Update rlgl.h
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@ -765,7 +765,7 @@ RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, uns
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// Shader buffer storage object management (ssbo)
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// Shader buffer storage object management (ssbo)
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RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO)
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RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO)
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RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO)
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RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO)
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RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data
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RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, int usageHint, unsigned int offset); // Update SSBO buffer data
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RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer
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RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer
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RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU)
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RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU)
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RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers
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RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers
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