Revert MAX_GAMEPAD_AXIS update
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@ -292,7 +292,7 @@
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#endif
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#define MAX_GAMEPADS 4 // Max number of gamepads supported
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#define MAX_GAMEPAD_AXIS 6 // Max number of axis supported (per gamepad)
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#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
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#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
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#define MAX_CHARS_QUEUE 16 // Max number of characters in the input queue
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