adding example with translation, rotation and scale for 2D Rectangle. #5209
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@ -563,7 +563,8 @@ SHAPES = \
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shapes/shapes_rounded_rectangle_drawing \
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shapes/shapes_splines_drawing \
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shapes/shapes_top_down_lights \
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shapes/shapes_vector_angle
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shapes/shapes_vector_angle \
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shapes/shapes_translation_rotation_scale
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TEXTURES = \
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textures/textures_background_scrolling \
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@ -563,7 +563,8 @@ SHAPES = \
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shapes/shapes_rounded_rectangle_drawing \
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shapes/shapes_splines_drawing \
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shapes/shapes_top_down_lights \
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shapes/shapes_vector_angle
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shapes/shapes_vector_angle \
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shapes/shapes_translation_rotation_scale
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TEXTURES = \
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textures/textures_background_scrolling \
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96
examples/shapes/shapes_translation_rotation_scale.c
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examples/shapes/shapes_translation_rotation_scale.c
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@ -0,0 +1,96 @@
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/*******************************************************************************************
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*
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* raylib [shape] example - Translation, rotation and scaling
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.6
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*
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* Example contributed by zerasul (@zerasul) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025 zerasul (@zerasul) - All rights reserved.
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*
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********************************************************************************************/
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#include "raylib.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib shape example - Translation, rotation and scaling");
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// Rectangle variables
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int rectWidth = 100;
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int rectHeight = 100;
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Rectangle rec = { 300,400, rectWidth, rectHeight };
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Vector2 origin = { rectWidth/2.0f, rectHeight/2.0f };
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//rotation angle and scale factors
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float rotation = 0.0f;
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float scale = 1.0f;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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//if an arrow key is pressed, move the rectangle in the corresponding direction
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if(IsKeyDown(KEY_RIGHT)) rec.x += 2.0f;
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if(IsKeyDown(KEY_LEFT)) rec.x -= 2.0f;
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if(IsKeyDown(KEY_UP)) rec.y -= 2.0f;
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if(IsKeyDown(KEY_DOWN)) rec.y += 2.0f;
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//if R or T keys are pressed, rotate the rectangle
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if(IsKeyDown(KEY_R)) rotation += 2.0f;
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if(IsKeyDown(KEY_T)) rotation -= 2.0f;
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//if + or - keys are pressed, scale the rectangle
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if(IsKeyDown(KEY_KP_ADD)) scale += 0.02f;
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if(IsKeyDown(KEY_KP_SUBTRACT)) scale -= 0.02f;
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//scale limits
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if(scale < 0.1f) scale = 0.1f;
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if(scale > 3.0f) scale = 3.0f;
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//recalcuate rectangle size and origin based on scale
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rec.width = rectWidth * scale;
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rec.height = rectHeight * scale;
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origin = (Vector2){ rec.width/2.0f, rec.height/2.0f };
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Translation, Rotation and Scale Example", 10, 10, 30, LIGHTGRAY);
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DrawText("Use arrow keys to move rectangle", 10, 50, 20, DARKGRAY);
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DrawText("Use R and T keys to rotate rectangle", 10, 80, 20, DARKGRAY);
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DrawText("Use + and - keys to scale rectangle", 10, 110, 20, DARKGRAY);
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DrawRectanglePro(rec, origin, rotation, RED); // Rotation around rectangle center
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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