Renamed GetRectangleOverlap() to GetOverlappingRectangle()
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@ -1318,7 +1318,7 @@ RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int th
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RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
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RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
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RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
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RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
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RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
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RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
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RLAPI Rectangle GetRectangleOverlap(Rectangle a, Rectangle b); // Get smallest rectangle entirely overlapping both rectangles
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RLAPI Rectangle GetOverlappingRectangle(Rectangle a, Rectangle b);
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Texture Loading and Drawing Functions (Module: textures)
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// Texture Loading and Drawing Functions (Module: textures)
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@ -2406,7 +2406,7 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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}
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}
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// Get smallest rectangle entirely overlapping both rectangles
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// Get smallest rectangle entirely overlapping both rectangles
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Rectangle GetRectangleOverlap(Rectangle a, Rectangle b) {
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Rectangle GetOverlappingRectangle(Rectangle a, Rectangle b) {
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Rectangle overlap;
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Rectangle overlap;
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Rectangle left, right, top, bottom;
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Rectangle left, right, top, bottom;
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