Add rlGetProcAddress
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src/rlgl.h
16
src/rlgl.h
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@ -666,6 +666,7 @@ RLAPI void rlglInit(int width, int height); // Initialize rlgl (buff
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RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures)
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RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures)
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RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required)
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RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required)
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RLAPI int rlGetVersion(void); // Get current OpenGL version
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RLAPI int rlGetVersion(void); // Get current OpenGL version
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RLAPI GLFWglproc rlGetProcAddress(const char* procname) // Get current Proc address
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RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width
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RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width
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RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width
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RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width
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RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height
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RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height
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@ -2516,6 +2517,21 @@ int rlGetVersion(void)
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return glVersion;
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return glVersion;
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}
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}
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GLFWglproc rlGetProcAddress(const char* procname)
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{
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GLFWglproc procAddress = 0;
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#if defined(PLATFORM_DESKTOP_SDL)
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procAddress = SDL_GL_GetProcAddress;
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#elif defined(PLATFORM_ANDROID)
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procAddress = eglGetProcAddress;
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#else
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procAddress = glfwGetProcAddress;
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#endif
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return procAddress;
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}
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// Set current framebuffer width
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// Set current framebuffer width
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void rlSetFramebufferWidth(int width)
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void rlSetFramebufferWidth(int width)
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{
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{
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