Fixed GCC Warnings
This commit is contained in:
parent
af66e751db
commit
5a5b959580
6
src/external/rl_gputex.h
vendored
6
src/external/rl_gputex.h
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@ -9,7 +9,7 @@
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*
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* Note that some file formats (DDS, PVR, KTX) also support uncompressed data storage.
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* In those cases data is loaded uncompressed and format is returned.
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*
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*
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* TODO:
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* - Implement raylib function: rlGetGlTextureFormats(), required by rl_save_ktx_to_memory()
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* - Review rl_load_ktx_from_memory() to support KTX v2.2 specs
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@ -771,7 +771,11 @@ void *rl_load_astc_from_memory(const unsigned char *file_data, unsigned int file
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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// Get pixel data size in bytes for certain pixel format
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#ifdef __GNUC__
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static inline int get_pixel_data_size(int width, int height, int format)
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#else
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static int get_pixel_data_size(int width, int height, int format)
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#endif // __GNUC__
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{
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int data_size = 0; // Size in bytes
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int bpp = 0; // Bits per pixel
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4
src/external/stb_truetype.h
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4
src/external/stb_truetype.h
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@ -500,7 +500,11 @@ int main(int arg, char **argv)
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#define __STB_INCLUDE_STB_TRUETYPE_H__
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#ifdef STBTT_STATIC
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#ifdef __GNUC__
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#define STBTT_DEF static inline
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#else
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#define STBTT_DEF static
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#endif // __GNUC__
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#else
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#define STBTT_DEF extern
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#endif
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220
src/external/stb_vorbis.h
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220
src/external/stb_vorbis.h
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@ -36,7 +36,7 @@
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// 1.14 - 2018-02-11 - delete bogus dealloca usage
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// 1.13 - 2018-01-29 - fix truncation of last frame (hopefully)
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// 1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files
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// 1.11 - 2017-07-23 - fix MinGW compilation
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// 1.11 - 2017-07-23 - fix MinGW compilation
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// 1.10 - 2017-03-03 - more robust seeking; fix negative stbv_ilog(); clear error in open_memory
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// 1.09 - 2016-04-04 - back out 'truncation of last frame' fix from previous version
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// 1.08 - 2016-04-02 - warnings; setup memory leaks; truncation of last frame
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@ -833,7 +833,7 @@ struct stb_vorbis
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int current_loc_valid;
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// per-blocksize precomputed data
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// twiddle factors
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float *A[2],*B[2],*C[2];
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float *window[2];
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@ -897,7 +897,7 @@ static int stbv_error(stbv_vorb *f, enum STBVorbisError e)
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#define stbv_array_size_required(count,size) (count*(sizeof(void *)+(size)))
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#define stbv_temp_alloc(f,size) (f->alloc.alloc_buffer ? stbv_setup_temp_malloc(f,size) : alloca(size))
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#define stbv_temp_free(f,p) 0
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#define stbv_temp_free(f,p) ((void)0)
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#define stbv_temp_alloc_save(f) ((f)->temp_offset)
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#define stbv_temp_alloc_restore(f,p) ((f)->temp_offset = (p))
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@ -1155,7 +1155,7 @@ static void stbv_compute_sorted_huffman(StbvCodebook *c, stbv_uint8 *lengths, st
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if (!c->sparse) {
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int k = 0;
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for (i=0; i < c->entries; ++i)
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if (stbv_include_in_sort(c, lengths[i]))
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if (stbv_include_in_sort(c, lengths[i]))
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c->sorted_codewords[k++] = stbv_bit_reverse(c->codewords[i]);
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assert(k == c->sorted_entries);
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} else {
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@ -1336,7 +1336,7 @@ static int stbv_getn(stbv_vorb *z, stbv_uint8 *data, int n)
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return 1;
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}
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#ifndef STB_VORBIS_NO_STDIO
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#ifndef STB_VORBIS_NO_STDIO
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if (fread(data, n, 1, z->f) == 1)
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return 1;
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else {
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@ -1416,7 +1416,7 @@ static int stbv_start_page_no_capturepattern(stbv_vorb *f)
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// header flag
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f->page_flag = stbv_get8(f);
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// absolute granule position
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loc0 = stbv_get32(f);
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loc0 = stbv_get32(f);
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loc1 = stbv_get32(f);
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// @TODO: validate loc0,loc1 as valid positions?
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// stream serial number -- vorbis doesn't interleave, so discard
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@ -1901,69 +1901,69 @@ static int stbv_predict_point(int x, int x0, int x1, int y0, int y1)
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// the following table is block-copied from the specification
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static float stbv_inverse_db_table[256] =
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{
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1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f,
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1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f,
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1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f,
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2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f,
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2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f,
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3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f,
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4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f,
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6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f,
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7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f,
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1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f,
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1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f,
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1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f,
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2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f,
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2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f,
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3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f,
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4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f,
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5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f,
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7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f,
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9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f,
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1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f,
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1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f,
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2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f,
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2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f,
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3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f,
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4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f,
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5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f,
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7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f,
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9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f,
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0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f,
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0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f,
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0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f,
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0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f,
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0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f,
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0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f,
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0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f,
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0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f,
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0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f,
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0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f,
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0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f,
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0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f,
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0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f,
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0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f,
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0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f,
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0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f,
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0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f,
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0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f,
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0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f,
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0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f,
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0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f,
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0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f,
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0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f,
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0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f,
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0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f,
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0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f,
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0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f,
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0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f,
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0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f,
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0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f,
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0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f,
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0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f,
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0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f,
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0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f,
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0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f,
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1.0649863e-07f, 1.1341951e-07f, 1.2079015e-07f, 1.2863978e-07f,
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1.3699951e-07f, 1.4590251e-07f, 1.5538408e-07f, 1.6548181e-07f,
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1.7623575e-07f, 1.8768855e-07f, 1.9988561e-07f, 2.1287530e-07f,
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2.2670913e-07f, 2.4144197e-07f, 2.5713223e-07f, 2.7384213e-07f,
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2.9163793e-07f, 3.1059021e-07f, 3.3077411e-07f, 3.5226968e-07f,
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3.7516214e-07f, 3.9954229e-07f, 4.2550680e-07f, 4.5315863e-07f,
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4.8260743e-07f, 5.1396998e-07f, 5.4737065e-07f, 5.8294187e-07f,
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6.2082472e-07f, 6.6116941e-07f, 7.0413592e-07f, 7.4989464e-07f,
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7.9862701e-07f, 8.5052630e-07f, 9.0579828e-07f, 9.6466216e-07f,
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1.0273513e-06f, 1.0941144e-06f, 1.1652161e-06f, 1.2409384e-06f,
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1.3215816e-06f, 1.4074654e-06f, 1.4989305e-06f, 1.5963394e-06f,
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1.7000785e-06f, 1.8105592e-06f, 1.9282195e-06f, 2.0535261e-06f,
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2.1869758e-06f, 2.3290978e-06f, 2.4804557e-06f, 2.6416497e-06f,
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2.8133190e-06f, 2.9961443e-06f, 3.1908506e-06f, 3.3982101e-06f,
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3.6190449e-06f, 3.8542308e-06f, 4.1047004e-06f, 4.3714470e-06f,
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4.6555282e-06f, 4.9580707e-06f, 5.2802740e-06f, 5.6234160e-06f,
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5.9888572e-06f, 6.3780469e-06f, 6.7925283e-06f, 7.2339451e-06f,
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7.7040476e-06f, 8.2047000e-06f, 8.7378876e-06f, 9.3057248e-06f,
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9.9104632e-06f, 1.0554501e-05f, 1.1240392e-05f, 1.1970856e-05f,
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1.2748789e-05f, 1.3577278e-05f, 1.4459606e-05f, 1.5399272e-05f,
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1.6400004e-05f, 1.7465768e-05f, 1.8600792e-05f, 1.9809576e-05f,
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2.1096914e-05f, 2.2467911e-05f, 2.3928002e-05f, 2.5482978e-05f,
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2.7139006e-05f, 2.8902651e-05f, 3.0780908e-05f, 3.2781225e-05f,
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3.4911534e-05f, 3.7180282e-05f, 3.9596466e-05f, 4.2169667e-05f,
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4.4910090e-05f, 4.7828601e-05f, 5.0936773e-05f, 5.4246931e-05f,
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5.7772202e-05f, 6.1526565e-05f, 6.5524908e-05f, 6.9783085e-05f,
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7.4317983e-05f, 7.9147585e-05f, 8.4291040e-05f, 8.9768747e-05f,
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9.5602426e-05f, 0.00010181521f, 0.00010843174f, 0.00011547824f,
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0.00012298267f, 0.00013097477f, 0.00013948625f, 0.00014855085f,
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0.00015820453f, 0.00016848555f, 0.00017943469f, 0.00019109536f,
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0.00020351382f, 0.00021673929f, 0.00023082423f, 0.00024582449f,
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0.00026179955f, 0.00027881276f, 0.00029693158f, 0.00031622787f,
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0.00033677814f, 0.00035866388f, 0.00038197188f, 0.00040679456f,
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0.00043323036f, 0.00046138411f, 0.00049136745f, 0.00052329927f,
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0.00055730621f, 0.00059352311f, 0.00063209358f, 0.00067317058f,
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0.00071691700f, 0.00076350630f, 0.00081312324f, 0.00086596457f,
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0.00092223983f, 0.00098217216f, 0.0010459992f, 0.0011139742f,
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0.0011863665f, 0.0012634633f, 0.0013455702f, 0.0014330129f,
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0.0015261382f, 0.0016253153f, 0.0017309374f, 0.0018434235f,
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0.0019632195f, 0.0020908006f, 0.0022266726f, 0.0023713743f,
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0.0025254795f, 0.0026895994f, 0.0028643847f, 0.0030505286f,
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0.0032487691f, 0.0034598925f, 0.0036847358f, 0.0039241906f,
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0.0041792066f, 0.0044507950f, 0.0047400328f, 0.0050480668f,
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0.0053761186f, 0.0057254891f, 0.0060975636f, 0.0064938176f,
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0.0069158225f, 0.0073652516f, 0.0078438871f, 0.0083536271f,
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0.0088964928f, 0.009474637f, 0.010090352f, 0.010746080f,
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0.011444421f, 0.012188144f, 0.012980198f, 0.013823725f,
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0.014722068f, 0.015678791f, 0.016697687f, 0.017782797f,
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0.018938423f, 0.020169149f, 0.021479854f, 0.022875735f,
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0.024362330f, 0.025945531f, 0.027631618f, 0.029427276f,
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0.031339626f, 0.033376252f, 0.035545228f, 0.037855157f,
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0.040315199f, 0.042935108f, 0.045725273f, 0.048696758f,
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0.051861348f, 0.055231591f, 0.058820850f, 0.062643361f,
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0.066714279f, 0.071049749f, 0.075666962f, 0.080584227f,
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0.085821044f, 0.091398179f, 0.097337747f, 0.10366330f,
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0.11039993f, 0.11757434f, 0.12521498f, 0.13335215f,
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0.14201813f, 0.15124727f, 0.16107617f, 0.17154380f,
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0.18269168f, 0.19456402f, 0.20720788f, 0.22067342f,
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0.23501402f, 0.25028656f, 0.26655159f, 0.28387361f,
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0.30232132f, 0.32196786f, 0.34289114f, 0.36517414f,
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0.38890521f, 0.41417847f, 0.44109412f, 0.46975890f,
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0.50028648f, 0.53279791f, 0.56742212f, 0.60429640f,
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0.64356699f, 0.68538959f, 0.72993007f, 0.77736504f,
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0.82788260f, 0.88168307f, 0.9389798f, 1.0f
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};
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@ -2364,11 +2364,11 @@ void inverse_mdct_slow(float *buffer, int n, stbv_vorb *f, int blocktype)
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#if LIBVORBIS_MDCT
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// directly call the vorbis MDCT using an interface documented
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// by Jeff Roberts... useful for performance comparison
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typedef struct
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typedef struct
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{
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int n;
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int log2n;
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float *trig;
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int *bitrev;
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@ -2387,7 +2387,7 @@ void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype)
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if (M1.n == n) M = &M1;
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else if (M2.n == n) M = &M2;
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else if (M1.n == 0) { mdct_init(&M1, n); M = &M1; }
|
||||
else {
|
||||
else {
|
||||
if (M2.n) __asm int 3;
|
||||
mdct_init(&M2, n);
|
||||
M = &M2;
|
||||
|
|
@ -2800,7 +2800,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype)
|
|||
d1[0] = u[k4+1];
|
||||
d0[1] = u[k4+2];
|
||||
d0[0] = u[k4+3];
|
||||
|
||||
|
||||
d0 -= 4;
|
||||
d1 -= 4;
|
||||
bitrev += 2;
|
||||
|
|
@ -2881,7 +2881,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype)
|
|||
float p0,p1,p2,p3;
|
||||
|
||||
p3 = e[6]*B[7] - e[7]*B[6];
|
||||
p2 = -e[6]*B[6] - e[7]*B[7];
|
||||
p2 = -e[6]*B[6] - e[7]*B[7];
|
||||
|
||||
d0[0] = p3;
|
||||
d1[3] = - p3;
|
||||
|
|
@ -2889,7 +2889,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype)
|
|||
d3[3] = p2;
|
||||
|
||||
p1 = e[4]*B[5] - e[5]*B[4];
|
||||
p0 = -e[4]*B[4] - e[5]*B[5];
|
||||
p0 = -e[4]*B[4] - e[5]*B[5];
|
||||
|
||||
d0[1] = p1;
|
||||
d1[2] = - p1;
|
||||
|
|
@ -2897,7 +2897,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype)
|
|||
d3[2] = p0;
|
||||
|
||||
p3 = e[2]*B[3] - e[3]*B[2];
|
||||
p2 = -e[2]*B[2] - e[3]*B[3];
|
||||
p2 = -e[2]*B[2] - e[3]*B[3];
|
||||
|
||||
d0[2] = p3;
|
||||
d1[1] = - p3;
|
||||
|
|
@ -2905,7 +2905,7 @@ static void stbv_inverse_mdct(float *buffer, int n, stbv_vorb *f, int blocktype)
|
|||
d3[1] = p2;
|
||||
|
||||
p1 = e[0]*B[1] - e[1]*B[0];
|
||||
p0 = -e[0]*B[0] - e[1]*B[1];
|
||||
p0 = -e[0]*B[0] - e[1]*B[1];
|
||||
|
||||
d0[3] = p1;
|
||||
d1[0] = - p1;
|
||||
|
|
@ -3539,7 +3539,7 @@ static int stbv_is_whole_packet_present(stb_vorbis *f, int end_page)
|
|||
first = FALSE;
|
||||
}
|
||||
for (; s == -1;) {
|
||||
stbv_uint8 *q;
|
||||
stbv_uint8 *q;
|
||||
int n;
|
||||
|
||||
// check that we have the page header ready
|
||||
|
|
@ -3892,7 +3892,7 @@ static int stbv_start_decoder(stbv_vorb *f)
|
|||
} else {
|
||||
stbv_floor_ordering p[31*8+2];
|
||||
StbvFloor1 *g = &f->floor_config[i].floor1;
|
||||
int max_class = -1;
|
||||
int max_class = -1;
|
||||
g->partitions = stbv_get_bits(f, 5);
|
||||
for (j=0; j < g->partitions; ++j) {
|
||||
g->partition_class_list[j] = stbv_get_bits(f, 4);
|
||||
|
|
@ -3933,7 +3933,7 @@ static int stbv_start_decoder(stbv_vorb *f)
|
|||
g->sorted_order[j] = (stbv_uint8) p[j].id;
|
||||
// precompute the stbv_neighbors
|
||||
for (j=2; j < g->values; ++j) {
|
||||
int low,hi;
|
||||
int low = 0, hi = 0;
|
||||
stbv_neighbors(g->Xlist, j, &low,&hi);
|
||||
g->stbv_neighbors[j][0] = low;
|
||||
g->stbv_neighbors[j][1] = hi;
|
||||
|
|
@ -4002,7 +4002,7 @@ static int stbv_start_decoder(stbv_vorb *f)
|
|||
if (f->mapping == NULL) return stbv_error(f, VORBIS_outofmem);
|
||||
memset(f->mapping, 0, f->mapping_count * sizeof(*f->mapping));
|
||||
for (i=0; i < f->mapping_count; ++i) {
|
||||
StbvMapping *m = f->mapping + i;
|
||||
StbvMapping *m = f->mapping + i;
|
||||
int mapping_type = stbv_get_bits(f,16);
|
||||
if (mapping_type != 0) return stbv_error(f, VORBIS_invalid_setup);
|
||||
m->chan = (StbvMappingChannel *) stbv_setup_malloc(f, f->channels * sizeof(*m->chan));
|
||||
|
|
@ -4611,7 +4611,7 @@ static int stbv_seek_to_sample_coarse(stb_vorbis *f, stbv_uint32 sample_number)
|
|||
StbvProbedPage left, right, mid;
|
||||
int i, start_seg_with_known_loc, end_pos, page_start;
|
||||
stbv_uint32 delta, stream_length, padding;
|
||||
double offset, bytes_per_sample;
|
||||
double offset = 0.0f, bytes_per_sample = 0.0f;
|
||||
int probe = 0;
|
||||
|
||||
// find the last page and validate the target sample
|
||||
|
|
@ -4987,7 +4987,7 @@ STBVDEF stb_vorbis * stb_vorbis_open_file(FILE *file, int close_on_free, int *er
|
|||
STBVDEF stb_vorbis * stb_vorbis_open_filename(const char *filename, int *error, const stb_vorbis_alloc *alloc)
|
||||
{
|
||||
FILE *f = fopen(filename, "rb");
|
||||
if (f)
|
||||
if (f)
|
||||
return stb_vorbis_open_file(f, TRUE, error, alloc);
|
||||
if (error) *error = VORBIS_file_open_failure;
|
||||
return NULL;
|
||||
|
|
@ -5050,7 +5050,7 @@ static stbv_int8 stbv_channel_position[7][6] =
|
|||
#define STBV_MAGIC(SHIFT) (1.5f * (1 << (23-SHIFT)) + 0.5f/(1 << SHIFT))
|
||||
#define STBV_ADDEND(SHIFT) (((150-SHIFT) << 23) + (1 << 22))
|
||||
#define STBV_FAST_SCALED_FLOAT_TO_INT(temp,x,s) (temp.f = (x) + STBV_MAGIC(s), temp.i - STBV_ADDEND(s))
|
||||
#define stbv_check_endianness()
|
||||
#define stbv_check_endianness()
|
||||
#else
|
||||
#define STBV_FAST_SCALED_FLOAT_TO_INT(temp,x,s) ((int) ((x) * (1 << (s))))
|
||||
#define stbv_check_endianness()
|
||||
|
|
@ -5376,13 +5376,13 @@ STBVDEF int stb_vorbis_get_samples_float(stb_vorbis *f, int channels, float **bu
|
|||
|
||||
/* Version history
|
||||
1.12 - 2017-11-21 - limit residue begin/end to blocksize/2 to avoid large temp allocs in bad/corrupt files
|
||||
1.11 - 2017-07-23 - fix MinGW compilation
|
||||
1.11 - 2017-07-23 - fix MinGW compilation
|
||||
1.10 - 2017-03-03 - more robust seeking; fix negative stbv_ilog(); clear error in open_memory
|
||||
1.09 - 2016-04-04 - back out 'avoid discarding last frame' fix from previous version
|
||||
1.08 - 2016-04-02 - fixed multiple warnings; fix setup memory leaks;
|
||||
avoid discarding last frame of audio data
|
||||
1.07 - 2015-01-16 - fixed some warnings, fix mingw, const-correct API
|
||||
some more crash fixes when out of memory or with corrupt files
|
||||
some more crash fixes when out of memory or with corrupt files
|
||||
1.06 - 2015-08-31 - full, correct support for seeking API (Dougall Johnson)
|
||||
some crash fixes when out of memory or with corrupt files
|
||||
1.05 - 2015-04-19 - don't define __forceinline if it's redundant
|
||||
|
|
@ -5438,38 +5438,38 @@ This software is available under 2 licenses -- choose whichever you prefer.
|
|||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE A - MIT License
|
||||
Copyright (c) 2017 Sean Barrett
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
ALTERNATIVE B - Public Domain (www.unlicense.org)
|
||||
This is free and unencumbered software released into the public domain.
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
software, either in source code form or as a compiled binary, for any purpose,
|
||||
commercial or non-commercial, and by any means.
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
software dedicate any and all copyright interest in the software to the public
|
||||
domain. We make this dedication for the benefit of the public at large and to
|
||||
the detriment of our heirs and successors. We intend this dedication to be an
|
||||
overt act of relinquishment in perpetuity of all present and future rights to
|
||||
this software under copyright law.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
------------------------------------------------------------------------------
|
||||
*/
|
||||
|
|
|
|||
212
src/rmodels.c
212
src/rmodels.c
|
|
@ -112,7 +112,7 @@
|
|||
#include "external/par_shapes.h" // Shapes 3d parametric generation
|
||||
|
||||
#if defined(_MSC_VER ) // disable MSVC warning suppression for par shapes
|
||||
#pragma warning( pop )
|
||||
#pragma warning( pop )
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
@ -692,7 +692,7 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int
|
|||
if (slices < 3) slices = 3;
|
||||
|
||||
Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
|
||||
|
||||
|
||||
// draw a sphere if start and end points are the same
|
||||
bool sphereCase = (direction.x == 0) && (direction.y == 0) && (direction.z == 0);
|
||||
if (sphereCase) direction = (Vector3){0.0f, 1.0f, 0.0f};
|
||||
|
|
@ -704,7 +704,7 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int
|
|||
Vector3 capCenter = endPos;
|
||||
|
||||
float baseSliceAngle = (2.0f*PI)/slices;
|
||||
float baseRingAngle = PI * 0.5f / rings;
|
||||
float baseRingAngle = PI * 0.5f / rings;
|
||||
|
||||
rlBegin(RL_TRIANGLES);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
|
@ -714,7 +714,7 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int
|
|||
{
|
||||
for (int i = 0; i < rings; i++)
|
||||
{
|
||||
for (int j = 0; j < slices; j++)
|
||||
for (int j = 0; j < slices; j++)
|
||||
{
|
||||
|
||||
// we build up the rings from capCenter in the direction of the 'direction' vector we computed earlier
|
||||
|
|
@ -725,32 +725,32 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int
|
|||
// compute the four vertices
|
||||
float ringSin1 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 ));
|
||||
float ringCos1 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 ));
|
||||
Vector3 w1 = (Vector3){
|
||||
Vector3 w1 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin1*b1.x + ringCos1*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin1*b1.z + ringCos1*b2.z) * radius
|
||||
};
|
||||
float ringSin2 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 ));
|
||||
float ringCos2 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 ));
|
||||
Vector3 w2 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z) * radius
|
||||
Vector3 w2 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z) * radius
|
||||
};
|
||||
|
||||
float ringSin3 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 ));
|
||||
float ringCos3 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 ));
|
||||
Vector3 w3 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z) * radius
|
||||
Vector3 w3 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z) * radius
|
||||
};
|
||||
float ringSin4 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 ));
|
||||
float ringCos4 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 ));
|
||||
Vector3 w4 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z) * radius
|
||||
Vector3 w4 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z) * radius
|
||||
};
|
||||
|
||||
// make sure cap triangle normals are facing outwards
|
||||
|
|
@ -759,10 +759,10 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int
|
|||
rlVertex3f(w1.x, w1.y, w1.z);
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w3.x, w3.y, w3.z);
|
||||
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w4.x, w4.y, w4.z);
|
||||
rlVertex3f(w3.x, w3.y, w3.z);
|
||||
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w4.x, w4.y, w4.z);
|
||||
rlVertex3f(w3.x, w3.y, w3.z);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -770,9 +770,9 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int
|
|||
rlVertex3f(w3.x, w3.y, w3.z);
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w3.x, w3.y, w3.z);
|
||||
rlVertex3f(w4.x, w4.y, w4.z);
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w3.x, w3.y, w3.z);
|
||||
rlVertex3f(w4.x, w4.y, w4.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -782,37 +782,37 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int
|
|||
// render middle
|
||||
if (!sphereCase)
|
||||
{
|
||||
for (int j = 0; j < slices; j++)
|
||||
for (int j = 0; j < slices; j++)
|
||||
{
|
||||
// compute the four vertices
|
||||
float ringSin1 = sinf(baseSliceAngle*(j + 0))*radius;
|
||||
float ringCos1 = cosf(baseSliceAngle*(j + 0))*radius;
|
||||
Vector3 w1 = {
|
||||
Vector3 w1 = {
|
||||
startPos.x + ringSin1*b1.x + ringCos1*b2.x,
|
||||
startPos.y + ringSin1*b1.y + ringCos1*b2.y,
|
||||
startPos.z + ringSin1*b1.z + ringCos1*b2.z
|
||||
startPos.y + ringSin1*b1.y + ringCos1*b2.y,
|
||||
startPos.z + ringSin1*b1.z + ringCos1*b2.z
|
||||
};
|
||||
float ringSin2 = sinf(baseSliceAngle*(j + 1))*radius;
|
||||
float ringCos2 = cosf(baseSliceAngle*(j + 1))*radius;
|
||||
Vector3 w2 = {
|
||||
startPos.x + ringSin2*b1.x + ringCos2*b2.x,
|
||||
startPos.y + ringSin2*b1.y + ringCos2*b2.y,
|
||||
startPos.z + ringSin2*b1.z + ringCos2*b2.z
|
||||
Vector3 w2 = {
|
||||
startPos.x + ringSin2*b1.x + ringCos2*b2.x,
|
||||
startPos.y + ringSin2*b1.y + ringCos2*b2.y,
|
||||
startPos.z + ringSin2*b1.z + ringCos2*b2.z
|
||||
};
|
||||
|
||||
float ringSin3 = sinf(baseSliceAngle*(j + 0))*radius;
|
||||
float ringCos3 = cosf(baseSliceAngle*(j + 0))*radius;
|
||||
Vector3 w3 = {
|
||||
endPos.x + ringSin3*b1.x + ringCos3*b2.x,
|
||||
endPos.y + ringSin3*b1.y + ringCos3*b2.y,
|
||||
endPos.z + ringSin3*b1.z + ringCos3*b2.z
|
||||
Vector3 w3 = {
|
||||
endPos.x + ringSin3*b1.x + ringCos3*b2.x,
|
||||
endPos.y + ringSin3*b1.y + ringCos3*b2.y,
|
||||
endPos.z + ringSin3*b1.z + ringCos3*b2.z
|
||||
};
|
||||
float ringSin4 = sinf(baseSliceAngle*(j + 1))*radius;
|
||||
float ringCos4 = cosf(baseSliceAngle*(j + 1))*radius;
|
||||
Vector3 w4 = {
|
||||
endPos.x + ringSin4*b1.x + ringCos4*b2.x,
|
||||
endPos.y + ringSin4*b1.y + ringCos4*b2.y,
|
||||
endPos.z + ringSin4*b1.z + ringCos4*b2.z
|
||||
Vector3 w4 = {
|
||||
endPos.x + ringSin4*b1.x + ringCos4*b2.x,
|
||||
endPos.y + ringSin4*b1.y + ringCos4*b2.y,
|
||||
endPos.z + ringSin4*b1.z + ringCos4*b2.z
|
||||
};
|
||||
// w2 x.-----------x startPos
|
||||
rlVertex3f(w1.x, w1.y, w1.z); // | |\'. T0 /
|
||||
|
|
@ -847,7 +847,7 @@ void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices
|
|||
Vector3 capCenter = endPos;
|
||||
|
||||
float baseSliceAngle = (2.0f*PI)/slices;
|
||||
float baseRingAngle = PI * 0.5f / rings;
|
||||
float baseRingAngle = PI * 0.5f / rings;
|
||||
|
||||
rlBegin(RL_LINES);
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
|
@ -857,7 +857,7 @@ void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices
|
|||
{
|
||||
for (int i = 0; i < rings; i++)
|
||||
{
|
||||
for (int j = 0; j < slices; j++)
|
||||
for (int j = 0; j < slices; j++)
|
||||
{
|
||||
|
||||
// we build up the rings from capCenter in the direction of the 'direction' vector we computed earlier
|
||||
|
|
@ -868,32 +868,32 @@ void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices
|
|||
// compute the four vertices
|
||||
float ringSin1 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 ));
|
||||
float ringCos1 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 0 ));
|
||||
Vector3 w1 = (Vector3){
|
||||
Vector3 w1 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin1*b1.x + ringCos1*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin1*b1.y + ringCos1*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin1*b1.z + ringCos1*b2.z) * radius
|
||||
};
|
||||
float ringSin2 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 ));
|
||||
float ringCos2 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 0 ));
|
||||
Vector3 w2 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z) * radius
|
||||
Vector3 w2 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 0 ))*b0.x + ringSin2*b1.x + ringCos2*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 0 ))*b0.y + ringSin2*b1.y + ringCos2*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 0 ))*b0.z + ringSin2*b1.z + ringCos2*b2.z) * radius
|
||||
};
|
||||
|
||||
float ringSin3 = sinf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 ));
|
||||
float ringCos3 = cosf(baseSliceAngle*(j + 0))*cosf(baseRingAngle * ( i + 1 ));
|
||||
Vector3 w3 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z) * radius
|
||||
Vector3 w3 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin3*b1.x + ringCos3*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin3*b1.y + ringCos3*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin3*b1.z + ringCos3*b2.z) * radius
|
||||
};
|
||||
float ringSin4 = sinf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 ));
|
||||
float ringCos4 = cosf(baseSliceAngle*(j + 1))*cosf(baseRingAngle * ( i + 1 ));
|
||||
Vector3 w4 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z) * radius
|
||||
Vector3 w4 = (Vector3){
|
||||
capCenter.x + (sinf(baseRingAngle * ( i + 1 ))*b0.x + ringSin4*b1.x + ringCos4*b2.x) * radius,
|
||||
capCenter.y + (sinf(baseRingAngle * ( i + 1 ))*b0.y + ringSin4*b1.y + ringCos4*b2.y) * radius,
|
||||
capCenter.z + (sinf(baseRingAngle * ( i + 1 ))*b0.z + ringSin4*b1.z + ringCos4*b2.z) * radius
|
||||
};
|
||||
|
||||
rlVertex3f(w1.x, w1.y, w1.z);
|
||||
|
|
@ -904,12 +904,12 @@ void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices
|
|||
|
||||
rlVertex3f(w1.x, w1.y, w1.z);
|
||||
rlVertex3f(w3.x, w3.y, w3.z);
|
||||
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w4.x, w4.y, w4.z);
|
||||
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w4.x, w4.y, w4.z);
|
||||
|
||||
rlVertex3f(w3.x, w3.y, w3.z);
|
||||
rlVertex3f(w4.x, w4.y, w4.z);
|
||||
rlVertex3f(w4.x, w4.y, w4.z);
|
||||
}
|
||||
}
|
||||
capCenter = startPos;
|
||||
|
|
@ -918,46 +918,46 @@ void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices
|
|||
// render middle
|
||||
if (!sphereCase)
|
||||
{
|
||||
for (int j = 0; j < slices; j++)
|
||||
for (int j = 0; j < slices; j++)
|
||||
{
|
||||
// compute the four vertices
|
||||
float ringSin1 = sinf(baseSliceAngle*(j + 0))*radius;
|
||||
float ringCos1 = cosf(baseSliceAngle*(j + 0))*radius;
|
||||
Vector3 w1 = {
|
||||
Vector3 w1 = {
|
||||
startPos.x + ringSin1*b1.x + ringCos1*b2.x,
|
||||
startPos.y + ringSin1*b1.y + ringCos1*b2.y,
|
||||
startPos.z + ringSin1*b1.z + ringCos1*b2.z
|
||||
startPos.y + ringSin1*b1.y + ringCos1*b2.y,
|
||||
startPos.z + ringSin1*b1.z + ringCos1*b2.z
|
||||
};
|
||||
float ringSin2 = sinf(baseSliceAngle*(j + 1))*radius;
|
||||
float ringCos2 = cosf(baseSliceAngle*(j + 1))*radius;
|
||||
Vector3 w2 = {
|
||||
startPos.x + ringSin2*b1.x + ringCos2*b2.x,
|
||||
startPos.y + ringSin2*b1.y + ringCos2*b2.y,
|
||||
startPos.z + ringSin2*b1.z + ringCos2*b2.z
|
||||
Vector3 w2 = {
|
||||
startPos.x + ringSin2*b1.x + ringCos2*b2.x,
|
||||
startPos.y + ringSin2*b1.y + ringCos2*b2.y,
|
||||
startPos.z + ringSin2*b1.z + ringCos2*b2.z
|
||||
};
|
||||
|
||||
float ringSin3 = sinf(baseSliceAngle*(j + 0))*radius;
|
||||
float ringCos3 = cosf(baseSliceAngle*(j + 0))*radius;
|
||||
Vector3 w3 = {
|
||||
endPos.x + ringSin3*b1.x + ringCos3*b2.x,
|
||||
endPos.y + ringSin3*b1.y + ringCos3*b2.y,
|
||||
endPos.z + ringSin3*b1.z + ringCos3*b2.z
|
||||
Vector3 w3 = {
|
||||
endPos.x + ringSin3*b1.x + ringCos3*b2.x,
|
||||
endPos.y + ringSin3*b1.y + ringCos3*b2.y,
|
||||
endPos.z + ringSin3*b1.z + ringCos3*b2.z
|
||||
};
|
||||
float ringSin4 = sinf(baseSliceAngle*(j + 1))*radius;
|
||||
float ringCos4 = cosf(baseSliceAngle*(j + 1))*radius;
|
||||
Vector3 w4 = {
|
||||
endPos.x + ringSin4*b1.x + ringCos4*b2.x,
|
||||
endPos.y + ringSin4*b1.y + ringCos4*b2.y,
|
||||
endPos.z + ringSin4*b1.z + ringCos4*b2.z
|
||||
Vector3 w4 = {
|
||||
endPos.x + ringSin4*b1.x + ringCos4*b2.x,
|
||||
endPos.y + ringSin4*b1.y + ringCos4*b2.y,
|
||||
endPos.z + ringSin4*b1.z + ringCos4*b2.z
|
||||
};
|
||||
|
||||
rlVertex3f(w1.x, w1.y, w1.z);
|
||||
rlVertex3f(w1.x, w1.y, w1.z);
|
||||
rlVertex3f(w3.x, w3.y, w3.z);
|
||||
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w4.x, w4.y, w4.z);
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w4.x, w4.y, w4.z);
|
||||
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w2.x, w2.y, w2.z);
|
||||
rlVertex3f(w3.x, w3.y, w3.z);
|
||||
}
|
||||
}
|
||||
|
|
@ -2012,7 +2012,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
|||
for (int m = 0; m < model.meshCount; m++)
|
||||
{
|
||||
Mesh mesh = model.meshes[m];
|
||||
|
||||
|
||||
if (mesh.boneIds == NULL || mesh.boneWeights == NULL)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "MODEL: UpdateModelAnimation(): Mesh %i has no connection to bones", m);
|
||||
|
|
@ -2053,7 +2053,7 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
|
|||
for (int j = 0; j < 4; j++, boneCounter++)
|
||||
{
|
||||
boneWeight = mesh.boneWeights[boneCounter];
|
||||
|
||||
|
||||
// Early stop when no transformation will be applied
|
||||
if (boneWeight == 0.0f) continue;
|
||||
|
||||
|
|
@ -4732,11 +4732,12 @@ static BoneInfo *LoadBoneInfoGLTF(cgltf_skin skin, int *boneCount)
|
|||
for (unsigned int i = 0; i < skin.joints_count; i++)
|
||||
{
|
||||
cgltf_node node = *skin.joints[i];
|
||||
strncpy(bones[i].name, node.name, sizeof(bones[i].name));
|
||||
strcat(bones[i].name, node.name);
|
||||
// strncpy(bones[i].name, node.name, sizeof(bones[i].name));
|
||||
|
||||
// Find parent bone index
|
||||
unsigned int parentIndex = -1;
|
||||
|
||||
|
||||
for (unsigned int j = 0; j < skin.joints_count; j++)
|
||||
{
|
||||
if (skin.joints[j] == node.parent)
|
||||
|
|
@ -5226,12 +5227,12 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
|
|||
float tstart = 0.0f;
|
||||
float tend = 0.0f;
|
||||
int keyframe = 0; // Defaults to first pose
|
||||
|
||||
|
||||
for (int i = 0; i < input->count - 1; i++)
|
||||
{
|
||||
cgltf_bool r1 = cgltf_accessor_read_float(input, i, &tstart, 1);
|
||||
if (!r1) return false;
|
||||
|
||||
|
||||
cgltf_bool r2 = cgltf_accessor_read_float(input, i + 1, &tend, 1);
|
||||
if (!r2) return false;
|
||||
|
||||
|
|
@ -5266,11 +5267,11 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
|
|||
cgltf_accessor_read_float(output, keyframe+1, tmp, 4);
|
||||
Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]};
|
||||
Vector4 *r = data;
|
||||
|
||||
|
||||
// Only v4 is for rotations, so we know it's a quat
|
||||
*r = QuaternionSlerp(v1, v2, t);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -5283,12 +5284,12 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
|
|||
unsigned char *fileData = LoadFileData(fileName, &dataSize);
|
||||
|
||||
ModelAnimation *animations = NULL;
|
||||
|
||||
|
||||
// glTF data loading
|
||||
cgltf_options options = { 0 };
|
||||
cgltf_data *data = NULL;
|
||||
cgltf_result result = cgltf_parse(&options, fileData, dataSize, &data);
|
||||
|
||||
|
||||
if (result != cgltf_result_success)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load glTF data", fileName);
|
||||
|
|
@ -5306,7 +5307,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
|
|||
cgltf_skin skin = data->skins[0];
|
||||
*animCount = (int)data->animations_count;
|
||||
animations = RL_MALLOC(data->animations_count*sizeof(ModelAnimation));
|
||||
|
||||
|
||||
for (unsigned int i = 0; i < data->animations_count; i++)
|
||||
{
|
||||
animations[i].bones = LoadBoneInfoGLTF(skin, &animations[i].boneCount);
|
||||
|
|
@ -5321,12 +5322,12 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
|
|||
|
||||
struct Channels *boneChannels = RL_CALLOC(animations[i].boneCount, sizeof(struct Channels));
|
||||
float animDuration = 0.0f;
|
||||
|
||||
|
||||
for (unsigned int j = 0; j < animData.channels_count; j++)
|
||||
{
|
||||
cgltf_animation_channel channel = animData.channels[j];
|
||||
int boneIndex = -1;
|
||||
|
||||
|
||||
for (unsigned int k = 0; k < skin.joints_count; k++)
|
||||
{
|
||||
if (animData.channels[j].target_node == skin.joints[k])
|
||||
|
|
@ -5360,12 +5361,12 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
|
|||
{
|
||||
TRACELOG(LOG_WARNING, "MODEL: [%s] Unsupported target_path on channel %d's sampler for animation %d. Skipping.", fileName, j, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
else TRACELOG(LOG_WARNING, "MODEL: [%s] Only linear interpolation curves are supported for GLTF animation.", fileName);
|
||||
|
||||
float t = 0.0f;
|
||||
cgltf_bool r = cgltf_accessor_read_float(channel.sampler->input, channel.sampler->input->count - 1, &t, 1);
|
||||
|
||||
|
||||
if (!r)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "MODEL: [%s] Failed to load input time", fileName);
|
||||
|
|
@ -5382,13 +5383,13 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
|
|||
{
|
||||
animations[i].framePoses[j] = RL_MALLOC(animations[i].boneCount*sizeof(Transform));
|
||||
float time = ((float) j*GLTF_ANIMDELAY)/1000.0f;
|
||||
|
||||
|
||||
for (int k = 0; k < animations[i].boneCount; k++)
|
||||
{
|
||||
Vector3 translation = {0, 0, 0};
|
||||
Quaternion rotation = {0, 0, 0, 1};
|
||||
Vector3 scale = {1, 1, 1};
|
||||
|
||||
|
||||
if (boneChannels[k].translate)
|
||||
{
|
||||
if (!GetPoseAtTimeGLTF(boneChannels[k].translate->sampler->input, boneChannels[k].translate->sampler->output, time, &translation))
|
||||
|
|
@ -5426,7 +5427,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, unsigned in
|
|||
TRACELOG(LOG_INFO, "MODEL: [%s] Loaded animation: %s (%d frames, %fs)", fileName, animData.name, animations[i].frameCount, animDuration);
|
||||
RL_FREE(boneChannels);
|
||||
}
|
||||
}
|
||||
}
|
||||
else TRACELOG(LOG_ERROR, "MODEL: [%s] expected exactly one skin to load animation data from, but found %i", fileName, data->skins_count);
|
||||
|
||||
cgltf_free(data);
|
||||
|
|
@ -5620,14 +5621,14 @@ static Model LoadM3D(const char *fileName)
|
|||
model.meshes[k].vertices = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float));
|
||||
model.meshes[k].texcoords = (float *)RL_CALLOC(model.meshes[k].vertexCount*2, sizeof(float));
|
||||
model.meshes[k].normals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float));
|
||||
|
||||
|
||||
// without material, we rely on vertex colors
|
||||
if (mi == M3D_UNDEF && model.meshes[k].colors == NULL)
|
||||
{
|
||||
model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char));
|
||||
for (j = 0; j < model.meshes[k].vertexCount*4; j += 4) memcpy(&model.meshes[k].colors[j], &WHITE, 4);
|
||||
}
|
||||
|
||||
|
||||
if (m3d->numbone && m3d->numskin)
|
||||
{
|
||||
model.meshes[k].boneIds = (unsigned char *)RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char));
|
||||
|
|
@ -5635,7 +5636,7 @@ static Model LoadM3D(const char *fileName)
|
|||
model.meshes[k].animVertices = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float));
|
||||
model.meshes[k].animNormals = (float *)RL_CALLOC(model.meshes[k].vertexCount*3, sizeof(float));
|
||||
}
|
||||
|
||||
|
||||
model.meshMaterial[k] = mi + 1;
|
||||
l = 0;
|
||||
}
|
||||
|
|
@ -5801,7 +5802,7 @@ static Model LoadM3D(const char *fileName)
|
|||
model.bindPose[i].rotation.y = m3d->vertex[m3d->bone[i].ori].y;
|
||||
model.bindPose[i].rotation.z = m3d->vertex[m3d->bone[i].ori].z;
|
||||
model.bindPose[i].rotation.w = m3d->vertex[m3d->bone[i].ori].w;
|
||||
|
||||
|
||||
// TODO: if the orientation quaternion not normalized, then that's encoding scaling
|
||||
model.bindPose[i].rotation = QuaternionNormalize(model.bindPose[i].rotation);
|
||||
model.bindPose[i].scale.x = model.bindPose[i].scale.y = model.bindPose[i].scale.z = 1.0f;
|
||||
|
|
@ -5896,7 +5897,8 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int
|
|||
for (i = 0; i < (int)m3d->numbone; i++)
|
||||
{
|
||||
animations[a].bones[i].parent = m3d->bone[i].parent;
|
||||
strncpy(animations[a].bones[i].name, m3d->bone[i].name, sizeof(animations[a].bones[i].name));
|
||||
strcat(animations[a].bones[i].name, m3d->bone[i].name);
|
||||
// strncpy(animations[a].bones[i].name, m3d->bone[i].name, sizeof(animations[a].bones[i].name));
|
||||
}
|
||||
|
||||
// A special, never transformed "no bone" bone, used for boneless vertices
|
||||
|
|
@ -5910,7 +5912,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, unsigned int
|
|||
animations[a].framePoses[i] = RL_MALLOC((m3d->numbone + 1)*sizeof(Transform));
|
||||
|
||||
m3db_t *pose = m3d_pose(m3d, a, i*M3D_ANIMDELAY);
|
||||
|
||||
|
||||
if (pose != NULL)
|
||||
{
|
||||
for (j = 0; j < (int)m3d->numbone; j++)
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user