diff --git a/examples/others/raymath_vector_angle.c b/examples/others/raymath_vector_angle.c index e9c40a71c..9f116076f 100644 --- a/examples/others/raymath_vector_angle.c +++ b/examples/others/raymath_vector_angle.c @@ -44,11 +44,7 @@ int main(void) //---------------------------------------------------------------------------------- float startangle; -<<<<<<< HEAD if (angleMode == 0) startangle = Vector2LineAngle(v0, v1)*RAD2DEG; -======= - if (angleMode == 0) startangle = -Vector2LineAngle(v0, v1)*RAD2DEG; ->>>>>>> b5edafafe17c950722d4c5fd6c705f6aff74a65f if (angleMode == 1) startangle = 0.0f; v2 = GetMousePosition(); @@ -85,12 +81,9 @@ int main(void) DrawLineEx(v0, v1, 2.0f, BLACK); DrawLineEx(v0, v2, 2.0f, RED); - -<<<<<<< HEAD + DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f)); -======= - DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f)); ->>>>>>> b5edafafe17c950722d4c5fd6c705f6aff74a65f + } else if (angleMode == 1) { @@ -98,12 +91,8 @@ int main(void) DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY); DrawLineEx(v0, v2, 2.0f, RED); - -<<<<<<< HEAD + DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f)); -======= - DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f)); ->>>>>>> b5edafafe17c950722d4c5fd6c705f6aff74a65f } DrawText("v0", v0.x, v0.y, 10, DARKGRAY); diff --git a/src/raymath.h b/src/raymath.h index d7f9152c8..8d4fd0feb 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -324,9 +324,12 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) float dot = v1.x*v2.x + v1.y*v2.y; float det = v1.x*v2.y - v1.y*v2.x; +<<<<<<< HEAD <<<<<<< HEAD result = atan2f(det, dot); ======= +======= +>>>>>>> origin // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior result = -atan2f(det, dot); >>>>>>> b5edafafe17c950722d4c5fd6c705f6aff74a65f