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@ -1938,6 +1938,8 @@ Model rlglLoadModel(VertexData mesh)
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}
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// Read screen pixel data (color buffer)
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// ISSUE: Non pre-multiplied alpha when reading from backbuffer!
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// TODO: Multiply alpha
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unsigned char *rlglReadScreenPixels(int width, int height)
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{
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unsigned char *screenData = (unsigned char *)malloc(width*height*sizeof(unsigned char)*4);
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