Merge branch 'raysan5:master' into master

This commit is contained in:
Jon Daniel 2025-07-19 23:50:38 +02:00 committed by GitHub
commit 6402b90a41
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8 changed files with 1602 additions and 673 deletions

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@ -61,7 +61,9 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
PollInputEvents(); // Poll input events (SUPPORT_CUSTOM_FRAME_CONTROL)
#ifndef PLATFORM_WEB // NOTE: On non web platforms the PollInputEvents just works before the inputs checks
PollInputEvents(); // Poll input events (SUPPORT_CUSTOM_FRAME_CONTROL)
#endif
if (IsKeyPressed(KEY_SPACE)) pause = !pause;
@ -76,6 +78,10 @@ int main(void)
if (position >= GetScreenWidth()) position = 0;
timeCounter += deltaTime; // We count time (seconds)
}
#ifdef PLATFORM_WEB // NOTE: On web platform for some reason the PollInputEvents only works after the inputs check, so just call it after check all your inputs (on web)
PollInputEvents(); // Poll input events (SUPPORT_CUSTOM_FRAME_CONTROL)
#endif
//----------------------------------------------------------------------------------
// Draw

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@ -868,7 +868,7 @@ clean: clean_shell_$(PLATFORM_SHELL)
@echo "removed all generated files!"
clean_shell_sh:
rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h
rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).web.a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so* raygui.c $(RAYLIB_RELEASE_PATH)/*-protocol.h $(RAYLIB_RELEASE_PATH)/*-protocol-code.h
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o
endif
@ -879,6 +879,7 @@ clean_shell_cmd:
del *.o /s
cd $(RAYLIB_RELEASE_PATH) & \
del lib$(RAYLIB_LIB_NAME).a /s & \
del lib$(RAYLIB_LIB_NAME).web.a /s & \
del lib$(RAYLIB_LIB_NAME)dll.a /s & \
del $(RAYLIB_LIB_NAME).dll /s & \
del raygui.c /s & \

File diff suppressed because it is too large Load Diff

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@ -1871,6 +1871,7 @@ void SeekMusicStream(Music music, float position)
void UpdateMusicStream(Music music)
{
if (music.stream.buffer == NULL) return;
if (!music.stream.buffer->playing) return;
ma_mutex_lock(&AUDIO.System.lock);
@ -1890,14 +1891,28 @@ void UpdateMusicStream(Music music)
// Check both sub-buffers to check if they require refilling
for (int i = 0; i < 2; i++)
{
if (!music.stream.buffer->isSubBufferProcessed[i]) continue; // No refilling required, move to next sub-buffer
unsigned int framesLeft = music.frameCount - music.stream.buffer->framesProcessed; // Frames left to be processed
unsigned int framesToStream = 0; // Total frames to be streamed
if ((framesLeft >= subBufferSizeInFrames) || music.looping) framesToStream = subBufferSizeInFrames;
else framesToStream = framesLeft;
if (framesToStream == 0)
{
// Check if both buffers have been processed
if (music.stream.buffer->isSubBufferProcessed[0] && music.stream.buffer->isSubBufferProcessed[1])
{
ma_mutex_unlock(&AUDIO.System.lock);
StopMusicStream(music);
return;
}
ma_mutex_unlock(&AUDIO.System.lock);
return;
}
if (!music.stream.buffer->isSubBufferProcessed[i]) continue; // No refilling required, move to next sub-buffer
int frameCountStillNeeded = framesToStream;
int frameCountReadTotal = 0;
@ -2010,19 +2025,6 @@ void UpdateMusicStream(Music music)
}
UpdateAudioStreamInLockedState(music.stream, AUDIO.System.pcmBuffer, framesToStream);
music.stream.buffer->framesProcessed = music.stream.buffer->framesProcessed%music.frameCount;
if (framesLeft <= subBufferSizeInFrames)
{
if (!music.looping)
{
ma_mutex_unlock(&AUDIO.System.lock);
// Streaming is ending, we filled latest frames from input
StopMusicStream(music);
return;
}
}
}
ma_mutex_unlock(&AUDIO.System.lock);
@ -2085,8 +2087,12 @@ float GetMusicTimePlayed(Music music)
int subBufferSize = (int)music.stream.buffer->sizeInFrames/2;
int framesInFirstBuffer = music.stream.buffer->isSubBufferProcessed[0]? 0 : subBufferSize;
int framesInSecondBuffer = music.stream.buffer->isSubBufferProcessed[1]? 0 : subBufferSize;
int framesInBuffers = framesInFirstBuffer + framesInSecondBuffer;
if (framesInBuffers > music.frameCount) {
if (!music.looping) framesInBuffers = music.frameCount;
}
int framesSentToMix = music.stream.buffer->frameCursorPos%subBufferSize;
int framesPlayed = (framesProcessed - framesInFirstBuffer - framesInSecondBuffer + framesSentToMix)%(int)music.frameCount;
int framesPlayed = (framesProcessed - framesInBuffers + framesSentToMix)%(int)music.frameCount;
if (framesPlayed < 0) framesPlayed += music.frameCount;
secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
ma_mutex_unlock(&AUDIO.System.lock);
@ -2683,8 +2689,7 @@ static void UpdateAudioStreamInLockedState(AudioStream stream, const void *data,
ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2;
unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate);
// Total frames processed in buffer is always the complete size, filled with 0 if required
stream.buffer->framesProcessed += subBufferSizeInFrames;
stream.buffer->framesProcessed += frameCount;
// Does this API expect a whole buffer to be updated in one go?
// Assuming so, but if not will need to change this logic

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@ -1885,7 +1885,7 @@ void rlActiveDrawBuffers(int count)
if (count > 0)
{
if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8");
if (count > 8) TRACELOG(RL_LOG_WARNING, "GL: Max color buffers limited to 8");
else
{
unsigned int buffers[8] = {
@ -1902,7 +1902,7 @@ void rlActiveDrawBuffers(int count)
glDrawBuffers(count, buffers);
}
}
else TRACELOG(LOG_WARNING, "GL: One color buffer active by default");
else TRACELOG(RL_LOG_WARNING, "GL: One color buffer active by default");
#endif
}
@ -2219,10 +2219,10 @@ static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint
default: break;
}
TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message);
TRACELOG(LOG_WARNING, " > Type: %s", msgType);
TRACELOG(LOG_WARNING, " > Source = %s", msgSource);
TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity);
TRACELOG(RL_LOG_WARNING, "GL: OpenGL debug message: %s", message);
TRACELOG(RL_LOG_WARNING, " > Type: %s", msgType);
TRACELOG(RL_LOG_WARNING, " > Source = %s", msgSource);
TRACELOG(RL_LOG_WARNING, " > Severity = %s", msgSeverity);
}
#endif

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@ -391,7 +391,7 @@ Font LoadFont(const char *fileName)
else
{
SetTextureFilter(font.texture, TEXTURE_FILTER_POINT); // By default, we set point filter (the best performance)
TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", FONT_TTF_DEFAULT_SIZE, FONT_TTF_DEFAULT_NUMCHARS);
TRACELOG(LOG_INFO, "FONT: Data loaded successfully (%i pixel size | %i glyphs)", font.baseSize, font.glyphCount);
}
}

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@ -2217,9 +2217,9 @@ void ImageBlurGaussian(Image *image, int blurSize)
else if (pixelsCopy1[i].w <= 255.0f)
{
float alpha = (float)pixelsCopy1[i].w/255.0f;
pixels[i].r = (unsigned char)((float)pixelsCopy1[i].x/alpha);
pixels[i].g = (unsigned char)((float)pixelsCopy1[i].y/alpha);
pixels[i].b = (unsigned char)((float)pixelsCopy1[i].z/alpha);
pixels[i].r = (unsigned char)fminf((float)pixelsCopy1[i].x/alpha, 255.0);
pixels[i].g = (unsigned char)fminf((float)pixelsCopy1[i].y/alpha, 255.0);
pixels[i].b = (unsigned char)fminf((float)pixelsCopy1[i].z/alpha, 255.0);
pixels[i].a = (unsigned char) pixelsCopy1[i].w;
}
}
@ -2927,7 +2927,16 @@ void ImageColorReplace(Image *image, Color color, Color replace)
image->data = pixels;
image->format = PIXELFORMAT_UNCOMPRESSED_R8G8B8A8;
ImageFormat(image, format);
// Only convert back to original format if it supported alpha
if ((format == PIXELFORMAT_UNCOMPRESSED_R8G8B8) ||
(format == PIXELFORMAT_UNCOMPRESSED_R5G6B5) ||
(format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) ||
(format == PIXELFORMAT_UNCOMPRESSED_R32G32B32) ||
(format == PIXELFORMAT_UNCOMPRESSED_R16G16B16) ||
(format == PIXELFORMAT_COMPRESSED_DXT1_RGB) ||
(format == PIXELFORMAT_COMPRESSED_ETC1_RGB) ||
(format == PIXELFORMAT_COMPRESSED_ETC2_RGB) ||
(format == PIXELFORMAT_COMPRESSED_PVRT_RGB)) ImageFormat(image, format);
}
#endif // SUPPORT_IMAGE_MANIPULATION
@ -3565,34 +3574,43 @@ void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color co
int dx = x2 - x1;
int dy = y2 - y1;
// Draw the main line between (x1, y1) and (x2, y2)
ImageDrawLine(dst, x1, y1, x2, y2, color);
// Determine if the line is more horizontal or vertical
if ((dx != 0) && (abs(dy/dx) < 1))
{
// Line is more horizontal
// Calculate half the width of the line
int wy = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dx));
// Draw additional lines above and below the main line
for (int i = 1; i <= wy; i++)
// How many additional lines to draw
int wy = thick - 1;
// Draw the main line and lower half
for (int i = 0; i <= ((wy+1)/2); i++)
{
ImageDrawLine(dst, x1, y1 - i, x2, y2 - i, color); // Draw above the main line
ImageDrawLine(dst, x1, y1 + i, x2, y2 + i, color); // Draw below the main line
ImageDrawLine(dst, x1, y1 + i, x2, y2 + i, color);
}
// Draw the upper half
for (int i = 1; i <= (wy/2); i++)
{
ImageDrawLine(dst, x1, y1 - i, x2, y2 - i, color);
}
}
else if (dy != 0)
{
// Line is more vertical or perfectly horizontal
// Calculate half the width of the line
int wx = (thick - 1)*(int)sqrtf((float)(dx*dx + dy*dy))/(2*abs(dy));
// Draw additional lines to the left and right of the main line
for (int i = 1; i <= wx; i++)
// How many additional lines to draw
int wx = thick - 1;
//Draw the main line and right half
for (int i = 0; i <= ((wx+1)/2); i++)
{
ImageDrawLine(dst, x1 - i, y1, x2 - i, y2, color); // Draw left of the main line
ImageDrawLine(dst, x1 + i, y1, x2 + i, y2, color); // Draw right of the main line
ImageDrawLine(dst, x1 + i, y1, x2 + i, y2, color);
}
// Draw the left half
for (int i = 1; i <= (wx/2); i++)
{
ImageDrawLine(dst, x1 - i, y1, x2 - i, y2, color);
}
}
}
@ -5400,7 +5418,7 @@ static float HalfToFloat(unsigned short x)
} uni;
const unsigned int e = (x & 0x7c00) >> 10; // Exponent
const unsigned int m = (x & 0x03cc) << 13; // Mantissa
const unsigned int m = (x & 0x03ff) << 13; // Mantissa
uni.fm = (float)m;
const unsigned int v = uni.ui >> 23; // Evil log2 bit hack to count leading zeros in denormalized format
uni.ui = (x & 0x8000) << 16 | (e != 0)*((e + 112) << 23 | m) | ((e == 0)&(m != 0))*((v - 37) << 23 | ((m << (150 - v)) & 0x007fe000)); // sign : normalized : denormalized