);
for (int i = 0; (i < 64) && (exTitle[i] != '\0'); i++) { if (exTitle[i] == '_') exTitle[i] = ' '; }
// Get example category from exName: copy until first underscore
for (int i = 0; (exName[i] != '_'); i++) exCategory[i] = exName[i];
@ -2912,13 +2947,13 @@ static void UpdateWebMetadata(const char *exHtmlPath, const char *exFilePath)
}
// Check if text string is a list of strings
static bool TextInList(const char *text, const char **list, int listCount)
static int GetTextListIndex(const char *text, const char **list, int listCount)
{
bool result = false;
int result = -1;
for (int i = 0; i < listCount; i++)
{
if (TextIsEqual(text, list[i])) { result = true; break; }
if (TextIsEqual(text, list[i])) { result = i; break; }
}
return result;

View File

@ -1,4 +1,4 @@
Copyright (c) 2021-2025 Ramon Santamaria (@raysan5)
Copyright (c) 2021-2026 Ramon Santamaria (@raysan5)
This software is provided "as-is", without any express or implied warranty. In no event
will the authors be held liable for any damages arising from the use of this software.

View File

@ -19,7 +19,7 @@ Check `rlparser.c` for details about those structs.
// //
// more info and bugs-report: github.com/raysan5/raylib/tools/rlparser //
// //
// Copyright (c) 2021-2025 Ramon Santamaria (@raysan5) //
// Copyright (c) 2021-2026 Ramon Santamaria (@raysan5) //
// //
//////////////////////////////////////////////////////////////////////////////////

View File

@ -4191,6 +4191,17 @@
}
]
},
{
"name": "SetTraceLogLevel",
"description": "Set the current threshold (minimum) log level",
"returnType": "void",
"params": [
{
"type": "int",
"name": "logLevel"
}
]
},
{
"name": "TraceLog",
"description": "Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)",
@ -4211,13 +4222,13 @@
]
},
{
"name": "SetTraceLogLevel",
"description": "Set the current threshold (minimum) log level",
"name": "SetTraceLogCallback",
"description": "Set custom trace log",
"returnType": "void",
"params": [
{
"type": "int",
"name": "logLevel"
"type": "TraceLogCallback",
"name": "callback"
}
]
},
@ -4258,61 +4269,6 @@
}
]
},
{
"name": "SetTraceLogCallback",
"description": "Set custom trace log",
"returnType": "void",
"params": [
{
"type": "TraceLogCallback",
"name": "callback"
}
]
},
{
"name": "SetLoadFileDataCallback",
"description": "Set custom file binary data loader",
"returnType": "void",
"params": [
{
"type": "LoadFileDataCallback",
"name": "callback"
}
]
},
{
"name": "SetSaveFileDataCallback",
"description": "Set custom file binary data saver",
"returnType": "void",
"params": [
{
"type": "SaveFileDataCallback",
"name": "callback"
}
]
},
{
"name": "SetLoadFileTextCallback",
"description": "Set custom file text data loader",
"returnType": "void",
"params": [
{
"type": "LoadFileTextCallback",
"name": "callback"
}
]
},
{
"name": "SetSaveFileTextCallback",
"description": "Set custom file text data saver",
"returnType": "void",
"params": [
{
"type": "SaveFileTextCallback",
"name": "callback"
}
]
},
{
"name": "LoadFileData",
"description": "Load file data as byte array (read)",
@ -4414,6 +4370,50 @@
}
]
},
{
"name": "SetLoadFileDataCallback",
"description": "Set custom file binary data loader",
"returnType": "void",
"params": [
{
"type": "LoadFileDataCallback",
"name": "callback"
}
]
},
{
"name": "SetSaveFileDataCallback",
"description": "Set custom file binary data saver",
"returnType": "void",
"params": [
{
"type": "SaveFileDataCallback",
"name": "callback"
}
]
},
{
"name": "SetLoadFileTextCallback",
"description": "Set custom file text data loader",
"returnType": "void",
"params": [
{
"type": "LoadFileTextCallback",
"name": "callback"
}
]
},
{
"name": "SetSaveFileTextCallback",
"description": "Set custom file text data saver",
"returnType": "void",
"params": [
{
"type": "SaveFileTextCallback",
"name": "callback"
}
]
},
{
"name": "FileRename",
"description": "Rename file (if exists)",

View File

@ -3864,6 +3864,14 @@ return {
{type = "const char *", name = "url"}
}
},
{
name = "SetTraceLogLevel",
description = "Set the current threshold (minimum) log level",
returnType = "void",
params = {
{type = "int", name = "logLevel"}
}
},
{
name = "TraceLog",
description = "Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)",
@ -3875,11 +3883,11 @@ return {
}
},
{
name = "SetTraceLogLevel",
description = "Set the current threshold (minimum) log level",
name = "SetTraceLogCallback",
description = "Set custom trace log",
returnType = "void",
params = {
{type = "int", name = "logLevel"}
{type = "TraceLogCallback", name = "callback"}
}
},
{
@ -3907,46 +3915,6 @@ return {
{type = "void *", name = "ptr"}
}
},
{
name = "SetTraceLogCallback",
description = "Set custom trace log",
returnType = "void",
params = {
{type = "TraceLogCallback", name = "callback"}
}
},
{
name = "SetLoadFileDataCallback",
description = "Set custom file binary data loader",
returnType = "void",
params = {
{type = "LoadFileDataCallback", name = "callback"}
}
},
{
name = "SetSaveFileDataCallback",
description = "Set custom file binary data saver",
returnType = "void",
params = {
{type = "SaveFileDataCallback", name = "callback"}
}
},
{
name = "SetLoadFileTextCallback",
description = "Set custom file text data loader",
returnType = "void",
params = {
{type = "LoadFileTextCallback", name = "callback"}
}
},
{
name = "SetSaveFileTextCallback",
description = "Set custom file text data saver",
returnType = "void",
params = {
{type = "SaveFileTextCallback", name = "callback"}
}
},
{
name = "LoadFileData",
description = "Load file data as byte array (read)",
@ -4009,6 +3977,38 @@ return {
{type = "const char *", name = "text"}
}
},
{
name = "SetLoadFileDataCallback",
description = "Set custom file binary data loader",
returnType = "void",
params = {
{type = "LoadFileDataCallback", name = "callback"}
}
},
{
name = "SetSaveFileDataCallback",
description = "Set custom file binary data saver",
returnType = "void",
params = {
{type = "SaveFileDataCallback", name = "callback"}
}
},
{
name = "SetLoadFileTextCallback",
description = "Set custom file text data loader",
returnType = "void",
params = {
{type = "LoadFileTextCallback", name = "callback"}
}
},
{
name = "SetSaveFileTextCallback",
description = "Set custom file text data saver",
returnType = "void",
params = {
{type = "SaveFileTextCallback", name = "callback"}
}
},
{
name = "FileRename",
description = "Rename file (if exists)",

View File

@ -1563,100 +1563,100 @@ Function 106: OpenURL() (1 input parameters)
Return type: void
Description: Open URL with default system browser (if available)
Param[1]: url (type: const char *)
Function 107: TraceLog() (3 input parameters)
Function 107: SetTraceLogLevel() (1 input parameters)
Name: SetTraceLogLevel
Return type: void
Description: Set the current threshold (minimum) log level
Param[1]: logLevel (type: int)
Function 108: TraceLog() (3 input parameters)
Name: TraceLog
Return type: void
Description: Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
Param[1]: logLevel (type: int)
Param[2]: text (type: const char *)
Param[3]: args (type: ...)
Function 108: SetTraceLogLevel() (1 input parameters)
Name: SetTraceLogLevel
Function 109: SetTraceLogCallback() (1 input parameters)
Name: SetTraceLogCallback
Return type: void
Description: Set the current threshold (minimum) log level
Param[1]: logLevel (type: int)
Function 109: MemAlloc() (1 input parameters)
Description: Set custom trace log
Param[1]: callback (type: TraceLogCallback)
Function 110: MemAlloc() (1 input parameters)
Name: MemAlloc
Return type: void *
Description: Internal memory allocator
Param[1]: size (type: unsigned int)
Function 110: MemRealloc() (2 input parameters)
Function 111: MemRealloc() (2 input parameters)
Name: MemRealloc
Return type: void *
Description: Internal memory reallocator
Param[1]: ptr (type: void *)
Param[2]: size (type: unsigned int)
Function 111: MemFree() (1 input parameters)
Function 112: MemFree() (1 input parameters)
Name: MemFree
Return type: void
Description: Internal memory free
Param[1]: ptr (type: void *)
Function 112: SetTraceLogCallback() (1 input parameters)
Name: SetTraceLogCallback
Return type: void
Description: Set custom trace log
Param[1]: callback (type: TraceLogCallback)
Function 113: SetLoadFileDataCallback() (1 input parameters)
Name: SetLoadFileDataCallback
Return type: void
Description: Set custom file binary data loader
Param[1]: callback (type: LoadFileDataCallback)
Function 114: SetSaveFileDataCallback() (1 input parameters)
Name: SetSaveFileDataCallback
Return type: void
Description: Set custom file binary data saver
Param[1]: callback (type: SaveFileDataCallback)
Function 115: SetLoadFileTextCallback() (1 input parameters)
Name: SetLoadFileTextCallback
Return type: void
Description: Set custom file text data loader
Param[1]: callback (type: LoadFileTextCallback)
Function 116: SetSaveFileTextCallback() (1 input parameters)
Name: SetSaveFileTextCallback
Return type: void
Description: Set custom file text data saver
Param[1]: callback (type: SaveFileTextCallback)
Function 117: LoadFileData() (2 input parameters)
Function 113: LoadFileData() (2 input parameters)
Name: LoadFileData
Return type: unsigned char *
Description: Load file data as byte array (read)
Param[1]: fileName (type: const char *)
Param[2]: dataSize (type: int *)
Function 118: UnloadFileData() (1 input parameters)
Function 114: UnloadFileData() (1 input parameters)
Name: UnloadFileData
Return type: void
Description: Unload file data allocated by LoadFileData()
Param[1]: data (type: unsigned char *)
Function 119: SaveFileData() (3 input parameters)
Function 115: SaveFileData() (3 input parameters)
Name: SaveFileData
Return type: bool
Description: Save data to file from byte array (write), returns true on success
Param[1]: fileName (type: const char *)
Param[2]: data (type: void *)
Param[3]: dataSize (type: int)
Function 120: ExportDataAsCode() (3 input parameters)
Function 116: ExportDataAsCode() (3 input parameters)
Name: ExportDataAsCode
Return type: bool
Description: Export data to code (.h), returns true on success
Param[1]: data (type: const unsigned char *)
Param[2]: dataSize (type: int)
Param[3]: fileName (type: const char *)
Function 121: LoadFileText() (1 input parameters)
Function 117: LoadFileText() (1 input parameters)
Name: LoadFileText
Return type: char *
Description: Load text data from file (read), returns a '\0' terminated string
Param[1]: fileName (type: const char *)
Function 122: UnloadFileText() (1 input parameters)
Function 118: UnloadFileText() (1 input parameters)
Name: UnloadFileText
Return type: void
Description: Unload file text data allocated by LoadFileText()
Param[1]: text (type: char *)
Function 123: SaveFileText() (2 input parameters)
Function 119: SaveFileText() (2 input parameters)
Name: SaveFileText
Return type: bool
Description: Save text data to file (write), string must be '\0' terminated, returns true on success
Param[1]: fileName (type: const char *)
Param[2]: text (type: const char *)
Function 120: SetLoadFileDataCallback() (1 input parameters)
Name: SetLoadFileDataCallback
Return type: void
Description: Set custom file binary data loader
Param[1]: callback (type: LoadFileDataCallback)
Function 121: SetSaveFileDataCallback() (1 input parameters)
Name: SetSaveFileDataCallback
Return type: void
Description: Set custom file binary data saver
Param[1]: callback (type: SaveFileDataCallback)
Function 122: SetLoadFileTextCallback() (1 input parameters)
Name: SetLoadFileTextCallback
Return type: void
Description: Set custom file text data loader
Param[1]: callback (type: LoadFileTextCallback)
Function 123: SetSaveFileTextCallback() (1 input parameters)
Name: SetSaveFileTextCallback
Return type: void
Description: Set custom file text data saver
Param[1]: callback (type: SaveFileTextCallback)
Function 124: FileRename() (2 input parameters)
Name: FileRename
Return type: int

View File

@ -988,13 +988,16 @@
<Function name="OpenURL" retType="void" paramCount="1" desc="Open URL with default system browser (if available)">
<Param type="const char *" name="url" desc="" />
</Function>
<Function name="SetTraceLogLevel" retType="void" paramCount="1" desc="Set the current threshold (minimum) log level">
<Param type="int" name="logLevel" desc="" />
</Function>
<Function name="TraceLog" retType="void" paramCount="3" desc="Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)">
<Param type="int" name="logLevel" desc="" />
<Param type="const char *" name="text" desc="" />
<Param type="..." name="args" desc="" />
</Function>
<Function name="SetTraceLogLevel" retType="void" paramCount="1" desc="Set the current threshold (minimum) log level">
<Param type="int" name="logLevel" desc="" />
<Function name="SetTraceLogCallback" retType="void" paramCount="1" desc="Set custom trace log">
<Param type="TraceLogCallback" name="callback" desc="" />
</Function>
<Function name="MemAlloc" retType="void *" paramCount="1" desc="Internal memory allocator">
<Param type="unsigned int" name="size" desc="" />
@ -1006,21 +1009,6 @@
<Function name="MemFree" retType="void" paramCount="1" desc="Internal memory free">
<Param type="void *" name="ptr" desc="" />
</Function>
<Function name="SetTraceLogCallback" retType="void" paramCount="1" desc="Set custom trace log">
<Param type="TraceLogCallback" name="callback" desc="" />
</Function>
<Function name="SetLoadFileDataCallback" retType="void" paramCount="1" desc="Set custom file binary data loader">
<Param type="LoadFileDataCallback" name="callback" desc="" />
</Function>
<Function name="SetSaveFileDataCallback" retType="void" paramCount="1" desc="Set custom file binary data saver">
<Param type="SaveFileDataCallback" name="callback" desc="" />
</Function>
<Function name="SetLoadFileTextCallback" retType="void" paramCount="1" desc="Set custom file text data loader">
<Param type="LoadFileTextCallback" name="callback" desc="" />
</Function>
<Function name="SetSaveFileTextCallback" retType="void" paramCount="1" desc="Set custom file text data saver">
<Param type="SaveFileTextCallback" name="callback" desc="" />
</Function>
<Function name="LoadFileData" retType="unsigned char *" paramCount="2" desc="Load file data as byte array (read)">
<Param type="const char *" name="fileName" desc="" />
<Param type="int *" name="dataSize" desc="" />
@ -1048,6 +1036,18 @@
<Param type="const char *" name="fileName" desc="" />
<Param type="const char *" name="text" desc="" />
</Function>
<Function name="SetLoadFileDataCallback" retType="void" paramCount="1" desc="Set custom file binary data loader">
<Param type="LoadFileDataCallback" name="callback" desc="" />
</Function>
<Function name="SetSaveFileDataCallback" retType="void" paramCount="1" desc="Set custom file binary data saver">
<Param type="SaveFileDataCallback" name="callback" desc="" />
</Function>
<Function name="SetLoadFileTextCallback" retType="void" paramCount="1" desc="Set custom file text data loader">
<Param type="LoadFileTextCallback" name="callback" desc="" />
</Function>
<Function name="SetSaveFileTextCallback" retType="void" paramCount="1" desc="Set custom file text data saver">
<Param type="SaveFileTextCallback" name="callback" desc="" />
</Function>
<Function name="FileRename" retType="int" paramCount="2" desc="Rename file (if exists)">
<Param type="const char *" name="fileName" desc="" />
<Param type="const char *" name="fileRename" desc="" />

View File

@ -52,7 +52,7 @@
raylib-parser is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
BSD-like license that allows static linking with closed source software:
Copyright (c) 2021-2025 Ramon Santamaria (@raysan5)
Copyright (c) 2021-2026 Ramon Santamaria (@raysan5)
**********************************************************************************************/
@ -1084,7 +1084,7 @@ static void ShowCommandLineInfo(void)
printf("// //\n");
printf("// more info and bugs-report: github.com/raysan5/raylib/tools/rlparser //\n");
printf("// //\n");
printf("// Copyright (c) 2021-2025 Ramon Santamaria (@raysan5) //\n");
printf("// Copyright (c) 2021-2026 Ramon Santamaria (@raysan5) //\n");
printf("// //\n");
printf("//////////////////////////////////////////////////////////////////////////////////\n\n");