Fix crash with delay demo.

This commit is contained in:
ptarabbia 2022-05-12 09:00:37 -04:00
parent b2c2b5ee21
commit 55ad782a4d

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@ -68,15 +68,16 @@ int main(void)
Music music = LoadMusicStream("resources/country.mp3"); Music music = LoadMusicStream("resources/country.mp3");
// Allocate buffer for the delay effect // Allocate buffer for the delay effect
delayBuffer = (float *)RL_CALLOC(48000*2, sizeof(float)); // 1 second delay (device sampleRate*channels) delayBufferSize = 48000 * 2;
delayBuffer = (float *)RL_CALLOC(delayBufferSize, sizeof(float)); // 1 second delay (device sampleRate*channels)
PlayMusicStream(music); PlayMusicStream(music);
float timePlayed = 0.0f; float timePlayed = 0.0f;
bool pause = false; bool pause = false;
bool hasFilter = false; bool hasFilter = true;
bool hasDelay = false; bool hasDelay = true;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------