review uint8_t <-> float conversion
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114
src/external/rlsw.h
vendored
114
src/external/rlsw.h
vendored
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@ -983,7 +983,7 @@ static inline float sw_fract(float x)
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return (x - floorf(x));
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return (x - floorf(x));
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}
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}
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static inline uint8_t sw_luminancei(const uint8_t *color)
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static inline uint8_t sw_luminance8(const uint8_t *color)
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{
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{
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return (uint8_t)((color[0]*77 + color[1]*150 + color[2]*29) >> 8);
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return (uint8_t)((color[0]*77 + color[1]*150 + color[2]*29) >> 8);
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}
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}
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@ -1178,7 +1178,6 @@ static inline uint32_t sw_compress_fto3(float v) { return (uint32_t)(v* 7.0f + 0
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static inline uint32_t sw_compress_fto4(float v) { return (uint32_t)(v*15.0f + 0.5f) & 0x0F; }
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static inline uint32_t sw_compress_fto4(float v) { return (uint32_t)(v*15.0f + 0.5f) & 0x0F; }
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static inline uint32_t sw_compress_fto5(float v) { return (uint32_t)(v*31.0f + 0.5f) & 0x1F; }
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static inline uint32_t sw_compress_fto5(float v) { return (uint32_t)(v*31.0f + 0.5f) & 0x1F; }
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static inline uint32_t sw_compress_fto6(float v) { return (uint32_t)(v*63.0f + 0.5f) & 0x3F; }
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static inline uint32_t sw_compress_fto6(float v) { return (uint32_t)(v*63.0f + 0.5f) & 0x3F; }
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static inline uint32_t sw_compress_fto8(float v) { return (uint32_t)(v*255.0f); }
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// ------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------
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@ -1452,13 +1451,13 @@ static inline void sw_pixel_get_color8(uint8_t *SW_RESTRICT color, const void *S
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static inline void sw_pixel_set_color8_GRAYSCALE(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color8_GRAYSCALE(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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{
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{
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((uint8_t*)pixels)[offset] = sw_luminancei(color);
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((uint8_t*)pixels)[offset] = sw_luminance8(color);
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}
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}
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static inline void sw_pixel_set_color8_GRAYALPHA(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color8_GRAYALPHA(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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{
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{
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uint8_t *dst = &((uint8_t*)pixels)[offset*2];
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uint8_t *dst = &((uint8_t*)pixels)[offset*2];
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dst[0] = sw_luminancei(color);
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dst[0] = sw_luminance8(color);
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dst[1] = color[3];
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dst[1] = color[3];
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}
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}
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@ -1515,7 +1514,7 @@ static inline void sw_pixel_set_color8_R8G8B8A8(void *SW_RESTRICT pixels, const
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static inline void sw_pixel_set_color8_R32(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color8_R32(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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{
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{
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((float*)pixels)[offset] = sw_luminancei(color)*SW_INV_255;
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((float*)pixels)[offset] = sw_luminance8(color)*SW_INV_255;
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}
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}
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static inline void sw_pixel_set_color8_R32G32B32(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color8_R32G32B32(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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@ -1537,7 +1536,7 @@ static inline void sw_pixel_set_color8_R32G32B32A32(void *SW_RESTRICT pixels, co
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static inline void sw_pixel_set_color8_R16(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color8_R16(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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{
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{
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((uint16_t*)pixels)[offset] = sw_float_to_half(sw_luminancei(color)*SW_INV_255);
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((uint16_t*)pixels)[offset] = sw_float_to_half(sw_luminance8(color)*SW_INV_255);
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}
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}
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static inline void sw_pixel_set_color8_R16G16B16(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color8_R16G16B16(void *SW_RESTRICT pixels, const uint8_t *SW_RESTRICT color, uint32_t offset)
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@ -1680,10 +1679,42 @@ static inline void sw_pixel_get_color_R4G4B4A4(float *SW_RESTRICT color, const v
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static inline void sw_pixel_get_color_R8G8B8A8(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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static inline void sw_pixel_get_color_R8G8B8A8(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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{
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{
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const uint8_t *src = &((const uint8_t*)pixels)[offset*4];
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const uint8_t *src = &((const uint8_t*)pixels)[offset*4];
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color[0] = src[0]*SW_INV_255;
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color[1] = src[1]*SW_INV_255;
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#if defined(SW_HAS_NEON)
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color[2] = src[2]*SW_INV_255;
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uint32_t tmp = (uint32_t)src[0] | ((uint32_t)src[1] << 8) | ((uint32_t)src[2] << 16) | ((uint32_t)src[3] << 24);
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color[3] = src[3]*SW_INV_255;
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uint8x8_t bytes = vreinterpret_u8_u32(vdup_n_u32(tmp));
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uint16x8_t words = vmovl_u8(bytes);
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uint32x4_t dwords = vmovl_u16(vget_low_u16(words));
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float32x4_t fvals = vmulq_f32(vcvtq_f32_u32(dwords), vdupq_n_f32(SW_INV_255));
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vst1q_f32(color, fvals);
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#elif defined(SW_HAS_SSE41)
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__m128i bytes = _mm_loadu_si32(src);
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__m128 fvals = _mm_mul_ps(_mm_cvtepi32_ps(_mm_cvtepu8_epi32(bytes)), _mm_set1_ps(SW_INV_255));
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_mm_storeu_ps(color, fvals);
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#elif defined(SW_HAS_SSE2)
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__m128i bytes = _mm_loadu_si32(src);
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__m128i words = _mm_unpacklo_epi8(bytes, _mm_setzero_si128());
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__m128i dwords = _mm_unpacklo_epi16(words, _mm_setzero_si128());
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__m128 fvals = _mm_mul_ps(_mm_cvtepi32_ps(dwords), _mm_set1_ps(SW_INV_255));
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_mm_storeu_ps(color, fvals);
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#elif defined(SW_HAS_RVV)
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// TODO: Sample code generated by AI, needs testing and review
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size_t vl = __riscv_vsetvl_e8m1(4); // Set vector length for 8-bit input elements
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vuint8m1_t vsrc_u8 = __riscv_vle8_v_u8m1(src, vl); // Load 4 unsigned 8-bit integers
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vuint32m1_t vsrc_u32 = __riscv_vwcvt_xu_u_v_u32m1(vsrc_u8, vl); // Widen to 32-bit unsigned integers
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vfloat32m1_t vsrc_f32 = __riscv_vfcvt_f_xu_v_f32m1(vsrc_u32, vl); // Convert to float32
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vfloat32m1_t vnorm = __riscv_vfmul_vf_f32m1(vsrc_f32, SW_INV_255, vl); // Multiply by 1/255.0 to normalize
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__riscv_vse32_v_f32m1(color, vnorm, vl); // Store result
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#else
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color[0] = (float)src[0]*SW_INV_255;
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color[1] = (float)src[1]*SW_INV_255;
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color[2] = (float)src[2]*SW_INV_255;
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color[3] = (float)src[3]*SW_INV_255;
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#endif
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}
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}
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static inline void sw_pixel_get_color_R32(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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static inline void sw_pixel_get_color_R32(float *SW_RESTRICT color, const void *SW_RESTRICT pixels, uint32_t offset)
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@ -1811,7 +1842,7 @@ static inline void sw_pixel_set_color_GRAYALPHA(void *SW_RESTRICT pixels, const
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{
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{
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uint8_t *dst = &((uint8_t*)pixels)[offset*2];
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uint8_t *dst = &((uint8_t*)pixels)[offset*2];
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dst[0] = (uint8_t)(sw_luminance(color)*255.0f);
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dst[0] = (uint8_t)(sw_luminance(color)*255.0f);
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dst[1] = sw_compress_fto8(color[3]);
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dst[1] = (uint8_t)(color[3]*255.0f);
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}
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}
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static inline void sw_pixel_set_color_R3G3B2(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color_R3G3B2(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
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@ -1833,9 +1864,9 @@ static inline void sw_pixel_set_color_R5G6B5(void *SW_RESTRICT pixels, const flo
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static inline void sw_pixel_set_color_R8G8B8(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color_R8G8B8(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
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{
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{
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uint8_t *dst = &((uint8_t*)pixels)[offset*3];
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uint8_t *dst = &((uint8_t*)pixels)[offset*3];
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dst[0] = sw_compress_fto8(color[0]);
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dst[0] = (uint8_t)(color[0]*255.0f);
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dst[1] = sw_compress_fto8(color[1]);
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dst[1] = (uint8_t)(color[1]*255.0f);
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dst[2] = sw_compress_fto8(color[2]);
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dst[2] = (uint8_t)(color[2]*255.0f);
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}
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}
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static inline void sw_pixel_set_color_R5G5B5A1(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color_R5G5B5A1(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
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@ -1859,10 +1890,55 @@ static inline void sw_pixel_set_color_R4G4B4A4(void *SW_RESTRICT pixels, const f
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static inline void sw_pixel_set_color_R8G8B8A8(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color_R8G8B8A8(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
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{
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{
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uint8_t *dst = &((uint8_t*)pixels)[offset*4];
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uint8_t *dst = &((uint8_t*)pixels)[offset*4];
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dst[0] = sw_compress_fto8(color[0]);
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dst[1] = sw_compress_fto8(color[1]);
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#if defined(SW_HAS_NEON)
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dst[2] = sw_compress_fto8(color[2]);
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float32x4_t fvals = vmulq_f32(vld1q_f32(color), vdupq_n_f32(255.0f));
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dst[3] = sw_compress_fto8(color[3]);
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uint32x4_t i32 = vcvtq_u32_f32(fvals);
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uint16x4_t i16 = vmovn_u32(i32);
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uint8x8_t i8 = vmovn_u16(vcombine_u16(i16, i16));
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dst[0] = vget_lane_u8(i8, 0);
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dst[1] = vget_lane_u8(i8, 1);
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dst[2] = vget_lane_u8(i8, 2);
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dst[3] = vget_lane_u8(i8, 3);
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#elif defined(SW_HAS_SSE41)
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__m128 fvals = _mm_mul_ps(_mm_loadu_ps(color), _mm_set1_ps(255.0f));
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__m128i i32 = _mm_cvttps_epi32(fvals);
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__m128i i16 = _mm_packus_epi32(i32, i32);
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__m128i i8 = _mm_packus_epi16(i16, i16);
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_mm_storeu_si32(dst, i8);
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#elif defined(SW_HAS_SSE2)
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__m128 fvals = _mm_mul_ps(_mm_loadu_ps(color), _mm_set1_ps(255.0f));
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__m128i i32 = _mm_cvttps_epi32(fvals);
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__m128i i16 = _mm_packs_epi32(i32, i32);
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__m128i i8 = _mm_packus_epi16(i16, i16);
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_mm_storeu_si32(dst, i8);
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#elif defined(SW_HAS_RVV)
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// TODO: Sample code generated by AI, needs testing and review
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// REVIEW: It shouldn't perform so many operations; take inspiration from other versions
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// NOTE: RVV 1.0 specs define the use of __riscv_ prefix for instrinsic functions
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size_t vl = __riscv_vsetvl_e32m1(4); // Load up to 4 floats into a vector register
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vfloat32m1_t vsrc = __riscv_vle32_v_f32m1(src, vl); // Load float32 values
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// Multiply by 255.0f and add 0.5f for rounding
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vfloat32m1_t vscaled = __riscv_vfmul_vf_f32m1(vsrc, 255.0f, vl);
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vscaled = __riscv_vfadd_vf_f32m1(vscaled, 0.5f, vl);
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// Convert to unsigned integer (truncate toward zero)
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vuint32m1_t vu32 = __riscv_vfcvt_xu_f_v_u32m1(vscaled, vl);
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// Narrow from u32 -> u8
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vuint8m1_t vu8 = __riscv_vnclipu_wx_u8m1(vu32, 0, vl); // Round toward zero
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__riscv_vse8_v_u8m1(dst, vu8, vl); // Store result
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#else
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dst[0] = (uint8_t)(color[0]*255.0f);
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dst[1] = (uint8_t)(color[1]*255.0f);
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dst[2] = (uint8_t)(color[2]*255.0f);
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dst[3] = (uint8_t)(color[3]*255.0f);
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#endif
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}
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}
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static inline void sw_pixel_set_color_R32(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
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static inline void sw_pixel_set_color_R32(void *SW_RESTRICT pixels, const float *SW_RESTRICT color, uint32_t offset)
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@ -2680,7 +2756,7 @@ static void sw_triangle_clip_and_project(void)
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#define DEFINE_TRIANGLE_RASTER_SCANLINE(FUNC_NAME, ENABLE_TEXTURE, ENABLE_DEPTH_TEST, ENABLE_COLOR_BLEND) \
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#define DEFINE_TRIANGLE_RASTER_SCANLINE(FUNC_NAME, ENABLE_TEXTURE, ENABLE_DEPTH_TEST, ENABLE_COLOR_BLEND) \
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static void FUNC_NAME(const sw_texture_t *tex, const sw_vertex_t *start, \
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static void FUNC_NAME(const sw_texture_t *tex, const sw_vertex_t *start, \
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const sw_vertex_t *end, float dUdy, float dVdy) \
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const sw_vertex_t *end, float dUdy, float dVdy) \
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{ \
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{ \
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/* Gets the start and end coordinates */ \
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/* Gets the start and end coordinates */ \
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int xStart = (int)start->screen[0]; \
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int xStart = (int)start->screen[0]; \
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