requireVsync flag
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1a956208e2
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@ -312,6 +312,7 @@ static int screenWidth, screenHeight; // Screen width and height (used
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static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required)
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static int currentWidth, currentHeight; // Current render width and height, it could change on BeginTextureMode()
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static int windowLeftPos, windowTopPos;
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static int requireVsync = 0;
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static int renderOffsetX = 0; // Offset X from render area (must be divided by 2)
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static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2)
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
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@ -852,6 +853,7 @@ void ToggleFullscreen(void)
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{
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#if defined(PLATFORM_DESKTOP)
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fullscreen = !fullscreen; // Toggle fullscreen flag
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requireVsync = true;
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// NOTE: glfwSetWindowMonitor() doesn't work properly (bugs)
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if (fullscreen) {
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@ -1756,6 +1758,7 @@ Color Fade(Color color, float alpha)
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void SetConfigFlags(unsigned int flags)
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{
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configFlags = flags;
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requireVsync = true;
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if (configFlags & FLAG_FULLSCREEN_MODE) fullscreen = true;
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if (configFlags & FLAG_WINDOW_ALWAYS_RUN) alwaysRun = true;
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@ -3789,7 +3792,11 @@ static void PollInputEvents(void)
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static void SwapBuffers(void)
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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glfwSwapInterval((configFlags & FLAG_VSYNC_HINT) != 0 ? 1 : 0);
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if (requireVsync) {
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glfwMakeContextCurrent(window);
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glfwSwapInterval((configFlags & FLAG_VSYNC_HINT) != 0);
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requireVsync = false;
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}
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glfwSwapBuffers(window);
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#endif
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