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RDR8 2018-01-29 07:02:49 +00:00 committed by GitHub
commit 5c7ce84df8

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@ -27,7 +27,7 @@ int main()
Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK); Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK);
Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f); Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 4.0f);
Image cellular = GenImageCellular(screenWidth, screenHeight, 32); Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
Texture2D textures[NUM_TEXTURES]; Texture2D textures[NUM_TEXTURES];