add GetRandomFloat to GetRandomValue example

This commit is contained in:
Dalton Overmyer 2024-07-12 13:54:11 -05:00
parent dd295f867f
commit 652bb1fb50

View File

@ -28,6 +28,7 @@ int main(void)
// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"
int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
float randFloat = GetRandomFloat(-8.0, 5.0); // Get a random float number between -8 and 5 (both included)
unsigned int framesCounter = 0; // Variable used to count frames
@ -45,6 +46,7 @@ int main(void)
if (((framesCounter/120)%2) == 1)
{
randValue = GetRandomValue(-8, 5);
randFloat = GetRandomFloat(-8.0, 5.0);
framesCounter = 0;
}
//----------------------------------------------------------------------------------
@ -56,8 +58,10 @@ int main(void)
ClearBackground(RAYWHITE);
DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);
DrawText(TextFormat("%i", randValue), 360, 150, 80, LIGHTGRAY);
DrawText(TextFormat("%i", randValue), 360, 180, 80, LIGHTGRAY);
DrawText("Every 2 seconds a new random float is generated:", 130, 260, 20, MAROON);
DrawText(TextFormat("%.2f", randFloat), 360, 310, 80, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------