Update raylib_api.* by CI
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@ -10400,7 +10400,7 @@
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},
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},
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{
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{
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"type": "float",
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"type": "float",
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"name": "size"
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"name": "scale"
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},
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},
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{
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{
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"type": "Color",
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"type": "Color",
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@ -7230,7 +7230,7 @@ return {
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{type = "Camera", name = "camera"},
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{type = "Camera", name = "camera"},
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{type = "Texture2D", name = "texture"},
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{type = "Texture2D", name = "texture"},
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{type = "Vector3", name = "position"},
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{type = "Vector3", name = "position"},
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{type = "float", name = "size"},
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{type = "float", name = "scale"},
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{type = "Color", name = "tint"}
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{type = "Color", name = "tint"}
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}
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}
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},
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},
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@ -3968,7 +3968,7 @@ Function 466: DrawBillboard() (5 input parameters)
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Param[1]: camera (type: Camera)
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Param[1]: camera (type: Camera)
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Param[2]: texture (type: Texture2D)
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Param[2]: texture (type: Texture2D)
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Param[3]: position (type: Vector3)
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Param[3]: position (type: Vector3)
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Param[4]: size (type: float)
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Param[4]: scale (type: float)
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Param[5]: tint (type: Color)
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Param[5]: tint (type: Color)
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Function 467: DrawBillboardRec() (6 input parameters)
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Function 467: DrawBillboardRec() (6 input parameters)
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Name: DrawBillboardRec
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Name: DrawBillboardRec
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@ -2645,7 +2645,7 @@
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<Param type="Camera" name="camera" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="Texture2D" name="texture" desc="" />
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<Param type="Texture2D" name="texture" desc="" />
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<Param type="Vector3" name="position" desc="" />
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<Param type="Vector3" name="position" desc="" />
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<Param type="float" name="size" desc="" />
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<Param type="float" name="scale" desc="" />
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<Param type="Color" name="tint" desc="" />
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<Param type="Color" name="tint" desc="" />
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</Function>
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</Function>
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<Function name="DrawBillboardRec" retType="void" paramCount="6" desc="Draw a billboard texture defined by source">
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<Function name="DrawBillboardRec" retType="void" paramCount="6" desc="Draw a billboard texture defined by source">
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