Added actual correct example file.

This commit is contained in:
Dennis Meinen 2022-10-05 15:43:41 +02:00
parent 0eb2b5cf55
commit 5779239dd8

View File

@ -1,15 +1,15 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - Image loading and texture creation * raylib [textures] example - SVG loading and texture creation
* *
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
* *
* Example originally created with raylib 1.3, last time updated with raylib 1.3 * Example originally created with raylib 4.2, last time updated with raylib 4.2
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5) * Copyright (c) 2022 Dennis Meinen (@bixxy#4258 on Discord)
* *
********************************************************************************************/ ********************************************************************************************/
@ -25,11 +25,11 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - svg loading");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) Image image = LoadImageSvg("resources/test.svg", 400, 350); // Loaded in CPU memory (RAM)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
@ -52,7 +52,10 @@ int main(void)
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY); //Red boarder to illustrate how the SVG is centered within the specified dimensions
DrawRectangleLines((screenWidth / 2 - texture.width / 2) - 1, (screenHeight / 2 - texture.height / 2) - 1, texture.width + 2, texture.height + 2, RED);
DrawText("this IS a texture loaded from an SVG file!", 300, 410, 10, GRAY);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------