touch
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591b3be34d
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@ -50,6 +50,9 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <string.h>
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#include <string.h>
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#include <fcntl.h>
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#include <linux/input.h>
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#include <wayland-client.h>
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#include <wayland-client.h>
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#include <wayland-server.h>
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#include <wayland-server.h>
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@ -65,6 +68,18 @@
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// Types and Structures Definition
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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struct finger {
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TouchAction action;
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TouchAction gesture_action;
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int x;
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int y;
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};
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struct touch {
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struct finger fingers[1];
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int fd;
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};
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// hold all the low level wayland stuff
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// hold all the low level wayland stuff
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struct wayland_platform {
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struct wayland_platform {
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struct wl_compositor *wl_compositor;
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struct wl_compositor *wl_compositor;
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@ -94,6 +109,7 @@ struct egl_platform {
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typedef struct {
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typedef struct {
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struct wayland_platform wayland;
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struct wayland_platform wayland;
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struct egl_platform egl;
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struct egl_platform egl;
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struct touch touch;
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} PlatformData;
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} PlatformData;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -272,6 +288,30 @@ static int init_egl () {
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return 0;
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return 0;
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}
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}
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static int init_touch(const char *dev_path) {
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platform.touch.fd = open(dev_path, O_RDONLY|O_NONBLOCK);
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if (platform.touch.fd < 0) {
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TRACELOG(LOG_WARNING, "COMMA: Failed to open touch device at %s", dev_path);
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return -1;
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}
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platform.touch.fingers[0].x = -1;
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platform.touch.fingers[0].y = -1;
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platform.touch.fingers[0].action = TOUCH_ACTION_UP;
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platform.touch.fingers[0].gesture_action = TOUCH_ACTION_UP;
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CORE.Input.Touch.currentTouchState[0] = 0;
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CORE.Input.Mouse.currentPosition.x = -1;
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CORE.Input.Mouse.currentPosition.y = -1;
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CORE.Input.Mouse.currentButtonState[0] = 0;
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CORE.Input.Touch.previousTouchState[0] = 0;
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CORE.Input.Mouse.previousPosition.x = -1;
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CORE.Input.Mouse.previousPosition.y = -1;
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CORE.Input.Mouse.previousButtonState[0] = 0;
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return 0;
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}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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// Module Internal Functions Declaration
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@ -551,6 +591,72 @@ const char *GetKeyName(int key) {
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// Register all input events
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// Register all input events
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void PollInputEvents(void) {
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void PollInputEvents(void) {
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// represents to which finger an event belongs
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static int slot = 0;
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// must be called every frames
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UpdateGestures();
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CORE.Input.Touch.previousTouchState[0] = CORE.Input.Touch.currentTouchState[0];
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CORE.Input.Mouse.previousButtonState[0] = CORE.Input.Mouse.currentButtonState[0];
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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CORE.Input.Touch.pointCount = 0;
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struct input_event event = {0};
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while (read(platform.touch.fd, &event, sizeof(struct input_event)) == sizeof(struct input_event)) {
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if (event.type == SYN_REPORT && slot == 0) { // sync event for main finger
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CORE.Input.Touch.pointCount = 1;
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if (platform.touch.fingers[slot].action == TOUCH_ACTION_DOWN) {
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// detect new touch on screen
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platform.touch.fingers[slot].gesture_action = platform.touch.fingers[slot].gesture_action == TOUCH_ACTION_UP ? TOUCH_ACTION_DOWN : TOUCH_ACTION_MOVE;
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CORE.Input.Touch.position[0].x = platform.touch.fingers[0].x;
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CORE.Input.Touch.position[0].y = platform.touch.fingers[0].y;
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CORE.Input.Touch.currentTouchState[0] = 1;
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// map touch state on mouse for conveniance
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CORE.Input.Mouse.currentPosition.x = platform.touch.fingers[0].x;
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CORE.Input.Mouse.currentPosition.y = platform.touch.fingers[0].y;
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CORE.Input.Mouse.currentButtonState[0] = 1;
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} else if (platform.touch.fingers[slot].action == TOUCH_ACTION_UP) {
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// finger off the screen
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platform.touch.fingers[0].gesture_action = TOUCH_ACTION_UP;
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CORE.Input.Touch.position[0].x = -1;
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CORE.Input.Touch.position[0].y = -1;
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CORE.Input.Touch.currentTouchState[0] = 0;
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CORE.Input.Mouse.currentButtonState[0] = 0;
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CORE.Input.Touch.previousTouchState[0] = 1;
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CORE.Input.Mouse.previousButtonState[0] = 1;
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}
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// interpret gestures (scroll, pinch, drag, ...)
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GestureEvent gestureEvent = {0};
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gestureEvent.touchAction = platform.touch.fingers[0].gesture_action;
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gestureEvent.pointCount = CORE.Input.Touch.pointCount;
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gestureEvent.pointId[0] = 0;
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gestureEvent.position[0] = CORE.Input.Touch.position[0];
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ProcessGestureEvent(gestureEvent);
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}
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if (event.type == EV_ABS) {
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if (event.code == ABS_MT_SLOT) { // new finger on the screen
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slot = event.value;
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}
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if (slot == 0) { // only handle events for main finger
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if (event.code == ABS_MT_TRACKING_ID) {
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platform.touch.fingers[slot].action = event.value == -1 ? TOUCH_ACTION_UP : TOUCH_ACTION_DOWN;
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} else if (event.code == ABS_MT_POSITION_X) {
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platform.touch.fingers[slot].y = CORE.Window.screen.height - event.value;
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} else if (event.code == ABS_MT_POSITION_Y) {
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platform.touch.fingers[slot].x = event.value;
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}
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}
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}
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}
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}
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}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -581,6 +687,11 @@ int InitPlatform(void) {
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return -1;
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return -1;
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}
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}
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if (init_touch("/dev/input/event2")) {
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TRACELOG(LOG_FATAL, "COMMA: Failed to initialize touch device");
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return -1;
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}
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SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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rlLoadExtensions(eglGetProcAddress);
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rlLoadExtensions(eglGetProcAddress);
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InitTimer();
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InitTimer();
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