docs: clarify HACK comment in raudio.c AudioBuffer define
Replace HACK annotation with descriptive comment explaining the reason for the macro rename (CoreAudio symbol collision).
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src/external/vox_loader.h
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src/external/vox_loader.h
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@ -41,7 +41,7 @@ revision history:
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1.01 (2021-09-07) Support custom memory allocators
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1.01 (2021-09-07) Support custom memory allocators
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Removed Raylib dependencies
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Removed Raylib dependencies
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Changed Vox_LoadFileName to Vox_LoadFromMemory
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Changed Vox_LoadFileName to Vox_LoadFromMemory
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1.02 (2021-09-10) @raysan5: Reviewed some formating
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1.02 (2021-09-10) @raysan5: Reviewed some formatting
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1.03 (2021-10-02) @catmanl: Reduce warnings on gcc
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1.03 (2021-10-02) @catmanl: Reduce warnings on gcc
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1.04 (2021-10-17) @warzes: Fixing the error of loading VOX models
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1.04 (2021-10-17) @warzes: Fixing the error of loading VOX models
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@ -378,7 +378,7 @@ struct rAudioProcessor {
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rAudioProcessor *prev; // Previous audio processor on the list
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rAudioProcessor *prev; // Previous audio processor on the list
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};
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};
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#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision
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#define AudioBuffer rAudioBuffer // Renamed to avoid symbol collision with CoreAudio (macOS) AudioBuffer type
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// Audio data context
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// Audio data context
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typedef struct AudioData {
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typedef struct AudioData {
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@ -85,7 +85,7 @@
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#define VOX_FREE RL_FREE
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#define VOX_FREE RL_FREE
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#define VOX_LOADER_IMPLEMENTATION
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#define VOX_LOADER_IMPLEMENTATION
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#include "external/vox_loader.h" // VOX file format loading (MagikaVoxel)
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#include "external/vox_loader.h" // VOX file format loading (MagicaVoxel)
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#endif
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#endif
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#if SUPPORT_FILEFORMAT_M3D
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#if SUPPORT_FILEFORMAT_M3D
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@ -3935,7 +3935,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
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Color colDiffuse = mat.maps[MATERIAL_MAP_DIFFUSE].color;
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Color colDiffuse = mat.maps[MATERIAL_MAP_DIFFUSE].color;
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// Applying color tint directly to material diffuse map,
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// Applying color tint directly to material diffuse map,
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// because is comes as an input paramter to the function
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// because it comes as an input parameter to the function
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Color colTinted = { 0 };
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Color colTinted = { 0 };
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colTinted.r = (unsigned char)(((int)colDiffuse.r*(int)tint.r)/255);
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colTinted.r = (unsigned char)(((int)colDiffuse.r*(int)tint.r)/255);
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colTinted.g = (unsigned char)(((int)colDiffuse.g*(int)tint.g)/255);
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colTinted.g = (unsigned char)(((int)colDiffuse.g*(int)tint.g)/255);
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@ -156,7 +156,7 @@ extern void LoadFontDefault(void)
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{
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{
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#define BIT_CHECK(a,b) ((a) & (1u << (b)))
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#define BIT_CHECK(a,b) ((a) & (1u << (b)))
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// Check to see if the font for an image has alreeady been allocated,
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// Check to see if the font for an image has already been allocated,
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// and if no need to upload, then return
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// and if no need to upload, then return
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if (defaultFont.glyphs != NULL) return;
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if (defaultFont.glyphs != NULL) return;
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