GetScreenCenter
New function "GetScreenCenter" returns the width and the height of the window divided by two.
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@ -1002,6 +1002,7 @@ RLAPI void SetWindowFocused(void); // Set window
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI void *GetWindowHandle(void); // Get native window handle
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenWidth(void); // Get current screen width
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI int GetScreenHeight(void); // Get current screen height
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RLAPI Vector2 GetScreenCenter(void); // Get the center of the current screen
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RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
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RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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RLAPI int GetMonitorCount(void); // Get number of connected monitors
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11
src/rcore.c
11
src/rcore.c
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@ -819,6 +819,17 @@ int GetScreenHeight(void)
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return CORE.Window.screen.height;
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return CORE.Window.screen.height;
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}
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}
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// Get the center of the current screen
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Vector2 GetScreenCenter(void)
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{
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Vector2 center = (Vector2)
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{
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GetScreenWidth() / 2.0f,
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GetScreenHeight() / 2.0f
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};
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return center;
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}
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// Get current render width which is equal to screen width*dpi scale
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// Get current render width which is equal to screen width*dpi scale
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int GetRenderWidth(void)
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int GetRenderWidth(void)
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{
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{
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