add GetRandomFloat to GetRandomValue example
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@ -28,6 +28,7 @@ int main(void)
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// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"
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int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
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float randFloat = GetRandomFloat(-8.0, 5.0); // Get a random float number between -8 and 5 (both included)
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unsigned int framesCounter = 0; // Variable used to count frames
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@ -45,6 +46,7 @@ int main(void)
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if (((framesCounter/120)%2) == 1)
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{
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randValue = GetRandomValue(-8, 5);
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randFloat = GetRandomFloat(-8.0, 5.0);
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framesCounter = 0;
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}
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//----------------------------------------------------------------------------------
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@ -56,8 +58,10 @@ int main(void)
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ClearBackground(RAYWHITE);
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DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);
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DrawText(TextFormat("%i", randValue), 360, 150, 80, LIGHTGRAY);
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DrawText(TextFormat("%i", randValue), 360, 180, 80, LIGHTGRAY);
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DrawText("Every 2 seconds a new random float is generated:", 130, 260, 20, MAROON);
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DrawText(TextFormat("%.2f", randFloat), 360, 310, 80, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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