Don't stop and reset playing audio if we've hit what we think is the end and want to loop,
but it's a tracker format (.mod, .xm), rather than a stream - this fixes the case where only half the song would play. (Fixes #989)
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13
src/raudio.c
13
src/raudio.c
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@ -1482,7 +1482,18 @@ void UpdateMusicStream(Music music)
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// Reset audio stream for looping
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if (streamEnding)
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{
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StopMusicStream(music); // Stop music (and reset)
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// is this a tracker format or a streamed one (ogg, wav, etc.)
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if (!((music.ctxType == MUSIC_MODULE_XM) || (music.ctxType == MUSIC_MODULE_MOD)))
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{
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// streamed - stop the music and reset it.
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StopMusicStream(music);
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}
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else
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{
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// tracker - don't reset it, but remember that we have hit
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// the loop point and are playing normally again.
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streamEnding = false;
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}
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// Decrease loopCount to stop when required
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if (music.loopCount > 1)
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