Merge branch 'proposal-3693-initial-window-geometry' into fix-3693-initial-window-geometry (WIP)
# Conflicts: # src/platforms/rcore_desktop.c
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commit
4f44c806d4
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@ -1218,6 +1218,19 @@ void PollInputEvents(void)
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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static void SetDimensionsFromMonitor(GLFWmonitor *monitor)
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{
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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// Default display resolution to that of the current mode
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CORE.Window.display.width = mode->width;
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CORE.Window.display.height = mode->height;
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// Set screen width/height to the display width/height if they are 0
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if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
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if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
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}
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// Initialize platform: graphics, inputs and more
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int InitPlatform(void)
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{
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@ -1358,26 +1371,21 @@ int InitPlatform(void)
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// REF: https://github.com/raysan5/raylib/issues/1554
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glfwSetJoystickCallback(NULL);
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// Find monitor resolution
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GLFWmonitor *monitor = glfwGetPrimaryMonitor();
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if (!monitor)
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
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return -1;
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}
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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CORE.Window.display.width = mode->width;
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CORE.Window.display.height = mode->height;
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// Set screen width/height to the display width/height if they are 0
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if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
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if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
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if (CORE.Window.fullscreen)
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{
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// Remember center for switchinging from fullscreen to window
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// According to glfwCreateWindow(), if the user does not have a choice, fullscreen applications
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// should default to the primary monitor.
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GLFWmonitor *monitor = glfwGetPrimaryMonitor();
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if (!monitor)
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{
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TRACELOG(LOG_WARNING, "GLFW: Failed to get primary monitor");
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return -1;
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}
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SetDimensionsFromMonitor(monitor);
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// Remember center for switching from fullscreen to window
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if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
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{
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// If screen width/height equal to the display, we can't calculate the window pos for toggling full-screened/windowed.
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@ -1396,7 +1404,7 @@ int InitPlatform(void)
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// Obtain recommended CORE.Window.display.width/CORE.Window.display.height from a valid videomode for the monitor
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int count = 0;
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const GLFWvidmode *modes = glfwGetVideoModes(glfwGetPrimaryMonitor(), &count);
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const GLFWvidmode *modes = glfwGetVideoModes(monitor, &count);
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// Get closest video mode to desired CORE.Window.screen.width/CORE.Window.screen.height
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for (int i = 0; i < count; i++)
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@ -1426,21 +1434,54 @@ int InitPlatform(void)
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// HighDPI monitors are properly considered in a following similar function: SetupViewport()
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SetupFramebuffer(CORE.Window.display.width, CORE.Window.display.height);
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platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", glfwGetPrimaryMonitor(), NULL);
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platform.handle = glfwCreateWindow(CORE.Window.display.width, CORE.Window.display.height, (CORE.Window.title != 0)? CORE.Window.title : " ", monitor, NULL);
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// NOTE: Full-screen change, not working properly...
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//glfwSetWindowMonitor(platform.handle, glfwGetPrimaryMonitor(), 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE);
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}
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else
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{
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// No-fullscreen window creation
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// If we are windowed fullscreen, ensures that window does not minimize when focus is lost
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if ((CORE.Window.screen.height == CORE.Window.display.height) && (CORE.Window.screen.width == CORE.Window.display.width))
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// TODO: 3693 This code will not work if the user already specified the correct monitor dimensions;
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// at this point we don't know the monitor's dimensions. (Though, how did the user then?)
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if (((CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0)))
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{
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glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
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}
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// No-fullscreen window creation
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platform.handle = glfwCreateWindow(CORE.Window.screen.width, CORE.Window.screen.height, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL);
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int creationWidth = CORE.Window.screen.width != 0 ? CORE.Window.screen.width : 1;
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int creationHeight = CORE.Window.screen.height != 0 ? CORE.Window.screen.height : 1;
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platform.handle = glfwCreateWindow(creationWidth, creationHeight, (CORE.Window.title != 0)? CORE.Window.title : " ", NULL, NULL);
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// After the window was created, determine the monitor that the window manager assigned.
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// Derive display sizes, and, if possible, window size in case it was zero at beginning.
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int monitorCount = 0;
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int monitorIndex = GetCurrentMonitor();
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GLFWmonitor **monitors = glfwGetMonitors(&monitorCount);
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if (monitorIndex < monitorCount)
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{
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// If window screen dimensions are zero (from user), then prepare to resize to monitor size.
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bool resizeWindow = CORE.Window.screen.width == 0 && CORE.Window.screen.height == 0;
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SetDimensionsFromMonitor(monitors[monitorIndex]);
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if (resizeWindow)
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{
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glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height);
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}
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}
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else
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{
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// TODO: 3693 If the monitor is wrong/not known, what now? Core.Window.display.* will not be set to the current monitor then.
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int width = 0;
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int height = 0;
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glfwGetWindowSize(platform.handle, &width, &height);
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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}
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if (platform.handle)
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{
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