Add DrawCircleGradientV: Vector2 variant for gradient circles
Fixes issue #5738 - DrawCircleGradient doesn't have a Vector2 variant. This adds DrawCircleGradientV() function that accepts a Vector2 center parameter, making it usable with Camera and small world-space coordinates. The implementation follows the same delegation pattern as other circle functions: - DrawCircle() delegates to DrawCircleV() - DrawCircleLines() delegates to DrawCircleLinesV() - DrawCircleGradient() now delegates to DrawCircleGradientV() This maintains API consistency across all circle drawing functions.
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@ -1282,6 +1282,7 @@ RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color);
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RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
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RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle
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RLAPI void DrawCircleGradientV(Vector2 center, float radius, Color inner, Color outer); // Draw a gradient-filled circle (Vector version)
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RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
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RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
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@ -475,16 +475,22 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
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// Draw a gradient-filled circle
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void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer)
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{
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DrawCircleGradientV((Vector2){ (float)centerX, (float)centerY }, radius, inner, outer);
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}
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// Draw a gradient-filled circle (Vector version)
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void DrawCircleGradientV(Vector2 center, float radius, Color inner, Color outer)
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{
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rlBegin(RL_TRIANGLES);
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for (int i = 0; i < 360; i += 10)
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{
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rlColor4ub(inner.r, inner.g, inner.b, inner.a);
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rlVertex2f((float)centerX, (float)centerY);
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rlVertex2f(center.x, center.y);
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rlColor4ub(outer.r, outer.g, outer.b, outer.a);
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rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radius, (float)centerY + sinf(DEG2RAD*(i + 10))*radius);
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rlVertex2f(center.x + cosf(DEG2RAD*(i + 10))*radius, center.y + sinf(DEG2RAD*(i + 10))*radius);
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rlColor4ub(outer.r, outer.g, outer.b, outer.a);
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rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radius, (float)centerY + sinf(DEG2RAD*i)*radius);
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rlVertex2f(center.x + cosf(DEG2RAD*i)*radius, center.y + sinf(DEG2RAD*i)*radius);
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}
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rlEnd();
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}
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