Merge branch 'raysan5:master' into master

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Audi Nugraha 2022-07-09 16:48:07 +07:00 committed by GitHub
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240 changed files with 35566 additions and 16362 deletions

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@ -16,8 +16,13 @@ on:
release: release:
types: [published] types: [published]
permissions:
contents: read
jobs: jobs:
build: build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: windows-latest runs-on: windows-latest
strategy: strategy:
fail-fast: false fail-fast: false
@ -62,7 +67,7 @@ jobs:
cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/extras/raygui.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG
cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md
cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE
cd build cd build

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@ -23,6 +23,9 @@ env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) # Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release BUILD_TYPE: Release
permissions:
contents: read
jobs: jobs:
build_windows: build_windows:
name: Windows Build name: Windows Build

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@ -15,8 +15,13 @@ on:
release: release:
types: [published] types: [published]
permissions:
contents: read
jobs: jobs:
build: build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: ubuntu-latest runs-on: ubuntu-latest
strategy: strategy:
fail-fast: false fail-fast: false
@ -82,7 +87,7 @@ jobs:
cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/extras/raygui.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG
cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md
cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE
cd build cd build

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@ -14,6 +14,9 @@ on:
- 'examples/**' - 'examples/**'
- '.github/workflows/linux_examples.yml' - '.github/workflows/linux_examples.yml'
permissions:
contents: read
jobs: jobs:
build: build:
runs-on: ubuntu-latest runs-on: ubuntu-latest

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@ -15,8 +15,13 @@ on:
release: release:
types: [published] types: [published]
permissions:
contents: read
jobs: jobs:
build: build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: macos-latest runs-on: macos-latest
env: env:
@ -44,22 +49,42 @@ jobs:
# Generating static + shared library, note that i386 architecture is deprecated # Generating static + shared library, note that i386 architecture is deprecated
# Defining GL_SILENCE_DEPRECATION because OpenGL is deprecated on macOS # Defining GL_SILENCE_DEPRECATION because OpenGL is deprecated on macOS
# TODO: Support Universal ARCH libraries (build arm64 + x86_64 and merge)
- name: Build Library - name: Build Library
run: | run: |
cd src cd src
clang --version clang --version
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" -B
# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_LIB_NAME=raylib_x86_64 CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" # Extract version numbers from Makefile
# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC RAYLIB_LIB_NAME=raylib_arm64 CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" -B brew install grep
# lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.a libraylib_x86_64.a libraylib_arm64.a RAYLIB_API_VERSION=`ggrep -Po 'RAYLIB_API_VERSION\s*=\s\K(.*)' Makefile`
RAYLIB_VERSION=`ggrep -Po 'RAYLIB_VERSION\s*=\s\K(.*)' Makefile`
# Build raylib x86_64 static
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION"
mv libraylib.a /tmp/libraylib_x86_64.a
make clean make clean
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" -B
# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_LIB_NAME=raylib_x86_64 CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" -B # Build raylib arm64 static
# make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED RAYLIB_LIB_NAME=raylib_arm64 CUSTOM_CFLAGS="-target i686-apple-macos -DGL_SILENCE_DEPRECATION" -B make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" -B
# lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.3.1.0.dylib libraylib_x86_64.3.1.0.dylib libraylib_arm64.3.1.0.dylib mv libraylib.a /tmp/libraylib_arm64.a
# cp -v ./libraylib_arm64.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.dylib make clean
# cp -v ./libraylib_arm64.310.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.310.dylib
# Join x86_64 and arm64 static
lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.a /tmp/libraylib_x86_64.a /tmp/libraylib_arm64.a
# Build raylib x86_64 dynamic
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" CUSTOM_LDFLAGS="-target x86_64-apple-macos10.12" -B
mv libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_x86_64.${RAYLIB_VERSION}.dylib
make clean
# Build raylib arm64 dynamic
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" CUSTOM_LDFLAGS="-target arm64-apple-macos11" -B
mv libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_arm64.${RAYLIB_VERSION}.dylib
# Join x86_64 and arm64 dynamic
lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_x86_64.${RAYLIB_VERSION}.dylib /tmp/libraylib_arm64.${RAYLIB_VERSION}.dylib
ln -sv libraylib.${RAYLIB_VERSION}.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.dylib
ln -sv libraylib.${RAYLIB_VERSION}.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.${RAYLIB_API_VERSION}.dylib
cd .. cd ..
- name: Generate Artifacts - name: Generate Artifacts
@ -67,7 +92,7 @@ jobs:
cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/extras/raygui.h ./build/${{ env.RELEASE_NAME }}/include cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG
cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md
cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE
cd build cd build

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@ -60,7 +60,7 @@ jobs:
copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h
copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h
copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h
copy /Y .\src\extras\raygui.h .\build\${{ env.RELEASE_NAME }}\include\raygui.h copy /Y .\CHANGELOG .\build/${{ env.RELEASE_NAME }}\CHANGELOG
copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md
copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE
cd build cd build

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@ -15,8 +15,13 @@ on:
release: release:
types: [published] types: [published]
permissions:
contents: read
jobs: jobs:
build: build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: windows-latest runs-on: windows-latest
strategy: strategy:
fail-fast: false fail-fast: false
@ -104,7 +109,7 @@ jobs:
copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h
copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h
copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h
copy /Y .\src\extras\raygui.h .\build\${{ env.RELEASE_NAME }}\include\raygui.h copy /Y .\CHANGELOG .\build\${{ env.RELEASE_NAME }}\CHANGELOG
copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md
copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE
cd build cd build

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@ -14,6 +14,9 @@ on:
- 'examples/**' - 'examples/**'
- '.github/workflows/windows_examples.yml' - '.github/workflows/windows_examples.yml'
permissions:
contents: read
jobs: jobs:
build: build:
runs-on: windows-latest runs-on: windows-latest

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@ -7,7 +7,7 @@ Some people ported raylib to other languages in form of bindings or wrappers to
| name | raylib version | language | license | repo | | name | raylib version | language | license | repo |
|:------------------:|:---------------:|:---------:|:----------:|-----------------------------------------------------------| |:------------------:|:---------------:|:---------:|:----------:|-----------------------------------------------------------|
| raylib | **4.0** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib | https://github.com/raysan5/raylib | | raylib | **4.0** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib | https://github.com/raysan5/raylib |
| Raylib-cs | 3.7 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib | https://github.com/ChrisDill/Raylib-cs | | Raylib-cs | **4.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib | https://github.com/ChrisDill/Raylib-cs |
| Raylib-CsLo | **4.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 | https://github.com/NotNotTech/Raylib-CsLo | | Raylib-CsLo | **4.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 | https://github.com/NotNotTech/Raylib-CsLo |
| raylib-boo | 3.7 | [Boo](http://boo-language.github.io/)| MIT | https://github.com/Rabios/raylib-boo | | raylib-boo | 3.7 | [Boo](http://boo-language.github.io/)| MIT | https://github.com/Rabios/raylib-boo |
| bindbc-raylib3 | **4.0** | [D](https://dlang.org/) | BSL-1.0 | https://github.com/o3o/bindbc-raylib3 | | bindbc-raylib3 | **4.0** | [D](https://dlang.org/) | BSL-1.0 | https://github.com/o3o/bindbc-raylib3 |
@ -21,32 +21,39 @@ Some people ported raylib to other languages in form of bindings or wrappers to
| nelua-raylib | 4.0 | [nelua](https://nelua.io/) | MIT | https://github.com/AKDev21/nelua-raylib | | nelua-raylib | 4.0 | [nelua](https://nelua.io/) | MIT | https://github.com/AKDev21/nelua-raylib |
| NimraylibNow! | 4.0 | [Nim](https://nim-lang.org/) | MIT | https://github.com/greenfork/nimraylib_now | | NimraylibNow! | 4.0 | [Nim](https://nim-lang.org/) | MIT | https://github.com/greenfork/nimraylib_now |
| raylib-Forever | auto | [Nim](https://nim-lang.org/) | ? | https://github.com/Guevara-chan/Raylib-Forever | | raylib-Forever | auto | [Nim](https://nim-lang.org/) | ? | https://github.com/Guevara-chan/Raylib-Forever |
| naylib | auto | [Nim](https://nim-lang.org/) | MIT | https://github.com/planetis-m/naylib |
| Ray4Laz | **4.0** | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language))| Zlib | https://github.com/GuvaCode/Ray4Laz | | Ray4Laz | **4.0** | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language))| Zlib | https://github.com/GuvaCode/Ray4Laz |
| pyraylib | 3.7 | [Python](https://www.python.org/) | Zlib | https://github.com/Ho011/pyraylib | | pyraylib | 3.7 | [Python](https://www.python.org/) | Zlib | https://github.com/Ho011/pyraylib |
| raylib-python-cffi | **4.0** | [Python](https://www.python.org/) | EPL-2.0 | https://github.com/electronstudio/raylib-python-cffi | | raylib-python-cffi | **4.0** | [Python](https://www.python.org/) | EPL-2.0 | https://github.com/electronstudio/raylib-python-cffi |
| jaylib | **4.0** | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | GPLv3 | https://github.com/electronstudio/jaylib/ | | jaylib | **4.0** | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | GPLv3 | https://github.com/electronstudio/jaylib/ |
| raylib-j | **4.0** | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | Zlib | https://github.com/CreedVI/Raylib-J | | raylib-j | **4.0** | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | Zlib | https://github.com/CreedVI/Raylib-J |
| node-raylib | 3.5 | [Node.js](https://nodejs.org/en/) | Zlib | https://github.com/RobLoach/node-raylib | | raylib.jl | **4.0** | [Julia](https://julialang.org/) | Zlib | https://github.com/irishgreencitrus/raylib.jl |
| node-raylib | **4.0** | [Node.js](https://nodejs.org/en/) | Zlib | https://github.com/RobLoach/node-raylib |
| raylib-php | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php | | raylib-php | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php |
| raylib-phpcpp | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/oraoto/raylib-phpcpp | | raylib-phpcpp | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/oraoto/raylib-phpcpp |
| raylib-factor | 3.5 | [Factor](https://factorcode.org/) | MIT | https://github.com/ArnautDaniel/raylib-factor | | raylib-factor | **4.0** | [Factor](https://factorcode.org/) | BSD | https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor |
| gforth-raylib | 3.5 | [Gforth](https://gforth.org/) | MIT | https://github.com/ArnautDaniel/gforth-raylib | | gforth-raylib | 3.5 | [Gforth](https://gforth.org/) | MIT | https://github.com/ArnautDaniel/gforth-raylib |
| hxRaylib | 4.0 | [Haxe](https://haxe.org/) | Zlib | https://github.com/ForeignSasquatch/hxRaylib | | raylib-hx | 4.0 | [Haxe](https://haxe.org/) | Zlib | https://github.com/foreignsasquatch/raylib-hx |
| raylib-wren | **4.0** | [Wren](http://wren.io/) | ISC | https://github.com/TSnake41/raylib-wren | | raylib-wren | **4.0** | [Wren](http://wren.io/) | ISC | https://github.com/TSnake41/raylib-wren |
| raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | MIT | https://github.com/Deathbat2190/raylib_odin_bindings | | raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | MIT | https://github.com/Deathbat2190/raylib_odin_bindings |
| raylib-odin | **4.0** | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib | | raylib-odin | **4.0** | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib |
| raylib.v | **4.0** | [V](https://vlang.io/) | Zlib | https://github.com/irishgreencitrus/raylib.v | | raylib.v | **4.0** | [V](https://vlang.io/) | Zlib | https://github.com/irishgreencitrus/raylib.v |
| raylib-ocaml | **4.0** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml | | raylib-ocaml | **4.0** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml |
| raylib-swift | 3.7 | [Swift](https://swift.org/) | MIT | https://github.com/STREGAsGate/Raylib | | raylib-swift | **4.0** | [Swift](https://swift.org/) | MIT | https://github.com/STREGAsGate/Raylib |
| hb-raylib | 3.5 | [Harbour](https://harbour.github.io) | MIT | https://github.com/MarcosLeonardoMendezGerencir/hb-raylib | | hb-raylib | 3.5 | [Harbour](https://harbour.github.io) | MIT | https://github.com/MarcosLeonardoMendezGerencir/hb-raylib |
| Relib | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | ? | https://github.com/RedCubeDev-ByteSpace/Relib | | Relib | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | ? | https://github.com/RedCubeDev-ByteSpace/Relib |
| rayex | 3.7 | [elixir](https://elixir-lang.org/) | Apache-2.0 | https://github.com/shiryel/rayex | | rayex | 3.7 | [elixir](https://elixir-lang.org/) | Apache-2.0 | https://github.com/shiryel/rayex |
| kaylib | 3.7 | [Kotlin/native](https://kotlinlang.org) | ? | https://github.com/electronstudio/kaylib | | kaylib | 3.7 | [Kotlin/native](https://kotlinlang.org) | ? | https://github.com/electronstudio/kaylib |
| dlang_raylib | 3.7 | [D](https://dlang.org) | ? |https://github.com/rc-05/dlang_raylib | | dlang_raylib | **4.0** | [D](https://dlang.org) | MPL-2.0 |https://github.com/rc-05/dlang_raylib |
| raylib-freebasic | **4.0** | [FreeBASIC](https://www.freebasic.net/) | MIT | https://github.com/WIITD/raylib-freebasic | | raylib-freebasic | **4.0** | [FreeBASIC](https://www.freebasic.net/) | MIT | https://github.com/WIITD/raylib-freebasic |
| raylib-cr | **4.0** | [Crystal](https://crystal-lang.org/) | Apache-2.0 | https://github.com/sol-vin/raylib-cr | | raylib-cr | **4.0** | [Crystal](https://crystal-lang.org/) | Apache-2.0 | https://github.com/sol-vin/raylib-cr |
| dart-raylib | **4.0** | [Dart](https://dart.dev/) | MIT | https://gitlab.com/wolfenrain/dart-raylib | | dart-raylib | **4.0** | [Dart](https://dart.dev/) | MIT | https://gitlab.com/wolfenrain/dart-raylib |
| raylib-scopes | auto | [Scopes](http://scopes.rocks) | MIT | https://github.com/salotz/raylib-scopes | | raylib-scopes | auto | [Scopes](http://scopes.rocks) | MIT | https://github.com/salotz/raylib-scopes |
| raylib-smallBasic | 4.1-dev | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 | https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib |
| raylib-zig | **4.0** | [Zig](https://ziglang.org/) | MIT | https://github.com/Not-Nik/raylib-zig |
| raylib.zig | **4.1-dev** | [Zig](https://ziglang.org/) | MIT | https://github.com/ryupold/raylib.zig |
| racket-raylib | **4.0** | [Racket](https://racket-lang.org/) | MIT/Apache-2.0 | https://github.com/eutro/racket-raylib |
| cl-raylib | **4.0** | [Common Lisp](https://common-lisp.net/) | MIT | https://github.com/longlene/cl-raylib |
### Utility Wrapers ### Utility Wrapers
These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's pardigm. These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's pardigm.
@ -97,15 +104,13 @@ These are older raylib bindings that are more than 2 versions old or have not be
| raylib-php-ffi | 2.4-dev | [PHP](https://en.wikipedia.org/wiki/PHP) | https://github.com/oraoto/raylib-php-ffi | | raylib-php-ffi | 2.4-dev | [PHP](https://en.wikipedia.org/wiki/PHP) | https://github.com/oraoto/raylib-php-ffi |
| raylib-haxe | 2.4 | [Haxe](https://haxe.org/) | https://github.com/ibilon/raylib-haxe | | raylib-haxe | 2.4 | [Haxe](https://haxe.org/) | https://github.com/ibilon/raylib-haxe |
| ringraylib | 2.6 | [Ring](http://ring-lang.sourceforge.net/) | https://github.com/ringpackages/ringraylib | | ringraylib | 2.6 | [Ring](http://ring-lang.sourceforge.net/) | https://github.com/ringpackages/ringraylib |
| cl-raylib | 3.0 | [Common Lisp](https://common-lisp.net/) | https://github.com/longlene/cl-raylib |
| raylib-scm | 2.5 | [Chicken Scheme](https://www.call-cc.org/) | https://github.com/yashrk/raylib-scm | | raylib-scm | 2.5 | [Chicken Scheme](https://www.call-cc.org/) | https://github.com/yashrk/raylib-scm |
| raylib-chibi | 2.5 | [Chibi-Scheme](https://github.com/ashinn/chibi-scheme) | https://github.com/VincentToups/raylib-chibi | | raylib-chibi | 2.5 | [Chibi-Scheme](https://github.com/ashinn/chibi-scheme) | https://github.com/VincentToups/raylib-chibi |
| raylib-gambit-scheme | 3.1-dev | [Gambit Scheme](https://github.com/gambit/gambit) | https://github.com/georgjz/raylib-gambit-scheme | | raylib-gambit-scheme | 3.1-dev | [Gambit Scheme](https://github.com/gambit/gambit) | https://github.com/georgjz/raylib-gambit-scheme |
| Euraylib | 3.0 | [Euphoria](https://openeuphoria.org/) | https://github.com/gAndy50/Euraylib | | Euraylib | 3.0 | [Euphoria](https://openeuphoria.org/) | https://github.com/gAndy50/Euraylib |
| raylib-odin | 3.0 | [Odin](https://odin-lang.org/) | https://github.com/kevinw/raylib-odin | | raylib-odin | 3.0 | [Odin](https://odin-lang.org/) | https://github.com/kevinw/raylib-odin |
| vraylib | 3.5 | [V](https://vlang.io/) | https://github.com/waotzi/vraylib | | vraylib | 3.5 | [V](https://vlang.io/) | https://github.com/waotzi/vraylib |
| raylib-zig | 3.0 | [Zig](https://ziglang.org/) | https://github.com/Not-Nik/raylib-zig | | raylib-jai | 3.1-dev | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | https://github.com/kujukuju/raylib-jai |
| raylib-jai | 3.1-dev | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | https://github.com/kevinw/raylib-jai |
| ray.zig | 2.5 | [Zig](https://ziglang.org/) | https://github.com/BitPuffin/zig-raylib-experiments | | ray.zig | 2.5 | [Zig](https://ziglang.org/) | https://github.com/BitPuffin/zig-raylib-experiments |
| raylib-Ada | 3.0 | [Ada](https://www.adacore.com/about-ada) | https://github.com/mimo/raylib-Ada | | raylib-Ada | 3.0 | [Ada](https://www.adacore.com/about-ada) | https://github.com/mimo/raylib-Ada |
| jaylib | 3.0 | [Janet](https://janet-lang.org/) | https://github.com/janet-lang/jaylib | | jaylib | 3.0 | [Janet](https://janet-lang.org/) | https://github.com/janet-lang/jaylib |
@ -116,7 +121,6 @@ These are older raylib bindings that are more than 2 versions old or have not be
| raylib-carp | 3.0 | [Carp](https://github.com/carp-lang/Carp) | https://github.com/pluckyporcupine/raylib-carp | | raylib-carp | 3.0 | [Carp](https://github.com/carp-lang/Carp) | https://github.com/pluckyporcupine/raylib-carp |
| raylib-fb | 3.0 | [FreeBasic](https://www.freebasic.net/) | https://github.com/IchMagBier/raylib-fb | | raylib-fb | 3.0 | [FreeBasic](https://www.freebasic.net/) | https://github.com/IchMagBier/raylib-fb |
| raylib-purebasic | 3.0 | [PureBasic](https://www.purebasic.com/) | https://github.com/D-a-n-i-l-o/raylib-purebasic | | raylib-purebasic | 3.0 | [PureBasic](https://www.purebasic.com/) | https://github.com/D-a-n-i-l-o/raylib-purebasic |
| raylib-smallBasic | 3.1-dev | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib |
| raylib-ats2 | 3.0 | [ATS2](http://www.ats-lang.org/) | https://github.com/mephistopheles-8/raylib-ats2 | | raylib-ats2 | 3.0 | [ATS2](http://www.ats-lang.org/) | https://github.com/mephistopheles-8/raylib-ats2 |
| raylib-beef | 3.0 | [Beef](https://www.beeflang.org/) | https://github.com/M0n7y5/raylib-beef | | raylib-beef | 3.0 | [Beef](https://www.beeflang.org/) | https://github.com/M0n7y5/raylib-beef |
| raylib-never | 3.0 | [Never](https://github.com/never-lang/never) | https://github.com/never-lang/raylib-never | | raylib-never | 3.0 | [Never](https://github.com/never-lang/never) | https://github.com/never-lang/raylib-never |

191
CHANGELOG
View File

@ -3,11 +3,200 @@ changelog
Current Release: raylib 4.0.0 (05 November 2021) Current Release: raylib 4.0.0 (05 November 2021)
-------------------------------------------------------------------------
Release: raylib 4.2 (July 2022)
-------------------------------------------------------------------------
KEY CHANGES:
- rres 1.0
- raygui 3.2
- raylib_parser...
- REMOVED extras libraries (physac)
- UPDATED: examples: Assigned **DIFFICULTY LEVELS**!
Detailed changes:
[multi] REVIEWED: Multiple trace log messages
[multi] REVIEWED: Avoid some float to double promotions
[multi] REVIEWED: Some functions input parametes that should be const
[multi] REVIEWED: Variables initialization, all variables are initialized on declaration
[multi] REVIEWED: Static array buffers are always re-initialized with memset()
[multi] `WARNING`: RENAMED: Some function input parameters from "length" to "size"
[core] ADDED: GetApplicatonDirectory() (#2256, #2285, #2290) by @JeffM2501
[core] ADDED: raylibVersion symbol, it could be required by some bindings (#2190)
[core] ADDED: SetWindowOpacity() (#2254) by @tusharsingh09
[core] ADDED: GetRenderWidth() and GetRenderHeight() by @ArnaudValensi
[core] ADDED: EnableEventWaiting() and DisableEventWaiting()
[core] ADDED: GetFileLength()
[core] ADDED: Modules info at initialization
[core] ADDED: Support clipboard copy/paste on web
[core] ADDED: Support OpenURL() on Android platform (#2396) by @futureapricot
[core] ADDED: Support MOUSE_PASSTHROUGH (#2516)
[core] ADDED: GetMouseWheelMoveV() (#2517) by @schveiguy
[core] `WARNING`: REMOVED: LoadStorageValue() / SaveStorageValue(), moved to example
[core] `WARNING`: RENAMED: GetDirectoryFiles() to LoadDirectoryFiles()
[core] `WARNING`: RENAMED: `ClearDroppedFiles()` to `UnloadDroppedFiles()`
[core] `WARNING`: RENAMED: GetDroppedFiles() to LoadDroppedFiles()
[core] `WARNING`: RENAMED: `ClearDirectoryFiles()` to `UnloadDirectoryFiles()`
[core] `WARNING`: REDESIGNED: WaitTime() argument from milliseconds to seconds (#2506) by @flashback-fx
[core] REVIEWED: GetMonitorWidth()/GetMonitorHeight() by @gulrak
[core] REVIEWED: GetDirectoryFiles(), maximum files allocation (#2126) by @ampers0x26
[core] REVIEWED: Expose MAX_KEYBOARD_KEYS and MAX_MOUSE_BUTTONS (#2127)
[core] REVIEWED: ExportMesh() (#2138)
[core] REVIEWED: Fullscreen switch on PLATFORM_WEB
[core] REVIEWED: GetMouseWheelMove(), fixed bug
[core] REVIEWED: GetApplicationDirectory() on macOS (#2304)
[core] REVIEWED: ToggleFullscreen()
[core] REVIEWED: Initialize/reset CORE.inputs global state (#2360)
[core] REVIEWED: MouseScrollCallback() (#2371)
[core] REVIEWED: SwapScreenBuffers() for PLATFORM_DRM
[core] REVIEWED: WaitTime(), fix regression causing video stuttering (#2503) by @flashback-fx
[core] REVIEWED: Mouse device support on PLATFORM_DRM (#2381)
[core] REVIEWED: Support OpenBSD timming functions
[core] REVIEWED: Improved boolean definitions (#2485) by @noodlecollie
[core] REVIEWED: TakeScreenshot(), use GetWindowScaleDPI() to calculate size in screenshot/recording (#2446) by @gulrak
[core] REVIEWED: Remove fps requirement for drm connector selection (#2468) by @Crydsch
[core] REVIEWED: IsFileExtension() #2530
[rlgl] ADDED: Premultiplied alpha blend mode (#2342) by @megagrump
[rlgl] REVIEWED: VR rendering not taking render target size into account (#2424) by @FireFlyForLife
[rlgl] REVIEWED: Set rlgl internal framebuffer (#2420)
[rlgl] REVIEWED: rlGetCompressedFormatName()
[rlgl] REVIEWED: Display OpenGL 4.3 capabilities with a compile flag (#2124) by @GithubPrankster
[rlgl] REVIEWED: rlUpdateTexture()
[rlgl] REVIEWED: Minimize buffer overflow probability
[rlgl] REVIEWED: Fix scissor mode on macOS (#2170) by @ArnaudValensi
[rlgl] REVIEWED: Clear SSBO buffers on loading (#2185)
[rlgl] REVIEWED: rlLoadShaderCode(), improved shader loading code
[rlgl] REVIEWED: Comment notes about custom blend modes (#2260) by @glorantq
[rlgl] REVIEWED: rlGenTextureMipmaps()
[rlgl] REVIEWED: rlTextureParameters()
[raymath] ADDED: Wrap() (#2522) by @Tekkitslime
[raymath] ADDED: Vector2Transform()
[raymath] ADDED: Vector2DistanceSqr() (#2376) by @AnilBK
[raymath] ADDED: Vector3DistanceSqr() (#2376) by @AnilBK
[raymath] ADDED: Vector2ClampValue(), Vector3ClampValue() (#2428) by @saccharineboi
[raymath] `WARNING`: REDESIGNED: Vector2Angle() returns radians instead of degrees (#2193) by @schveiguy
[raymath] `WARNING`: REMOVED: MatrixNormalize() (#2412)
[raymath] REVIEWED: Fix inverse length in Vector2Normalize() (#2189) by @HarriP
[raymath] REVIEWED: Vector2Angle() not working as expected (#2196) by @jdeokkim
[raymath] REVIEWED: Vector2Angle() and Vector3Angle() (#2203) by @trikko
[raymath] REVIEWED: QuaternionInvert(), code simplified (#2324) by @megagrump
[raymath] REVIEWED: QuaternionScale() (#2419) by @tana
[raymath] REVIEWED: Vector2Rotate(), optimized (#2340) by @jdeokkim
[shapes] REVIEWED: CheckCollision*() consistency
[shapes] REVIEWED: DrawRectanglePro(), support TRIANGLES drawing
[textures] ADDED: Support for QOI image format
[textures] REVIEWED: ImageColorTint(), GetImageColor(), ImageDrawRectangleRec(), optimized functions (#2429) by @AnilBK
[textures] REVIEWED: LoadTextureFromImage(), allow texture loading with no data transfer
[textures] REVIEWED: ImageDraw(), comment to note that f32bit is not supported (#2222)
[textures] REVIEWED: DrawTextureNPatch(), avoid batch overflow (#2401) by @JeffM2501
[textures] REVIEWED: DrawTextureTiled() (#2173)
[textures] REVIEWED: GenImageCellular() (#2178)
[textures] REVIEWED: LoadTextureCubemap() (#2223, #2224)
[textures] REVIEWED: Export format for float 32bit
[textures] REVIEWED: ExportImage(), support export ".jpeg" files
[textures] REVIEWED: ColorAlphaBlend() (#2524) by @royqh1979
[text] ADDED: ExportFontAsCode()
[text] ADDED: DrawTextCodepoints() (#2308) by @siddharthroy12
[text] REVIEWED: TextIsEqual(), protect from NULLs (#2121) by @lukekras
[text] REVIEWED: LoadFontEx(), comment to specify how to get the default character set (#2221) by @JeffM2501
[text] REVIEWED: GenImageFontAtlas(), increase atlas size guesstimate by @megagrump
[text] REVIEWED: GetCodepoint() (#2201)
[text] REVIEWED: ExportFontAsCode() to use given font padding (#2525) by @TheTophatDemon
[models] ADDED: Reference code to load bones id and weight data for animations
[models] `WARNING`: REMOVED: GetRayCollisionModel() (#2405)
[models] REMOVED: GenMeshBinormals()
[models] REVIEWED: External library: vox_loader.h, 64bit issue (#2186)
[models] REVIEWED: Material color loading when no texture material is available (#2298) by @royqh1979
[models] REVIEWED: Fix Undefined Symbol _ftelli64 in cgltf (#2319) by @audinue
[models] REVIEWED: LoadGLTF(), fix memory leak (#2441, #2442) by @leomonta
[models] REVIEWED: DrawTriangle3D() batch limits check (#2489)
[models] REVIEWED: DrawBillboardPro() (#2494)
[models] REVIEWED: DrawMesh*() issue (#2211)
[models] REVIEWED: ExportMesh() (#2220)
[models] REVIEWED: GenMeshCylinder() (#2225)
[audio] `WARNING`: ADDED: rAudioProcessor pointer to AudioStream struct (used by Sound and Music structs)
[audio] ADDED: SetSoundPan(), SetMusicPan(), SetAudioStreamPan(), panning support (#2205) by ptarabbia
[audio] ADDED: Audio stream input callback (#2212) by ptarabbia
[audio] ADDED: Audio stream processors support (#2212) by ptarabbia
[audio] REVIEWED: GetMusicTimePlayed(), incorrect value after the stream restarted for XM audio (#2092 #2215) by @ptarabbia
[audio] REVIEWED: Turn on interpolation for XM playback (#2216) by @ptarabbia
[audio] REVIEWED: Fix crash with delay example (#2472) by @ptarabbia
[audio] REVIEWED: PlaySoundMulti() (#2231)
[audio] REVIEWED: ExportWaveAsCode()
[audio] REVIEWED: UpdateMusicStream(), reduce dynamic allocations (#2532) by @dbechrd
[utils] ADDED: ExportDataAsCode()
[utils] REVIEWED: Force flush stdout after trace messages (#2465) by @nagy
[easings] ADDED: Function descriptions (#2471) by @RobLoach
[camera] REVIEWED: Fix free camera panning in the wrong direction (#2347) by @DavidLyhedDanielsson
[examples] ADDED: core_window_should_close
[examples] ADDED: shapes_top_down_lights (#2199) by JeffM2501
[examples] ADDED: textures_fog_of_war
[examples] ADDED: textures_gif_player
[examples] ADDED: text_codepoints_loading
[examples] REMOVED: core_quat_conversion, not working properly
[examples] RENAMED: textures_rectangle -> textures_sprite_anim
[examples] REVIEWED: core_input_gamepad, improve joystick visualisation (#2390) by @kristianlm
[examples] REVIEWED: textures_draw_tiled
[examples] REVIEWED: shaders_mesh_instancing, free allocated matrices (#2425) by @AnilBK
[examples] REVIEWED: shaders_raymarching
[examples] REVIEWED: audio_raw_stream (#2205) by ptarabbia
[examples] REVIEWED: audio_music_stream
[examples] REVIEWED: shaders_mesh_instancing, simplified
[examples] REVIEWED: shaders_basic_lighting, rlights.h simplified
[parser] ADDED: Defines to parser (#2269) by @iskolbin
[parser] ADDED: Aliases to parser (#2444) by @lazaray
[parser] ADDED: Parse struct descriptions (#2214) by @eutro
[parser] ADDED: Parse enum descriptions and value descriptions (#2208) by @eutro
[parser] ADDED: Lua output format for parser by @iskolbin
[parser] ADDED: Makefile for raylib_parser by @iskolbin
[parser] ADDED: Support for truncating parser input (#2464) by @lazaray
[parser] ADDED: Support for calculated defines to parser (#2463) by @lazaray
[parser] REVIEWED: Update parser files (#2125) by @catmanl
[parser] REVIEWED: Fix memory leak in parser (#2136) by @ronnieholm
[parser] REVIEWED: EscapeBackslashes()
[parser] REVIEWED: Parser improvements (#2461 #2462) by @lazaray
[bindings] ADDED: License details for BINDINGS
[bindings] ADDED: dart-raylib (#2149) by @wolfenrain
[bindings] ADDED: raylib-cslo (#2169) by @jasonswearingen
[bindings] ADDED: raylib-d (#2194) by @schveiguy
[bindings] ADDED: raylib-guile (#2202) by @petelliott
[bindings] ADDED: raylib-scopes (#2238) by @salotz
[bindings] ADDED: naylib (Nim) (#2386) by @planetis-m
[bindings] ADDED: raylib.jl (Julia) (#2403) by @irishgreencitrus
[bindings] ADDED: raylib.zig (#2449) by @ryupold
[bindings] ADDED: racket-raylib (#2454) by @eutro
[bindings] REVIEWED: Multiple bindings updated to raylib 4.0
[build] ADDED: VS2022 project
[build] ADDED: Support macOS by zig build system (#2175)
[build] ADDED: Support custom modules selection on compilation
[build] ADDED: Minimal web shell for WebAssembly compilation
[build] ADDED: BSD support for zig builds (#2332) by @zigster64
[build] ADDED: Repology badge (#2367) by @jubalh
[build] REVIEWED: Fixed RPi make install (#2217) by @wereii
[build] REVIEWED: Fix build results path on Linux and RPi (#2218) by @wereii
[build] REVIEWED: Makefiles debug flag
[build] REVIEWED: Fixed cross-compilation from x86-64 to RPi (#2233) by @pitpit
[build] REVIEWED: All Makefiles, simplified
[build] REVIEWED: All Makefiles, improve organization
[build] REVIEWED: All Makefiles, support CUSTOM_CFLAGS
[build] REVIEWED: Fixed compiling for Android using CMake (#2270) by @hero2002
[build] REVIEWED: Make zig build functionality available to zig programs (#2271) by @Not-Nik
[build] REVIEWED: Update CMake project template with docs and web (#2274) by @RobLoach
[build] REVIEWED: Update VSCode project to work with latest makefile and web (#2296) by @phil-shenk
[build] REVIEWED: Support audio examples compilation with external glfw (#2329) by @locriacyber
[build] REVIEWED: Fix "make clean" target failing when shell is not cmd (#2338) by @Peter0x44
[build] REVIEWED: Makefile linkage -latomic, required by miniaudio on ARM 32bit #2452
[build] REVIEWED: Update raylib-config.cmake (#2374) by @marcogmaia
[build] REVIEWED: Simplify build.zig to not require user to specify raylib path (#2383) by @Hejsil
[build] REVIEWED: Fix OpenGL 4.3 graphics option in CMake (#2427) by @GoldenThumbs
[misc] `WARNING`: REMOVED: physac from raylib sources/examples, use github.com/raysan5/physac
[misc] `WARNING`: REMOVED: raygui from raylib/src/extras, use github.com/raysan5/raygui
[misc] REVIEWED: Update external libraries to latest version released
------------------------------------------------------------------------- -------------------------------------------------------------------------
Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021) Release: raylib 4.0 - 8th Anniversary Edition (05 November 2021)
------------------------------------------------------------------------- -------------------------------------------------------------------------
KEY CHANGES: KEY CHANGES:
- Naming consistency and coherency: Complete review of the library: sintax, naming, comments, decriptions, logs... - Naming consistency and coherency: Complete review of the library: syntax, naming, comments, decriptions, logs...
- Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more! - Event Automation System: Support for input events recording and automatic re-playing, useful for automated testing and more!
- Custom game-loop control: Intended for advance users that want to control the events polling and the timming mechanisms - Custom game-loop control: Intended for advance users that want to control the events polling and the timming mechanisms
- rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only - rlgl 4.0: Completely decoupling from platform layer and raylib, intended for standalone usage as single-file header-only

View File

@ -45,7 +45,6 @@ cmake_dependent_option(SUPPORT_GIF_RECORDING "Allow automatic gif recording of c
cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" OFF CUSTOMIZE_BUILD OFF) cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" OFF CUSTOMIZE_BUILD OFF)
cmake_dependent_option(SUPPORT_DATA_STORAGE "Support for persistent data storage" ON CUSTOMIZE_BUILD ON)
cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON) cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON)
# rshapes.c # rshapes.c

View File

@ -19,7 +19,7 @@ Operators | value1 - value2 | `int res = value - 5;`
Enum | TitleCase | `enum TextureFormat` Enum | TitleCase | `enum TextureFormat`
Enum members | ALL_CAPS | `PIXELFORMAT_UNCOMPRESSED_R8G8B8` Enum members | ALL_CAPS | `PIXELFORMAT_UNCOMPRESSED_R8G8B8`
Struct | TitleCase | `struct Texture2D`, `struct Material` Struct | TitleCase | `struct Texture2D`, `struct Material`
Struct members |lowerCase | `texture.width`, `color.r` Struct members | lowerCase | `texture.width`, `color.r`
Functions | TitleCase | `InitWindow()`, `LoadImageFromMemory()` Functions | TitleCase | `InitWindow()`, `LoadImageFromMemory()`
Functions params | lowerCase | `width`, `height` Functions params | lowerCase | `width`, `height`
Ternary Operator | (condition)? result1 : result2 | `printf("Value is 0: %s", (value == 0)? "yes" : "no");` Ternary Operator | (condition)? result1 : result2 | `printf("Value is 0: %s", (value == 0)? "yes" : "no");`
@ -52,7 +52,7 @@ switch (value)
``` ```
- All conditions checks are **always between parenthesis** but not boolean values: - All conditions checks are **always between parenthesis** but not boolean values:
```c ```c
if ((value > 1) && (value < 50) && valueActive)) if ((value > 1) && (value < 50) && valueActive)
{ {
} }
@ -92,4 +92,3 @@ resources/characters/enemy_slime.png
resources/common/font_arial.ttf resources/common/font_arial.ttf
resources/common/gui.png resources/common/gui.png
``` ```

View File

@ -12,15 +12,19 @@ Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
<br> <br>
[![GitHub contributors](https://img.shields.io/github/contributors/raysan5/raylib)](https://github.com/raysan5/raylib/graphs/contributors) [![GitHub Contributors](https://img.shields.io/github/contributors/raysan5/raylib)](https://github.com/raysan5/raylib/graphs/contributors)
[![GitHub All Releases](https://img.shields.io/github/downloads/raysan5/raylib/total)](https://github.com/raysan5/raylib/releases) [![GitHub Releases Downloads](https://img.shields.io/github/downloads/raysan5/raylib/total)](https://github.com/raysan5/raylib/releases)
[![GitHub Stars](https://img.shields.io/github/stars/raysan5/raylib?style=flat&label=stars)](https://github.com/raysan5/raylib/stargazers)
[![GitHub commits since tagged version](https://img.shields.io/github/commits-since/raysan5/raylib/4.0.0)](https://github.com/raysan5/raylib/commits/master) [![GitHub commits since tagged version](https://img.shields.io/github/commits-since/raysan5/raylib/4.0.0)](https://github.com/raysan5/raylib/commits/master)
[![Packaging Status](https://repology.org/badge/tiny-repos/raylib.svg)](https://repology.org/project/raylib/versions)
[![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE) [![License](https://img.shields.io/badge/license-zlib%2Flibpng-blue.svg)](LICENSE)
[![Chat on Discord](https://img.shields.io/discord/426912293134270465.svg?logo=discord)](https://discord.gg/raylib) [![Discord Members](https://img.shields.io/discord/426912293134270465.svg?label=Discord&logo=discord)](https://discord.gg/raylib)
[![GitHub stars](https://img.shields.io/github/stars/raysan5/raylib?style=social)](https://github.com/raysan5/raylib/stargazers) [![Subreddit Subscribers](https://img.shields.io/reddit/subreddit-subscribers/raylib?label=reddit%20r%2Fraylib&logo=reddit)](https://www.reddit.com/r/raylib/)
[![Twitter Follow](https://img.shields.io/twitter/follow/raysan5?style=social)](https://twitter.com/raysan5) [![Youtube Subscribers](https://img.shields.io/youtube/channel/subscribers/UC8WIBkhYb5sBNqXO1mZ7WSQ?style=flat&label=Youtube&logo=youtube)](https://www.youtube.com/c/raylib)
[![Subreddit subscribers](https://img.shields.io/reddit/subreddit-subscribers/raylib?style=social)](https://www.reddit.com/r/raylib/) [![Twitch Status](https://img.shields.io/twitch/status/raysan5?style=flat&label=Twitch&logo=twitch)](https://www.twitch.tv/raysan5)
[![Twitter Followers](https://img.shields.io/twitter/follow/raysan5?style=flat&label=@raysan5&color=1da1f2&logo=twitter)](https://twitter.com/raysan5)
[![Windows](https://github.com/raysan5/raylib/workflows/Windows/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows) [![Windows](https://github.com/raysan5/raylib/workflows/Windows/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows)
[![Linux](https://github.com/raysan5/raylib/workflows/Linux/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux) [![Linux](https://github.com/raysan5/raylib/workflows/Linux/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux)
@ -97,7 +101,7 @@ raylib is also available via multiple [package managers](https://github.com/rays
- [Working for Web (HTML5)](https://github.com/raysan5/raylib/wiki/Working-for-Web-(HTML5)) - [Working for Web (HTML5)](https://github.com/raysan5/raylib/wiki/Working-for-Web-(HTML5))
- [Working anywhere with CMake](https://github.com/raysan5/raylib/wiki/Working-with-CMake) - [Working anywhere with CMake](https://github.com/raysan5/raylib/wiki/Working-with-CMake)
*Note that Wiki is open for edit, if you find some issue while building raylib for your target platform, feel free to edit the Wiki or open and issue related to it.* *Note that the Wiki is open for edit, if you find some issues while building raylib for your target platform, feel free to edit the Wiki or open an issue related to it.*
#### Setup raylib with multiple IDEs #### Setup raylib with multiple IDEs
@ -105,14 +109,14 @@ raylib has been developed on Windows platform using [Notepad++](https://notepad-
[Projects directory](https://github.com/raysan5/raylib/tree/master/projects) contains several ready-to-use **project templates** to build raylib and code examples with multiple IDEs. [Projects directory](https://github.com/raysan5/raylib/tree/master/projects) contains several ready-to-use **project templates** to build raylib and code examples with multiple IDEs.
*Note that there are lots of IDEs supported, some of the provided templates could require some review, please, if you find some issue with some template or you think they could be improved, feel free to send a PR or open a related issue.* *Note that there are lots of IDEs supported, some of the provided templates could require some review, so please, if you find some issue with a template or you think they could be improved, feel free to send a PR or open a related issue.*
learning and docs learning and docs
------------------ ------------------
raylib is designed to be learned using [the examples](https://github.com/raysan5/raylib/tree/master/examples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https://www.raylib.com/cheatsheet/cheatsheet.html) containing all the functions available on the library and a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works. raylib is designed to be learned using [the examples](https://github.com/raysan5/raylib/tree/master/examples) as the main reference. There is no standard API documentation but there is a [**cheatsheet**](https://www.raylib.com/cheatsheet/cheatsheet.html) containing all the functions available on the library a short description of each one of them, input parameters and result value names should be intuitive enough to understand how each function works.
Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here the more relevant links: Some additional documentation about raylib design can be found in raylib GitHub Wiki. Here are the relevant links:
- [raylib cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html) - [raylib cheatsheet](https://www.raylib.com/cheatsheet/cheatsheet.html)
- [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture) - [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture)

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@ -1,19 +1,19 @@
# raylib roadmap # raylib roadmap
Here it is a wish-list with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements of ideas: Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
- [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix. - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
- [raylib wishlist](https://github.com/raysan5/raylib/discussions/1502) is open to everyone to ask for improvements, feel free to check and comment. - raylib wishlists discussions (https://github.com/raysan5/raylib/discussions/1502, https://github.com/raysan5/raylib/discussions/2272) are open to everyone to ask for improvements, feel free to check and comment.
_Current version of raylib is complete and functional but, as always, there is lot of room for improvement._ _Current version of raylib is complete and functional but there is always room for improvements._
**raylib 4.x** **raylib 4.x**
- [ ] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143)) - [ ] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507)
- [ ] Redesign gestures system, improve touch inputs management - [ ] Redesign gestures system, improve touch inputs management
- [ ] Better documentation and improved examples - [ ] Better documentation and improved examples
- [ ] Focus on HTML5 and embedded platforms - [ ] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs)
- [ ] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)... - [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)
**raylib 4.0** **raylib 4.0**
- [x] Improved consistency and coherency in raylib API - [x] Improved consistency and coherency in raylib API

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@ -30,6 +30,7 @@ The following people are currently [**sponsoring raylib**](https://github.com/sp
- Matthew Owens ([@MatthewOwens](https://github.com/MatthewOwens)) - Matthew Owens ([@MatthewOwens](https://github.com/MatthewOwens))
- Tim Eilers ([@eilerstim](https://github.com/eilerstim)) - Tim Eilers ([@eilerstim](https://github.com/eilerstim))
- Laurentino Luna ([@catmanl](https://github.com/catmanl)) - Laurentino Luna ([@catmanl](https://github.com/catmanl))
- ZimonIsHim ([@ZimonIsHim](https://github.com/ZimonIsHim))
### Past raylib GitHub Sponsors ### Past raylib GitHub Sponsors

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@ -27,7 +27,6 @@ if (${CUSTOMIZE_BUILD})
define_if("raylib" SUPPORT_BUSY_WAIT_LOOP) define_if("raylib" SUPPORT_BUSY_WAIT_LOOP)
define_if("raylib" SUPPORT_EVENTS_WAITING) define_if("raylib" SUPPORT_EVENTS_WAITING)
define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER) define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER)
define_if("raylib" SUPPORT_DATA_STORAGE)
define_if("raylib" SUPPORT_COMPRESSION_API) define_if("raylib" SUPPORT_COMPRESSION_API)
define_if("raylib" SUPPORT_QUADS_DRAW_MODE) define_if("raylib" SUPPORT_QUADS_DRAW_MODE)
define_if("raylib" SUPPORT_IMAGE_EXPORT) define_if("raylib" SUPPORT_IMAGE_EXPORT)

View File

@ -28,6 +28,8 @@ if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MAT
list(APPEND raylib_sources $<TARGET_OBJECTS:glfw>) list(APPEND raylib_sources $<TARGET_OBJECTS:glfw>)
include_directories(BEFORE SYSTEM external/glfw/include) include_directories(BEFORE SYSTEM external/glfw/include)
elseif("${PLATFORM}" STREQUAL "DRM")
MESSAGE(STATUS "No GLFW required on PLATFORM_DRM")
else() else()
MESSAGE(STATUS "Using external GLFW") MESSAGE(STATUS "Using external GLFW")
set(GLFW_PKG_DEPS glfw3) set(GLFW_PKG_DEPS glfw3)

View File

@ -27,7 +27,11 @@ if (${PLATFORM} MATCHES "Desktop")
find_library(OSS_LIBRARY ossaudio) find_library(OSS_LIBRARY ossaudio)
endif () endif ()
set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
if (USE_AUDIO)
set(LIBS_PRIVATE ${LIBS_PRIVATE} dl)
endif ()
endif () endif ()
elseif (${PLATFORM} MATCHES "Web") elseif (${PLATFORM} MATCHES "Web")
@ -40,7 +44,7 @@ elseif (${PLATFORM} MATCHES "Android")
set(PLATFORM_CPP "PLATFORM_ANDROID") set(PLATFORM_CPP "PLATFORM_ANDROID")
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
set(CMAKE_POSITION_INDEPENDENT_CODE ON) set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(raylib_sources "${raylib_sources} ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c") list(APPEND raylib_sources ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
add_definitions(-DANDROID -D__ANDROID_API__=21) add_definitions(-DANDROID -D__ANDROID_API__=21)
include_directories(${ANDROID_NDK}/sources/android/native_app_glue) include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup") set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup")
@ -77,13 +81,15 @@ elseif (${PLATFORM} MATCHES "DRM")
if (NOT CMAKE_CROSSCOMPILING) if (NOT CMAKE_CROSSCOMPILING)
include_directories(/usr/include/libdrm) include_directories(/usr/include/libdrm)
endif () endif ()
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} pthread m dl) set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl)
endif () endif ()
if (${OPENGL_VERSION}) if (${OPENGL_VERSION})
set(${SUGGESTED_GRAPHICS} "${GRAPHICS}") set(${SUGGESTED_GRAPHICS} "${GRAPHICS}")
if (${OPENGL_VERSION} MATCHES "3.3") if (${OPENGL_VERSION} MATCHES "4.3")
set(GRAPHICS "GRAPHICS_API_OPENGL_43")
elseif (${OPENGL_VERSION} MATCHES "3.3")
set(GRAPHICS "GRAPHICS_API_OPENGL_33") set(GRAPHICS "GRAPHICS_API_OPENGL_33")
elseif (${OPENGL_VERSION} MATCHES "2.1") elseif (${OPENGL_VERSION} MATCHES "2.1")
set(GRAPHICS "GRAPHICS_API_OPENGL_21") set(GRAPHICS "GRAPHICS_API_OPENGL_21")

View File

@ -62,6 +62,7 @@ string (REPLACE ";" " " raylib_LDFLAGS "${raylib_LDFLAGS}")
set_target_properties(raylib set_target_properties(raylib
PROPERTIES PROPERTIES
IMPORTED_LOCATION "${raylib_LIBRARIES}" IMPORTED_LOCATION "${raylib_LIBRARIES}"
IMPORTED_IMPLIB "${raylib_LIBRARIES}"
INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}" INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}"
INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}" INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}"
INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}" INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}"

View File

@ -106,6 +106,11 @@ elseif (${PLATFORM} MATCHES "Web")
# does not generate HTML+JS+WASM files, only a non-working # does not generate HTML+JS+WASM files, only a non-working
# and fat HTML # and fat HTML
string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}") string(REPLACE "-rdynamic" "" CMAKE_SHARED_LIBRARY_LINK_C_FLAGS "${CMAKE_SHARED_LIBRARY_LINK_C_FLAGS}")
elseif (${PLATFORM} STREQUAL "DRM")
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/rlgl_standalone.c)
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
endif () endif ()
include_directories(BEFORE SYSTEM others/external/include) include_directories(BEFORE SYSTEM others/external/include)

View File

@ -226,9 +226,9 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
endif endif
# Define include paths for required headers: INCLUDE_PATHS # Define include paths for required headers: INCLUDE_PATHS
# NOTE: Some external/extras libraries could be required (stb, physac, easings...) # NOTE: Some external/extras libraries could be required (stb, easings...)
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files # Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@ -306,8 +306,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# Libraries for Windows desktop compilation # Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution # NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
# Required for physac examples
LDLIBS += -static -lpthread
endif endif
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling # Libraries for Debian GNU/Linux desktop compiling
@ -349,7 +347,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling # Libraries for Raspberry Pi compiling
# NOTE: Required packages: libasound2-dev (ALSA) # NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl -latomic
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
LDLIBS += -lvchiq_arm -lvcos LDLIBS += -lvchiq_arm -lvcos
endif endif
@ -357,7 +355,7 @@ endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(PLATFORM),PLATFORM_DRM)
# Libraries for DRM compiling # Libraries for DRM compiling
# NOTE: Required packages: libasound2-dev (ALSA) # NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
endif endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling # Libraries for web (HTML5) compiling
@ -383,15 +381,15 @@ CORE = \
core/core_3d_picking \ core/core_3d_picking \
core/core_world_screen \ core/core_world_screen \
core/core_custom_logging \ core/core_custom_logging \
core/core_window_letterbox \
core/core_drop_files \ core/core_drop_files \
core/core_random_values \ core/core_random_values \
core/core_scissor_test \ core/core_scissor_test \
core/core_storage_values \ core/core_storage_values \
core/core_vr_simulator \ core/core_vr_simulator \
core/core_loading_thread \ core/core_loading_thread \
core/core_quat_conversion \
core/core_window_flags \ core/core_window_flags \
core/core_window_letterbox \
core/core_window_should_close \
core/core_split_screen \ core/core_split_screen \
core/core_smooth_pixelperfect \ core/core_smooth_pixelperfect \
core/core_custom_frame_control core/core_custom_frame_control
@ -411,12 +409,12 @@ SHAPES = \
shapes/shapes_easings_rectangle_array \ shapes/shapes_easings_rectangle_array \
shapes/shapes_draw_ring \ shapes/shapes_draw_ring \
shapes/shapes_draw_circle_sector \ shapes/shapes_draw_circle_sector \
shapes/shapes_draw_rectangle_rounded \
shapes/shapes_top_down_lights shapes/shapes_top_down_lights
TEXTURES = \ TEXTURES = \
textures/textures_logo_raylib \ textures/textures_logo_raylib \
textures/textures_mouse_painting \ textures/textures_mouse_painting \
textures/textures_rectangle \
textures/textures_srcrec_dstrec \ textures/textures_srcrec_dstrec \
textures/textures_image_drawing \ textures/textures_image_drawing \
textures/textures_image_generation \ textures/textures_image_generation \
@ -428,12 +426,15 @@ TEXTURES = \
textures/textures_particles_blending \ textures/textures_particles_blending \
textures/textures_npatch_drawing \ textures/textures_npatch_drawing \
textures/textures_background_scrolling \ textures/textures_background_scrolling \
textures/textures_sprite_anim \
textures/textures_sprite_button \ textures/textures_sprite_button \
textures/textures_sprite_explosion \ textures/textures_sprite_explosion \
textures/textures_bunnymark \ textures/textures_bunnymark \
textures/textures_blend_modes \ textures/textures_blend_modes \
textures/textures_draw_tiled \ textures/textures_draw_tiled \
textures/textures_polygon textures/textures_polygon \
textures/textures_gif_player \
textures/textures_fog_of_war
TEXT = \ TEXT = \
text/text_raylib_fonts \ text/text_raylib_fonts \
@ -446,7 +447,8 @@ TEXT = \
text/text_writing_anim \ text/text_writing_anim \
text/text_rectangle_bounds \ text/text_rectangle_bounds \
text/text_unicode \ text/text_unicode \
text/text_draw_3d text/text_draw_3d \
text/text_codepoints_loading
MODELS = \ MODELS = \
models/models_animation \ models/models_animation \
@ -494,20 +496,12 @@ AUDIO = \
audio/audio_sound_loading \ audio/audio_sound_loading \
audio/audio_multichannel_sound audio/audio_multichannel_sound
PHYSICS = \
physics/physics_demo \
physics/physics_friction \
physics/physics_movement \
physics/physics_restitution \
physics/physics_shatter
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define processes to execute # Define processes to execute
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
# Default target entry # Default target entry
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS) all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
core: $(CORE) core: $(CORE)
shapes: $(SHAPES) shapes: $(SHAPES)
@ -516,7 +510,6 @@ text: $(TEXT)
models: $(MODELS) models: $(MODELS)
shaders: $(SHADERS) shaders: $(SHADERS)
audio: $(AUDIO) audio: $(AUDIO)
physics: $(PHYSICS)
# Generic compilation pattern # Generic compilation pattern
# NOTE: Examples must be ready for Android compilation! # NOTE: Examples must be ready for Android compilation!

View File

@ -238,8 +238,8 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
endif endif
# Define include paths for required headers # Define include paths for required headers
# NOTE: Some external/extras libraries could be required (stb, physac, easings...) # NOTE: Some external/extras libraries could be required (stb, easings...)
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files # Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
@ -324,8 +324,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# Libraries for Windows desktop compilation # Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution # NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
# Required for physac examples
LDLIBS += -static -lpthread
endif endif
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling # Libraries for Debian GNU/Linux desktop compiling
@ -404,7 +402,6 @@ CORE = \
core/core_storage_values \ core/core_storage_values \
core/core_vr_simulator \ core/core_vr_simulator \
core/core_loading_thread \ core/core_loading_thread \
core/core_quat_conversion \
core/core_window_flags \ core/core_window_flags \
core/core_split_screen \ core/core_split_screen \
core/core_smooth_pixelperfect \ core/core_smooth_pixelperfect \
@ -430,7 +427,6 @@ SHAPES = \
TEXTURES = \ TEXTURES = \
textures/textures_logo_raylib \ textures/textures_logo_raylib \
textures/textures_mouse_painting \ textures/textures_mouse_painting \
textures/textures_rectangle \
textures/textures_srcrec_dstrec \ textures/textures_srcrec_dstrec \
textures/textures_image_drawing \ textures/textures_image_drawing \
textures/textures_image_generation \ textures/textures_image_generation \
@ -442,6 +438,7 @@ TEXTURES = \
textures/textures_particles_blending \ textures/textures_particles_blending \
textures/textures_npatch_drawing \ textures/textures_npatch_drawing \
textures/textures_background_scrolling \ textures/textures_background_scrolling \
textures/textures_sprite_anim \
textures/textures_sprite_button \ textures/textures_sprite_button \
textures/textures_sprite_explosion \ textures/textures_sprite_explosion \
textures/textures_bunnymark \ textures/textures_bunnymark \
@ -508,17 +505,10 @@ AUDIO = \
audio/audio_sound_loading \ audio/audio_sound_loading \
audio/audio_multichannel_sound audio/audio_multichannel_sound
PHYSICS = \
physics/physics_demo \
physics/physics_friction \
physics/physics_movement \
physics/physics_restitution \
physics/physics_shatter
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Default target entry # Default target entry
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS) all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
core: $(CORE) core: $(CORE)
shapes: $(SHAPES) shapes: $(SHAPES)
@ -527,7 +517,6 @@ text: $(TEXT)
models: $(MODELS) models: $(MODELS)
shaders: $(SHADERS) shaders: $(SHADERS)
audio: $(AUDIO) audio: $(AUDIO)
physics: $(PHYSICS)
# Compile CORE examples # Compile CORE examples
core/core_basic_window: core/core_basic_window.c core/core_basic_window: core/core_basic_window.c
@ -604,9 +593,6 @@ core/core_vr_simulator: core/core_vr_simulator.c
core/core_loading_thread: core/core_loading_thread.c core/core_loading_thread: core/core_loading_thread.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
core/core_quat_conversion: core/core_quat_conversion.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_window_flags: core/core_window_flags.c core/core_window_flags: core/core_window_flags.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -673,7 +659,7 @@ textures/textures_logo_raylib: textures/textures_logo_raylib.c
textures/textures_mouse_painting: textures/textures_mouse_painting.c textures/textures_mouse_painting: textures/textures_mouse_painting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
textures/textures_rectangle: textures/textures_rectangle.c textures/textures_sprite_anim: textures/textures_sprite_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/scarfy.png@resources/scarfy.png --preload-file textures/resources/scarfy.png@resources/scarfy.png
@ -1007,23 +993,6 @@ audio/audio_multichannel_sound: audio/audio_multichannel_sound.c
--preload-file audio/resources/sound.wav@resources/sound.wav \ --preload-file audio/resources/sound.wav@resources/sound.wav \
--preload-file audio/resources/target.ogg@resources/target.ogg --preload-file audio/resources/target.ogg@resources/target.ogg
# Compile PHYSICS examples
physics/physics_demo: physics/physics_demo.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
physics/physics_friction: physics/physics_friction.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
physics/physics_movement: physics/physics_movement.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
physics/physics_restitution: physics/physics_restitution.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
physics/physics_shatter: physics/physics_shatter.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
# Clean everything # Clean everything
clean: clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(PLATFORM),PLATFORM_DESKTOP)

View File

@ -22,182 +22,182 @@ You may find it easier to use than other toolchains, especially when it comes to
Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality. Examples using raylib core platform functionality like window creation, inputs, drawing modes and system functionality.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 01 | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="200"> | ray | | | 01 | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 02 | [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="200"> | ray | | | 02 | [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 03 | [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="200"> | ray | | | 03 | [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="200"> | ray | | | 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 05 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="200"> | ray | | | 05 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐️☆☆☆ | 1.1 | **4.2** | [Ray](https://github.com/raysan5) |
| 06 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="200"> | [Berni](https://github.com/Berni8k) | | | 06 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐️☆☆☆ | 2.5 | 2.5 | [Berni](https://github.com/Berni8k) |
| 07 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="200"> | ray | | | 07 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
| 08 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="200"> | ray | | | 08 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) |
| 09 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="200"> | [avyy](https://github.com/avyy) | ⭐️ | | 09 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [avyy](https://github.com/avyy) |
| 10 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="200"> | ray | | | 10 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 11 | [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="200"> | ray | | | 11 | [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 12 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="200"> | ray | | | 12 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 13 | [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="200"> | ray | | | 13 | [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐️⭐️☆☆ | 1.4 | **4.0** | [Ray](https://github.com/raysan5) |
| 14 | [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="200"> | ray | | | 14 | [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
| 15 | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="200"> | [Pablo Marcos](https://github.com/pamarcos) | | | 15 | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
| 16 | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="200"> | [Anata](https://github.com/anatagawa) | | | 16 | [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
| 17 | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="200"> | ray | | | 17 | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) |
| 18 | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="200"> | ray | | | 18 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
| 19 | [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="200"> | [Chris Dill](https://github.com/MysteriousSpace) | | | 19 | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
| 20 | [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="200"> | ray | | | 20 | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) |
| 21 | [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="200"> | ray | ⭐️ | | 21 | [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
| 22 | [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="200"> | ray | | | 22 | [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
| 23 | [core/core_quat_conversion](core/core_quat_conversion.c) | <img src="core/core_quat_conversion.png" alt="core_quat_conversion" width="200"> | [Chris Camacho](https://github.com/codifies) | | | 23 | [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) |
| 24 | [core/core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="200"> | ray | | | 24 | [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐️☆☆☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
| 25 | [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
| 26 | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
| 27 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐️⭐️⭐️☆ | **4.0** | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
| 28 | [core_split_screen](core/core_split_screen.c) | <img src="core/core_split_screen.png" alt="core_split_screen" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) |
| 29 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
### category: shapes ### category: shapes
Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/shapes.c) module. Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/shapes.c) module.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 25 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="200"> | ray | | | 30 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
| 26 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="200"> | ray | | | 31 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="80"> | ⭐️☆☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 27 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="200"> | ray | | | 32 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="80"> | ⭐️⭐️☆☆ | 1.0 | 2.5 | [Ray](https://github.com/raysan5) |
| 28 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="200"> | ray | | | 33 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 29 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="200"> | ray | | | 34 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="80"> | ⭐️⭐️☆☆ | 1.1 | **4.0** | [Ray](https://github.com/raysan5) |
| 30 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 35 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
| 31 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="200"> | ray | | | 36 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="80"> | ⭐️☆☆☆ | 1.7 | 1.7 | [Ray](https://github.com/raysan5) |
| 32 | [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="200"> | ray | | | 37 | [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 33 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="200"> | ray | | | 38 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 34 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="200"> | ray | | | 39 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 35 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="200"> | ray | | | 40 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 36 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="200"> | ray | | | 41 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 37 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 42 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
| 38 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 43 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
| 39 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 44 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
| 45 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐️⭐️⭐️⭐️ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
### category: textures ### category: textures
Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/textures.c) module. Examples using raylib textures functionality, including image/textures loading/generation and drawing, provided by raylib [textures](../src/textures.c) module.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|---------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------|:------------------------------------------------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 40 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="200"> | ray | | | 46 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 41 | [textures_rectangle](textures/textures_rectangle.c) | <img src="textures/textures_rectangle.png" alt="textures_rectangle" width="200"> | ray | | | 47 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 42 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="200"> | ray | | | 48 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
| 43 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="200"> | ray | | | 49 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 1.8 | [Ray](https://github.com/raysan5) |
| 44 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="200"> | ray | | | 50 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 45 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="200"> | ray | | | 51 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="80"> | ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) |
| 46 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="200"> | ray | | | 52 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
| 47 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="200"> | ray | | | 53 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="80"> | ⭐️☆☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
| 48 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="200"> | ray | | | 54 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
| 49 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="200"> | ray | | | 55 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
| 50 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="200"> | ray | | | 56 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
| 51 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="200"> | [Jorge A. Gomes](https://github.com/overdev) | | | 57 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐️☆☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 52 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="200"> | ray | | | 58 | [textures_sprite_anim](textures/textures_sprite_anim.c) | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
| 53 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="200"> | ray | | | 59 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 54 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="200"> | ray | | | 60 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
| 55 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="200"> | ray | | | 61 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
| 56 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="200"> | [Chris Dill](https://github.com/MysteriousSpace) | | | 62 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
| 57 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="200"> | [Karlo Licudine](https://github.com/accidentalrebel) | | | 63 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
| 58 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 64 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐️⭐️⭐️☆ | 3.5 | **4.2** | [Vlad Adrian](https://github.com/demizdor) |
| -- | [textures_poly](textures/textures_poly.c) | <img src="textures/textures_poly.png" alt="textures_poly" width="200"> | [Chris Camacho](https://github.com/codifies) | ⭐️ | | 65 | [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/codifies) |
| 66 | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
| 67 | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
### category: text ### category: text
Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/text.c) module. Examples using raylib text functionality, including sprite fonts loading/generation and text drawing, provided by raylib [text](../src/text.c) module.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 59 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="200"> | ray | | | 68 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
| 60 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="200"> | ray | | | 69 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
| 61 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="200"> | ray | | | 70 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
| 62 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="200"> | ray | | | 71 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐️☆☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
| 63 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="200"> | ray | | | 72 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
| 64 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="200"> | ray | | | 73 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="80"> | ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) |
| 65 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="200"> | ray | | | 74 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐️⭐️☆☆ | 1.7 | 1.7 | [Ray](https://github.com/raysan5) |
| 66 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="200"> | ray | | | 75 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
| 67 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 76 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
| 68 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="200"> | [Vlad Adrian](https://github.com/demizdor) | | | 77 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
| -- | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="200"> | [Vlad Adrian](https://github.com/demizdor) | ⭐️ | | 78 | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
| 79 | [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
### category: models ### category: models
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module. Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 69 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="200"> | [culacant](https://github.com/culacant) | | | 80 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [culacant](https://github.com/culacant) |
| 70 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="200"> | ray | | | 81 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
| 71 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="200"> | ray | | | 82 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
| 72 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="200"> | ray | | | 83 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
| 73 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="200"> | ray | | | 84 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
| 74 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="200"> | ray | | | 85 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) |
| 75 | [...]() | | ray | | | 86 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
| 76 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="200"> | ray | | | 87 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="80"> | ⭐️⭐️⭐️☆ | 1.7 | **4.0** | [Joel Davis](https://github.com/joeld42) |
| 77 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="200"> | [Joel Davis](https://github.com/joeld42) | | | 88 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐️☆☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
| 78 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="200"> | ray | | | 89 | [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐️☆☆☆ | 3.7 | **4.2** | [Ray](https://github.com/raysan5) |
| 79 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="200"> | [Max Danielsson](https://github.com/autious) | | | 90 | [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐️☆☆☆ | **4.0** | **4.0** | [Johann Nadalutti](https://github.com/procfxgen) |
| 80 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="200"> | ray | | | 91 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
| 81 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="200"> | ray | | | 92 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
| 82 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="200"> | [Berni](https://github.com/Berni8k) | ⭐️ | | 93 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Berni](https://github.com/Berni8k) |
| 83 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="200"> | ray | | | 94 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.7 | [codecat](https://github.com/codecat) |
| 84 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="200"> | [codecat](https://github.com/codecat) | | | 95 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
| -- | [models_gltf_model](models/models_gltf_model.c) | <img src="models/models_gltf_model.png" alt="models_gltf_model" width="200"> | [object71](https://github.com/object71) | ⭐️ | | 96 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
### category: shaders ### category: shaders
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module. Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 85 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="200"> | [Chris Camacho](https://github.com/codifies) | | | 97 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐️⭐️⭐️⭐️ | 3.0 | **4.2** | [Chris Camacho](https://github.com/codifies) |
| 86 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="200"> | ray | | | 98 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) |
| 87 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="200"> | ray | | | 99 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐️⭐️☆☆ | 1.4 | 3.7 | [Ray](https://github.com/raysan5) |
| 88 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="200"> | ray | | | 100 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
| 89 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="200"> | ray | | | 101 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
| 90 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="200"> | [Marco Lizza](https://github.com/MarcoLizza) | | | 102 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
| 91 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="200"> | Shader by Iñigo Quilez | | | 103 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.2** | [Ray](https://github.com/raysan5) |
| 92 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="200"> | Michał Ciesielski | | | 104 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Michał Ciesielski](https://github.com/) |
| 93 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="200"> | [Anata](https://github.com/anatagawa) | | | 105 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐️⭐️⭐️☆ | **4.0** | **4.0** | [Samuel Skiff](https://github.com/GoldenThumbs) |
| 94 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="200"> | [eggmund](https://github.com/eggmund) | | | 106 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
| 95 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="200"> | [ProfJski](https://github.com/ProfJski) | | | 107 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [eggmund](https://github.com/eggmund) |
| 96 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="200"> | [Chris Camacho](https://github.com/codifies) | | | 108 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [ProfJski](https://github.com/ProfJski) |
| 97 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="200"> | [Chris Camacho](https://github.com/codifies) | | | 109 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.7 | [Chris Camacho](https://github.com/codifies) |
| 98 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="200"> | [Chris Camacho](https://github.com/codifies) | | | 110 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐️⭐️☆☆ | 3.0 | 3.7 | [Chris Camacho](https://github.com/codifies) |
| 99 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="200"> | ray | | | 111 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
| 100 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="200"> | [seanpringle](https://github.com/seanpringle), [moliad](https://github.com/moliad) | ⭐️ | | 112 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐️⭐️⭐️⭐️ | 3.5 | **4.2** | [seanpringle](https://github.com/seanpringle) |
| 101 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="200"> | ray | | | 113 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
| 114 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐️⭐️☆☆ | 3.0 | 3.7 | [Chris Camacho](https://github.com/codifies) |
### category: audio ### category: audio
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example. Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 102 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="200"> | ray | | | 115 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="80"> | ⭐️☆☆☆ | 1.6 | 3.5 | [Ray](https://github.com/raysan5) |
| 103 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="200"> | ray | | | 116 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐️☆☆☆ | 1.1 | **4.2** | [Ray](https://github.com/raysan5) |
| 104 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="200"> | ray | | | 117 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐️⭐️⭐️☆ | 1.1 | **4.2** | [Ray](https://github.com/raysan5) |
| 105 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="200"> | ray | | | 118 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
| 106 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) | <img src="audio/audio_multichannel_sound.png" alt="audio_multichannel_sound" width="200"> | [Chris Camacho](https://github.com/codifies) | ⭐️ | | 119 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) | <img src="audio/audio_multichannel_sound.png" alt="audio_multichannel_sound" width="80"> | ⭐️☆☆☆ | 3.0 | 3.5 | [Chris Camacho](https://github.com/codifies) |
### category: physics
Examples showing physics functionality with raylib. This functionality is provided by [physac](https://github.com/victorfisac/Physac) library, included with raylib [sources](../src/physac.h). Note this library is not linked with raylib by default, it should be manually included in user code.
| ## | example | image | developer | new |
|----|----------|--------|:----------:|:---:|
| 107 | [physics_demo](physics/physics_demo.c) | <img src="physics/physics_demo.png" alt="physics_demo" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
| 108 | [physics_friction](physics/physics_friction.c) | <img src="physics/physics_friction.png" alt="physics_friction" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
| 109 | [physics_movement](physics/physics_movement.c) | <img src="physics/physics_movement.png" alt="physics_movement" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
| 110 | [physics_restitution](physics/physics_restitution.c) | <img src="physics/physics_restitution.png" alt="physics_restitution" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
| 111 | [physics_shatter](physics/physics_shatter.c) | <img src="physics/physics_shatter.png" alt="physics_shatter" width="200"> | [Victor Fisac](https://github.com/victorfisac) | |
### category: others ### category: others
Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries. Examples showing raylib misc functionality that does not fit in other categories, like standalone modules usage or examples integrating external libraries.
| ## | example | image | developer | new | | ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|----|----------|--------|:----------:|:---:| |----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
| 119 | [raudio_standalone](others/raudio_standalone.c) | | ray | | | 120 | [raudio_standalone](others/raudio_standalone.c) | <img src="others/raudio_standalone.png" alt="raudio_standalone" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) |
| 120 | [rlgl_standalone](others/rlgl_standalone.c) | | ray | | | 121 | [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐️⭐️⭐️⭐️ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) |
| 121 | [easings_testbed](others/easings_testbed.c) | | [Juan Miguel López](https://github.com/flashback-fx) | | | 122 | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
| 122 | [embedded_files_loading](others/embedded_files_loading.c) | | [Kristian Holmgren](https://github.com/defutura) | | | 123 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) |
| 124 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) |
| 125 | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with! As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with!

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@ -21,6 +21,9 @@ typedef struct {
Color color; Color color;
} CircleWave; } CircleWave;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -13,6 +13,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -11,6 +11,52 @@
#include "raylib.h" #include "raylib.h"
#include <stdlib.h> // Required for: NULL
// Audio effect: lowpass filter
static void AudioProcessEffectLPF(void *buffer, unsigned int frames)
{
static float low[2] = { 0.0f, 0.0f };
static const float cutoff = 70.0f / 44100.0f; // 70 Hz lowpass filter
const float k = cutoff / (cutoff + 0.1591549431f); // RC filter formula
for (unsigned int i = 0; i < frames*2; i += 2)
{
float l = ((float *)buffer)[i], r = ((float *)buffer)[i + 1];
low[0] += k * (l - low[0]);
low[1] += k * (r - low[1]);
((float *)buffer)[i] = low[0];
((float *)buffer)[i + 1] = low[1];
}
}
static float *delayBuffer = NULL;
static unsigned int delayBufferSize = 0;
static unsigned int delayReadIndex = 2;
static unsigned int delayWriteIndex = 0;
// Audio effect: delay
static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
{
for (unsigned int i = 0; i < frames*2; i += 2)
{
float leftDelay = delayBuffer[delayReadIndex++]; // ERROR: Reading buffer -> WHY??? Maybe thread related???
float rightDelay = delayBuffer[delayReadIndex++];
if (delayReadIndex == delayBufferSize) delayReadIndex = 0;
((float *)buffer)[i] = 0.5f*((float *)buffer)[i] + 0.5f*leftDelay;
((float *)buffer)[i + 1] = 0.5f*((float *)buffer)[i + 1] + 0.5f*rightDelay;
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i];
delayBuffer[delayWriteIndex++] = ((float *)buffer)[i + 1];
if (delayWriteIndex == delayBufferSize) delayWriteIndex = 0;
}
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -24,11 +70,18 @@ int main(void)
Music music = LoadMusicStream("resources/country.mp3"); Music music = LoadMusicStream("resources/country.mp3");
// Allocate buffer for the delay effect
delayBufferSize = 48000 * 2;
delayBuffer = (float *)RL_CALLOC(delayBufferSize, sizeof(float)); // 1 second delay (device sampleRate*channels)
PlayMusicStream(music); PlayMusicStream(music);
float timePlayed = 0.0f; float timePlayed = 0.0f;
bool pause = false; bool pause = false;
bool hasFilter = true;
bool hasDelay = true;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
@ -55,6 +108,22 @@ int main(void)
else ResumeMusicStream(music); else ResumeMusicStream(music);
} }
// Add/Remove effect: lowpass filter
if (IsKeyPressed(KEY_F))
{
hasFilter = !hasFilter;
if (hasFilter) AttachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectLPF);
}
// Add/Remove effect: delay
if (IsKeyPressed(KEY_D))
{
hasDelay = !hasDelay;
if (hasDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
}
// Get timePlayed scaled to bar dimensions (400 pixels) // Get timePlayed scaled to bar dimensions (400 pixels)
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400; timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400;
@ -86,6 +155,8 @@ int main(void)
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped) CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
RL_FREE(delayBuffer); // Free delay buffer
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -20,6 +20,38 @@
#define MAX_SAMPLES 512 #define MAX_SAMPLES 512
#define MAX_SAMPLES_PER_UPDATE 4096 #define MAX_SAMPLES_PER_UPDATE 4096
// Cycles per second (hz)
float frequency = 440.0f;
// Audio frequency, for smoothing
float audioFrequency = 440.0f;
// Previous value, used to test if sine needs to be rewritten, and to smoothly modulate frequency
float oldFrequency = 1.0f;
// Index for audio rendering
float sineIdx = 0.0f;
// Audio input processing callback
void AudioInputCallback(void *buffer, unsigned int frames)
{
audioFrequency = frequency + (audioFrequency - frequency)*0.95f;
audioFrequency += 1.0f;
audioFrequency -= 1.0f;
float incr = audioFrequency/44100.0f;
short *d = (short *)buffer;
for (int i = 0; i < frames; i++)
{
d[i] = (short)(32000.0f*sinf(2*PI*sineIdx));
sineIdx += incr;
if (sineIdx > 1.0f) sineIdx -= 1.0f;
}
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -33,9 +65,11 @@ int main(void)
SetAudioStreamBufferSizeDefault(MAX_SAMPLES_PER_UPDATE); SetAudioStreamBufferSizeDefault(MAX_SAMPLES_PER_UPDATE);
// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono) // Init raw audio stream (sample rate: 44100, sample size: 16bit-short, channels: 1-mono)
AudioStream stream = LoadAudioStream(44100, 16, 1); AudioStream stream = LoadAudioStream(44100, 16, 1);
SetAudioStreamCallback(stream, AudioInputCallback);
// Buffer for the single cycle waveform we are synthesizing // Buffer for the single cycle waveform we are synthesizing
short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES); short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
@ -47,6 +81,7 @@ int main(void)
// Position read in to determine next frequency // Position read in to determine next frequency
Vector2 mousePosition = { -100.0f, -100.0f }; Vector2 mousePosition = { -100.0f, -100.0f };
/*
// Cycles per second (hz) // Cycles per second (hz)
float frequency = 440.0f; float frequency = 440.0f;
@ -55,6 +90,7 @@ int main(void)
// Cursor to read and copy the samples of the sine wave buffer // Cursor to read and copy the samples of the sine wave buffer
int readCursor = 0; int readCursor = 0;
*/
// Computed size in samples of the sine wave // Computed size in samples of the sine wave
int waveLength = 1; int waveLength = 1;
@ -82,7 +118,7 @@ int main(void)
SetAudioStreamPan(stream, pan); SetAudioStreamPan(stream, pan);
} }
// Rewrite the sine wave. // Rewrite the sine wave
// Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc. // Compute two cycles to allow the buffer padding, simplifying any modulation, resampling, etc.
if (frequency != oldFrequency) if (frequency != oldFrequency)
{ {
@ -92,17 +128,18 @@ int main(void)
if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2; if (waveLength > MAX_SAMPLES/2) waveLength = MAX_SAMPLES/2;
if (waveLength < 1) waveLength = 1; if (waveLength < 1) waveLength = 1;
// Write sine wave. // Write sine wave
for (int i = 0; i < waveLength*2; i++) for (int i = 0; i < waveLength*2; i++)
{ {
data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000); data[i] = (short)(sinf(((2*PI*(float)i/waveLength)))*32000);
} }
// Scale read cursor's position to minimize transition artifacts // Scale read cursor's position to minimize transition artifacts
readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength)); //readCursor = (int)(readCursor * ((float)waveLength / (float)oldWavelength));
oldFrequency = frequency; oldFrequency = frequency;
} }
/*
// Refill audio stream if required // Refill audio stream if required
if (IsAudioStreamProcessed(stream)) if (IsAudioStreamProcessed(stream))
{ {
@ -131,6 +168,7 @@ int main(void)
// Copy finished frame to audio stream // Copy finished frame to audio stream
UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE); UpdateAudioStream(stream, writeBuf, MAX_SAMPLES_PER_UPDATE);
} }
*/
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw

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@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -93,7 +93,6 @@ pub fn build(b: *std.build.Builder) !void {
all.dependOn(try add_module("core", b, target)); all.dependOn(try add_module("core", b, target));
all.dependOn(try add_module("models", b, target)); all.dependOn(try add_module("models", b, target));
all.dependOn(try add_module("others", b, target)); all.dependOn(try add_module("others", b, target));
all.dependOn(try add_module("physics", b, target));
all.dependOn(try add_module("shaders", b, target)); all.dependOn(try add_module("shaders", b, target));
all.dependOn(try add_module("shapes", b, target)); all.dependOn(try add_module("shapes", b, target));
all.dependOn(try add_module("text", b, target)); all.dependOn(try add_module("text", b, target));

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@ -13,6 +13,9 @@
#define MAX_BUILDINGS 100 #define MAX_BUILDINGS 100
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -30,16 +30,19 @@ typedef struct EnvItem {
Color color; Color color;
} EnvItem; } EnvItem;
//----------------------------------------------------------------------------------
// Module functions declaration
//----------------------------------------------------------------------------------
void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta); void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta);
void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -13,6 +13,9 @@
#define MAX_COLUMNS 20 #define MAX_COLUMNS 20
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -18,9 +18,9 @@
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------
typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen; typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Main entry point // Program main entry point
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -21,6 +21,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -24,18 +24,18 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Global Variables Definition // Global Variables Definition
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
int screenWidth = 800; const int screenWidth = 800;
int screenHeight = 450; const int screenHeight = 450;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module functions declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
void UpdateDrawFrame(void); // Update and Draw one frame void UpdateDrawFrame(void); // Update and Draw one frame
//---------------------------------------------------------------------------------- //------------------------------------------------------------------------------------
// Main Enry Point // Program main entry point
//---------------------------------------------------------------------------------- //------------------------------------------------------------------------------------
int main() int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -26,6 +26,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -17,7 +17,7 @@
#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime() #include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
// Custom logging funtion // Custom logging funtion
void LogCustom(int msgType, const char *text, va_list args) void CustomLog(int msgType, const char *text, va_list args)
{ {
char timeStr[64] = { 0 }; char timeStr[64] = { 0 };
time_t now = time(NULL); time_t now = time(NULL);
@ -39,16 +39,18 @@ void LogCustom(int msgType, const char *text, va_list args)
printf("\n"); printf("\n");
} }
int main(int argc, char* argv[]) //------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
// First thing we do is setting our custom logger to ensure everything raylib logs // Set custom logger
// will use our own logger instead of its internal one SetTraceLogCallback(CustomLog);
SetTraceLogCallback(LogCustom);
InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging"); InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");

View File

@ -13,6 +13,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -22,8 +25,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files"); InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
int count = 0; FilePathList droppedFiles = { 0 };
char **droppedFiles = { 0 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
@ -35,7 +37,11 @@ int main(void)
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
if (IsFileDropped()) if (IsFileDropped())
{ {
droppedFiles = GetDroppedFiles(&count); // Is some files have been previously loaded, unload them
if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles);
// Load new dropped files
droppedFiles = LoadDroppedFiles();
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -45,20 +51,20 @@ int main(void)
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY); if (droppedFiles.count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
else else
{ {
DrawText("Dropped files:", 100, 40, 20, DARKGRAY); DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
for (int i = 0; i < count; i++) for (int i = 0; i < droppedFiles.count; i++)
{ {
if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY); DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY);
} }
DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY); DrawText("Drop new files...", 100, 110 + 40*droppedFiles.count, 20, DARKGRAY);
} }
EndDrawing(); EndDrawing();
@ -67,7 +73,7 @@ int main(void)
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
ClearDroppedFiles(); // Clear internal buffers UnloadDroppedFiles(droppedFiles); // Unload files memory
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

View File

@ -27,6 +27,9 @@
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller" #define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
#endif #endif
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -92,20 +95,20 @@ int main(void)
// Draw axis: left joystick // Draw axis: left joystick
DrawCircle(259, 152, 39, BLACK); DrawCircle(259, 152, 39, BLACK);
DrawCircle(259, 152, 34, LIGHTGRAY); DrawCircle(259, 152, 34, LIGHTGRAY);
DrawCircle(259 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X)*20), DrawCircle(259 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X)*20),
152 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK); 152 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK);
// Draw axis: right joystick // Draw axis: right joystick
DrawCircle(461, 237, 38, BLACK); DrawCircle(461, 237, 38, BLACK);
DrawCircle(461, 237, 33, LIGHTGRAY); DrawCircle(461, 237, 33, LIGHTGRAY);
DrawCircle(461 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20), DrawCircle(461 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20),
237 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK); 237 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
// Draw axis: left-right triggers // Draw axis: left-right triggers
DrawRectangle(170, 30, 15, 70, GRAY); DrawRectangle(170, 30, 15, 70, GRAY);
DrawRectangle(604, 30, 15, 70, GRAY); DrawRectangle(604, 30, 15, 70, GRAY);
DrawRectangle(170, 30, 15, (((1 + (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED); DrawRectangle(170, 30, 15, (int)(((1 + GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED);
DrawRectangle(604, 30, 15, (((1 + (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED); DrawRectangle(604, 30, 15, (int)(((1 + GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED);
//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK); //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK); //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
@ -140,20 +143,20 @@ int main(void)
// Draw axis: left joystick // Draw axis: left joystick
DrawCircle(319, 255, 35, BLACK); DrawCircle(319, 255, 35, BLACK);
DrawCircle(319, 255, 31, LIGHTGRAY); DrawCircle(319, 255, 31, LIGHTGRAY);
DrawCircle(319 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20), DrawCircle(319 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20),
255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK); 255 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK);
// Draw axis: right joystick // Draw axis: right joystick
DrawCircle(475, 255, 35, BLACK); DrawCircle(475, 255, 35, BLACK);
DrawCircle(475, 255, 31, LIGHTGRAY); DrawCircle(475, 255, 31, LIGHTGRAY);
DrawCircle(475 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20), DrawCircle(475 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 20),
255 + ((int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK); 255 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, BLACK);
// Draw axis: left-right triggers // Draw axis: left-right triggers
DrawRectangle(169, 48, 15, 70, GRAY); DrawRectangle(169, 48, 15, 70, GRAY);
DrawRectangle(611, 48, 15, 70, GRAY); DrawRectangle(611, 48, 15, 70, GRAY);
DrawRectangle(169, 48, 15, (((1 - (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED); DrawRectangle(169, 48, 15, (int)(((1 - GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED);
DrawRectangle(611, 48, 15, (((1 - (int)GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED); DrawRectangle(611, 48, 15, (int)(((1 - GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED);
} }
else else
{ {

View File

@ -10,10 +10,14 @@
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include <string.h> #include <string.h>
#define MAX_GESTURE_STRINGS 20 #define MAX_GESTURE_STRINGS 20
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -15,6 +15,9 @@
#define MAX_TOUCH_POINTS 10 #define MAX_TOUCH_POINTS 10
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -27,6 +27,9 @@ static void *LoadDataThread(void *arg); // Loading data thread function decl
static int dataProgress = 0; // Data progress accumulator static int dataProgress = 0; // Data progress accumulator
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -1,132 +0,0 @@
/*******************************************************************************************
*
* raylib [core] example - quat conversions
*
* Generally you should really stick to eulers OR quats...
* This tests that various conversions are equivalent.
*
* This example has been created using raylib 3.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2020-2021 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - quat conversions");
Camera3D camera = { 0 };
camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
// Load a cylinder model for testing
Model model = LoadModelFromMesh(GenMeshCylinder(0.2f, 1.0f, 32));
// Generic quaternion for operations
Quaternion q1 = { 0 };
// Transform matrices required to draw 4 cylinders
Matrix m1 = { 0 };
Matrix m2 = { 0 };
Matrix m3 = { 0 };
Matrix m4 = { 0 };
// Generic vectors for rotations
Vector3 v1 = { 0 };
Vector3 v2 = { 0 };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//--------------------------------------------------------------------------------------
if (v2.x < 0) v2.x += PI*2;
if (v2.y < 0) v2.y += PI*2;
if (v2.z < 0) v2.z += PI*2;
if (!IsKeyDown(KEY_SPACE))
{
v1.x += 0.01f;
v1.y += 0.03f;
v1.z += 0.05f;
}
if (v1.x > PI*2) v1.x -= PI*2;
if (v1.y > PI*2) v1.y -= PI*2;
if (v1.z > PI*2) v1.z -= PI*2;
q1 = QuaternionFromEuler(v1.x, v1.y, v1.z);
m1 = MatrixRotateZYX(v1);
m2 = QuaternionToMatrix(q1);
q1 = QuaternionFromMatrix(m1);
m3 = QuaternionToMatrix(q1);
v2 = QuaternionToEuler(q1); // Angles returned in radians
m4 = MatrixRotateZYX(v2);
//--------------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
BeginMode3D(camera);
model.transform = m1;
DrawModel(model, (Vector3){ -1, 0, 0 }, 1.0f, RED);
model.transform = m2;
DrawModel(model, (Vector3){ 1, 0, 0 }, 1.0f, RED);
model.transform = m3;
DrawModel(model, (Vector3){ 0, 0, 0 }, 1.0f, RED);
model.transform = m4;
DrawModel(model, (Vector3){ 0, 0, -1 }, 1.0f, RED);
DrawGrid(10, 1.0f);
EndMode3D();
DrawText(TextFormat("%2.3f", v1.x), 20, 20, 20, (v1.x == v2.x)? GREEN: BLACK);
DrawText(TextFormat("%2.3f", v1.y), 20, 40, 20, (v1.y == v2.y)? GREEN: BLACK);
DrawText(TextFormat("%2.3f", v1.z), 20, 60, 20, (v1.z == v2.z)? GREEN: BLACK);
DrawText(TextFormat("%2.3f", v2.x), 200, 20, 20, (v1.x == v2.x)? GREEN: BLACK);
DrawText(TextFormat("%2.3f", v2.y), 200, 40, 20, (v1.y == v2.y)? GREEN: BLACK);
DrawText(TextFormat("%2.3f", v2.z), 200, 60, 20, (v1.z == v2.z)? GREEN: BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadModel(model); // Unload model data (mesh and materials)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -13,6 +13,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -16,6 +16,9 @@
#include <math.h> // Required for: sinf(), cosf() #include <math.h> // Required for: sinf(), cosf()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -40,6 +40,9 @@ void DrawScene(void)
DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE); DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
} }
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -11,12 +11,23 @@
#include "raylib.h" #include "raylib.h"
#include <stdlib.h> // Required for: calloc(), free()
#define STORAGE_DATA_FILE "storage.data" // Storage file
// NOTE: Storage positions must start with 0, directly related to file memory layout // NOTE: Storage positions must start with 0, directly related to file memory layout
typedef enum { typedef enum {
STORAGE_POSITION_SCORE = 0, STORAGE_POSITION_SCORE = 0,
STORAGE_POSITION_HISCORE = 1 STORAGE_POSITION_HISCORE = 1
} StorageData; } StorageData;
// Persistent storage functions
static bool SaveStorageValue(unsigned int position, int value);
static int LoadStorageValue(unsigned int position);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -85,3 +96,96 @@ int main(void)
return 0; return 0;
} }
// Save integer value to storage file (to defined position)
// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
bool SaveStorageValue(unsigned int position, int value)
{
bool success = false;
unsigned int dataSize = 0;
unsigned int newDataSize = 0;
unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
unsigned char *newFileData = NULL;
if (fileData != NULL)
{
if (dataSize <= (position*sizeof(int)))
{
// Increase data size up to position and store value
newDataSize = (position + 1)*sizeof(int);
newFileData = (unsigned char *)RL_REALLOC(fileData, newDataSize);
if (newFileData != NULL)
{
// RL_REALLOC succeded
int *dataPtr = (int *)newFileData;
dataPtr[position] = value;
}
else
{
// RL_REALLOC failed
TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to realloc data (%u), position in bytes (%u) bigger than actual file size", STORAGE_DATA_FILE, dataSize, position*sizeof(int));
// We store the old size of the file
newFileData = fileData;
newDataSize = dataSize;
}
}
else
{
// Store the old size of the file
newFileData = fileData;
newDataSize = dataSize;
// Replace value on selected position
int *dataPtr = (int *)newFileData;
dataPtr[position] = value;
}
success = SaveFileData(STORAGE_DATA_FILE, newFileData, newDataSize);
RL_FREE(newFileData);
TraceLog(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", STORAGE_DATA_FILE, value);
}
else
{
TraceLog(LOG_INFO, "FILEIO: [%s] File created successfully", STORAGE_DATA_FILE);
dataSize = (position + 1)*sizeof(int);
fileData = (unsigned char *)RL_MALLOC(dataSize);
int *dataPtr = (int *)fileData;
dataPtr[position] = value;
success = SaveFileData(STORAGE_DATA_FILE, fileData, dataSize);
UnloadFileData(fileData);
TraceLog(LOG_INFO, "FILEIO: [%s] Saved storage value: %i", STORAGE_DATA_FILE, value);
}
return success;
}
// Load integer value from storage file (from defined position)
// NOTE: If requested position could not be found, value 0 is returned
int LoadStorageValue(unsigned int position)
{
int value = 0;
unsigned int dataSize = 0;
unsigned char *fileData = LoadFileData(STORAGE_DATA_FILE, &dataSize);
if (fileData != NULL)
{
if (dataSize < (position*4)) TraceLog(LOG_WARNING, "FILEIO: [%s] Failed to find storage position: %i", STORAGE_DATA_FILE, position);
else
{
int *dataPtr = (int *)fileData;
value = dataPtr[position];
}
UnloadFileData(fileData);
TraceLog(LOG_INFO, "FILEIO: [%s] Loaded storage value: %i", STORAGE_DATA_FILE, value);
}
return value;
}

View File

@ -17,6 +17,9 @@
#define GLSL_VERSION 100 #define GLSL_VERSION 100
#endif #endif
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -78,7 +81,11 @@ int main(void)
// Initialize framebuffer for stereo rendering // Initialize framebuffer for stereo rendering
// NOTE: Screen size should match HMD aspect ratio // NOTE: Screen size should match HMD aspect ratio
RenderTexture2D target = LoadRenderTexture(GetScreenWidth(), GetScreenHeight()); RenderTexture2D target = LoadRenderTexture(device.hResolution, device.vResolution);
// The target's height is flipped (in the source Rectangle), due to OpenGL reasons
Rectangle sourceRec = { 0.0f, 0.0f, (float)target.texture.width, -(float)target.texture.height };
Rectangle destRec = { 0.0f, 0.0f, (float)GetScreenWidth(), (float)GetScreenHeight() };
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };
@ -121,8 +128,7 @@ int main(void)
BeginDrawing(); BeginDrawing();
ClearBackground(RAYWHITE); ClearBackground(RAYWHITE);
BeginShaderMode(distortion); BeginShaderMode(distortion);
DrawTextureRec(target.texture, (Rectangle){ 0, 0, (float)target.texture.width, DrawTexturePro(target.texture, sourceRec, destRec, (Vector2){ 0.0f, 0.0f }, 0.0f, WHITE);
(float)-target.texture.height }, (Vector2){ 0.0f, 0.0f }, WHITE);
EndShaderMode(); EndShaderMode();
DrawFPS(10, 10); DrawFPS(10, 10);
EndDrawing(); EndDrawing();

View File

@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -13,21 +13,14 @@
#include "raylib.h" #include "raylib.h"
#define max(a, b) ((a)>(b)? (a) : (b)) #include "raymath.h" // Required for: Vector2Clamp()
#define min(a, b) ((a)<(b)? (a) : (b))
// Clamp Vector2 value with min and max and return a new vector2 #define MAX(a, b) ((a)>(b)? (a) : (b))
// NOTE: Required for virtual mouse, to clamp inside virtual game size #define MIN(a, b) ((a)<(b)? (a) : (b))
Vector2 ClampValue(Vector2 value, Vector2 min, Vector2 max)
{
Vector2 result = value;
result.x = (result.x > max.x)? max.x : result.x;
result.x = (result.x < min.x)? min.x : result.x;
result.y = (result.y > max.y)? max.y : result.y;
result.y = (result.y < min.y)? min.y : result.y;
return result;
}
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
const int windowWidth = 800; const int windowWidth = 800;
@ -57,7 +50,7 @@ int main(void)
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Compute required framebuffer scaling // Compute required framebuffer scaling
float scale = min((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight); float scale = MIN((float)GetScreenWidth()/gameScreenWidth, (float)GetScreenHeight()/gameScreenHeight);
if (IsKeyPressed(KEY_SPACE)) if (IsKeyPressed(KEY_SPACE))
{ {
@ -70,7 +63,7 @@ int main(void)
Vector2 virtualMouse = { 0 }; Vector2 virtualMouse = { 0 };
virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale; virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale; virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight }); virtualMouse = Vector2Clamp(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ (float)gameScreenWidth, (float)gameScreenHeight });
// Apply the same transformation as the virtual mouse to the real mouse (i.e. to work with raygui) // Apply the same transformation as the virtual mouse to the real mouse (i.e. to work with raygui)
//SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth*scale))*0.5f, -(GetScreenHeight() - (gameScreenHeight*scale))*0.5f); //SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth*scale))*0.5f, -(GetScreenHeight() - (gameScreenHeight*scale))*0.5f);

View File

@ -0,0 +1,75 @@
/*******************************************************************************************
*
* raylib [core] example - Window should close
*
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - window should close");
SetExitKey(KEY_NULL); // Disable KEY_ESCAPE to close window, X-button still works
bool exitWindowRequested = false; // Flag to request window to exit
bool exitWindow = false; // Flag to set window to exit
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow)
{
// Update
//----------------------------------------------------------------------------------
// Detect if X-button or KEY_ESCAPE have been presssed to close window
if (WindowShouldClose() || IsKeyPressed(KEY_ESCAPE)) exitWindowRequested = true;
if (exitWindowRequested)
{
// A request for close window has been issued, we can save data before closing
// or just show a message asking for confirmation
if (IsKeyPressed(KEY_Y)) exitWindow = true;
else if (IsKeyPressed(KEY_N)) exitWindowRequested = false;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (exitWindowRequested)
{
DrawRectangle(0, 100, screenWidth, 200, BLACK);
DrawText("Are you sure you want to exit program? [Y/N]", 40, 180, 30, WHITE);
}
else DrawText("Try to close the window to get confirmation message!", 120, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -52,6 +52,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -21,7 +21,9 @@
#include <stdlib.h> #include <stdlib.h>
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -13,6 +13,9 @@
#include <stdlib.h> // Required for: free() #include <stdlib.h> // Required for: free()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -22,6 +22,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -67,35 +70,34 @@ int main(void)
// Load new models/textures on drag&drop // Load new models/textures on drag&drop
if (IsFileDropped()) if (IsFileDropped())
{ {
int count = 0; FilePathList droppedFiles = LoadDroppedFiles();
char **droppedFiles = GetDroppedFiles(&count);
if (count == 1) // Only support one file dropped if (droppedFiles.count == 1) // Only support one file dropped
{ {
if (IsFileExtension(droppedFiles[0], ".obj") || if (IsFileExtension(droppedFiles.paths[0], ".obj") ||
IsFileExtension(droppedFiles[0], ".gltf") || IsFileExtension(droppedFiles.paths[0], ".gltf") ||
IsFileExtension(droppedFiles[0], ".glb") || IsFileExtension(droppedFiles.paths[0], ".glb") ||
IsFileExtension(droppedFiles[0], ".vox") || IsFileExtension(droppedFiles.paths[0], ".vox") ||
IsFileExtension(droppedFiles[0], ".iqm")) // Model file formats supported IsFileExtension(droppedFiles.paths[0], ".iqm")) // Model file formats supported
{ {
UnloadModel(model); // Unload previous model UnloadModel(model); // Unload previous model
model = LoadModel(droppedFiles[0]); // Load new model model = LoadModel(droppedFiles.paths[0]); // Load new model
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set current map diffuse texture
bounds = GetMeshBoundingBox(model.meshes[0]); bounds = GetMeshBoundingBox(model.meshes[0]);
// TODO: Move camera position from target enough distance to visualize model properly // TODO: Move camera position from target enough distance to visualize model properly
} }
else if (IsFileExtension(droppedFiles[0], ".png")) // Texture file formats supported else if (IsFileExtension(droppedFiles.paths[0], ".png")) // Texture file formats supported
{ {
// Unload current model texture and load new one // Unload current model texture and load new one
UnloadTexture(texture); UnloadTexture(texture);
texture = LoadTexture(droppedFiles[0]); texture = LoadTexture(droppedFiles.paths[0]);
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
} }
} }
ClearDroppedFiles(); // Clear internal buffers UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
} }
// Select model on mouse click // Select model on mouse click

View File

@ -1,25 +1,19 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - Load models gltf * raylib [models] example - loading gltf
* *
* This example has been created using raylib 3.5 (www.raylib.com) * This example has been created using raylib 4.2 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
* *
* NOTE: To export a model from Blender, make sure it is not posed, the vertices need to be * Copyright (c) 2022 Ramon Santamaria (@raysan5)
* in the same position as they would be in edit mode.
* Also make sure the scale parameter of your models is set to 0.0,
* scaling can be applied from the export menu.
*
* Example contributed by Hristo Stamenov (@object71) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2021 Hristo Stamenov (@object71) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#define MAX_GLTF_MODELS 8 //------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -27,7 +21,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - model"); InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };
@ -37,18 +31,8 @@ int main(void)
camera.fovy = 45.0f; // Camera field-of-view Y camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
// Load some models // Loaf gltf model
Model model[MAX_GLTF_MODELS] = { 0 }; Model model = LoadModel("resources/models/gltf/robot.glb");
model[0] = LoadModel("resources/models/gltf/raylib_32x32.glb");
model[1] = LoadModel("resources/models/gltf/rigged_figure.glb");
model[2] = LoadModel("resources/models/gltf/GearboxAssy.glb");
model[3] = LoadModel("resources/models/gltf/BoxAnimated.glb");
model[4] = LoadModel("resources/models/gltf/AnimatedTriangle.gltf");
model[5] = LoadModel("resources/models/gltf/AnimatedMorphCube.glb");
model[6] = LoadModel("resources/models/gltf/vertex_colored_object.glb");
model[7] = LoadModel("resources/models/gltf/girl.glb");
int currentModel = 0;
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
@ -63,18 +47,6 @@ int main(void)
// Update // Update
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update our camera with inputs UpdateCamera(&camera); // Update our camera with inputs
if (IsKeyReleased(KEY_RIGHT))
{
currentModel++;
if (currentModel == MAX_GLTF_MODELS) currentModel = 0;
}
if (IsKeyReleased(KEY_LEFT))
{
currentModel--;
if (currentModel < 0) currentModel = MAX_GLTF_MODELS - 1;
}
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Draw // Draw
@ -85,7 +57,7 @@ int main(void)
BeginMode3D(camera); BeginMode3D(camera);
DrawModel(model[currentModel], position, 1.0f, WHITE); DrawModel(model, position, 1.0f, WHITE);
DrawGrid(10, 1.0f); // Draw a grid DrawGrid(10, 1.0f); // Draw a grid
EndMode3D(); EndMode3D();
@ -96,7 +68,7 @@ int main(void)
// De-Initialization // De-Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
for (int i = 0; i < MAX_GLTF_MODELS; i++) UnloadModel(model[i]); // Unload models UnloadModel(model); // Unload model and meshes/material
CloseWindow(); // Close window and OpenGL context CloseWindow(); // Close window and OpenGL context
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

View File

@ -17,6 +17,9 @@
#define MAX_VOX_FILES 3 #define MAX_VOX_FILES 3
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -15,6 +15,9 @@
static Mesh GenMeshCustom(void); // Generate a simple triangle mesh from code static Mesh GenMeshCustom(void); // Generate a simple triangle mesh from code
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -16,6 +16,9 @@
#define FLT_MAX 340282346638528859811704183484516925440.0f // Maximum value of a float, from bit pattern 01111111011111111111111111111111 #define FLT_MAX 340282346638528859811704183484516925440.0f // Maximum value of a float, from bit pattern 01111111011111111111111111111111
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -121,9 +124,22 @@ int main(void)
cursorColor = ORANGE; cursorColor = ORANGE;
hitObjectName = "Box"; hitObjectName = "Box";
// Check ray collision against model // Check ray collision against model meshes
// NOTE: It considers model.transform matrix! RayCollision meshHitInfo = { 0 };
RayCollision meshHitInfo = GetRayCollisionModel(ray, tower); for (int m = 0; m < tower.meshCount; m++)
{
// NOTE: We consider the model.transform for the collision check but
// it can be checked against any transform Matrix, used when checking against same
// model drawn multiple times with multiple transforms
meshHitInfo = GetRayCollisionMesh(ray, tower.meshes[m], tower.transform);
if (meshHitInfo.hit)
{
// Save the closest hit mesh
if ((!collision.hit) || (collision.distance > meshHitInfo.distance)) collision = meshHitInfo;
break; // Stop once one mesh collision is detected, the colliding mesh is m
}
}
if (meshHitInfo.hit) if (meshHitInfo.hit)
{ {

View File

@ -18,6 +18,9 @@
#define FOVY_PERSPECTIVE 45.0f #define FOVY_PERSPECTIVE 45.0f
#define WIDTH_ORTHOGRAPHIC 10.0f #define WIDTH_ORTHOGRAPHIC 10.0f
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -23,6 +23,9 @@
// Generate cubemap (6 faces) from equirectangular (panorama) texture // Generate cubemap (6 faces) from equirectangular (panorama) texture
static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); static TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -97,18 +100,17 @@ int main(void)
// Load new cubemap texture on drag&drop // Load new cubemap texture on drag&drop
if (IsFileDropped()) if (IsFileDropped())
{ {
int count = 0; FilePathList droppedFiles = LoadDroppedFiles();
char **droppedFiles = GetDroppedFiles(&count);
if (count == 1) // Only support one file dropped if (droppedFiles.count == 1) // Only support one file dropped
{ {
if (IsFileExtension(droppedFiles[0], ".png;.jpg;.hdr;.bmp;.tga")) if (IsFileExtension(droppedFiles.paths[0], ".png;.jpg;.hdr;.bmp;.tga"))
{ {
// Unload current cubemap texture and load new one // Unload current cubemap texture and load new one
UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture); UnloadTexture(skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture);
if (useHDR) if (useHDR)
{ {
Texture2D panorama = LoadTexture(droppedFiles[0]); Texture2D panorama = LoadTexture(droppedFiles.paths[0]);
// Generate cubemap from panorama texture // Generate cubemap from panorama texture
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = GenTextureCubemap(shdrCubemap, panorama, 1024, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8);
@ -116,16 +118,16 @@ int main(void)
} }
else else
{ {
Image img = LoadImage(droppedFiles[0]); Image img = LoadImage(droppedFiles.paths[0]);
skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT); skybox.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
UnloadImage(img); UnloadImage(img);
} }
TextCopy(skyboxFileName, droppedFiles[0]); TextCopy(skyboxFileName, droppedFiles.paths[0]);
} }
} }
ClearDroppedFiles(); // Clear internal buffers UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
} }
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

View File

@ -13,8 +13,11 @@
#include "raylib.h" #include "raylib.h"
#include <math.h> #include <math.h> // Required for: sinf()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main() int main()
{ {
// Initialization // Initialization

View File

@ -15,6 +15,9 @@
#include "raymath.h" // Required for: MatrixRotateXYZ() #include "raymath.h" // Required for: MatrixRotateXYZ()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View File

@ -1,16 +1,15 @@
| resource | author | licence | notes | | resource | author | licence | notes |
| :------------------- | :---------: | :------ | :---- | | :------------------- | :---------: | :------ | :---- |
| models/obj/castle.obj,<br>models/castle_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/castle.obj,<br>models/obj/castle_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/bridge.obj,<br>models/bridge_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/bridge.obj,<br>models/obj/bridge_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/house.obj,<br>models/house_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/house.obj,<br>models/obj/house_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/market.obj,<br>models/market_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/market.obj,<br>models/obj/market_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/turret.obj,<br>models/turret_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/turret.obj,<br>models/obj/turret_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/well.obj,<br>models/well_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - | | models/obj/well.obj,<br>models/obj/well_diffuse.png | [Alberto Cano](https://www.artstation.com/albertocano) | [CC-BY-NC](https://creativecommons.org/licenses/by-nc/4.0/legalcode) | - |
| models/obj/cube.obj,<br>models/cube_diffuse.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | | models/obj/cube.obj,<br>models/obj/cube_diffuse.png | [@raysan5](https://github.com/raysan5) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
| models/obj/plane.gltf,<br>models/gltf/plane/plane.bin,<br>models/gltf/plane/plane_diffuse.png | [GiaHanLam](https://sketchfab.com/GiaHanLam) | [CC-BY](https://creativecommons.org/licenses/by/4.0/) | Used by: [`models_yaw_pitch_roll.c`](https://github.com/raysan5/raylib/blob/master/examples/models/models_yaw_pitch_roll.c) | models/obj/plane.obj,<br>models/obj/plane_diffuse.png | [GiaHanLam](https://sketchfab.com/GiaHanLam) | [CC-BY](https://creativecommons.org/licenses/by/4.0/) | Used by: [`models_yaw_pitch_roll.c`](https://github.com/raysan5/raylib/blob/master/examples/models/models_yaw_pitch_roll.c)
| models/iqm/guy.iqm,<br>models/iqm/guyanim.iqm,<br>models/iqm/guytex.png,<br>models/iqm/guy.blend | [@culacant](https://github.com/culacant) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - | | models/iqm/guy.iqm,<br>models/iqm/guyanim.iqm,<br>models/iqm/guytex.png,<br>models/iqm/guy.blend | [@culacant](https://github.com/culacant) | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
| models/iqm/vertex_colored_object.iqm | ❔ | ❔ | - | | models/gltf/robot.glb,<br>models/gltf/robot.blend | [CC0](https://creativecommons.org/publicdomain/zero/1.0/) | - |
| models/gltf/... | _various_ | Check [LICENSE](https://github.com/raysan5/raylib/blob/master/examples/models/resources/models/gltf/LICENSE) | - |
| models/vox/chr_knight.vox | ❔ | ❔ | - | | models/vox/chr_knight.vox | ❔ | ❔ | - |
| models/vox/chr_sword.vox | ❔ | ❔ | - | | models/vox/chr_sword.vox | ❔ | ❔ | - |
| models/vox/monu9.vox | ❔ | ❔ | - | | models/vox/monu9.vox | ❔ | ❔ | - |

View File

@ -1,118 +0,0 @@
{
"scene" : 0,
"scenes" : [
{
"nodes" : [ 0 ]
}
],
"nodes" : [
{
"mesh" : 0,
"rotation" : [ 0.0, 0.0, 0.0, 1.0 ]
}
],
"meshes" : [
{
"primitives" : [ {
"attributes" : {
"POSITION" : 1
},
"indices" : 0
} ]
}
],
"animations": [
{
"samplers" : [
{
"input" : 2,
"interpolation" : "LINEAR",
"output" : 3
}
],
"channels" : [ {
"sampler" : 0,
"target" : {
"node" : 0,
"path" : "rotation"
}
} ]
}
],
"buffers" : [
{
"uri" : "data:application/octet-stream;base64,AAABAAIAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAA=",
"byteLength" : 44
},
{
"uri" : "data:application/octet-stream;base64,AAAAAAAAgD4AAAA/AABAPwAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAPT9ND/0/TS/AAAAAAAAAAAAAAAAAACAPw==",
"byteLength" : 100
}
],
"bufferViews" : [
{
"buffer" : 0,
"byteOffset" : 0,
"byteLength" : 6,
"target" : 34963
},
{
"buffer" : 0,
"byteOffset" : 8,
"byteLength" : 36,
"target" : 34962
},
{
"buffer" : 1,
"byteOffset" : 0,
"byteLength" : 100
}
],
"accessors" : [
{
"bufferView" : 0,
"byteOffset" : 0,
"componentType" : 5123,
"count" : 3,
"type" : "SCALAR",
"max" : [ 2 ],
"min" : [ 0 ]
},
{
"bufferView" : 1,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 3,
"type" : "VEC3",
"max" : [ 1.0, 1.0, 0.0 ],
"min" : [ 0.0, 0.0, 0.0 ]
},
{
"bufferView" : 2,
"byteOffset" : 0,
"componentType" : 5126,
"count" : 5,
"type" : "SCALAR",
"max" : [ 1.0 ],
"min" : [ 0.0 ]
},
{
"bufferView" : 2,
"byteOffset" : 20,
"componentType" : 5126,
"count" : 5,
"type" : "VEC4",
"max" : [ 0.0, 0.0, 1.0, 1.0 ],
"min" : [ 0.0, 0.0, 0.0, -0.707 ]
}
],
"asset" : {
"version" : "2.0"
}
}

View File

@ -1,23 +1,2 @@
Rigged Figure model has been created by Cesium (https://cesium.com/cesiumjs/), robot.glb model by @Quaternius (https://www.patreon.com/quaternius)
and licensed as Creative Commons Attribution 4.0 International License. Licensed under CC0 1.0 Universal (CC0 1.0) - Public Domain Dedication (https://creativecommons.org/publicdomain/zero/1.0/)
Box Animated model has been created by Cesium (https://cesium.com/cesiumjs/)
and is licensed as Creative Commons Attribution 4.0 International License
Avocado model is provided by Microsoft
and licensed as CC0 Universal Public Domain
Animated Morph Cube model is provided by Microsoft
and licensed as CC0 Universal Public Domain
Animated Triangle model is licensed as CC0 Universal Public Domain
Gearbox Assy model has been provided by Okino Computer Graphics, using Okino Polytrans Software.
no license information was provided
Girl model has been provided by Hristo Stamenov (https://thatonegamedev.com/)
and licensed as CC0 Universal Public Domain
Check for details on CC0: https://creativecommons.org/publicdomain/zero/1.0/
Check for details on CC4: http://creativecommons.org/licenses/by/4.0/
GLTF sample models for testing are taken from: https://github.com/KhronosGroup/glTF-Sample-Models/

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@ -11,7 +11,7 @@
* *
* LICENSE: zlib/libpng * LICENSE: zlib/libpng
* *
* Copyright (c) 2017-2020 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5) * Copyright (c) 2017-2022 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
* *
* This software is provided "as-is", without any express or implied warranty. In no event * This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software. * will the authors be held liable for any damages arising from the use of this software.
@ -45,22 +45,22 @@
// Light data // Light data
typedef struct { typedef struct {
int type; int type;
bool enabled;
Vector3 position; Vector3 position;
Vector3 target; Vector3 target;
Color color; Color color;
bool enabled;
// Shader locations // Shader locations
int enabledLoc; int enabledLoc;
int typeLoc; int typeLoc;
int posLoc; int positionLoc;
int targetLoc; int targetLoc;
int colorLoc; int colorLoc;
} Light; } Light;
// Light type // Light type
typedef enum { typedef enum {
LIGHT_DIRECTIONAL, LIGHT_DIRECTIONAL = 0,
LIGHT_POINT LIGHT_POINT
} LightType; } LightType;
@ -128,27 +128,12 @@ Light CreateLight(int type, Vector3 position, Vector3 target, Color color, Shade
light.target = target; light.target = target;
light.color = color; light.color = color;
// TODO: Below code doesn't look good to me, // NOTE: Lighting shader naming must be the provided ones
// it assumes a specific shader naming and structure light.enabledLoc = GetShaderLocation(shader, TextFormat("lights[%i].enabled", lightsCount));
// Probably this implementation could be improved light.typeLoc = GetShaderLocation(shader, TextFormat("lights[%i].type", lightsCount));
char enabledName[32] = "lights[x].enabled\0"; light.positionLoc = GetShaderLocation(shader, TextFormat("lights[%i].position", lightsCount));
char typeName[32] = "lights[x].type\0"; light.targetLoc = GetShaderLocation(shader, TextFormat("lights[%i].target", lightsCount));
char posName[32] = "lights[x].position\0"; light.colorLoc = GetShaderLocation(shader, TextFormat("lights[%i].color", lightsCount));
char targetName[32] = "lights[x].target\0";
char colorName[32] = "lights[x].color\0";
// Set location name [x] depending on lights count
enabledName[7] = '0' + lightsCount;
typeName[7] = '0' + lightsCount;
posName[7] = '0' + lightsCount;
targetName[7] = '0' + lightsCount;
colorName[7] = '0' + lightsCount;
light.enabledLoc = GetShaderLocation(shader, enabledName);
light.typeLoc = GetShaderLocation(shader, typeName);
light.posLoc = GetShaderLocation(shader, posName);
light.targetLoc = GetShaderLocation(shader, targetName);
light.colorLoc = GetShaderLocation(shader, colorName);
UpdateLightValues(shader, light); UpdateLightValues(shader, light);
@ -168,7 +153,7 @@ void UpdateLightValues(Shader shader, Light light)
// Send to shader light position values // Send to shader light position values
float position[3] = { light.position.x, light.position.y, light.position.z }; float position[3] = { light.position.x, light.position.y, light.position.z };
SetShaderValue(shader, light.posLoc, position, SHADER_UNIFORM_VEC3); SetShaderValue(shader, light.positionLoc, position, SHADER_UNIFORM_VEC3);
// Send to shader light target position values // Send to shader light target position values
float target[3] = { light.target.x, light.target.y, light.target.z }; float target[3] = { light.target.x, light.target.y, light.target.z };

View File

@ -90,7 +90,7 @@
#define EASEDEF extern #define EASEDEF extern
#endif #endif
#include <math.h> // Required for: sinf(), cosf(), sqrt(), pow() #include <math.h> // Required for: sinf(), cosf(), sqrtf(), powf()
#ifndef PI #ifndef PI
#define PI 3.14159265358979323846f //Required as PI is not always defined in math.h #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
@ -101,71 +101,71 @@ extern "C" { // Prevents name mangling of functions
#endif #endif
// Linear Easing functions // Linear Easing functions
EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear
EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear In
EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear Out
EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); } EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear In Out
// Sine Easing functions // Sine Easing functions
EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } // Ease: Sine In
EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } // Ease: Sine Out
EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine Out
// Circular Easing functions // Circular Easing functions
EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In
EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); } EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); } // Ease: Circular Out
EASEDEF float EaseCircInOut(float t, float b, float c, float d) EASEDEF float EaseCircInOut(float t, float b, float c, float d) // Ease: Circular In Out
{ {
if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b); if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b);
t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b); t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b);
} }
// Cubic Easing functions // Cubic Easing functions
EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); } EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); } // Ease: Cubic In
EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); } EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); } // Ease: Cubic Out
EASEDEF float EaseCubicInOut(float t, float b, float c, float d) EASEDEF float EaseCubicInOut(float t, float b, float c, float d) // Ease: Cubic In Out
{ {
if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b); if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b);
t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b); t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b);
} }
// Quadratic Easing functions // Quadratic Easing functions
EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); } EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); } // Ease: Quadratic In
EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); } EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); } // Ease: Quadratic Out
EASEDEF float EaseQuadInOut(float t, float b, float c, float d) EASEDEF float EaseQuadInOut(float t, float b, float c, float d) // Ease: Quadratic In Out
{ {
if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b); if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b); return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
} }
// Exponential Easing functions // Exponential Easing functions
EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c * powf(2.0f, 10.0f*(t/d - 1.0f)) + b); } EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); } // Ease: Exponential In
EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c * (-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } // Ease: Exponential Out
EASEDEF float EaseExpoInOut(float t, float b, float c, float d) EASEDEF float EaseExpoInOut(float t, float b, float c, float d) // Ease: Exponential In Out
{ {
if (t == 0.0f) return b; if (t == 0.0f) return b;
if (t == d) return (b + c); if (t == d) return (b + c);
if ((t/=d/2.0f) < 1.0f) return (c/2.0f* powf(2.0f, 10.0f*(t - 1.0f)) + b); if ((t/=d/2.0f) < 1.0f) return (c/2.0f*powf(2.0f, 10.0f*(t - 1.0f)) + b);
return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b); return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
} }
// Back Easing functions // Back Easing functions
EASEDEF float EaseBackIn(float t, float b, float c, float d) EASEDEF float EaseBackIn(float t, float b, float c, float d) // Ease: Back In
{ {
float s = 1.70158f; float s = 1.70158f;
float postFix = t/=d; float postFix = t/=d;
return (c*(postFix)*t*((s + 1.0f)*t - s) + b); return (c*(postFix)*t*((s + 1.0f)*t - s) + b);
} }
EASEDEF float EaseBackOut(float t, float b, float c, float d) EASEDEF float EaseBackOut(float t, float b, float c, float d) // Ease: Back Out
{ {
float s = 1.70158f; float s = 1.70158f;
t = t/d - 1.0f; t = t/d - 1.0f;
return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b); return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b);
} }
EASEDEF float EaseBackInOut(float t, float b, float c, float d) EASEDEF float EaseBackInOut(float t, float b, float c, float d) // Ease: Back In Out
{ {
float s = 1.70158f; float s = 1.70158f;
if ((t/=d/2.0f) < 1.0f) if ((t/=d/2.0f) < 1.0f)
@ -180,7 +180,7 @@ EASEDEF float EaseBackInOut(float t, float b, float c, float d)
} }
// Bounce Easing functions // Bounce Easing functions
EASEDEF float EaseBounceOut(float t, float b, float c, float d) EASEDEF float EaseBounceOut(float t, float b, float c, float d) // Ease: Bounce Out
{ {
if ((t/=d) < (1.0f/2.75f)) if ((t/=d) < (1.0f/2.75f))
{ {
@ -203,15 +203,15 @@ EASEDEF float EaseBounceOut(float t, float b, float c, float d)
} }
} }
EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } // Ease: Bounce In
EASEDEF float EaseBounceInOut(float t, float b, float c, float d) EASEDEF float EaseBounceInOut(float t, float b, float c, float d) // Ease: Bounce In Out
{ {
if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b); if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b);
else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b); else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b);
} }
// Elastic Easing functions // Elastic Easing functions
EASEDEF float EaseElasticIn(float t, float b, float c, float d) EASEDEF float EaseElasticIn(float t, float b, float c, float d) // Ease: Elastic In
{ {
if (t == 0.0f) return b; if (t == 0.0f) return b;
if ((t/=d) == 1.0f) return (b + c); if ((t/=d) == 1.0f) return (b + c);
@ -224,7 +224,7 @@ EASEDEF float EaseElasticIn(float t, float b, float c, float d)
return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b); return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b);
} }
EASEDEF float EaseElasticOut(float t, float b, float c, float d) EASEDEF float EaseElasticOut(float t, float b, float c, float d) // Ease: Elastic Out
{ {
if (t == 0.0f) return b; if (t == 0.0f) return b;
if ((t/=d) == 1.0f) return (b + c); if ((t/=d) == 1.0f) return (b + c);
@ -236,7 +236,7 @@ EASEDEF float EaseElasticOut(float t, float b, float c, float d)
return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b); return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
} }
EASEDEF float EaseElasticInOut(float t, float b, float c, float d) EASEDEF float EaseElasticInOut(float t, float b, float c, float d) // Ease: Elastic In Out
{ {
if (t == 0.0f) return b; if (t == 0.0f) return b;
if ((t/=d/2.0f) == 2.0f) return (b + c); if ((t/=d/2.0f) == 2.0f) return (b + c);

View File

@ -56,10 +56,8 @@ enum EasingTypes {
EASING_NONE = NUM_EASING_TYPES EASING_NONE = NUM_EASING_TYPES
}; };
static float NoEase(float t, float b, float c, float d); // NoEase function declaration, function used when "no easing" is selected for any axis static float NoEase(float t, float b, float c, float d); // NoEase function declaration, function used when "no easing" is selected for any axis
// Easing functions reference data // Easing functions reference data
static const struct { static const struct {
const char *name; const char *name;
@ -96,7 +94,9 @@ static const struct {
[EASING_NONE] = { .name = "None", .func = NoEase }, [EASING_NONE] = { .name = "None", .func = NoEase },
}; };
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -16,6 +16,9 @@
#include "resources/audio_data.h" // Wave file exported with ExportWaveAsCode() #include "resources/audio_data.h" // Wave file exported with ExportWaveAsCode()
#include "resources/image_data.h" // Image file exported with ExportImageAsCode() #include "resources/image_data.h" // Image file exported with ExportImageAsCode()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -82,8 +85,8 @@ int main(void)
DrawTexture(texture, screenWidth/2 - texture.width/2, 40, WHITE); DrawTexture(texture, screenWidth/2 - texture.width/2, 40, WHITE);
DrawText("raylib logo and sound loaded from header files", 65, 320, 20, LIGHTGRAY); DrawText("raylib logo and sound loaded from header files", 150, 320, 20, LIGHTGRAY);
DrawText("Press SPACE to PLAY the sound!", 200, 360, 20, LIGHTGRAY); DrawText("Press SPACE to PLAY the sound!", 220, 370, 20, LIGHTGRAY);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

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@ -49,7 +49,10 @@ typedef struct Particle {
float period; float period;
} Particle; } Particle;
int main() //------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@ -40,6 +40,9 @@ typedef struct GolUpdateSSBO {
GolUpdateCmd commands[MAX_BUFFERED_TRANSFERTS]; GolUpdateCmd commands[MAX_BUFFERED_TRANSFERTS];
} GolUpdateSSBO; } GolUpdateSSBO;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization
@ -55,27 +58,25 @@ int main(void)
unsigned int golLogicProgram = rlLoadComputeShaderProgram(golLogicShader); unsigned int golLogicProgram = rlLoadComputeShaderProgram(golLogicShader);
UnloadFileText(golLogicCode); UnloadFileText(golLogicCode);
// Game of Life logic compute shader // Game of Life logic render shader
Shader golRenderShader = LoadShader(NULL, "resources/shaders/glsl430/gol_render.glsl"); Shader golRenderShader = LoadShader(NULL, "resources/shaders/glsl430/gol_render.glsl");
int resUniformLoc = GetShaderLocation(golRenderShader, "resolution"); int resUniformLoc = GetShaderLocation(golRenderShader, "resolution");
// Game of Life transfert shader // Game of Life transfert shader (CPU<->GPU download and upload)
char *golTransfertCode = LoadFileText("resources/shaders/glsl430/gol_transfert.glsl"); char *golTransfertCode = LoadFileText("resources/shaders/glsl430/gol_transfert.glsl");
unsigned int golTransfertShader = rlCompileShader(golTransfertCode, RL_COMPUTE_SHADER); unsigned int golTransfertShader = rlCompileShader(golTransfertCode, RL_COMPUTE_SHADER);
unsigned int golTransfertProgram = rlLoadComputeShaderProgram(golTransfertShader); unsigned int golTransfertProgram = rlLoadComputeShaderProgram(golTransfertShader);
UnloadFileText(golTransfertCode); UnloadFileText(golTransfertCode);
// SSBOs // Load shader storage buffer object (SSBO), id returned
unsigned int ssboA = rlLoadShaderBuffer(GOL_WIDTH*GOL_WIDTH*sizeof(unsigned int), NULL, RL_DYNAMIC_COPY); unsigned int ssboA = rlLoadShaderBuffer(GOL_WIDTH*GOL_WIDTH*sizeof(unsigned int), NULL, RL_DYNAMIC_COPY);
unsigned int ssboB = rlLoadShaderBuffer(GOL_WIDTH*GOL_WIDTH*sizeof(unsigned int), NULL, RL_DYNAMIC_COPY); unsigned int ssboB = rlLoadShaderBuffer(GOL_WIDTH*GOL_WIDTH*sizeof(unsigned int), NULL, RL_DYNAMIC_COPY);
unsigned int ssboTransfert = rlLoadShaderBuffer(sizeof(GolUpdateSSBO), NULL, RL_DYNAMIC_COPY);
struct GolUpdateSSBO transfertBuffer; GolUpdateSSBO transfertBuffer = { 0 };
transfertBuffer.count = 0;
int transfertSSBO = rlLoadShaderBuffer(sizeof(struct GolUpdateSSBO), NULL, RL_DYNAMIC_COPY);
// Create a white texture of the size of the window to update // Create a white texture of the size of the window to update
// each pixel of the window using the fragment shader // each pixel of the window using the fragment shader: golRenderShader
Image whiteImage = GenImageColor(GOL_WIDTH, GOL_WIDTH, WHITE); Image whiteImage = GenImageColor(GOL_WIDTH, GOL_WIDTH, WHITE);
Texture whiteTex = LoadTextureFromImage(whiteImage); Texture whiteTex = LoadTextureFromImage(whiteImage);
UnloadImage(whiteImage); UnloadImage(whiteImage);
@ -98,18 +99,16 @@ int main(void)
transfertBuffer.commands[transfertBuffer.count].enabled = IsMouseButtonDown(MOUSE_BUTTON_LEFT); transfertBuffer.commands[transfertBuffer.count].enabled = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
transfertBuffer.count++; transfertBuffer.count++;
} }
else if (transfertBuffer.count > 0) else if (transfertBuffer.count > 0) // Process transfert buffer
{ {
// Process transfert buffer
// Send SSBO buffer to GPU // Send SSBO buffer to GPU
rlUpdateShaderBufferElements(transfertSSBO, &transfertBuffer, sizeof(struct GolUpdateSSBO), 0); rlUpdateShaderBufferElements(ssboTransfert, &transfertBuffer, sizeof(GolUpdateSSBO), 0);
// Process ssbo command // Process ssbo commands on GPU
rlEnableShader(golTransfertProgram); rlEnableShader(golTransfertProgram);
rlBindShaderBuffer(ssboA, 1); rlBindShaderBuffer(ssboA, 1);
rlBindShaderBuffer(transfertSSBO, 3); rlBindShaderBuffer(ssboTransfert, 3);
rlComputeShaderDispatch(transfertBuffer.count, 1, 1); // each GPU unit will process a command rlComputeShaderDispatch(transfertBuffer.count, 1, 1); // Each GPU unit will process a command!
rlDisableShader(); rlDisableShader();
transfertBuffer.count = 0; transfertBuffer.count = 0;
@ -157,7 +156,7 @@ int main(void)
// Unload shader buffers objects. // Unload shader buffers objects.
rlUnloadShaderBuffer(ssboA); rlUnloadShaderBuffer(ssboA);
rlUnloadShaderBuffer(ssboB); rlUnloadShaderBuffer(ssboB);
rlUnloadShaderBuffer(transfertSSBO); rlUnloadShaderBuffer(ssboTransfert);
// Unload compute shader programs // Unload compute shader programs
rlUnloadShaderProgram(golTransfertProgram); rlUnloadShaderProgram(golTransfertProgram);

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