From 6037e80fa38f62dd1b90e69e6cbe0b9688bf2a25 Mon Sep 17 00:00:00 2001
From: kernelkinetic <67117582+kernelkinetic@users.noreply.github.com>
Date: Thu, 24 Sep 2020 17:58:51 +0200
Subject: [PATCH] README reverted to original for PR
---
README.md | 122 ++++++++++++++++++++++++++++++++++++++++++++++++++----
1 file changed, 115 insertions(+), 7 deletions(-)
diff --git a/README.md b/README.md
index 23265f0b8..81640b97a 100644
--- a/README.md
+++ b/README.md
@@ -1,13 +1,121 @@
-Fork of the wonderful https://github.com/raysan5/raylib to implement native rendering (without X11) using DRM and GBM. Runs on Raspberry Pi 4 and should run on any Linux distribution with appropriate graphic drivers (see https://github.com/raysan5/raylib/issues/1096).
+
-Build raylib using the Makefile in src with the option PLATFORM=PLATFORM_DRM.
+**raylib is a simple and easy-to-use library to enjoy videogames programming.**
-If you want to build the examples then use the Makefile in examples again with the option PLATFORM=PLATFORM_DRM.
+raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
-There may be one caveat for compiling: Because raylib defines a Font structure and X11 does so, too, you need to define EGL_NO_X11, otherwise egl.h tears in the X11 headers and the second Font structure.
+*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.*
-There should be an error message or a failing assertion if it doesn't work properly. Otherwise it's considered to be a bug, please file an issue.
+Ready to learn? Jump to [code examples!](http://www.raylib.com/examples.html)
-Successfully compiled raylib and ran the core_basic_window example on a Raspberry Pi 4 and a current Ubuntu 20.04 in a current virtual machine.
+
-!!! It is necessary to switch from the graphical login screen to a console window to allow raylib to aquire the graphics buffer. !!!
+[](https://github.com/raysan5/raylib/graphs/contributors)
+[](https://github.com/raysan5/raylib/releases)
+[](https://github.com/raysan5/raylib/commits/master)
+[](LICENSE)
+
+[](https://discord.gg/VkzNHUE)
+[](https://github.com/raysan5/raylib/stargazers)
+[](https://twitter.com/raysan5)
+[](https://www.reddit.com/r/raylib/)
+
+[](https://travis-ci.org/raysan5/raylib)
+[](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows)
+[](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux)
+[](https://github.com/raysan5/raylib/actions?query=workflow%3AmacOS)
+[](https://github.com/raysan5/raylib/actions?query=workflow%3AAndroid)
+[](https://github.com/raysan5/raylib/actions?query=workflow%3AWebAssembly)
+
+features
+--------
+ - **NO external dependencies**, all required libraries are bundled into raylib
+ - Multiple platforms supported: **Windows, Linux, MacOS, Android, HTML5... and more!**
+ - Written in plain C code (C99) in PascalCase/camelCase notation
+ - Hardware accelerated with OpenGL (**1.1, 2.1, 3.3 or ES 2.0**)
+ - **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
+ - Multiple **Fonts** formats supported (TTF, XNA fonts, AngelCode fonts)
+ - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
+ - **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
+ - Flexible Materials system, supporting classic maps and **PBR maps**
+ - **Animated 3D models** supported (skeletal bones animation)
+ - Shaders support, including model and **postprocessing** shaders.
+ - **Powerful math module** for Vector, Matrix and Quaternion operations: [raymath](https://github.com/raysan5/raylib/blob/master/src/raymath.h)
+ - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
+ - **VR stereo rendering** support with configurable HMD device parameters
+ - Huge examples collection with [+115 code examples](https://github.com/raysan5/raylib/tree/master/examples)!
+ - Bindings to [+40 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)!
+ - Free and open source.
+
+raylib uses on its [core](https://github.com/raysan5/raylib/blob/master/src/core.c) module the outstanding [GLFW3](http://www.glfw.org/) library, embedded in the form of [rglfw](https://github.com/raysan5/raylib/blob/master/src/rglfw.c) module, to avoid external dependencies.
+
+raylib uses on its [raudio](https://github.com/raysan5/raylib/blob/master/src/raudio.c) module, the amazing [miniaudio](https://github.com/dr-soft/miniaudio) library to support multiple platforms and multiple audio backends.
+
+raylib uses internally several single-file header-only libraries to support different fileformats loading and saving, all those libraries are embedded with raylib and available in [src/external](https://github.com/raysan5/raylib/tree/master/src/external) directory. Check [raylib Wiki](https://github.com/raysan5/raylib/wiki/raylib-dependencies) for a detailed list.
+
+*On Android platform, `native_app_glue` module (provided by Android NDK) and native Android libraries are used to manage window/context, inputs and activity life cycle.*
+
+*On Raspberry Pi platform (native mode), `Videocore API` and `EGL` libraries are used for window/context management. Inputs are processed using `evdev` Linux libraries*
+
+*On Web platform, raylib uses `emscripten` provided libraries for several input events management, specially noticeable the touch events support.*
+
+build and installation
+----------------------
+
+raylib binary releases for Windows, Linux and macOS are available at the [Github Releases page](https://github.com/raysan5/raylib/releases).
+
+raylib is also available via multiple [package managers](https://github.com/raysan5/raylib/issues/613) on multiple OS distributions.
+
+#### Installing and building raylib via vcpkg
+
+You can download and install raylib using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
+
+ git clone https://github.com/Microsoft/vcpkg.git
+ cd vcpkg
+ ./bootstrap-vcpkg.sh
+ ./vcpkg integrate install
+ vcpkg install raylib
+
+*The raylib port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.*
+
+#### Building raylib on multiple platforms
+
+[raylib Wiki](https://github.com/raysan5/raylib/wiki#development-platforms) contains detailed instructions on building and usage on multiple platforms.
+
+ - [Working on Windows](https://github.com/raysan5/raylib/wiki/Working-on-Windows)
+ - [Working on macOS](https://github.com/raysan5/raylib/wiki/Working-on-macOS)
+ - [Working on GNU Linux](https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux)
+ - [Working on FreeBSD](https://github.com/raysan5/raylib/wiki/Working-on-FreeBSD)
+ - [Working on Raspberry Pi](https://github.com/raysan5/raylib/wiki/Working-on-Raspberry-Pi)
+ - [Working for Android](https://github.com/raysan5/raylib/wiki/Working-for-Android)
+ - [Working for Web (HTML5)](https://github.com/raysan5/raylib/wiki/Working-for-Web-(HTML5))
+ - [Working for UWP (Universal Window Platform)](https://github.com/raysan5/raylib/wiki/Working-for-UWP)
+ - [Working anywhere with CMake](https://github.com/raysan5/raylib/wiki/Working-with-CMake)
+
+*Note that Wiki is open for edit, if you find some issue while building raylib for your target platform, feel free to edit the Wiki or open and issue related to it.*
+
+#### Using raylib with multiple IDEs
+
+raylib has been developed on Windows platform using [Notepad++](https://notepad-plus-plus.org/) and [MinGW GCC](http://mingw-w64.org/doku.php) compiler but it can be used with other IDEs on multiple platforms.
+
+[Projects directory](https://github.com/raysan5/raylib/tree/master/projects) contains several ready-to-use **project templates** to build raylib and code examples with multiple IDEs.
+
+*Note that there are lots of IDEs supported, some of the provided templates could require some review, please, if you find some issue with some template or you think they could be improved, feel free to send a PR or open a related issue.*
+
+contact
+-------
+
+ * Webpage: [http://www.raylib.com](http://www.raylib.com)
+ * Discord: [https://discord.gg/raylib](https://discord.gg/VkzNHUE)
+ * Twitter: [http://www.twitter.com/raysan5](http://www.twitter.com/raysan5)
+ * Twitch: [http://www.twitch.tv/raysan5](http://www.twitch.tv/raysan5)
+ * Reddit: [https://www.reddit.com/r/raylib](https://www.reddit.com/r/raylib)
+ * Patreon: [https://www.patreon.com/raylib](https://www.patreon.com/raylib)
+ * YouTube: [https://www.youtube.com/channel/raylib](https://www.youtube.com/channel/UC8WIBkhYb5sBNqXO1mZ7WSQ)
+
+If you are using raylib and enjoying it, please, join our [Discord server](https://discord.gg/VkzNHUE) and let us know! :)
+
+license
+-------
+
+raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.