Update rcore.c
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@ -5172,7 +5172,7 @@ void SwapScreenBuffer(void)
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static void RegisterCurrentKeyState(int key, bool state)
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{
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if (state && (CORE.Input.Keyboard.currentKeyState[key] < MAX_KEY_REPEAT)) CORE.Input.Keyboard.currentKeyState[key]++;
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else CORE.Input.Keyboard.currentKeyState[key] = 0;
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else if (!state) CORE.Input.Keyboard.currentKeyState[key] = 0;
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}
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// Register previous keys states and remove unused key repeats
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