diff --git a/examples/core/core_delta_time.c b/examples/core/core_delta_time.c index feb219243..6430fc642 100644 --- a/examples/core/core_delta_time.c +++ b/examples/core/core_delta_time.c @@ -87,10 +87,11 @@ int main(void) currentFps += mouseWheel; SetTargetFPS(currentFps); } - - // Use of delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS. + // GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time). - // Multiply by 6.0 (an arbitrary value) in order to make the speed visually closer to the other circle (at 60 fps), for comparison. + // Uses the delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS. + + // Multiply by 6.0 (an arbitrary value) in order to make the speed visually closer to the other circle (at 60 fps), for comparison. deltaX += GetFrameTime() * 6.0 * speed; // This circle can move faster or slower visually depending on the FPS. frameX += .1 * speed;