Add parameter validation
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@ -3307,6 +3307,7 @@ float GetGamepadAxisMovement(int gamepad, int axis)
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// Set gamepad global deadzone
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// Set gamepad global deadzone
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void SetGamepadDeadzone(float deadzone)
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void SetGamepadDeadzone(float deadzone)
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{
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{
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if (deadzone < 0.0f) deadzone = 0.0f;
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CORE.Input.Gamepad.globalDeadzone = deadzone;
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CORE.Input.Gamepad.globalDeadzone = deadzone;
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}
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}
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