Improve AudioCallback

This commit is contained in:
RealBitdancer 2024-07-19 23:34:27 -07:00
parent 996f50393e
commit 615e28fa6d
5 changed files with 53 additions and 20 deletions

View File

@ -21,7 +21,7 @@ static float averageVolume[400] = { 0.0f }; // Average volume history
//------------------------------------------------------------------------------------
// Audio processing function
//------------------------------------------------------------------------------------
void ProcessAudio(void *buffer, unsigned int frames)
unsigned int ProcessAudio(void *buffer, unsigned int frames, void* userData)
{
float *samples = (float *)buffer; // Samples internally stored as <float>s
float average = 0.0f; // Temporary average volume
@ -41,6 +41,8 @@ void ProcessAudio(void *buffer, unsigned int frames)
for (int i = 0; i < 399; i++) averageVolume[i] = averageVolume[i + 1];
averageVolume[399] = average; // Adding last average value
return frames;
}
//------------------------------------------------------------------------------------
@ -57,7 +59,7 @@ int main(void)
InitAudioDevice(); // Initialize audio device
AttachAudioMixedProcessor(ProcessAudio);
AttachAudioMixedProcessor(ProcessAudio, NULL);
Music music = LoadMusicStream("resources/country.mp3");
Sound sound = LoadSound("resources/coin.wav");

View File

@ -35,7 +35,7 @@ float oldFrequency = 1.0f;
float sineIdx = 0.0f;
// Audio input processing callback
void AudioInputCallback(void *buffer, unsigned int frames)
unsigned int AudioInputCallback(void *buffer, unsigned int frames, void* userData)
{
audioFrequency = frequency + (audioFrequency - frequency)*0.95f;
@ -48,6 +48,8 @@ void AudioInputCallback(void *buffer, unsigned int frames)
sineIdx += incr;
if (sineIdx > 1.0f) sineIdx -= 1.0f;
}
return frames;
}
//------------------------------------------------------------------------------------
@ -69,7 +71,7 @@ int main(void)
// Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = LoadAudioStream(44100, 16, 1);
SetAudioStreamCallback(stream, AudioInputCallback);
SetAudioStreamCallback(stream, AudioInputCallback, NULL);
// Buffer for the single cycle waveform we are synthesizing
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);

View File

@ -24,8 +24,8 @@ static unsigned int delayWriteIndex = 0;
//------------------------------------------------------------------------------------
// Module Functions Declaration
//------------------------------------------------------------------------------------
static void AudioProcessEffectLPF(void *buffer, unsigned int frames); // Audio effect: lowpass filter
static void AudioProcessEffectDelay(void *buffer, unsigned int frames); // Audio effect: delay
static unsigned int AudioProcessEffectLPF(void *buffer, unsigned int frames, void* userData); // Audio effect: lowpass filter
static unsigned int AudioProcessEffectDelay(void *buffer, unsigned int frames, void* userData); // Audio effect: delay
//------------------------------------------------------------------------------------
// Program main entry point
@ -85,7 +85,7 @@ int main(void)
if (IsKeyPressed(KEY_F))
{
enableEffectLPF = !enableEffectLPF;
if (enableEffectLPF) AttachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
if (enableEffectLPF) AttachAudioStreamProcessor(music.stream, AudioProcessEffectLPF, NULL);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
}
@ -93,7 +93,7 @@ int main(void)
if (IsKeyPressed(KEY_D))
{
enableEffectDelay = !enableEffectDelay;
if (enableEffectDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
if (enableEffectDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay, NULL);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
}
@ -143,7 +143,7 @@ int main(void)
// Module Functions Definition
//------------------------------------------------------------------------------------
// Audio effect: lowpass filter
static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
static unsigned int AudioProcessEffectLPF(void *buffer, unsigned int frames, void* userData)
{
static float low[2] = { 0.0f, 0.0f };
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
@ -161,10 +161,12 @@ static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
bufferData[i] = low[0];
bufferData[i + 1] = low[1];
}
return frames;
}
// Audio effect: delay
static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
static unsigned int AudioProcessEffectDelay(void *buffer, unsigned int frames, void* userData)
{
for (unsigned int i = 0; i < frames*2; i += 2)
{
@ -180,4 +182,6 @@ static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
}
return frames;
}

View File

@ -343,6 +343,7 @@ struct rAudioBuffer {
ma_data_converter converter; // Audio data converter
AudioCallback callback; // Audio buffer callback for buffer filling on audio threads
void* userData; // User data forwarded to the callback
rAudioProcessor *processor; // Audio processor
float volume; // Audio buffer volume
@ -369,6 +370,7 @@ struct rAudioBuffer {
// NOTE: Useful to apply effects to an AudioBuffer
struct rAudioProcessor {
AudioCallback process; // Processor callback function
void* userData; // User data forwarded to the callback
rAudioProcessor *next; // Next audio processor on the list
rAudioProcessor *prev; // Previous audio processor on the list
};
@ -445,6 +447,7 @@ void PlayAudioBuffer(AudioBuffer *buffer);
void StopAudioBuffer(AudioBuffer *buffer);
void PauseAudioBuffer(AudioBuffer *buffer);
void ResumeAudioBuffer(AudioBuffer *buffer);
void SetAudioBufferLooping(AudioBuffer* buffer, bool loop);
void SetAudioBufferVolume(AudioBuffer *buffer, float volume);
void SetAudioBufferPitch(AudioBuffer *buffer, float pitch);
void SetAudioBufferPan(AudioBuffer *buffer, float pan);
@ -596,6 +599,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
audioBuffer->pan = 0.5f;
audioBuffer->callback = NULL;
audioBuffer->userData = NULL;
audioBuffer->processor = NULL;
audioBuffer->playing = false;
@ -684,6 +688,17 @@ void ResumeAudioBuffer(AudioBuffer *buffer)
}
}
// Turn looping on or off
void SetAudioBufferLooping(AudioBuffer* buffer, bool loop)
{
if (buffer != NULL)
{
ma_mutex_lock(&AUDIO.System.lock);
buffer->looping = loop;
ma_mutex_unlock(&AUDIO.System.lock);
}
}
// Set volume for an audio buffer
void SetAudioBufferVolume(AudioBuffer *buffer, float volume)
{
@ -2186,6 +2201,12 @@ void StopAudioStream(AudioStream stream)
StopAudioBuffer(stream.buffer);
}
// Turn looping on or off
void SetAudioStreamLooping(AudioStream stream, bool loop)
{
SetAudioBufferLooping(stream.buffer, loop);
}
// Set volume for audio stream (1.0 is max level)
void SetAudioStreamVolume(AudioStream stream, float volume)
{
@ -2211,12 +2232,13 @@ void SetAudioStreamBufferSizeDefault(int size)
}
// Audio thread callback to request new data
void SetAudioStreamCallback(AudioStream stream, AudioCallback callback)
void SetAudioStreamCallback(AudioStream stream, AudioCallback callback, void* userData)
{
if (stream.buffer != NULL)
{
ma_mutex_lock(&AUDIO.System.lock);
stream.buffer->callback = callback;
stream.buffer->userData = userData;
ma_mutex_unlock(&AUDIO.System.lock);
}
}
@ -2224,12 +2246,13 @@ void SetAudioStreamCallback(AudioStream stream, AudioCallback callback)
// Add processor to audio stream. Contrary to buffers, the order of processors is important
// The new processor must be added at the end. As there aren't supposed to be a lot of processors attached to
// a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element
void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process)
void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process, void* userData)
{
ma_mutex_lock(&AUDIO.System.lock);
rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
processor->process = process;
processor->userData = userData;
rAudioProcessor *last = stream.buffer->processor;
@ -2277,12 +2300,13 @@ void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process)
// Add processor to audio pipeline. Order of processors is important
// Works the same way as {Attach,Detach}AudioStreamProcessor() functions, except
// these two work on the already mixed output just before sending it to the sound hardware
void AttachAudioMixedProcessor(AudioCallback process)
void AttachAudioMixedProcessor(AudioCallback process, void* userData)
{
ma_mutex_lock(&AUDIO.System.lock);
rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
processor->process = process;
processor->userData = userData;
rAudioProcessor *last = AUDIO.mixedProcessor;
@ -2344,7 +2368,7 @@ static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer,
// Using audio buffer callback
if (audioBuffer->callback)
{
audioBuffer->callback(framesOut, frameCount);
frameCount = audioBuffer->callback(framesOut, frameCount, audioBuffer->userData);
audioBuffer->framesProcessed += frameCount;
return frameCount;
@ -2527,7 +2551,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
rAudioProcessor *processor = audioBuffer->processor;
while (processor)
{
processor->process(framesIn, framesJustRead);
processor->process(framesIn, framesJustRead, processor->userData);
processor = processor->next;
}
@ -2571,7 +2595,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
rAudioProcessor *processor = AUDIO.mixedProcessor;
while (processor)
{
processor->process(pFramesOut, frameCount);
processor->process(pFramesOut, frameCount, processor->userData);
processor = processor->next;
}

View File

@ -1602,7 +1602,7 @@ RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3
//------------------------------------------------------------------------------------
// Audio Loading and Playing Functions (Module: audio)
//------------------------------------------------------------------------------------
typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
typedef unsigned int (*AudioCallback)(void *bufferData, unsigned int frames, void* userData);
// Audio device management functions
RLAPI void InitAudioDevice(void); // Initialize audio device and context
@ -1670,16 +1670,17 @@ RLAPI void PauseAudioStream(AudioStream stream); // Pause a
RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
RLAPI void SetAudioStreamLooping(AudioStream stream, bool loop); // Turn looping on or off
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback, void* userData); // Audio thread callback to request new data
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float'
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor, void* userData); // Attach audio stream processor to stream, receives the samples as 'float'
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
RLAPI void AttachAudioMixedProcessor(AudioCallback processor, void* userData); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
#if defined(__cplusplus)