remove function call
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@ -2172,11 +2172,14 @@ bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
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{
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{
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bool collision = false;
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bool collision = false;
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collision = CheckCollisionCircles(point, 0, center, radius);
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float distanceSquared = (point.x - center.x) * (point.x - center.x) + (point.y - center.y) * (point.y - center.y);
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collision = distanceSquared <= radius * radius;
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return collision;
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return collision;
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}
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}
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// Check if point is inside a triangle defined by three points (p1, p2, p3)
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// Check if point is inside a triangle defined by three points (p1, p2, p3)
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bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3)
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bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3)
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{
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{
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