Check whether GLTF was loaded correctly
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@ -3406,6 +3406,9 @@ static Model LoadGLTF(const char *fileName)
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// Read data buffers
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// Read data buffers
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result = cgltf_load_buffers(&options, data, fileName);
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result = cgltf_load_buffers(&options, data, fileName);
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if (result != cgltf_result_success) {
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TraceLog(LOG_INFO, "[%s][%s] Error loading mesh/material buffers", fileName, (data->file_type == 2)? "glb" : "gltf");
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}
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int primitivesCount = 0;
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int primitivesCount = 0;
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