Update raymath.h
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@ -326,7 +326,7 @@ RMDEF Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance)
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float dy = target.y - v.y;
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float dy = target.y - v.y;
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float value = (dx*dx) + (dy*dy);
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float value = (dx*dx) + (dy*dy);
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if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) result = target;
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if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance * maxDistance))) return target;
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float dist = sqrtf(value);
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float dist = sqrtf(value);
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