fix: cursor lock/unlock inconsistent behaviour on glfw, rgfw, sl
This commit is contained in:
parent
085f933b17
commit
556eb7b27b
|
|
@ -1068,6 +1068,7 @@ void EnableCursor(void)
|
|||
|
||||
if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE);
|
||||
|
||||
CORE.Input.Mouse.cursorHidden = false;
|
||||
CORE.Input.Mouse.cursorLocked = false;
|
||||
}
|
||||
|
||||
|
|
@ -1084,6 +1085,7 @@ void DisableCursor(void)
|
|||
|
||||
if (glfwRawMouseMotionSupported()) glfwSetInputMode(platform.handle, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE);
|
||||
|
||||
CORE.Input.Mouse.cursorHidden = true;
|
||||
CORE.Input.Mouse.cursorLocked = true;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -843,8 +843,9 @@ void EnableCursor(void)
|
|||
|
||||
// Set cursor position in the middle
|
||||
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
||||
RGFW_window_showMouse(platform.window, true);
|
||||
CORE.Input.Mouse.cursorHidden = false;
|
||||
ShowCursor();
|
||||
|
||||
CORE.Input.Mouse.cursorLocked = true;
|
||||
}
|
||||
|
||||
// Disables cursor (lock cursor)
|
||||
|
|
@ -853,6 +854,8 @@ void DisableCursor(void)
|
|||
RGFW_disableCursor = true;
|
||||
RGFW_window_mouseHold(platform.window, RGFW_AREA(0, 0));
|
||||
HideCursor();
|
||||
|
||||
CORE.Input.Mouse.cursorLocked = true;
|
||||
}
|
||||
|
||||
// Swap back buffer with front buffer (screen drawing)
|
||||
|
|
|
|||
|
|
@ -1208,12 +1208,7 @@ void EnableCursor(void)
|
|||
{
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
|
||||
#if defined(USING_VERSION_SDL3)
|
||||
// SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
|
||||
SDL_ShowCursor();
|
||||
#else
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
#endif
|
||||
ShowCursor();
|
||||
|
||||
platform.cursorRelative = false;
|
||||
CORE.Input.Mouse.cursorLocked = false;
|
||||
|
|
@ -1224,6 +1219,8 @@ void DisableCursor(void)
|
|||
{
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
|
||||
HideCursor();
|
||||
|
||||
platform.cursorRelative = true;
|
||||
CORE.Input.Mouse.cursorLocked = true;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user