added EX audio callback functions
This commit is contained in:
parent
c0829bc69e
commit
4ec7f4576f
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@ -1,794 +0,0 @@
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#**************************************************************************************************
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#
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# raylib makefile for multiple platforms
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#
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# This file supports building raylib examples for the following platforms:
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#
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# > PLATFORM_DESKTOP
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# - Defaults to PLATFORM_DESKTOP_GLFW
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# > PLATFORM_DESKTOP_GFLW (GLFW backend):
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# - Windows (Win32, Win64)
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# - Linux (X11/Wayland desktop mode)
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# - macOS/OSX (x64, arm64)
|
||||
# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
|
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# > PLATFORM_DESKTOP_SDL (SDL backend):
|
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# - Windows (Win32, Win64)
|
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# - Linux (X11/Wayland desktop mode)
|
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# - Others (not tested)
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# > PLATFORM_DESKTOP_RGFW (RGFW backend):
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# - Windows (Win32, Win64)
|
||||
# - Linux (X11 desktop mode)
|
||||
# - macOS/OSX (x64, arm64 (not tested))
|
||||
# - Others (not tested)
|
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# > PLATFORM_WEB_RGFW:
|
||||
# - HTML5 (WebAssembly)
|
||||
# > PLATFORM_WEB:
|
||||
# - HTML5 (WebAssembly)
|
||||
# > PLATFORM_DRM:
|
||||
# - Raspberry Pi 0-5 (DRM/KMS)
|
||||
# - Linux DRM subsystem (KMS mode)
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# > PLATFORM_ANDROID:
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# - Android (ARM, ARM64)
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#
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# Copyright (c) 2013-2026 Ramon Santamaria (@raysan5)
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#
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# This software is provided "as-is", without any express or implied warranty. In no event
|
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# will the authors be held liable for any damages arising from the use of this software.
|
||||
#
|
||||
# Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
# applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
#
|
||||
# 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
# wrote the original software. If you use this software in a product, an acknowledgment
|
||||
# in the product documentation would be appreciated but is not required.
|
||||
#
|
||||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
# as being the original software.
|
||||
#
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# 3. This notice may not be removed or altered from any source distribution.
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#
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#**************************************************************************************************
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.PHONY: all clean
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# Define required environment variables
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#------------------------------------------------------------------------------------------------
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# Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB, PLATFORM_WEB_RGFW
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PLATFORM ?= PLATFORM_DESKTOP
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ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
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TARGET_PLATFORM := $(PLATFORM)
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override PLATFORM = PLATFORM_DESKTOP
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else
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ifeq ($(PLATFORM), PLATFORM_DESKTOP)
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TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
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else
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TARGET_PLATFORM = $(PLATFORM)
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endif
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endif
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|
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# Define required raylib variables
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PROJECT_NAME ?= raylib_examples
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RAYLIB_VERSION ?= 5.5.0
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RAYLIB_PATH ?= ..
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||||
|
||||
# Define raylib source code path
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RAYLIB_SRC_PATH ?= ../src
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|
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# Locations of raylib.h and libraylib.a/libraylib.so
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# NOTE: Those variables are only used for PLATFORM_OS: LINUX, BSD
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DESTDIR ?= /usr/local
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RAYLIB_INCLUDE_PATH ?= $(DESTDIR)/include
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RAYLIB_LIB_PATH ?= $(DESTDIR)/lib
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|
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# Library type compilation: STATIC (.a) or SHARED (.so/.dll)
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RAYLIB_LIBTYPE ?= STATIC
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|
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# Build mode for project: DEBUG or RELEASE
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BUILD_MODE ?= RELEASE
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# Use external GLFW library instead of rglfw module
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USE_EXTERNAL_GLFW ?= FALSE
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# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
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# WARNING: Library is not included in raylib, it MUST be configured by users
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SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
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SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
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SDL_LIBRARIES ?= -lSDL2 -lSDL2main
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|
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# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
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# NOTE: This variable is only used for PLATFORM_OS: LINUX
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USE_WAYLAND_DISPLAY ?= FALSE
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||||
|
||||
# PLATFORM_WEB: Default properties
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BUILD_WEB_ASYNCIFY ?= TRUE
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||||
BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html
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BUILD_WEB_HEAP_SIZE ?= 134217728
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BUILD_WEB_RESOURCES ?= TRUE
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||||
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
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||||
# Use WebGL2 backend (OpenGL 3.0)
|
||||
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
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||||
BUILD_WEB_WEBGL2 ?= FALSE
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||||
|
||||
# Determine PLATFORM_OS when required
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW))
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# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
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# ifeq ($(UNAME),Msys) -> Windows
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ifeq ($(OS),Windows_NT)
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PLATFORM_OS = WINDOWS
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else
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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ifeq ($(UNAMEOS),FreeBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),OpenBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),NetBSD)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),DragonFly)
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PLATFORM_OS = BSD
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endif
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ifeq ($(UNAMEOS),Darwin)
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PLATFORM_OS = OSX
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endif
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endif
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
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UNAMEOS = $(shell uname)
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ifeq ($(UNAMEOS),Linux)
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PLATFORM_OS = LINUX
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endif
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endif
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# RAYLIB_PATH adjustment for LINUX platform
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# TODO: Do we really need this?
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ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
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ifeq ($(PLATFORM_OS),LINUX)
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RAYLIB_PREFIX ?= ..
|
||||
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
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||||
endif
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endif
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|
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# Default path for raylib on Raspberry Pi
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ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
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RAYLIB_PATH ?= /home/pi/raylib
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endif
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# Define raylib release directory for compiled library
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RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
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ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
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ifeq ($(PLATFORM_OS),WINDOWS)
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# Emscripten required variables
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EMSDK_PATH ?= C:/raylib/emsdk
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EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
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CLANG_PATH = $(EMSDK_PATH)/upstream/bin
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PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-nuget_64bit
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NODE_PATH = $(EMSDK_PATH)/node/20.18.0_64bit/bin
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export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
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endif
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endif
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|
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# Define default C compiler: CC
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#------------------------------------------------------------------------------------------------
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CC = gcc
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ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
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ifeq ($(PLATFORM_OS),OSX)
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# OSX default compiler
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CC = clang
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endif
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ifeq ($(PLATFORM_OS),BSD)
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# FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
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CC = clang
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endif
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endif
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ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
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# HTML5 emscripten compiler
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# WARNING: To compile to HTML5, code must be redesigned
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# to use emscripten.h and emscripten_set_main_loop()
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CC = emcc
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endif
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||||
|
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# Define default make program: MAKE
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||||
#------------------------------------------------------------------------------------------------
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MAKE ?= make
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|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
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ifeq ($(PLATFORM_OS),WINDOWS)
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MAKE = mingw32-make
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endif
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
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ifeq ($(PLATFORM_OS),WINDOWS)
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MAKE = mingw32-make
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endif
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endif
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ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
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ifeq ($(PLATFORM_OS),WINDOWS)
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MAKE = mingw32-make
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else
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EMMAKE := $(shell command -v emmake)
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ifneq (, $(EMMAKE))
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MAKE = $(EMMAKE) make
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else
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MAKE = mingw32-make
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endif
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endif
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endif
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|
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# Define compiler flags: CFLAGS
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#------------------------------------------------------------------------------------------------
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# -O1 defines optimization level
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# -g include debug information on compilation
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# -s strip unnecessary data from build
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# -Wall turns on most, but not all, compiler warnings
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# -std=c99 defines C language mode (standard C from 1999 revision)
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# -std=gnu99 defines C language mode (GNU C from 1999 revision)
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# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
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# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
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# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
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CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wno-unused-result
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ifeq ($(BUILD_MODE),DEBUG)
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CFLAGS += -g -D_DEBUG
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else
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ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
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||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
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CFLAGS += -O3
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else
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CFLAGS += -Os
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endif
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else
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CFLAGS += -O2
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endif
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endif
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# Additional flags for compiler (if desired)
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# -Wextra enables some extra warning flags that are not enabled by -Wall
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||||
# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
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||||
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
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||||
# -Werror=implicit-function-declaration catch function calls without prior declaration
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#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
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||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
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||||
ifeq ($(PLATFORM_OS),LINUX)
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||||
ifeq ($(RAYLIB_LIBTYPE),STATIC)
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||||
CFLAGS += -D_DEFAULT_SOURCE
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||||
endif
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
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||||
# Explicitly enable runtime link to libraylib.so
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||||
CFLAGS += -Wl,-rpath,$(RAYLIB_RELEASE_PATH)
|
||||
endif
|
||||
endif
|
||||
endif
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||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
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||||
CFLAGS += -std=gnu99 -DEGL_NO_X11
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||||
endif
|
||||
|
||||
# Define include paths for required headers: INCLUDE_PATHS
|
||||
# NOTE: Some external/extras libraries could be required (stb, easings...)
|
||||
#------------------------------------------------------------------------------------------------
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||||
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS)
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||||
|
||||
# Define additional directories containing required header files
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include
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||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
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||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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||||
endif
|
||||
endif
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||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
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||||
INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
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||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
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||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||
endif
|
||||
|
||||
# Define library paths containing required libs: LDFLAGS
|
||||
#------------------------------------------------------------------------------------------------
|
||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
||||
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# NOTE: The resource .rc file contains windows executable icon and properties
|
||||
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
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||||
# -Wl,--subsystem,windows hides the console window
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||||
ifeq ($(BUILD_MODE), RELEASE)
|
||||
LDFLAGS += -Wl,--subsystem,windows
|
||||
endif
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
LDFLAGS += -L$(RAYLIB_LIB_PATH)
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||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
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||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# NOTE: The resource .rc file contains windows executable icon and properties
|
||||
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
|
||||
# -Wl,--subsystem,windows hides the console window
|
||||
ifeq ($(BUILD_MODE), RELEASE)
|
||||
LDFLAGS += -Wl,--subsystem,windows
|
||||
endif
|
||||
endif
|
||||
LDFLAGS += -L$(SDL_LIBRARY_PATH)
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
# -Os # size optimization
|
||||
# -O2 # optimization level 2, if used, also set --memory-init-file 0
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||||
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
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||||
# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
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||||
# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
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||||
# -sUSE_PTHREADS=1 # multithreading support
|
||||
# -sWASM=0 # disable Web Assembly, emitted by default
|
||||
# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
|
||||
# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
||||
# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
||||
# -sMINIFY_HTML=0 # minify generated html from shell.html
|
||||
# --profiling # include information for code profiling
|
||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||
# --preload-file resources # specify a resources folder for data compilation
|
||||
# --source-map-base # allow debugging in browser with source map
|
||||
# --shell-file shell.html # define a custom shell .html and output extension
|
||||
LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sEXPORTED_RUNTIME_METHODS=ccall -sMINIFY_HTML=0
|
||||
|
||||
# Using GLFW3 library (instead of RGFW)
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
|
||||
LDFLAGS += -sUSE_GLFW=3
|
||||
endif
|
||||
|
||||
# Build using asyncify
|
||||
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||
LDFLAGS += -sASYNCIFY
|
||||
endif
|
||||
|
||||
# NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0)
|
||||
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
|
||||
ifeq ($(BUILD_WEB_WEBGL2),TRUE)
|
||||
LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2
|
||||
endif
|
||||
|
||||
# Add resources building if required
|
||||
ifeq ($(BUILD_WEB_RESOURCES),TRUE)
|
||||
LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
|
||||
endif
|
||||
|
||||
# Add debug mode flags if required
|
||||
ifeq ($(BUILD_MODE),DEBUG)
|
||||
LDFLAGS += -sASSERTIONS=1 --profiling
|
||||
endif
|
||||
|
||||
# Define a custom shell .html and output extension
|
||||
LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
|
||||
EXT = .html
|
||||
|
||||
# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
|
||||
# we can compile same code for ALL platforms with no change required, but, working on bigger
|
||||
# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
|
||||
# logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
|
||||
|
||||
endif
|
||||
|
||||
# Define libraries required on linking: LDLIBS
|
||||
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
|
||||
#------------------------------------------------------------------------------------------------
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
# NOTE: WinMM library required to set high-res timer resolution
|
||||
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Libraries for Debian GNU/Linux desktop compiling
|
||||
# NOTE: Required packages: libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
|
||||
|
||||
# On X11 requires also below libraries
|
||||
LDLIBS += -lX11
|
||||
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
||||
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
|
||||
# On Wayland windowing system, additional libraries requires
|
||||
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
||||
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
||||
endif
|
||||
# Explicit link to libc
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
LDLIBS += -lc
|
||||
endif
|
||||
|
||||
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
|
||||
LDLIBS += -latomic
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# Libraries for OSX 10.9 desktop compiling
|
||||
# NOTE: Required packages: libopenal-dev libegl1-mesa-dev
|
||||
LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
|
||||
# NOTE: Required packages: mesa-libs
|
||||
LDFLAGS += -L/usr/X11R7/lib -Wl,-R/usr/X11R7/lib
|
||||
LDLIBS = -lraylib -lGL -lm -lpthread
|
||||
|
||||
# On XWindow requires also below libraries
|
||||
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
endif
|
||||
ifeq ($(USE_EXTERNAL_GLFW),TRUE)
|
||||
# NOTE: It could require additional packages installed: libglfw3-dev
|
||||
LDLIBS += -lglfw
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDLIBS = -lraylib $(SDL_LIBRARIES) -lopengl32 -lgdi32
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Libraries for Debian GNU/Linux desktop compiling
|
||||
# NOTE: Required packages: libegl1-mesa-dev
|
||||
LDLIBS = -lraylib $(SDL_LIBRARIES) -lGL -lm -lpthread -ldl -lrt
|
||||
|
||||
# On X11 requires also below libraries
|
||||
LDLIBS += -lX11
|
||||
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
|
||||
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
|
||||
|
||||
# On Wayland windowing system, additional libraries requires
|
||||
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
|
||||
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
|
||||
endif
|
||||
# Explicit link to libc
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
LDLIBS += -lc
|
||||
endif
|
||||
|
||||
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
|
||||
LDLIBS += -latomic
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDFLAGS += -L..\src
|
||||
LDLIBS = -lraylib -lgdi32 -lwinmm -lopengl32
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
# Libraries for Debian GNU/Linux desktop compipling
|
||||
# NOTE: Required packages: libegl1-mesa-dev
|
||||
LDFLAGS += -L../src
|
||||
LDLIBS = -lraylib -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt
|
||||
|
||||
# Explicit link to libc
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
LDLIBS += -lc
|
||||
endif
|
||||
|
||||
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
|
||||
LDLIBS += -latomic
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
# Libraries for Debian GNU/Linux desktop compiling
|
||||
# NOTE: Required packages: libegl1-mesa-dev
|
||||
LDFLAGS += -L../src
|
||||
LDLIBS = -lraylib -lm
|
||||
LDLIBS += -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
# Libraries for DRM compiling
|
||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||
LDLIBS = -lraylib -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl -latomic
|
||||
# TODO: Examples compilation does not define GRAPHICS, is it required?
|
||||
#ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_ES2)
|
||||
# LDLIBS += -lGLESv2 -lEGL
|
||||
#endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32)
|
||||
# Libraries for Windows desktop compilation
|
||||
LDFLAGS += -L..\src
|
||||
LDLIBS = -lraylib -lgdi32 -lwinmm -lshcore
|
||||
ifneq ($(GRAPHICS),GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||
LDLIBS += -lopengl32
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
# Libraries for web (HTML5) compiling
|
||||
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
|
||||
endif
|
||||
|
||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||
|
||||
# Define source code object files required
|
||||
#------------------------------------------------------------------------------------------------
|
||||
#EXAMPLES_LIST_START
|
||||
CORE = \
|
||||
core/core_2d_camera \
|
||||
core/core_2d_camera_mouse_zoom \
|
||||
core/core_2d_camera_platformer \
|
||||
core/core_2d_camera_split_screen \
|
||||
core/core_3d_camera_first_person \
|
||||
core/core_3d_camera_fps \
|
||||
core/core_3d_camera_free \
|
||||
core/core_3d_camera_mode \
|
||||
core/core_3d_camera_split_screen \
|
||||
core/core_3d_picking \
|
||||
core/core_automation_events \
|
||||
core/core_basic_screen_manager \
|
||||
core/core_basic_window \
|
||||
core/core_clipboard_text \
|
||||
core/core_compute_hash \
|
||||
core/core_custom_frame_control \
|
||||
core/core_custom_logging \
|
||||
core/core_delta_time \
|
||||
core/core_directory_files \
|
||||
core/core_drop_files \
|
||||
core/core_highdpi_demo \
|
||||
core/core_highdpi_testbed \
|
||||
core/core_input_actions \
|
||||
core/core_input_gamepad \
|
||||
core/core_input_gestures \
|
||||
core/core_input_gestures_testbed \
|
||||
core/core_input_keys \
|
||||
core/core_input_mouse \
|
||||
core/core_input_mouse_wheel \
|
||||
core/core_input_multitouch \
|
||||
core/core_input_virtual_controls \
|
||||
core/core_keyboard_testbed \
|
||||
core/core_monitor_detector \
|
||||
core/core_random_sequence \
|
||||
core/core_random_values \
|
||||
core/core_render_texture \
|
||||
core/core_scissor_test \
|
||||
core/core_screen_recording \
|
||||
core/core_smooth_pixelperfect \
|
||||
core/core_storage_values \
|
||||
core/core_text_file_loading \
|
||||
core/core_undo_redo \
|
||||
core/core_viewport_scaling \
|
||||
core/core_vr_simulator \
|
||||
core/core_window_flags \
|
||||
core/core_window_letterbox \
|
||||
core/core_window_should_close \
|
||||
core/core_world_screen
|
||||
|
||||
SHAPES = \
|
||||
shapes/shapes_ball_physics \
|
||||
shapes/shapes_basic_shapes \
|
||||
shapes/shapes_bouncing_ball \
|
||||
shapes/shapes_bullet_hell \
|
||||
shapes/shapes_circle_sector_drawing \
|
||||
shapes/shapes_clock_of_clocks \
|
||||
shapes/shapes_collision_area \
|
||||
shapes/shapes_colors_palette \
|
||||
shapes/shapes_dashed_line \
|
||||
shapes/shapes_digital_clock \
|
||||
shapes/shapes_double_pendulum \
|
||||
shapes/shapes_easings_ball \
|
||||
shapes/shapes_easings_box \
|
||||
shapes/shapes_easings_rectangles \
|
||||
shapes/shapes_following_eyes \
|
||||
shapes/shapes_hilbert_curve \
|
||||
shapes/shapes_kaleidoscope \
|
||||
shapes/shapes_lines_bezier \
|
||||
shapes/shapes_lines_drawing \
|
||||
shapes/shapes_logo_raylib \
|
||||
shapes/shapes_logo_raylib_anim \
|
||||
shapes/shapes_math_angle_rotation \
|
||||
shapes/shapes_math_sine_cosine \
|
||||
shapes/shapes_mouse_trail \
|
||||
shapes/shapes_penrose_tile \
|
||||
shapes/shapes_pie_chart \
|
||||
shapes/shapes_rectangle_advanced \
|
||||
shapes/shapes_rectangle_scaling \
|
||||
shapes/shapes_recursive_tree \
|
||||
shapes/shapes_ring_drawing \
|
||||
shapes/shapes_rlgl_color_wheel \
|
||||
shapes/shapes_rlgl_triangle \
|
||||
shapes/shapes_rounded_rectangle_drawing \
|
||||
shapes/shapes_simple_particles \
|
||||
shapes/shapes_splines_drawing \
|
||||
shapes/shapes_starfield_effect \
|
||||
shapes/shapes_top_down_lights \
|
||||
shapes/shapes_triangle_strip \
|
||||
shapes/shapes_vector_angle
|
||||
|
||||
TEXTURES = \
|
||||
textures/textures_background_scrolling \
|
||||
textures/textures_blend_modes \
|
||||
textures/textures_bunnymark \
|
||||
textures/textures_cellular_automata \
|
||||
textures/textures_fog_of_war \
|
||||
textures/textures_framebuffer_rendering \
|
||||
textures/textures_gif_player \
|
||||
textures/textures_image_channel \
|
||||
textures/textures_image_drawing \
|
||||
textures/textures_image_generation \
|
||||
textures/textures_image_kernel \
|
||||
textures/textures_image_loading \
|
||||
textures/textures_image_processing \
|
||||
textures/textures_image_rotate \
|
||||
textures/textures_image_text \
|
||||
textures/textures_logo_raylib \
|
||||
textures/textures_mouse_painting \
|
||||
textures/textures_npatch_drawing \
|
||||
textures/textures_particles_blending \
|
||||
textures/textures_polygon_drawing \
|
||||
textures/textures_raw_data \
|
||||
textures/textures_screen_buffer \
|
||||
textures/textures_sprite_animation \
|
||||
textures/textures_sprite_button \
|
||||
textures/textures_sprite_explosion \
|
||||
textures/textures_sprite_stacking \
|
||||
textures/textures_srcrec_dstrec \
|
||||
textures/textures_textured_curve \
|
||||
textures/textures_tiled_drawing \
|
||||
textures/textures_to_image
|
||||
|
||||
TEXT = \
|
||||
text/text_3d_drawing \
|
||||
text/text_codepoints_loading \
|
||||
text/text_font_filters \
|
||||
text/text_font_loading \
|
||||
text/text_font_sdf \
|
||||
text/text_font_spritefont \
|
||||
text/text_format_text \
|
||||
text/text_inline_styling \
|
||||
text/text_input_box \
|
||||
text/text_rectangle_bounds \
|
||||
text/text_sprite_fonts \
|
||||
text/text_strings_management \
|
||||
text/text_unicode_emojis \
|
||||
text/text_unicode_ranges \
|
||||
text/text_words_alignment \
|
||||
text/text_writing_anim
|
||||
|
||||
MODELS = \
|
||||
models/models_animation_gpu_skinning \
|
||||
models/models_animation_playing \
|
||||
models/models_basic_voxel \
|
||||
models/models_billboard_rendering \
|
||||
models/models_bone_socket \
|
||||
models/models_box_collisions \
|
||||
models/models_cubicmap_rendering \
|
||||
models/models_decals \
|
||||
models/models_directional_billboard \
|
||||
models/models_first_person_maze \
|
||||
models/models_geometric_shapes \
|
||||
models/models_heightmap_rendering \
|
||||
models/models_loading \
|
||||
models/models_loading_gltf \
|
||||
models/models_loading_m3d \
|
||||
models/models_loading_vox \
|
||||
models/models_mesh_generation \
|
||||
models/models_mesh_picking \
|
||||
models/models_orthographic_projection \
|
||||
models/models_point_rendering \
|
||||
models/models_rlgl_solar_system \
|
||||
models/models_rotating_cube \
|
||||
models/models_skybox_rendering \
|
||||
models/models_tesseract_view \
|
||||
models/models_textured_cube \
|
||||
models/models_waving_cubes \
|
||||
models/models_yaw_pitch_roll
|
||||
|
||||
SHADERS = \
|
||||
shaders/shaders_ascii_rendering \
|
||||
shaders/shaders_basic_lighting \
|
||||
shaders/shaders_basic_pbr \
|
||||
shaders/shaders_color_correction \
|
||||
shaders/shaders_custom_uniform \
|
||||
shaders/shaders_deferred_rendering \
|
||||
shaders/shaders_depth_rendering \
|
||||
shaders/shaders_depth_writing \
|
||||
shaders/shaders_eratosthenes_sieve \
|
||||
shaders/shaders_fog_rendering \
|
||||
shaders/shaders_game_of_life \
|
||||
shaders/shaders_hot_reloading \
|
||||
shaders/shaders_hybrid_rendering \
|
||||
shaders/shaders_julia_set \
|
||||
shaders/shaders_lightmap_rendering \
|
||||
shaders/shaders_mandelbrot_set \
|
||||
shaders/shaders_mesh_instancing \
|
||||
shaders/shaders_model_shader \
|
||||
shaders/shaders_multi_sample2d \
|
||||
shaders/shaders_normalmap_rendering \
|
||||
shaders/shaders_palette_switch \
|
||||
shaders/shaders_postprocessing \
|
||||
shaders/shaders_raymarching_rendering \
|
||||
shaders/shaders_rounded_rectangle \
|
||||
shaders/shaders_shadowmap_rendering \
|
||||
shaders/shaders_shapes_textures \
|
||||
shaders/shaders_simple_mask \
|
||||
shaders/shaders_spotlight_rendering \
|
||||
shaders/shaders_texture_outline \
|
||||
shaders/shaders_texture_rendering \
|
||||
shaders/shaders_texture_tiling \
|
||||
shaders/shaders_texture_waves \
|
||||
shaders/shaders_vertex_displacement
|
||||
|
||||
AUDIO = \
|
||||
audio/audio_mixed_processor \
|
||||
audio/audio_module_playing \
|
||||
audio/audio_music_stream \
|
||||
audio/audio_raw_stream \
|
||||
audio/audio_sound_loading \
|
||||
audio/audio_sound_multi \
|
||||
audio/audio_sound_positioning \
|
||||
audio/audio_spectrum_visualizer \
|
||||
audio/audio_stream_effects
|
||||
|
||||
OTHERS = \
|
||||
others/easings_testbed \
|
||||
others/embedded_files_loading \
|
||||
others/raylib_opengl_interop \
|
||||
others/rlgl_compute_shader \
|
||||
others/rlgl_standalone \
|
||||
others/web_basic_window
|
||||
#EXAMPLES_LIST_END
|
||||
|
||||
# Define processes to execute
|
||||
#------------------------------------------------------------------------------------------------
|
||||
# Default target entry
|
||||
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
|
||||
|
||||
core: $(CORE)
|
||||
shapes: $(SHAPES)
|
||||
textures: $(TEXTURES)
|
||||
text: $(TEXT)
|
||||
models: $(MODELS)
|
||||
shaders: $(SHADERS)
|
||||
audio: $(AUDIO)
|
||||
|
||||
# Generic compilation pattern
|
||||
# NOTE: Examples must be ready for Android compilation!
|
||||
%: %.c
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
|
||||
$(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
|
||||
else ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
$(MAKE) -f Makefile.Web $@
|
||||
else
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -D$(TARGET_PLATFORM)
|
||||
endif
|
||||
|
||||
# Clean everything
|
||||
clean:
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.o *.exe /s
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),BSD)
|
||||
find . -type f -perm -ugo+x -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),LINUX)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(PLATFORM_OS),OSX)
|
||||
find . -type f -perm +ugo+x -delete
|
||||
rm -f *.o
|
||||
endif
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
|
||||
find . -type f -executable -delete
|
||||
rm -fv *.o
|
||||
endif
|
||||
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
|
||||
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||
del *.wasm *.html *.js *.data
|
||||
else
|
||||
rm -f */*.wasm */*.html */*.js */*.data
|
||||
endif
|
||||
endif
|
||||
@echo Cleaning done
|
||||
191
src/raudio.c
191
src/raudio.c
|
|
@ -338,7 +338,11 @@ typedef enum {
|
|||
struct rAudioBuffer {
|
||||
ma_data_converter converter; // Audio data converter
|
||||
|
||||
// NOTE: Only one of these may be set at a time.
|
||||
AudioCallback callback; // Audio buffer callback for buffer filling on audio threads
|
||||
AudioCallbackEx callback_ex; // Same as callback, but with context pointer
|
||||
void *callback_ex_ctx; // Context pointer passed to SetAudioStreamCallbackEx
|
||||
|
||||
rAudioProcessor *processor; // Audio processor
|
||||
|
||||
float volume; // Audio buffer volume
|
||||
|
|
@ -364,7 +368,12 @@ struct rAudioBuffer {
|
|||
// Audio processor struct
|
||||
// NOTE: Useful to apply effects to an AudioBuffer
|
||||
struct rAudioProcessor {
|
||||
|
||||
// NOTE: Just like rAudioBuffer, only one of these process properties may be set at a time.
|
||||
AudioCallback process; // Processor callback function
|
||||
AudioCallbackEx process_ex; // Processor callback function (with context pointer)
|
||||
void *process_ex_ctx; // Context pointer to
|
||||
|
||||
rAudioProcessor *next; // Next audio processor on the list
|
||||
rAudioProcessor *prev; // Previous audio processor on the list
|
||||
};
|
||||
|
|
@ -592,6 +601,8 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
|
|||
audioBuffer->pan = 0.0f; // Center
|
||||
|
||||
audioBuffer->callback = NULL;
|
||||
audioBuffer->callback_ex = NULL;
|
||||
audioBuffer->callback_ex_ctx = NULL;
|
||||
audioBuffer->processor = NULL;
|
||||
|
||||
audioBuffer->playing = false;
|
||||
|
|
@ -2229,6 +2240,19 @@ void SetAudioStreamBufferSizeDefault(int size)
|
|||
AUDIO.Buffer.defaultSize = size;
|
||||
}
|
||||
|
||||
// Audio thread callback to request new data (with context)
|
||||
void SetAudioStreamCallbackEx(AudioStream stream, AudioCallbackEx callback, void *context)
|
||||
{
|
||||
if (stream.buffer != NULL)
|
||||
{
|
||||
ma_mutex_lock(&AUDIO.System.lock);
|
||||
stream.buffer->callback = NULL;
|
||||
stream.buffer->callback_ex = callback;
|
||||
stream.buffer->callback_ex_ctx = context;
|
||||
ma_mutex_unlock(&AUDIO.System.lock);
|
||||
}
|
||||
}
|
||||
|
||||
// Audio thread callback to request new data
|
||||
void SetAudioStreamCallback(AudioStream stream, AudioCallback callback)
|
||||
{
|
||||
|
|
@ -2236,10 +2260,60 @@ void SetAudioStreamCallback(AudioStream stream, AudioCallback callback)
|
|||
{
|
||||
ma_mutex_lock(&AUDIO.System.lock);
|
||||
stream.buffer->callback = callback;
|
||||
stream.buffer->callback_ex = NULL;
|
||||
ma_mutex_unlock(&AUDIO.System.lock);
|
||||
}
|
||||
}
|
||||
|
||||
// Appends a given processor to the end of a linked list
|
||||
// (list is double pointer such that we can manipulate the pointer itself)
|
||||
void AppendAudioProcessorToLinkedList(rAudioProcessor **list, rAudioProcessor *processor)
|
||||
{
|
||||
// if head is NULL to begin with, set it to processor.
|
||||
if (*list) {
|
||||
rAudioProcessor *node = (*list);
|
||||
while (node->next) {
|
||||
node = node->next;
|
||||
}
|
||||
|
||||
// node is the tail of the list now
|
||||
processor->prev = node;
|
||||
node->next = processor;
|
||||
} else {
|
||||
*list = processor;
|
||||
}
|
||||
}
|
||||
|
||||
// Technically doesn't need a pointer to pointer, but uses one
|
||||
// for parity with AppendAudioProcessorToLinkedList
|
||||
void RemoveAudioProcessorFromLinkedList(rAudioProcessor **list, AudioCallback callback)
|
||||
{
|
||||
rAudioProcessor *node = *list;
|
||||
while (node) {
|
||||
if (node->process == callback) {
|
||||
if (node->prev) node->prev->next = node->next;
|
||||
if (node->next) node->next->prev = node->prev;
|
||||
RL_FREE(node);
|
||||
break;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
}
|
||||
|
||||
void RemoveAudioProcessorExFromLinkedList(rAudioProcessor **list, AudioCallbackEx callback, void *context)
|
||||
{
|
||||
rAudioProcessor *node = *list;
|
||||
while (node) {
|
||||
if (node->process_ex == callback && node->process_ex_ctx == context) {
|
||||
if (node->prev) node->prev->next = node->next;
|
||||
if (node->next) node->next->prev = node->prev;
|
||||
RL_FREE(node);
|
||||
break;
|
||||
}
|
||||
node = node->next;
|
||||
}
|
||||
}
|
||||
|
||||
// Add processor to audio stream. Contrary to buffers, the order of processors is important
|
||||
// The new processor must be added at the end. As there aren't supposed to be a lot of processors attached to
|
||||
// a given stream, we iterate through the list to find the end. That way we don't need a pointer to the last element
|
||||
|
|
@ -2250,18 +2324,20 @@ void AttachAudioStreamProcessor(AudioStream stream, AudioCallback process)
|
|||
rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
|
||||
processor->process = process;
|
||||
|
||||
rAudioProcessor *last = stream.buffer->processor;
|
||||
AppendAudioProcessorToLinkedList(&stream.buffer->processor, processor);
|
||||
|
||||
while (last && last->next)
|
||||
{
|
||||
last = last->next;
|
||||
ma_mutex_unlock(&AUDIO.System.lock);
|
||||
}
|
||||
if (last)
|
||||
|
||||
void AttachAudioStreamProcessorEx(AudioStream stream, AudioCallbackEx process, void *context)
|
||||
{
|
||||
processor->prev = last;
|
||||
last->next = processor;
|
||||
}
|
||||
else stream.buffer->processor = processor;
|
||||
ma_mutex_lock(&AUDIO.System.lock);
|
||||
|
||||
rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
|
||||
processor->process_ex = process;
|
||||
processor->process_ex_ctx = context;
|
||||
|
||||
AppendAudioProcessorToLinkedList(&stream.buffer->processor, processor);
|
||||
|
||||
ma_mutex_unlock(&AUDIO.System.lock);
|
||||
}
|
||||
|
|
@ -2271,24 +2347,17 @@ void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process)
|
|||
{
|
||||
ma_mutex_lock(&AUDIO.System.lock);
|
||||
|
||||
rAudioProcessor *processor = stream.buffer->processor;
|
||||
RemoveAudioProcessorFromLinkedList(&stream.buffer->processor, process);
|
||||
|
||||
while (processor)
|
||||
{
|
||||
rAudioProcessor *next = processor->next;
|
||||
rAudioProcessor *prev = processor->prev;
|
||||
|
||||
if (processor->process == process)
|
||||
{
|
||||
if (stream.buffer->processor == processor) stream.buffer->processor = next;
|
||||
if (prev) prev->next = next;
|
||||
if (next) next->prev = prev;
|
||||
|
||||
RL_FREE(processor);
|
||||
ma_mutex_unlock(&AUDIO.System.lock);
|
||||
}
|
||||
|
||||
processor = next;
|
||||
}
|
||||
// Remove processor from audio stream
|
||||
void DetachAudioStreamProcessorEx(AudioStream stream, AudioCallbackEx process, void *context)
|
||||
{
|
||||
ma_mutex_lock(&AUDIO.System.lock);
|
||||
|
||||
RemoveAudioProcessorExFromLinkedList(&stream.buffer->processor, process, context);
|
||||
|
||||
ma_mutex_unlock(&AUDIO.System.lock);
|
||||
}
|
||||
|
|
@ -2303,45 +2372,41 @@ void AttachAudioMixedProcessor(AudioCallback process)
|
|||
rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
|
||||
processor->process = process;
|
||||
|
||||
rAudioProcessor *last = AUDIO.mixedProcessor;
|
||||
|
||||
while (last && last->next)
|
||||
{
|
||||
last = last->next;
|
||||
}
|
||||
if (last)
|
||||
{
|
||||
processor->prev = last;
|
||||
last->next = processor;
|
||||
}
|
||||
else AUDIO.mixedProcessor = processor;
|
||||
AppendAudioProcessorToLinkedList(&AUDIO.mixedProcessor, processor);
|
||||
|
||||
ma_mutex_unlock(&AUDIO.System.lock);
|
||||
}
|
||||
|
||||
void AttachAudioMixedProcessorEx(AudioCallbackEx process, void *context)
|
||||
{
|
||||
ma_mutex_lock(&AUDIO.System.lock);
|
||||
|
||||
rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor));
|
||||
processor->process_ex = process;
|
||||
processor->process_ex_ctx = context;
|
||||
|
||||
AppendAudioProcessorToLinkedList(&AUDIO.mixedProcessor, processor);
|
||||
|
||||
ma_mutex_unlock(&AUDIO.System.lock);
|
||||
}
|
||||
|
||||
|
||||
// Remove processor from audio pipeline
|
||||
void DetachAudioMixedProcessor(AudioCallback process)
|
||||
{
|
||||
ma_mutex_lock(&AUDIO.System.lock);
|
||||
|
||||
rAudioProcessor *processor = AUDIO.mixedProcessor;
|
||||
RemoveAudioProcessorFromLinkedList(&AUDIO.mixedProcessor, process);
|
||||
|
||||
while (processor)
|
||||
{
|
||||
rAudioProcessor *next = processor->next;
|
||||
rAudioProcessor *prev = processor->prev;
|
||||
|
||||
if (processor->process == process)
|
||||
{
|
||||
if (AUDIO.mixedProcessor == processor) AUDIO.mixedProcessor = next;
|
||||
if (prev) prev->next = next;
|
||||
if (next) next->prev = prev;
|
||||
|
||||
RL_FREE(processor);
|
||||
ma_mutex_unlock(&AUDIO.System.lock);
|
||||
}
|
||||
|
||||
processor = next;
|
||||
}
|
||||
// Remove processor with context from audio pipeline
|
||||
void DetachAudioMixedProcessorEx(AudioCallbackEx process, void *context)
|
||||
{
|
||||
ma_mutex_lock(&AUDIO.System.lock);
|
||||
|
||||
RemoveAudioProcessorExFromLinkedList(&AUDIO.mixedProcessor, process, context);
|
||||
|
||||
ma_mutex_unlock(&AUDIO.System.lock);
|
||||
}
|
||||
|
|
@ -2359,11 +2424,14 @@ static void OnLog(void *pUserData, ma_uint32 level, const char *pMessage)
|
|||
static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount)
|
||||
{
|
||||
// Using audio buffer callback
|
||||
if (audioBuffer->callback)
|
||||
{
|
||||
if (audioBuffer->callback || audioBuffer->callback_ex) {
|
||||
if (audioBuffer->callback) {
|
||||
audioBuffer->callback(framesOut, frameCount);
|
||||
audioBuffer->framesProcessed += frameCount;
|
||||
} else if (audioBuffer->callback_ex) {
|
||||
audioBuffer->callback_ex(framesOut, frameCount, audioBuffer->callback_ex_ctx);
|
||||
}
|
||||
|
||||
audioBuffer->framesProcessed += frameCount;
|
||||
return frameCount;
|
||||
}
|
||||
|
||||
|
|
@ -2539,9 +2607,12 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
|
|||
|
||||
// Apply processors chain if defined
|
||||
rAudioProcessor *processor = audioBuffer->processor;
|
||||
while (processor)
|
||||
{
|
||||
while (processor) {
|
||||
if (processor->process) {
|
||||
processor->process(framesIn, framesJustRead);
|
||||
} else if (processor->process_ex) {
|
||||
processor->process_ex(framesIn, framesJustRead, processor->process_ex_ctx);
|
||||
}
|
||||
processor = processor->next;
|
||||
}
|
||||
|
||||
|
|
@ -2583,9 +2654,13 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const
|
|||
}
|
||||
|
||||
rAudioProcessor *processor = AUDIO.mixedProcessor;
|
||||
while (processor)
|
||||
{
|
||||
while (processor) {
|
||||
if (processor->process) {
|
||||
processor->process(pFramesOut, frameCount);
|
||||
} else if (processor->process_ex) {
|
||||
processor->process_ex(pFramesOut, frameCount, processor->process_ex_ctx);
|
||||
}
|
||||
|
||||
processor = processor->next;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -462,8 +462,6 @@ typedef struct rAudioProcessor rAudioProcessor;
|
|||
// AudioStream, custom audio stream
|
||||
typedef struct AudioStream {
|
||||
rAudioBuffer *buffer; // Pointer to internal data used by the audio system
|
||||
rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
|
||||
|
||||
unsigned int sampleRate; // Frequency (samples per second)
|
||||
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
|
||||
|
|
@ -1640,6 +1638,7 @@ RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3
|
|||
// Audio Loading and Playing Functions (Module: audio)
|
||||
//------------------------------------------------------------------------------------
|
||||
typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
|
||||
typedef void (*AudioCallbackEx)(void *bufferData, unsigned int frames, void *context);
|
||||
|
||||
// Audio device management functions
|
||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||
|
|
@ -1712,12 +1711,17 @@ RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pit
|
|||
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
|
||||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
|
||||
RLAPI void SetAudioStreamCallbackEx(AudioStream stream, AudioCallbackEx callback, void *context); // Audio thread callback to request new data (with context pointer)
|
||||
|
||||
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
|
||||
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
|
||||
RLAPI void AttachAudioStreamProcessorEx(AudioStream stream, AudioCallbackEx processor, void *context); // Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo) (with context pointer)
|
||||
RLAPI void DetachAudioStreamProcessorEx(AudioStream stream, AudioCallbackEx processor, void *context); // Detach audio stream processor from stream (with context pointer)
|
||||
|
||||
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
|
||||
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
|
||||
RLAPI void AttachAudioMixedProcessorEx(AudioCallbackEx processor, void *context); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo) (with context pointer)
|
||||
RLAPI void DetachAudioMixedProcessorEx(AudioCallbackEx processor, void *context); // Detach audio stream processor from the entire audio pipeline (with context pointer)
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user