Improve AudioCallback

This commit is contained in:
RealBitdancer 2024-07-19 23:34:27 -07:00
parent 996f50393e
commit 615e28fa6d
5 changed files with 53 additions and 20 deletions

View File

@ -21,7 +21,7 @@ static float averageVolume[400] = { 0.0f }; // Average volume history
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Audio processing function // Audio processing function
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
void ProcessAudio(void *buffer, unsigned int frames) unsigned int ProcessAudio(void *buffer, unsigned int frames, void* userData)
{ {
float *samples = (float *)buffer; // Samples internally stored as <float>s float *samples = (float *)buffer; // Samples internally stored as <float>s
float average = 0.0f; // Temporary average volume float average = 0.0f; // Temporary average volume
@ -41,6 +41,8 @@ void ProcessAudio(void *buffer, unsigned int frames)
for (int i = 0; i < 399; i++) averageVolume[i] = averageVolume[i + 1]; for (int i = 0; i < 399; i++) averageVolume[i] = averageVolume[i + 1];
averageVolume[399] = average; // Adding last average value averageVolume[399] = average; // Adding last average value
return frames;
} }
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@ -57,7 +59,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device
AttachAudioMixedProcessor(ProcessAudio); AttachAudioMixedProcessor(ProcessAudio, NULL);
Music music = LoadMusicStream("resources/country.mp3"); Music music = LoadMusicStream("resources/country.mp3");
Sound sound = LoadSound("resources/coin.wav"); Sound sound = LoadSound("resources/coin.wav");

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@ -35,7 +35,7 @@ float oldFrequency = 1.0f;
float sineIdx = 0.0f; float sineIdx = 0.0f;
// Audio input processing callback // Audio input processing callback
void AudioInputCallback(void *buffer, unsigned int frames) unsigned int AudioInputCallback(void *buffer, unsigned int frames, void* userData)
{ {
audioFrequency = frequency + (audioFrequency - frequency)*0.95f; audioFrequency = frequency + (audioFrequency - frequency)*0.95f;
@ -48,6 +48,8 @@ void AudioInputCallback(void *buffer, unsigned int frames)
sineIdx += incr; sineIdx += incr;
if (sineIdx > 1.0f) sineIdx -= 1.0f; if (sineIdx > 1.0f) sineIdx -= 1.0f;
} }
return frames;
} }
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
@ -69,7 +71,7 @@ int main(void)
// Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono) // Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = LoadAudioStream(44100, 16, 1); AudioStream stream = LoadAudioStream(44100, 16, 1);
SetAudioStreamCallback(stream, AudioInputCallback); SetAudioStreamCallback(stream, AudioInputCallback, NULL);
// Buffer for the single cycle waveform we are synthesizing // Buffer for the single cycle waveform we are synthesizing
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES); short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);

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@ -24,8 +24,8 @@ static unsigned int delayWriteIndex = 0;
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Module Functions Declaration // Module Functions Declaration
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
static void AudioProcessEffectLPF(void *buffer, unsigned int frames); // Audio effect: lowpass filter static unsigned int AudioProcessEffectLPF(void *buffer, unsigned int frames, void* userData); // Audio effect: lowpass filter
static void AudioProcessEffectDelay(void *buffer, unsigned int frames); // Audio effect: delay static unsigned int AudioProcessEffectDelay(void *buffer, unsigned int frames, void* userData); // Audio effect: delay
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Program main entry point // Program main entry point
@ -85,7 +85,7 @@ int main(void)
if (IsKeyPressed(KEY_F)) if (IsKeyPressed(KEY_F))
{ {
enableEffectLPF = !enableEffectLPF; enableEffectLPF = !enableEffectLPF;
if (enableEffectLPF) AttachAudioStreamProcessor(music.stream, AudioProcessEffectLPF); if (enableEffectLPF) AttachAudioStreamProcessor(music.stream, AudioProcessEffectLPF, NULL);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectLPF); else DetachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
} }
@ -93,7 +93,7 @@ int main(void)
if (IsKeyPressed(KEY_D)) if (IsKeyPressed(KEY_D))
{ {
enableEffectDelay = !enableEffectDelay; enableEffectDelay = !enableEffectDelay;
if (enableEffectDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay); if (enableEffectDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay, NULL);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay); else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
} }
@ -143,7 +143,7 @@ int main(void)
// Module Functions Definition // Module Functions Definition
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Audio effect: lowpass filter // Audio effect: lowpass filter
static void AudioProcessEffectLPF(void *buffer, unsigned int frames) static unsigned int AudioProcessEffectLPF(void *buffer, unsigned int frames, void* userData)
{ {
static float low[2] = { 0.0f, 0.0f }; static float low[2] = { 0.0f, 0.0f };
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
@ -161,10 +161,12 @@ static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
bufferData[i] = low[0]; bufferData[i] = low[0];
bufferData[i + 1] = low[1]; bufferData[i + 1] = low[1];
} }
return frames;
} }
// Audio effect: delay // Audio effect: delay
static void AudioProcessEffectDelay(void *buffer, unsigned int frames) static unsigned int AudioProcessEffectDelay(void *buffer, unsigned int frames, void* userData)
{ {
for (unsigned int i = 0; i < frames*2; i += 2) for (unsigned int i = 0; i < frames*2; i += 2)
{ {
@ -180,4 +182,6 @@ static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1]; delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0; if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
} }
return frames;
} }

View File

@ -343,6 +343,7 @@ struct rAudioBuffer {
ma_data_converter converter; // Audio data converter ma_data_converter converter; // Audio data converter
AudioCallback callback; // Audio buffer callback for buffer filling on audio threads AudioCallback callback; // Audio buffer callback for buffer filling on audio threads
void* userData; // User data forwarded to the callback
rAudioProcessor *processor; // Audio processor rAudioProcessor *processor; // Audio processor
float volume; // Audio buffer volume float volume; // Audio buffer volume
@ -369,6 +370,7 @@ struct rAudioBuffer {
// NOTE: Useful to apply effects to an AudioBuffer // NOTE: Useful to apply effects to an AudioBuffer
struct rAudioProcessor { struct rAudioProcessor {
AudioCallback process; // Processor callback function AudioCallback process; // Processor callback function
void* userData; // User data forwarded to the callback
rAudioProcessor *next; // Next audio processor on the list rAudioProcessor *next; // Next audio processor on the list
rAudioProcessor *prev; // Previous audio processor on the list rAudioProcessor *prev; // Previous audio processor on the list
}; };
@ -445,6 +447,7 @@ void PlayAudioBuffer(AudioBuffer *buffer);
void StopAudioBuffer(AudioBuffer *buffer); void StopAudioBuffer(AudioBuffer *buffer);
void PauseAudioBuffer(AudioBuffer *buffer); void PauseAudioBuffer(AudioBuffer *buffer);
void ResumeAudioBuffer(AudioBuffer *buffer); void ResumeAudioBuffer(AudioBuffer *buffer);
void SetAudioBufferLooping(AudioBuffer* buffer, bool loop);
void SetAudioBufferVolume(AudioBuffer *buffer, float volume); void SetAudioBufferVolume(AudioBuffer *buffer, float volume);
void SetAudioBufferPitch(AudioBuffer *buffer, float pitch); void SetAudioBufferPitch(AudioBuffer *buffer, float pitch);
void SetAudioBufferPan(AudioBuffer *buffer, float pan); void SetAudioBufferPan(AudioBuffer *buffer, float pan);
@ -596,6 +599,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
audioBuffer->pan = 0.5f; audioBuffer->pan = 0.5f;
audioBuffer->callback = NULL; audioBuffer->callback = NULL;
audioBuffer->userData = NULL;
audioBuffer->processor = NULL; audioBuffer->processor = NULL;
audioBuffer->playing = false; audioBuffer->playing = false;
@ -684,6 +688,17 @@ void ResumeAudioBuffer(AudioBuffer *buffer)
} }
} }
// Turn looping on or off
void SetAudioBufferLooping(AudioBuffer* buffer, bool loop)
{
if (buffer != NULL)
{
ma_mutex_lock(&AUDIO.System.lock);
buffer->looping = loop;
ma_mutex_unlock(&AUDIO.System.lock);
}
}
// Set volume for an audio buffer // Set volume for an audio buffer
void SetAudioBufferVolume(AudioBuffer *buffer, float volume) void SetAudioBufferVolume(AudioBuffer *buffer, float volume)
{ {
@ -2186,6 +2201,12 @@ void StopAudioStream(AudioStream stream)
StopAudioBuffer(stream.buffer); StopAudioBuffer(stream.buffer);
} }
// Turn looping on or off
void SetAudioStreamLooping(AudioStream stream, bool loop)
{
SetAudioBufferLooping(stream.buffer, loop);
}
// Set volume for audio stream (1.0 is max level) // Set volume for audio stream (1.0 is max level)
void SetAudioStreamVolume(AudioStream stream, float volume) void SetAudioStreamVolume(AudioStream stream, float volume)
{ {
@ -2211,12 +2232,13 @@ void SetAudioStreamBufferSizeDefault(int size)
} }
// Audio thread callback to request new data // Audio thread callback to request new data
void SetAudioStreamCallback(AudioStream stream, AudioCallback callback) void SetAudioStreamCallback(AudioStream stream, AudioCallback callback, void* userData)
{ {
if (stream.buffer != NULL) if (stream.buffer != NULL)
{ {
ma_mutex_lock(&AUDIO.System.lock); ma_mutex_lock(&AUDIO.System.lock);
stream.buffer->callback = callback; stream.buffer->callback = callback;
stream.buffer->userData = userData;
ma_mutex_unlock(&AUDIO.System.lock); ma_mutex_unlock(&AUDIO.System.lock);
} }
} }
@ -2224,12 +2246,13 @@ void SetAudioStreamCallback(AudioStream stream, AudioCallback callback)
// Add processor to audio stream. Contrary to buffers, the order of processors is important // Add processor to audio stream. Contrary to buffers, the order of processors is important
// The new processor must be added at the end. As there aren't supposed to be a lot of processors attached to // The new processor must be added at the end. As there aren't supposed to be a lot of processors attached to
// a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element // a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element
void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process) void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process, void* userData)
{ {
ma_mutex_lock(&AUDIO.System.lock); ma_mutex_lock(&AUDIO.System.lock);
rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor)); rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
processor->process = process; processor->process = process;
processor->userData = userData;
rAudioProcessor *last = stream.buffer->processor; rAudioProcessor *last = stream.buffer->processor;
@ -2277,12 +2300,13 @@ void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process)
// Add processor to audio pipeline. Order of processors is important // Add processor to audio pipeline. Order of processors is important
// Works the same way as {Attach,Detach}AudioStreamProcessor() functions, except // Works the same way as {Attach,Detach}AudioStreamProcessor() functions, except
// these two work on the already mixed output just before sending it to the sound hardware // these two work on the already mixed output just before sending it to the sound hardware
void AttachAudioMixedProcessor(AudioCallback process) void AttachAudioMixedProcessor(AudioCallback process, void* userData)
{ {
ma_mutex_lock(&AUDIO.System.lock); ma_mutex_lock(&AUDIO.System.lock);
rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor)); rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
processor->process = process; processor->process = process;
processor->userData = userData;
rAudioProcessor *last = AUDIO.mixedProcessor; rAudioProcessor *last = AUDIO.mixedProcessor;
@ -2344,7 +2368,7 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer,
// Using audio buffer callback // Using audio buffer callback
if (audioBuffer->callback) if (audioBuffer->callback)
{ {
audioBuffer->callback(framesOut, frameCount); frameCount = audioBuffer->callback(framesOut, frameCount, audioBuffer->userData);
audioBuffer->framesProcessed += frameCount; audioBuffer->framesProcessed += frameCount;
return frameCount; return frameCount;
@ -2527,7 +2551,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
rAudioProcessor *processor = audioBuffer->processor; rAudioProcessor *processor = audioBuffer->processor;
while (processor) while (processor)
{ {
processor->process(framesIn, framesJustRead); processor->process(framesIn, framesJustRead, processor->userData);
processor = processor->next; processor = processor->next;
} }
@ -2571,7 +2595,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
rAudioProcessor *processor = AUDIO.mixedProcessor; rAudioProcessor *processor = AUDIO.mixedProcessor;
while (processor) while (processor)
{ {
processor->process(pFramesOut, frameCount); processor->process(pFramesOut, frameCount, processor->userData);
processor = processor->next; processor = processor->next;
} }

View File

@ -1602,7 +1602,7 @@ RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio) // Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
typedef void (*AudioCallback)(void *bufferData, unsigned int frames); typedef unsigned int (*AudioCallback)(void *bufferData, unsigned int frames, void* userData);
// Audio device management functions // Audio device management functions
RLAPI void InitAudioDevice(void); // Initialize audio device and context RLAPI void InitAudioDevice(void); // Initialize audio device and context
@ -1670,16 +1670,17 @@ RLAPI void PauseAudioStream(AudioStream stream); // Pause a
RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
RLAPI void SetAudioStreamLooping(AudioStream stream, bool loop); // Turn looping on or off
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback, void* userData); // Audio thread callback to request new data
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor, void* userData); // Attach audio stream processor to stream, receives the samples as 'float'
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' RLAPI void AttachAudioMixedProcessor(AudioCallback processor, void* userData); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
#if defined(__cplusplus) #if defined(__cplusplus)