commit
621eaef2e6
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@ -9,7 +9,8 @@ Here it is a list with the ones I'm aware of:
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| raylib | **3.1-dev** | [C](https://en.wikipedia.org/wiki/C_(programming_language)) | https://github.com/raysan5/raylib |
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| raylib-cpp | 3.1-dev | [C++](https://en.wikipedia.org/wiki/C%2B%2B) | https://github.com/robloach/raylib-cpp |
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| Raylib-cs | 3.0 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | https://github.com/ChrisDill/Raylib-cs |
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| raylib-cppsharp | ? | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | https://github.com/phxvyper/raylib-cppsharp |
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| raylib-cppsharp | 2.5 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | https://github.com/phxvyper/raylib-cppsharp |
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| raylib-boo | 3.0 | [Boo](http://boo-language.github.io/) | https://github.com/Rabios/raylib-boo |
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| RaylibFS | 2.5 | [F#](https://fsharp.org/) | https://github.com/dallinbeutler/RaylibFS |
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| raylib_d | 2.5 | [D](https://dlang.org/) | https://github.com/Sepheus/raylib_d |
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| raylib-d | 3.0 | [D](https://dlang.org/) | https://github.com/onroundit/raylib-d |
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150
CHANGELOG
150
CHANGELOG
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@ -3,6 +3,156 @@ changelog
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Current Release: raylib 3.0.0 (01 April 2020)
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-------------------------------------------------------------------------
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Release: raylib 3.5 - 7th Anniversary Edition (November 2020) -WIP-
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-------------------------------------------------------------------------
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KEY CHANGES:
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- [core] NEW platform supported: PLATFORM_DRM (#1388) by @kernelkinetic
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- [rlgl] ADDED RenderBatch type and related functions to allow custom batching
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- [rlgl] REDESIGN framebuffers API to support multiple attachment types (#721)
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- [textures] REDESIGNED Image*() functions, big performance improvements (software rendering)
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- [*] REVIEWED multiple functions to replace file accesses by memory accesses
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- [*] NEW GitHub Actions CI to support multiple raylib build configurations
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Detailed changes:
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[core] ADDED: IsWindowFocused()
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[core] ADDED: GetWindowScaleDPI()
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[core] ADDED: GetMonitorRefreshRate() (#1289) by @Shylie
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[core] ADDED: IsCursorOnScreen() (#1262) by @ChrisDill
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[core] ADDED: SetMouseCursor() and GetMouseCursor() for standard Desktop cursors (#1407) by @chances
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[core] REMOVED: struct RenderTexture2D: depthTexture variable
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[core] RENAMED: GetExtension() to GetFileExtension()
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[core] REVIEWED: Several structs to reduce size and padding
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[core] REVIEWED: struct Texture maps to Texture2D and TextureCubemap
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[core] REVIEWED: ToggleFullscreen() (#1287)
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[core] REVIEWED: InitWindow(), support empty title for window (#1323)
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[core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic
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[core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx
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[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee
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[core] UWP rework with improvements (#1231) by @Rover656
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[core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot
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[core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth
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[rlgl] Corrected issue with OpenGL 1.1 support
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[rlgl] ADDED: rlDrawMeshInstanced() (#1318) by @seanpringle
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[rlgl] ADDED: rlCheckErrors (#1321) by @seanpringle
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[rlgl] ADDED: BLEND_SET blending mode (#1251) by @RandomErrorMessage
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[rlgl] RENAMED: rlUnproject() to Vector3Unproject() [raymath]
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[rlgl] REVIEWED: Replace rlglDraw() calls by DrawRenderBatch() internal calls
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[rlgl] REVIEWED: GenTextureCubemap(), use rlgl functionality only
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[rlgl] REVIEWED: rlFramebufferAttach() to support texture layers
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[rlgl] REVIEWED: GenDrawCube() and GenDrawQuad()
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[rlgl] REVIEWED: Issues with vertex batch overflow (#1223)
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[rlgl] REDESIGNED: GenTexture*() to use the new fbo API (#721)
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[raymath] ADDED: Normalize() and Remap() functions (#1247) by @NoorWachid
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[raymath] ADDED: Vector2Reflect() (#1400) by @daniel-junior-dube
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[raymath] ADDED: Vector2LengthSqr() and Vector3LengthSqr() (#1248) by @ThePituLegend
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[raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa
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[raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik
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[raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo
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[text] Avoid [textures] functions dependencies
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[text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION
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[text] ADDED: LoadFontFromMemory() (TTF only) (#1327)
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[text] RENAMED: FormatText() -> TextFormat()
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[text] REVIEWED: TextJoin()
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[text] REVIEWED: TextReplace() (#1172)
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[text] REVIEWED: LoadBMFont() to load data from memory (#1232)
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[text] REVIEWED: GenImageFontAtlas(), fixed offset (#1171)
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[text] REDESIGNED: LoadFontData()
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[text] REDESIGNED: LoadFontDefault(), some code simplifications
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[text] REDESIGNED: LoadFontFromImage(), avoid LoadImageEx()
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[text] REDESIGNED: LoadFontData(), avoid GenImageColor(), ImageFormat()
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[text] REDESIGNED: LoadBMFont(), avoid ImageCopy(), ImageFormat(), ImageAlphaMask()
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[textures] Move Color functions from [core] to [textures] module
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[textures] ADDED: ColorAlphaBlend()
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[textures] ADDED: GetPixelColor()
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[textures] ADDED: SetPixelColor()
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[textures] ADDED: LoadImageFromMemory() (#1327)
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[textures] ADDED: LoadImageAnim() to load animated sequence of images
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[textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor
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[textures] ADDED: UpdateTextureRec()
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[textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING
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[textures] REMOVED: LoadImageEx()
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[textures] REMOVED: LoadImagePro()
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[textures] RENAMED: ImageExtractPalette() to GetImagePalette()
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[textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility
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[textures] REVIEWED: GetPixelDataSize() to consider compressed data properly
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[textures] REVIEWED: GetTextureData(), allow retrieving 32bit float data
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[textures] REVIEWED: ImageDrawText*() params order
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[textures] REVIEWED: ColorAlphaBlend(), support tint color
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[textures] REVIEWED: ColorAlphaBlend(), integers-version, optimized (#1218)
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[textures] REVIEWED: ImageDraw(), consider negative source offset properly (#1283)
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[textures] REVIEWED: ImageDraw(), optimizations test (#1218)
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[textures] REVIEWED: ImageResizeCanvas(), optimization (#1218)
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[textures] REVIEWED: ExportImage(), optimized
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[textures] REVIEWED: ImageAlphaPremultiply(), optimization
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[textures] REVIEWED: ImageAlphaClear(), minor optimization
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[textures] REVIEWED: ImageToPOT(), renamed parameter
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[textures] REVIEWED: ImageCrop() (#1218)
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[textures] REVIEWED: ImageToPOT() (#1218)
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[textures] REVIEWED: ImageAlphaCrop() (#1218)
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[textures] REVIEWED: ExportImage(), optimized (#1218)
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[textures] REDESIGNED: ImageCrop(), optimized (#1218)
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[textures] REDESIGNED: ImageRotateCCW(), optimized (#1218)
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[textures] REDESIGNED: ImageRotateCW(), optimized (#1218)
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[textures] REDESIGNED: ImageFlipHorizontal(), optimized (#1218)
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[textures] REDESIGNED: ImageFlipVertical(), optimized (#1218)
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[textures] REDESIGNED: ImageResizeCanvas(), optimized (#1218)
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[textures] REDESIGNED: ImageDrawPixel(), optimized
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[textures] REDESIGNED: ImageDrawLine(), optimized
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[textures] REDESIGNED: ImageDraw(), optimized (#1218)
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[textures] REDESIGNED: ImageResize(), optimized (#1218)
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[textures] REDESIGNED: ImageFromImage(), optimized (#1218)
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[textures] REDESIGNED: ImageDraw(), optimization (#1218)
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[textures] REDESIGNED: ImageAlphaClear(), optimized (#1218)
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[textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232)
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[textures] REDESIGNED: ColorFromHSV()
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[models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
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[models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent
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[models] REVIEWED: GenMeshCubicmap(), added comments and simplification
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[models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs
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[models] REVIEWED: GenMeshPoly(), fixed buffer overflow (#1269) by @frithrah
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[models] REVIEWED: LoadOBJ(): Allow for multiple materials in obj files (#1408) by @chriscamacho and @codifies
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[models] REVIEWED: LoadIQM() materials loading (#1227) by @sikor666
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[models] REVIEWED: LoadGLTF() to read from memory buffer
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[models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn
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[models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle
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[models] REDESIGNED: ExportMesh() to use memory buffer (#1232)
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[models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers
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[audio] ADDED: LoadWaveFromMemory() (#1327)
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[audio] REMOVED: SetMusicLoopCount()
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[audio] REVIEWED: SaveWAV() to use memory write insted of file
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[audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198)
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[audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340)
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[audio] REDESIGNED: Audio looping system
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[audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312)
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[audio] REDESIGNED: ExportWaveAsCode() to use memory buffers
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[utils] REVIEWED: android_fopen() to support SDCard access
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[rmem] REVIEWED: MemPool and other allocators optimization (#1211) by @assyrianic
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[examples] ADDED: others/embedded_files_loading
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[examples] ADDED: shaders/shaders_hot_reloading (#1198)
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[examples] ADDED: textures/textures_blend_modes (#1261) by @accidentalrebel
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[examples] REVIEWED: models/models_skybox to work on OpenGL ES 2.0
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[examples] REVIEWED: textures/textures_raw_data (#1286)
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[examples] REVIEWED: others/raudio_standalone.c
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[examples] REVIEWED: audio/resources, use open license resources
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[examples] REVIEWED: textures/textures_sprite_explosion, replace resources
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[examples] REVIEWED: textures/textures_particles_blending, replace resources
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[build] REMOVED: ANGLE VS2017 template project
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[build] Avoided all MSVC compile warnings
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[build] Additional config.h configuration options exposing multiple #define values
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[build] Updated Makefile for web (#1332) by @rfaile313
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[build] Updated build pipelines to use latest emscripten and android ndk
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[build] Updated emscriptem build script to generate .a on WebAssembly
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[build] Updated Android build for Linux, supporting ANDROID_NDK at compile time by @branlix3000
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[build] Updated VSCode project template tasks
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[build] Updated VS2017.UWP project template by @Rover656
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[build] Updated Android build pipeline
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[*] Moved raysan5/raylib/games to independent repo: raysan5/raylib-games
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[*] Replaced several examples resources with more open licensed alternatives
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[*] Updated BINDINGS.md with NEW bindings and added raylib version binding!
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[*] Updated all external libraries to latest versions
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[*] Multiple code improvements and small fixes
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-----------------------------------------------
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Release: raylib 3.0 (01 April 2020)
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-----------------------------------------------
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@ -43,6 +43,9 @@ int main(void)
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if (mouseOnText)
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{
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// Set the window's cursor to the I-Beam
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SetMouseCursor(MOUSE_CURSOR_IBEAM);
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// Get pressed key (character) on the queue
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int key = GetKeyPressed();
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@ -67,6 +70,7 @@ int main(void)
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if (letterCount < 0) letterCount = 0;
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}
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}
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else if (GetMouseCursor() != MOUSE_CURSOR_DEFAULT) SetMouseCursor(MOUSE_CURSOR_DEFAULT);
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if (mouseOnText) framesCounter++;
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else framesCounter = 0;
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@ -148,6 +148,8 @@ RLAPI void SetMousePosition(int x, int y); // Set mouse posit
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RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
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RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
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RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
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RLAPI MouseCursor GetMouseCursor(void); // Returns mouse cursor
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RLAPI void SetMouseCursor(MouseCursor cursor); // Set mouse cursor
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// Input-related functions: touch
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RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
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31
src/core.c
31
src/core.c
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@ -423,6 +423,7 @@ typedef struct CoreData {
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Vector2 offset; // Mouse offset
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Vector2 scale; // Mouse scaling
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int cursor; // Tracks current mouse cursor
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bool cursorHidden; // Track if cursor is hidden
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bool cursorOnScreen; // Tracks if cursor is inside client area
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@ -653,6 +654,7 @@ void InitWindow(int width, int height, const char *title)
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// Initialize required global values different than 0
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CORE.Input.Keyboard.exitKey = KEY_ESCAPE;
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CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
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CORE.Input.Gamepad.lastButtonPressed = -1;
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#if defined(PLATFORM_UWP)
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@ -2733,6 +2735,27 @@ float GetMouseWheelMove(void)
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#endif
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}
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// Returns mouse cursor
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int GetMouseCursor(void)
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{
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return CORE.Input.Mouse.cursor;
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}
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// Set mouse cursor
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// NOTE: This is a no-op on platforms other than PLATFORM_DESKTOP
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void SetMouseCursor(int cursor)
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{
|
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#if defined(PLATFORM_DESKTOP)
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CORE.Input.Mouse.cursor = cursor;
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if (cursor == MOUSE_CURSOR_DEFAULT) glfwSetCursor(CORE.Window.handle, NULL);
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else
|
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{
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// NOTE: We are relating internal GLFW enum values to our MouseCursor enum values
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glfwSetCursor(CORE.Window.handle, glfwCreateStandardCursor(0x00036000 + cursor));
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}
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#endif
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}
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// Returns touch position X for touch point 0 (relative to screen size)
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int GetTouchX(void)
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{
|
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@ -5338,11 +5361,14 @@ static void *EventThread(void *arg)
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}
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// Screen confinement
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if (!CORE.Input.Mouse.cursorHidden)
|
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{
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if (CORE.Input.Mouse.position.x < 0) CORE.Input.Mouse.position.x = 0;
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if (CORE.Input.Mouse.position.x > CORE.Window.screen.width/CORE.Input.Mouse.scale.x) CORE.Input.Mouse.position.x = CORE.Window.screen.width/CORE.Input.Mouse.scale.x;
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if (CORE.Input.Mouse.position.y < 0) CORE.Input.Mouse.position.y = 0;
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if (CORE.Input.Mouse.position.y > CORE.Window.screen.height/CORE.Input.Mouse.scale.y) CORE.Input.Mouse.position.y = CORE.Window.screen.height/CORE.Input.Mouse.scale.y;
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}
|
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|
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// Gesture update
|
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if (gestureUpdate)
|
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|
|
@ -5743,7 +5769,7 @@ void UWPGestureTouch(int pointer, float x, float y, bool touch)
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#endif // PLATFORM_UWP
|
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|
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#if defined(PLATFORM_DRM)
|
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|
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// Search matching DRM mode in connector's mode list
|
||||
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
|
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{
|
||||
if (NULL == connector) return -1;
|
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|
|
@ -5769,6 +5795,7 @@ static int FindMatchingConnectorMode(const drmModeConnector *connector, const dr
|
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#undef BINCMP
|
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}
|
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|
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// Search exactly matching DRM connector mode in connector's list
|
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static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) {
|
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TRACELOG(LOG_TRACE, "searching exact connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no");
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|
||||
|
|
@ -5797,6 +5824,7 @@ static int FindExactConnectorMode(const drmModeConnector *connector, uint width,
|
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return -1;
|
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}
|
||||
|
||||
// Search the nearest matching DRM connector mode in connector's list
|
||||
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced) {
|
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TRACELOG(LOG_TRACE, "searching nearest connector mode for %ux%u@%u, selecting an interlaced mode is allowed: %s", width, height, fps, allowInterlaced ? "yes" : "no");
|
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|
||||
|
|
@ -5854,5 +5882,4 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
|
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TRACELOG(LOG_TRACE, "returning nearest mode: %d", nearestIndex);
|
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return nearestIndex;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
49
src/raylib.h
49
src/raylib.h
|
|
@ -617,6 +617,21 @@ typedef enum {
|
|||
MOUSE_MIDDLE_BUTTON = 2
|
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} MouseButton;
|
||||
|
||||
// Mouse cursor types
|
||||
typedef enum {
|
||||
MOUSE_CURSOR_DEFAULT = 0,
|
||||
MOUSE_CURSOR_ARROW = 1,
|
||||
MOUSE_CURSOR_IBEAM = 2,
|
||||
MOUSE_CURSOR_CROSSHAIR = 3,
|
||||
MOUSE_CURSOR_POINTING_HAND = 4,
|
||||
MOUSE_CURSOR_RESIZE_EW = 5, // The horizontal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NS = 6, // The vertical resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NWSE = 7, // The top-left to bottom-right diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
|
||||
MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
|
||||
} MouseCursor;
|
||||
|
||||
// Gamepad number
|
||||
typedef enum {
|
||||
GAMEPAD_PLAYER1 = 0,
|
||||
|
|
@ -625,7 +640,7 @@ typedef enum {
|
|||
GAMEPAD_PLAYER4 = 3
|
||||
} GamepadNumber;
|
||||
|
||||
// Gamepad Buttons
|
||||
// Gamepad buttons
|
||||
typedef enum {
|
||||
// This is here just for error checking
|
||||
GAMEPAD_BUTTON_UNKNOWN = 0,
|
||||
|
|
@ -661,6 +676,7 @@ typedef enum {
|
|||
GAMEPAD_BUTTON_RIGHT_THUMB
|
||||
} GamepadButton;
|
||||
|
||||
// Gamepad axis
|
||||
typedef enum {
|
||||
// Left stick
|
||||
GAMEPAD_AXIS_LEFT_X = 0,
|
||||
|
|
@ -675,7 +691,7 @@ typedef enum {
|
|||
GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // [1..-1] (pressure-level)
|
||||
} GamepadAxis;
|
||||
|
||||
// Shader location point type
|
||||
// Shader location points
|
||||
typedef enum {
|
||||
LOC_VERTEX_POSITION = 0,
|
||||
LOC_VERTEX_TEXCOORD01,
|
||||
|
|
@ -720,7 +736,7 @@ typedef enum {
|
|||
UNIFORM_SAMPLER2D
|
||||
} ShaderUniformDataType;
|
||||
|
||||
// Material map type
|
||||
// Material maps
|
||||
typedef enum {
|
||||
MAP_ALBEDO = 0, // MAP_DIFFUSE
|
||||
MAP_METALNESS = 1, // MAP_SPECULAR
|
||||
|
|
@ -776,7 +792,15 @@ typedef enum {
|
|||
FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
|
||||
} TextureFilterMode;
|
||||
|
||||
// Cubemap layout type
|
||||
// Texture parameters: wrap mode
|
||||
typedef enum {
|
||||
WRAP_REPEAT = 0, // Repeats texture in tiled mode
|
||||
WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
|
||||
WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
|
||||
WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
|
||||
} TextureWrapMode;
|
||||
|
||||
// Cubemap layouts
|
||||
typedef enum {
|
||||
CUBEMAP_AUTO_DETECT = 0, // Automatically detect layout type
|
||||
CUBEMAP_LINE_VERTICAL, // Layout is defined by a vertical line with faces
|
||||
|
|
@ -786,14 +810,6 @@ typedef enum {
|
|||
CUBEMAP_PANORAMA // Layout is defined by a panorama image (equirectangular map)
|
||||
} CubemapLayoutType;
|
||||
|
||||
// Texture parameters: wrap mode
|
||||
typedef enum {
|
||||
WRAP_REPEAT = 0, // Repeats texture in tiled mode
|
||||
WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
|
||||
WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
|
||||
WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
|
||||
} TextureWrapMode;
|
||||
|
||||
// Font type, defines generation method
|
||||
typedef enum {
|
||||
FONT_DEFAULT = 0, // Default font generation, anti-aliased
|
||||
|
|
@ -842,7 +858,7 @@ typedef enum {
|
|||
CAMERA_ORTHOGRAPHIC
|
||||
} CameraType;
|
||||
|
||||
// Type of n-patch
|
||||
// N-patch types
|
||||
typedef enum {
|
||||
NPT_9PATCH = 0, // Npatch defined by 3x3 tiles
|
||||
NPT_3PATCH_VERTICAL, // Npatch defined by 1x3 tiles
|
||||
|
|
@ -883,6 +899,7 @@ RLAPI void DecorateWindow(void); // Decorate th
|
|||
RLAPI void UndecorateWindow(void); // Undecorate the window (only PLATFORM_DESKTOP)
|
||||
RLAPI void MaximizeWindow(void); // Maximize the window, if resizable (only PLATFORM_DESKTOP)
|
||||
RLAPI void RestoreWindow(void); // Restore the window, if resizable (only PLATFORM_DESKTOP)
|
||||
|
||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||
|
|
@ -901,8 +918,8 @@ RLAPI int GetMonitorRefreshRate(int monitor); // Get primary
|
|||
RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
|
||||
RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
|
||||
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
|
||||
RLAPI const char *GetClipboardText(void); // Get clipboard text content
|
||||
RLAPI void SetClipboardText(const char *text); // Set clipboard text content
|
||||
RLAPI const char *GetClipboardText(void); // Get clipboard text content
|
||||
|
||||
// Cursor-related functions
|
||||
RLAPI void ShowCursor(void); // Shows cursor
|
||||
|
|
@ -942,10 +959,12 @@ RLAPI double GetTime(void); // Returns ela
|
|||
|
||||
// Misc. functions
|
||||
RLAPI void SetConfigFlags(unsigned int flags); // Setup window configuration flags (view FLAGS)
|
||||
|
||||
RLAPI void SetTraceLogLevel(int logType); // Set the current threshold (minimum) log level
|
||||
RLAPI void SetTraceLogExit(int logType); // Set the exit threshold (minimum) log level
|
||||
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging
|
||||
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR)
|
||||
|
||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||
|
||||
|
|
@ -1016,6 +1035,8 @@ RLAPI void SetMousePosition(int x, int y); // Set mouse posit
|
|||
RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
|
||||
RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
|
||||
RLAPI float GetMouseWheelMove(void); // Returns mouse wheel movement Y
|
||||
RLAPI int GetMouseCursor(void); // Returns mouse cursor if (MouseCursor enum)
|
||||
RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
|
||||
|
||||
// Input-related functions: touch
|
||||
RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user