cleaned up comments
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/*
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WELCOME raylib EXAMPLES CONTRIBUTOR!
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This is a basic template to anyone ready to contribute with some code example for the library,
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here there are some guidelines on how to create an example to be included in raylib
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1. File naming: <module>_<description> - Lower case filename, words separated by underscore,
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no more than 3-4 words in total to describe the example. <module> referes to the primary
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raylib module the example is more related with (code, shapes, textures, models, shaders, raudio).
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i.e: core_input_multitouch, shapes_lines_bezier, shaders_palette_switch
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2. Follow below template structure, example info should list the module, the short description
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and the author of the example, twitter or github info could be also provided for the author.
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Short description should also be used on the title of the window.
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3. Code should be organized by sections:[Initialization]- [Update] - [Draw] - [De-Initialization]
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Place your code between the dotted lines for every section, please don't mix update logic with drawing
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and remember to unload all loaded resources.
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4. Code should follow raylib conventions: https://github.com/raysan5/raylib/wiki/raylib-coding-conventions
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Try to be very organized, using line-breaks appropiately.
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5. Add comments to the specific parts of code the example is focus on.
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Don't abuse with comments, try to be clear and impersonal on the comments.
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6. Try to keep the example simple, under 300 code lines if possible. Try to avoid external dependencies.
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Try to avoid defining functions outside the main(). Example should be as self-contained as possible.
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7. About external resources, they should be placed in a [resources] folder and those resources
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should be open and free for use and distribution. Avoid propietary content.
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8. Try to keep the example simple but with a creative touch.
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Simple but beautiful examples are more appealing to users!
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9. In case of additional information is required, just come to raylib Discord channel: example-contributions
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10. Have fun!
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The following files should be updated when adding a new example, it's planned to create some
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script to automatize this process but not available yet.
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- raylib/examples/<category>/<category>_example_name.c
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- raylib/examples/<category>/<category>_example_name.png
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- raylib/examples/<category>/resources/*.*
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- raylib/examples/Makefile
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- raylib/examples/Makefile.Web
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- raylib/examples/README.md
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- raylib/projects/VS2022/examples/<category>_example_name.vcxproj
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- raylib/projects/VS2022/raylib.sln
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- raylib.com/common/examples.js
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- raylib.com/examples/<category>/<category>_example_name.html
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- raylib.com/examples/<category>/<category>_example_name.data
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- raylib.com/examples/<category>/<category>_example_name.wasm
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- raylib.com/examples/<category>/<category>_example_name.js
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*/
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/*******************************************************************************************
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*
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* raylib [core] example - Backspace input
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@ -103,22 +47,26 @@ int main(void)
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int letter = GetCharPressed();
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int key = GetKeyPressed();
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if(key)
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printf("%d, %d\n", letter, key);
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while (key > 0 || letter > 0)
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{
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// ingest (key) backspace
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// if posable delete one character from the string
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if (key == KEY_BACKSPACE && usedSize > 0)
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{
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textField[usedSize - 1] = 0;
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usedSize--;
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key = GetKeyPressed();
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}
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// ingest (key) non character
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else if (!isKeyChar(key))
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{
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key = GetKeyPressed();
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}
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// ingest (letter) and (key)
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// if possible wright ascii character to the string
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else if ((letter > 0) && (letter >= 32) && (letter <= 125) && (usedSize < MAX_INPUT_CHARS))
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{
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textField[usedSize] = (char) letter;
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@ -127,6 +75,8 @@ int main(void)
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letter = GetCharPressed();
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key = GetKeyPressed();
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}
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// ingest (letter) and (key)
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else
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{
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letter = GetCharPressed();
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