[rlgl] use GLint64 for glGetBufferParameteri64v

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Randy Palamar 2024-07-30 10:58:04 -06:00
parent 9e39788e07
commit 54ee8c7d4e
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@ -4397,7 +4397,7 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi
// Get SSBO buffer size // Get SSBO buffer size
unsigned int rlGetShaderBufferSize(unsigned int id) unsigned int rlGetShaderBufferSize(unsigned int id)
{ {
long long size = 0; GLint64 size = 0;
#if defined(GRAPHICS_API_OPENGL_43) #if defined(GRAPHICS_API_OPENGL_43)
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);