REVIEWED: iOS implementation -WIP-
REVIEWED: iOS formatting REVIEWED: Some OpenGL details REVIEWED: Move platform code to platform directory WARNING: Changes not tested!
This commit is contained in:
parent
d9c8a09f19
commit
5d8a8e8885
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@ -37,7 +37,7 @@ set(raylib_sources
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)
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)
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if (${PLATFORM} STREQUAL "iOS")
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if (${PLATFORM} STREQUAL "iOS")
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list(APPEND raylib_sources rcore_ios_main.m)
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list(APPEND raylib_sources platforms/rcore_ios_main.m)
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endif()
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endif()
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# Only build raudio if it's enabled
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# Only build raudio if it's enabled
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@ -30,37 +30,37 @@
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#include <unistd.h>
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#include <unistd.h>
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#endif
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#endif
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// UIKit/OpenGL bridge functions implemented in rcore_ios_main.m
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// UIKit/OpenGL bridge functions implemented in [rcore_ios_main.m]
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RLAPI bool ios_initialize_window(int requestedWidth, int requestedHeight, int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
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RLAPI bool ios_initialize_window(int requestedWidth, int requestedHeight, int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
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RLAPI void ios_make_current_context(void);
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RLAPI void ios_close_platform(void);
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RLAPI void ios_close_platform(void);
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RLAPI void ios_make_current_context(void);
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RLAPI void ios_present_frame(void);
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RLAPI void ios_present_frame(void);
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RLAPI void *ios_get_window_handle(void);
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RLAPI void *ios_get_window_handle(void);
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RLAPI void ios_get_window_metrics(int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
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RLAPI void ios_get_window_metrics(int *screenWidth, int *screenHeight, int *renderWidth, int *renderHeight, float *scaleX, float *scaleY);
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RLAPI void *ios_get_proc_address(const char *name);
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RLAPI void *ios_get_proc_address(const char *name);
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RLAPI void ios_open_url(const char *url);
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RLAPI void ios_open_url(const char *url);
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RLAPI void ios_set_target_fps(float fps);
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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typedef struct {
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typedef struct {
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bool initialized;
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bool initialized;
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struct {
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// TODO: Use CORE.Input.Touch data... why is it required to duplicate this data?
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int32_t pointCount; // Number of active touch points
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int32_t pointId[MAX_TOUCH_POINTS]; // Touch point ids
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Vector2 position[MAX_TOUCH_POINTS]; // Touch point positions
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int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover point slots
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} TouchRaw;
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} PlatformData;
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} PlatformData;
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typedef struct {
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int32_t pointCount; // Number of active touch points
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int32_t pointId[MAX_TOUCH_POINTS]; // Touch point ids
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Vector2 position[MAX_TOUCH_POINTS]; // Touch point positions
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int32_t hoverPoints[MAX_TOUCH_POINTS]; // Hover point slots
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} TouchRaw;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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extern CoreData CORE; // Global CORE state context
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extern CoreData CORE; // Global CORE state context
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static PlatformData platform = { 0 }; // Platform specific data
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static PlatformData platform = { 0 }; // Platform specific data
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static TouchRaw touchRaw = { 0 }; // Raw touch state
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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// Module Internal Functions Declaration
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@ -230,6 +230,7 @@ Vector2 GetWindowScaleDPI(void)
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float scaleX = 1.0f, scaleY = 1.0f;
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float scaleX = 1.0f, scaleY = 1.0f;
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ios_get_window_metrics(&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY);
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ios_get_window_metrics(&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY);
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(void)screenWidth; (void)screenHeight;
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(void)screenWidth; (void)screenHeight;
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(void)renderWidth; (void)renderHeight;
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(void)renderWidth; (void)renderHeight;
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@ -280,6 +281,8 @@ void DisableCursor(void)
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// Swap back buffer with front buffer (screen drawing)
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// Swap back buffer with front buffer (screen drawing)
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void SwapScreenBuffer(void)
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void SwapScreenBuffer(void)
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{
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{
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if (CORE.Time.target > 0) ios_set_target_fps((float)(1.0/CORE.Time.target));
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ios_present_frame();
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ios_present_frame();
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}
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}
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@ -305,6 +308,7 @@ double GetTime(void)
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void OpenURL(const char *url)
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void OpenURL(const char *url)
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{
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{
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// Security check to (partially) avoid malicious code
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// Security check to (partially) avoid malicious code
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// TODO: Security concerns, this cod should b reviewed (not only for iOS)
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if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
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if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
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else ios_open_url(url);
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else ios_open_url(url);
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}
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}
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@ -395,7 +399,7 @@ int InitPlatform(void)
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float scaleX = 1.0f, scaleY = 1.0f;
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float scaleX = 1.0f, scaleY = 1.0f;
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if (!ios_initialize_window(CORE.Window.screen.width, CORE.Window.screen.height,
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if (!ios_initialize_window(CORE.Window.screen.width, CORE.Window.screen.height,
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&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY))
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&screenWidth, &screenHeight, &renderWidth, &renderHeight, &scaleX, &scaleY))
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{
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{
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TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize iOS window and graphics context");
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TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize iOS window and graphics context");
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return -1;
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return -1;
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@ -403,19 +407,19 @@ int InitPlatform(void)
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ios_make_current_context();
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ios_make_current_context();
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CORE.Window.screen.width = screenWidth;
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CORE.Window.screen.width = screenWidth;
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CORE.Window.screen.height = screenHeight;
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CORE.Window.screen.height = screenHeight;
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CORE.Window.display.width = (int)((float)screenWidth*scaleX);
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CORE.Window.display.width = (int)((float)screenWidth*scaleX);
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CORE.Window.display.height = (int)((float)screenHeight*scaleY);
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CORE.Window.display.height = (int)((float)screenHeight*scaleY);
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CORE.Window.render.width = renderWidth;
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CORE.Window.render.width = renderWidth;
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CORE.Window.render.height = renderHeight;
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CORE.Window.render.height = renderHeight;
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CORE.Window.currentFbo.width = CORE.Window.render.width;
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CORE.Window.currentFbo.width = CORE.Window.render.width;
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CORE.Window.currentFbo.height = CORE.Window.render.height;
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CORE.Window.currentFbo.height = CORE.Window.render.height;
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CORE.Window.screenScale = MatrixScale(scaleX, scaleY, 1.0f);
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CORE.Window.screenScale = MatrixScale(scaleX, scaleY, 1.0f);
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rlLoadExtensions(ios_get_proc_address);
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rlLoadExtensions(ios_get_proc_address);
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) touchRaw.hoverPoints[i] = -1;
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for (int i = 0; i < MAX_TOUCH_POINTS; i++) platform.TouchRaw.hoverPoints[i] = -1;
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platform.initialized = true;
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platform.initialized = true;
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CORE.Window.ready = true;
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CORE.Window.ready = true;
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@ -437,19 +441,19 @@ void ClosePlatform(void)
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CORE = (CoreData){ 0 };
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CORE = (CoreData){ 0 };
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platform = (PlatformData){ 0 };
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platform = (PlatformData){ 0 };
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touchRaw = (TouchRaw){ 0 };
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platform.TouchRaw = (TouchRaw){ 0 };
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}
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}
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// Find or allocate a touch slot for the given touchId
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// Find or allocate a touch slot for the given touchId
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static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
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static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
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{
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{
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for (int i = 0; i < touchRaw.pointCount; i++)
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for (int i = 0; i < platform.TouchRaw.pointCount; i++)
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{
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{
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if (touchRaw.pointId[i] == (int32_t)touchId) return i;
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if (platform.TouchRaw.pointId[i] == (int32_t)touchId) return i;
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}
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}
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if (!allowAllocate) return -1;
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if (!allowAllocate) return -1;
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if (touchRaw.pointCount < MAX_TOUCH_POINTS) return touchRaw.pointCount;
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if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) return platform.TouchRaw.pointCount;
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return -1;
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return -1;
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}
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}
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@ -457,10 +461,10 @@ static int FindTouchSlot(intptr_t touchId, bool allowAllocate)
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// Sync mouse position/state from primary touch point
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// Sync mouse position/state from primary touch point
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static void UpdateMouseFromTouches(void)
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static void UpdateMouseFromTouches(void)
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{
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{
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if (touchRaw.pointCount > 0)
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if (platform.TouchRaw.pointCount > 0)
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{
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{
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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CORE.Input.Mouse.currentPosition = touchRaw.position[0];
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CORE.Input.Mouse.currentPosition = platform.TouchRaw.position[0];
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CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
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CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
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}
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}
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}
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}
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int index = FindTouchSlot(touchId, true);
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int index = FindTouchSlot(touchId, true);
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if (index < 0) return;
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if (index < 0) return;
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touchRaw.pointId[index] = (int32_t)touchId;
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platform.TouchRaw.pointId[index] = (int32_t)touchId;
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touchRaw.position[index] = (Vector2){ x, y };
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platform.TouchRaw.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.currentTouchState[index] = 1;
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CORE.Input.Touch.currentTouchState[index] = 1;
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CORE.Input.Touch.previousTouchState[index] = 0;
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CORE.Input.Touch.previousTouchState[index] = 0;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 0;
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CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 0;
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if (touchRaw.pointCount < MAX_TOUCH_POINTS) touchRaw.pointCount++;
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if (platform.TouchRaw.pointCount < MAX_TOUCH_POINTS) platform.TouchRaw.pointCount++;
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CORE.Input.Touch.pointCount = touchRaw.pointCount;
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CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
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UpdateMouseFromTouches();
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UpdateMouseFromTouches();
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}
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}
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int index = FindTouchSlot(touchId, false);
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int index = FindTouchSlot(touchId, false);
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if (index < 0) return;
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if (index < 0) return;
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touchRaw.position[index] = (Vector2){ x, y };
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platform.TouchRaw.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.pointId[index] = (int)touchId;
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.currentTouchState[index] = 1;
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CORE.Input.Touch.currentTouchState[index] = 1;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Touch.pointCount = touchRaw.pointCount;
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CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
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UpdateMouseFromTouches();
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UpdateMouseFromTouches();
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}
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}
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int index = FindTouchSlot(touchId, false);
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int index = FindTouchSlot(touchId, false);
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if (index < 0) return;
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if (index < 0) return;
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touchRaw.position[index] = (Vector2){ x, y };
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platform.TouchRaw.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.position[index] = (Vector2){ x, y };
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CORE.Input.Touch.currentTouchState[index] = 0;
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CORE.Input.Touch.currentTouchState[index] = 0;
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CORE.Input.Touch.previousTouchState[index] = 1;
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CORE.Input.Touch.previousTouchState[index] = 1;
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CORE.Input.Touch.pointId[index] = 0;
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CORE.Input.Touch.pointId[index] = 0;
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// Compact the touch arrays — shift remaining points down
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// Compact the touch arrays — shift remaining points down
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for (int i = index; i < touchRaw.pointCount - 1; i++)
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for (int i = index; i < platform.TouchRaw.pointCount - 1; i++)
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{
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{
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touchRaw.pointId[i] = touchRaw.pointId[i + 1];
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platform.TouchRaw.pointId[i] = platform.TouchRaw.pointId[i + 1];
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touchRaw.position[i] = touchRaw.position[i + 1];
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platform.TouchRaw.position[i] = platform.TouchRaw.position[i + 1];
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CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i + 1];
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CORE.Input.Touch.pointId[i] = CORE.Input.Touch.pointId[i + 1];
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CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i + 1];
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CORE.Input.Touch.position[i] = CORE.Input.Touch.position[i + 1];
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CORE.Input.Touch.currentTouchState[i] = CORE.Input.Touch.currentTouchState[i + 1];
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CORE.Input.Touch.currentTouchState[i] = CORE.Input.Touch.currentTouchState[i + 1];
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CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.previousTouchState[i + 1];
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CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.previousTouchState[i + 1];
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}
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}
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if (touchRaw.pointCount > 0) touchRaw.pointCount--;
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if (platform.TouchRaw.pointCount > 0) platform.TouchRaw.pointCount--;
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CORE.Input.Touch.pointCount = touchRaw.pointCount;
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CORE.Input.Touch.pointCount = platform.TouchRaw.pointCount;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = (touchRaw.pointCount > 0)? 1 : 0;
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CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = (platform.TouchRaw.pointCount > 0)? 1 : 0;
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CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 1;
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CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] = 1;
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UpdateMouseFromTouches();
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UpdateMouseFromTouches();
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@ -1,3 +1,24 @@
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/**********************************************************************************************
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*
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* rcore_ios_main.m - Functions required by iOS platform implementation
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*
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* PLATFORM: IOS
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* - iOS (arm64)
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* - iOS Simulator
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*
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* LIMITATIONS:
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* - No keyboard input support
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* - No gamepad input support
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*
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* DEPENDENCIES:
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* - UIKit/QuartzCore/OpenGLES (provided by iOS SDK)
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2013-2026 Ramon Santamaria (@raysan5) and contributors
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*
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**********************************************************************************************/
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#import <Foundation/Foundation.h>
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#import <Foundation/Foundation.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/ES3/gl.h>
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#import <OpenGLES/ES3/gl.h>
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@ -54,6 +75,8 @@ static IOSBridgeState ios = {0};
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- (void)waitForVSync;
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- (void)waitForVSync;
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- (void)setTargetFPS:(float)fps;
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@end
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@end
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@implementation RaylibController {
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@implementation RaylibController {
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@ -127,8 +150,9 @@ static IOSBridgeState ios = {0};
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NSInteger maxFPS = [UIScreen mainScreen].maximumFramesPerSecond;
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NSInteger maxFPS = [UIScreen mainScreen].maximumFramesPerSecond;
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// Use the display native refresh rate
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// Use the display native refresh rate
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_displayLink.preferredFrameRateRange =
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// NOTE: Driven dynamically via setTargetFPS, no hardcoded maxFPS
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CAFrameRateRangeMake(_minimumFPS, maxFPS, maxFPS);
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//_displayLink.preferredFrameRateRange =
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// CAFrameRateRangeMake(_minimumFPS, maxFPS, maxFPS);
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[_displayLink addToRunLoop:[NSRunLoop mainRunLoop]
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[_displayLink addToRunLoop:[NSRunLoop mainRunLoop]
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forMode:NSRunLoopCommonModes];
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forMode:NSRunLoopCommonModes];
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@ -170,6 +194,13 @@ static IOSBridgeState ios = {0};
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_lastConsumedVsync = current;
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_lastConsumedVsync = current;
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}
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}
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- (void)setTargetFPS:(float)fps {
|
||||||
|
_minimumFPS = fps;
|
||||||
|
if (_displayLink != nil)
|
||||||
|
_displayLink.preferredFrameRateRange =
|
||||||
|
CAFrameRateRangeMake(fps, fps, fps);
|
||||||
|
}
|
||||||
|
|
||||||
@end
|
@end
|
||||||
|
|
||||||
@interface RaylibGLView : UIView
|
@interface RaylibGLView : UIView
|
||||||
|
|
@ -532,15 +563,13 @@ void ios_present_frame(void) {
|
||||||
// NSLog(@"[raylib][IOS] IOSPresentFrame: thread=%@, currentContext=%@",
|
// NSLog(@"[raylib][IOS] IOSPresentFrame: thread=%@, currentContext=%@",
|
||||||
// [NSThread currentThread], [EAGLContext currentContext]);
|
// [NSThread currentThread], [EAGLContext currentContext]);
|
||||||
|
|
||||||
GLenum err = glGetError();
|
|
||||||
if (err != GL_NO_ERROR)
|
|
||||||
NSLog(@"[raylib][IOS] glGetError before present: 0x%04X", err);
|
|
||||||
|
|
||||||
[ios.context presentRenderbuffer:GL_RENDERBUFFER];
|
[ios.context presentRenderbuffer:GL_RENDERBUFFER];
|
||||||
|
|
||||||
err = glGetError();
|
#if RLGL_SHOW_GL_DETAILS_INFO
|
||||||
if (err != GL_NO_ERROR)
|
GLenum err = glGetError();
|
||||||
NSLog(@"[raylib][IOS] glGetError after present: 0x%04X", err);
|
if (err != GL_NO_ERROR)
|
||||||
|
NSLog(@"[raylib][IOS] glGetError after present: 0x%04X", err);
|
||||||
|
#endif
|
||||||
|
|
||||||
if (!ios.shuttingDown) {
|
if (!ios.shuttingDown) {
|
||||||
[[RaylibController sharedController] waitForVSync];
|
[[RaylibController sharedController] waitForVSync];
|
||||||
|
|
@ -601,6 +630,10 @@ void ios_open_url(const char *url) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ios_set_target_fps(float fps) {
|
||||||
|
[[RaylibController sharedController] setTargetFPS:fps];
|
||||||
|
}
|
||||||
|
|
||||||
int main(int argc, char *argv[]) {
|
int main(int argc, char *argv[]) {
|
||||||
ios.argc = argc;
|
ios.argc = argc;
|
||||||
ios.argv = argv;
|
ios.argv = argv;
|
||||||
|
|
@ -113,7 +113,6 @@
|
||||||
#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
|
#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Defines and Macros
|
// Defines and Macros
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user