Fix for issue#1809 - Formatting Update
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91bf52547b
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35
src/models.c
35
src/models.c
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@ -3400,7 +3400,6 @@ static Model LoadOBJ(const char *fileName)
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matFaces[idx]++;
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matFaces[idx]++;
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}
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}
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}
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}
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//--------------------------------------
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//--------------------------------------
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// Create the material meshes
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// Create the material meshes
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@ -3434,32 +3433,9 @@ static Model LoadOBJ(const char *fileName)
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tinyobj_vertex_index_t idx2 = attrib.faces[3*af + 2];
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tinyobj_vertex_index_t idx2 = attrib.faces[3*af + 2];
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// Fill vertices buffer (float) using vertex index of the face
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// Fill vertices buffer (float) using vertex index of the face
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for (int v = 0; v < 3; v++)
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for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx0.v_idx*3 + v]; } vCount[mm] +=3;
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{
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for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx1.v_idx*3 + v]; } vCount[mm] +=3;
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if (mm > model.meshCount)
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for (int v = 0; v < 3; v++) { model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx2.v_idx*3 + v]; } vCount[mm] +=3;
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{
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TRACELOG(LOG_ERROR, "mm > meshCount");
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}
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if ((vCount[mm] + v) > model.meshes[mm].vertexCount * 3)
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{
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TRACELOG(LOG_ERROR, "vCount > vertexCount");
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}
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model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx0.v_idx*3 + v];
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}
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vCount[mm] +=3;
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for (int v = 0; v < 3; v++)
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{
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model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx1.v_idx*3 + v];
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}
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vCount[mm] +=3;
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for (int v = 0; v < 3; v++)
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{
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model.meshes[mm].vertices[vCount[mm] + v] = attrib.vertices[idx2.v_idx*3 + v];
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}
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vCount[mm] +=3;
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if (attrib.num_texcoords > 0)
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if (attrib.num_texcoords > 0)
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{
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{
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@ -3490,10 +3466,11 @@ static Model LoadOBJ(const char *fileName)
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// NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE
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// NOTE: Uses default shader, which only supports MATERIAL_MAP_DIFFUSE
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model.materials[m] = LoadMaterialDefault();
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model.materials[m] = LoadMaterialDefault();
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model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = rlGetTextureDefault(); // Get default texture, in case no texture is defined
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// Get default texture, in case no texture is defined
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// NOTE: rlgl default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8
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model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = (Texture2D){ rlGetTextureIdDefault(), 1, 1, 1, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 };
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if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd
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if (materials[m].diffuse_texname != NULL) model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = LoadTexture(materials[m].diffuse_texname); //char *diffuse_texname; // map_Kd
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else model.materials[m].maps[MATERIAL_MAP_DIFFUSE].texture = rlGetTextureDefault();
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model.materials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3];
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model.materials[m].maps[MATERIAL_MAP_DIFFUSE].color = (Color){ (unsigned char)(materials[m].diffuse[0]*255.0f), (unsigned char)(materials[m].diffuse[1]*255.0f), (unsigned char)(materials[m].diffuse[2]*255.0f), 255 }; //float diffuse[3];
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model.materials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f;
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model.materials[m].maps[MATERIAL_MAP_DIFFUSE].value = 0.0f;
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