Update rlgl.h

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MrScautHD 2024-06-07 22:25:55 +02:00 committed by GitHub
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@ -765,7 +765,7 @@ RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, uns
// Shader buffer storage object management (ssbo) // Shader buffer storage object management (ssbo)
RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO)
RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO) RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO)
RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, int usageHint, unsigned int offset); // Update SSBO buffer data
RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer
RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU) RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU)
RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers