round screen coordinate (line rasterization)
This commit is contained in:
parent
f0b02b8cad
commit
633e34e457
8
src/external/rlsw.h
vendored
8
src/external/rlsw.h
vendored
|
|
@ -2067,10 +2067,10 @@ static inline bool sw_line_project_and_clip(sw_vertex_t* v0, sw_vertex_t* v1)
|
|||
#define DEFINE_LINE_RASTER(FUNC_NAME, ENABLE_DEPTH_TEST, ENABLE_COLOR_BLEND) \
|
||||
static inline void FUNC_NAME(const sw_vertex_t* v0, const sw_vertex_t* v1) \
|
||||
{ \
|
||||
int x1 = (int)v0->screen[0]; \
|
||||
int y1 = (int)v0->screen[1]; \
|
||||
int x2 = (int)v1->screen[0]; \
|
||||
int y2 = (int)v1->screen[1]; \
|
||||
int x1 = (int)(v0->screen[0] + 0.5f); \
|
||||
int y1 = (int)(v0->screen[1] + 0.5f); \
|
||||
int x2 = (int)(v1->screen[0] + 0.5f); \
|
||||
int y2 = (int)(v1->screen[1] + 0.5f); \
|
||||
\
|
||||
float z1 = v0->homogeneous[2]; \
|
||||
float z2 = v1->homogeneous[2]; \
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user