chore: add bazel shaders examples

This commit is contained in:
Ezekiel Warren 2024-06-06 17:38:00 -07:00
parent 14a268cd7c
commit 536ab4e1ec
3 changed files with 243 additions and 0 deletions

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common --enable_runfiles

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load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library")
cc_library(
name = "rlights",
hdrs = ["rlights.h"],
deps = ["@raylib"],
)
cc_binary(
name = "shaders_basic_lighting",
srcs = ["shaders_basic_lighting.c"],
deps = [
":rlights",
"@raylib",
],
data = [
"resources/shaders/glsl330/lighting.vs",
"resources/shaders/glsl330/lighting.fs",
],
)
cc_binary(
name = "shaders_custom_uniform",
srcs = ["shaders_custom_uniform.c"],
deps = ["@raylib"],
data = [
"resources/models/barracks.obj",
"resources/models/barracks_diffuse.png",
"resources/shaders/glsl330/swirl.fs",
],
)
cc_binary(
name = "shaders_deferred_render",
srcs = ["shaders_deferred_render.c"],
deps = [
":rlights",
"@raylib",
],
data = [
"resources/shaders/glsl330/gbuffer.vs",
"resources/shaders/glsl330/gbuffer.fs",
"resources/shaders/glsl330/deferred_shading.vs",
"resources/shaders/glsl330/deferred_shading.fs",
],
)
cc_binary(
name = "shaders_eratosthenes",
srcs = ["shaders_eratosthenes.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/eratosthenes.fs",
],
)
cc_binary(
name = "shaders_fog",
srcs = ["shaders_fog.c"],
deps = [
":rlights",
"@raylib",
],
data = [
"resources/texel_checker.png",
"resources/shaders/glsl330/lighting.vs",
"resources/shaders/glsl330/fog.fs",
],
)
cc_binary(
name = "shaders_hot_reloading",
srcs = ["shaders_hot_reloading.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/reload.fs",
],
)
cc_binary(
name = "shaders_hybrid_render",
srcs = ["shaders_hybrid_render.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/hybrid_raymarch.fs",
"resources/shaders/glsl330/hybrid_raster.fs",
],
)
cc_binary(
name = "shaders_julia_set",
srcs = ["shaders_julia_set.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/julia_set.fs",
],
)
cc_binary(
name = "shaders_lightmap",
srcs = ["shaders_lightmap.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/lightmap.vs",
"resources/shaders/glsl330/lightmap.fs",
"resources/cubicmap_atlas.png",
"resources/spark_flame.png",
],
)
cc_binary(
name = "shaders_mesh_instancing",
srcs = ["shaders_mesh_instancing.c"],
deps = [
":rlights",
"@raylib",
],
data = [
"resources/shaders/glsl330/lighting_instancing.vs",
"resources/shaders/glsl330/lighting.fs",
],
)
cc_binary(
name = "shaders_model_shader",
srcs = ["shaders_model_shader.c"],
deps = ["@raylib"],
data = [
"resources/models/watermill.obj",
"resources/models/watermill_diffuse.png",
"resources/shaders/glsl330/grayscale.fs",
],
)
cc_binary(
name = "shaders_multi_sample2d",
srcs = ["shaders_multi_sample2d.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/color_mix.fs",
],
)
cc_binary(
name = "shaders_palette_switch",
srcs = ["shaders_palette_switch.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/palette_switch.fs",
],
)
cc_binary(
name = "shaders_postprocessing",
srcs = ["shaders_postprocessing.c"],
deps = ["@raylib"],
data = [
"resources/models/church.obj",
"resources/models/church_diffuse.png",
"resources/shaders/glsl330/grayscale.fs",
"resources/shaders/glsl330/posterization.fs",
"resources/shaders/glsl330/dream_vision.fs",
"resources/shaders/glsl330/pixelizer.fs",
"resources/shaders/glsl330/cross_hatching.fs",
"resources/shaders/glsl330/cross_stitching.fs",
"resources/shaders/glsl330/predator.fs",
"resources/shaders/glsl330/scanlines.fs",
"resources/shaders/glsl330/fisheye.fs",
"resources/shaders/glsl330/sobel.fs",
"resources/shaders/glsl330/bloom.fs",
"resources/shaders/glsl330/blur.fs",
],
)
cc_binary(
name = "shaders_raymarching",
srcs = ["shaders_raymarching.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/raymarching.fs",
],
)
cc_binary(
name = "shaders_shapes_textures",
srcs = ["shaders_shapes_textures.c"],
deps = ["@raylib"],
data = [
"resources/fudesumi.png",
"resources/shaders/glsl330/grayscale.fs",
],
)
cc_binary(
name = "shaders_simple_mask",
srcs = ["shaders_simple_mask.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/mask.fs",
"resources/plasma.png",
"resources/mask.png",
],
)
cc_binary(
name = "shaders_spotlight",
srcs = ["shaders_spotlight.c"],
deps = ["@raylib"],
data = [
"resources/raysan.png",
"resources/shaders/glsl330/spotlight.fs",
],
)
cc_binary(
name = "shaders_texture_drawing",
srcs = ["shaders_texture_drawing.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/cubes_panning.fs",
],
)
cc_binary(
name = "shaders_texture_outline",
srcs = ["shaders_texture_outline.c"],
deps = ["@raylib"],
data = [
"resources/fudesumi.png",
"resources/shaders/glsl330/outline.fs",
],
)
cc_binary(
name = "shaders_texture_tiling",
srcs = ["shaders_texture_tiling.c"],
deps = ["@raylib"],
data = [
"resources/cubicmap_atlas.png",
"resources/shaders/glsl330/tiling.fs",
],
)
cc_binary(
name = "shaders_texture_waves",
srcs = ["shaders_texture_waves.c"],
deps = ["@raylib"],
data = [
"resources/space.png",
"resources/shaders/glsl330/wave.fs",
],
)
cc_binary(
name = "shaders_write_depth",
srcs = ["shaders_write_depth.c"],
deps = ["@raylib"],
data = [
"resources/shaders/glsl330/write_depth.fs",
],
)

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bazel_dep(name = "rules_cc", version = "0.0.9")
bazel_dep(name = "raylib")
local_path_override(module_name = "raylib", path = "../..")