Fix ordering, All done!
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@ -1218,7 +1218,7 @@ RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation
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// Basic shapes collision detection functions
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// Basic shapes collision detection functions
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RLAPI bool CheckCollisionLineLine(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2); // Check collision between two lines
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RLAPI bool CheckCollisionLineLine(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2); // Check collision between two lines
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RLAPI bool CheckCollisionLineRec(Vector2 startPos, Vector2 endPos, Rectangle rec); // Check collision between line and rectangle
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RLAPI bool CheckCollisionLineRec(Vector2 startPos, Vector2 endPos, Rectangle rec); // Check collision between line and rectangle
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RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
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RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
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RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
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RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
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RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
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RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
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